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Spells:
Flash
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

In this Guide I'll talk about Nocturne's Jungle routes, ganking, itemization, runes & masteries amongst noteworthy tricks

PS: This Guide is still under construction.
Things to Come
- More info on already existing chapters.
- Signature picture
- Ganking
- Teamfights
- Jungleroute
- Warding
- Conclusion
- Changelog (This will be added and updated AFTER the guide is complete, updates from now till then will not be listen in the changelog)
Also, HUGE thanks to JHOIJOIIIIIIIIII LINK HER OG TAKK FOR GUIDE + DE DER FARGE SKILLE GREIENE - peace!
Please read this
Hey there, I would like if you did not downvote this guide for being incomplete, actually, do not vote at all. Right now all i want is constructive feedback so that I can improve this guide. This is my first guide actually coding. Thanks!
In this section we will have a look at some of the Pros and Cons of
Nocturne
THE best anti carry?
Yes, obviously not in every given situation, but in general, I personally regard
Nocturne as the best Anti Carry in the game.
He is one of the strongest anti carries because he has the ability to instantly dash to whomever he wants from a far with
Paranoia (also dealing good damage) and stick to the target with
Duskbringer and
Unspeakable Horror. On top of this, After you get
Banshee's Veil you can ignore 2 spells. Obviously, the banshee's veil is easily popped by any spell (see item section for why / why not to get
Banshee's Veil). However the
Shroud of Darkness, can be used to ignore any spell of your choice, this should always be some sort of hard cc like
Ashe's
Enchanted Crystal Arrow or
Taric's
Dazzle. Making
Nocturne incredibly hard to peel.
---In other words, HUGE blink with good damage, counters peels, hard to kite, has a cc, a lot of flat armor pen (with items and runes) = ultimate squishy murderer.

Pros
|
........... |
Cons
|
THE best anti carry?
Yes, obviously not in every given situation, but in general, I personally regard

He is one of the strongest anti carries because he has the ability to instantly dash to whomever he wants from a far with











---In other words, HUGE blink with good damage, counters peels, hard to kite, has a cc, a lot of flat armor pen (with items and runes) = ultimate squishy murderer.
This is very straight forward for jungle



However, I reccomend to get Q - W - Q.
But if you're ganking at level 3 you should get Q - W - E.
Let's have a look at
Nocturne's skills and how to propperly use them, for other cool tricks and good-to-know knowledge about
Nocturne click here!
.

Duskbringer(Q) is an ability with many uses, most common for chasing because it leaves a trail of darkness grantin
Nocturne movementspeed.
However, it can also be used for stealth detection (see more here). If combined with his passive,
Umbra Blades it can be used to effectivley 1shot entire minion waves.
When being chased in lane, try to line
Duskbringer along the minion path. This will allow you to keep walking in a straight line through them, yet leave the enemies behind you blocked.
.


.




However, it can also be used for stealth detection (see more here). If combined with his passive,

When being chased in lane, try to line

.

---21/9/0 is more usefull than 21/0/9 in my opinion, the reason being that the only reason to go down the utility tree is for



---However, again, it is personal preference, but if you go down the utility tree you will not be able to complete my recommended route.
Runes




---The


The Greater Mark of Desolation and Greater Quintessence of Desolation may seem a bit odd though. The reason we take these is because in combination with an early


Some may say it is an overkill, but with this much armor pen, + the extra 5 arpen from the item we get later on,

In this section I will explain what items I get and why I get them, please note that the build is never a "must-get" in every game. It all depends on team comps (your's and their's), whom is the biggest threat? (If enemy graves is 4:0 within the first 10 minutes, you would benefit more from counter ad items) But don't worry, I will explain everything.
To begin with I grab
Cloth Armor and 5
Health Potions. You may ask "why not get
Vampiric Scepter?" This was actually not a question before they nerfed it, I used to use this, but after the nerf it was just not good enough for the route I am doing because it involves a lot of invading and late buffs for maximum usage, in other words, the first route keeps you in the jungle for a long time, so the sustain is a must. However, if you are doing another route (more basic / easy ones) then Vampiric Scepter will work just fine. It's also personal preference.
I then quickly build
Wriggle's Lantern and
Boots No explanation needed here. Wriggles for lifesteal, armor, jungle, and bonus damage proc + free wards = perfect jungler item. And boots for obvious reasons.
The next items should often be
Phage,
Berserker's Greaves or
Mercury's Treads and
The Brutalizer (see below for which boots to get). These items gives nice defensive and offensive stats, a great mid game setup for all around awesomeness.
After this it is all situational, you might want to skip
Negatron Cloak If the enemy is not AP-heavy. Another example, you might want to get
Chain Vest and then build
Frozen Mallet if the enemy AD carry is getting fed.
To begin with I grab



I then quickly build


The next items should often be




After this it is all situational, you might want to skip



Follow these alternate builds if you are...
Doing decent vs AD heavy team. . . Doing bad vs AD heavy team. Doing good vs AD heavy team |
.................................................... |
Doing decent vs AP heavy team. . . Doing bad vs AP heavy team. Doing good vs AP heavy team |
![]() . . ![]() . . ![]() . . ![]() . . ![]() . . ![]() . . ![]() . . ![]() . . ![]() . |
These boots are great if the enemy team has a A LOT of CC. You would usually consider 2 hard cc's + a couple of soft ones a lot, but because you are ![]() . . These boots are great if the enemy are AD heavy and you need the extra defence for AD autoattackers. Consider this if they have 3 ad champions and not much CC. . . . This item is a great substitute for ![]() ![]() ![]() . . This item is a great item for all around defensive stats. I will often pick this up whenever I am doing poorly, because then I fall behind, the enemy team usually tries to nuke me down. So when I am already being focused, why not get tanky. Besides, good stats for the money. . . I usually pick this item up if I am not going for Frozen mallet, this is the best choice whenever you are doing poorly, again, you need more defensive stats if you are falling behind. . . . A great item if you want to rush more DPS. This is something you should consider doing if you are having a great start. Giving you good DPS, MR and spellshield, grab this if you are afraid of the enemy AP bursting you down for the execute, eg ![]() . . Incredible strong mixture of DPS and MR. Great if you are having a bad start and the enemy AP is getting scary / they have a AP heavy team. Taking this in a bad game vs strong AP will greatly benefit you early / midgame. . . I do not usually grab this, it is great vs high HP champions like ![]() ![]() . . Just like ![]() . |
So how do you noc on the laners door? More precisely - How do you bash it in?
Okay, enough with the half hearted jokes. Let's get to how to gank, further more, WHEN to gank.
Nocturne Has literary the most terrifying ganks when he hits level 6, yes even more dreadfull than
Fiddlesticks. But his ganks are also great pre 6. But first, when do you gank?
Even it's not listed in the item build before after you are finnished with it, you should grab an
Oracle's Elixir early on (for more information, check out the oracle's elixir section, even though it does not exist yet). This will allow you to clear wards (duh...) turning you into more of a powerhouse ganking machine.
NOTE! I will be adding a "Warding" section and a "oracle's elixir" section, maybe combining the two of them. Here I will explain these things and how they are connected when you're the jungler. This will have a huge impact on your gameplay and how to gank / play. Because of this, I will only discuss the part where you jungle / gank WITHOUT the pink eye. Im sorry :(
When to gank[/h]
Okay, enough with the half hearted jokes. Let's get to how to gank, further more, WHEN to gank.


Even it's not listed in the item build before after you are finnished with it, you should grab an

NOTE! I will be adding a "Warding" section and a "oracle's elixir" section, maybe combining the two of them. Here I will explain these things and how they are connected when you're the jungler. This will have a huge impact on your gameplay and how to gank / play. Because of this, I will only discuss the part where you jungle / gank WITHOUT the pink eye. Im sorry :(
When to gank[/h]
Because of what you hopefully just read above, I will not be finnishing this just yet.
Regular Ganks
As mentioned before;
Nocturneis a great ganker both pre and post level 6. In this section, we will have a look at how to gank in a regular fashion (I mean not having the
Oracle's Elixir.
Following my jungle route (This section will also be created) You will be ganking around level 3 or 4, usually with the red buff.
As we know,
Nocturne has a bunch of cool mechanics, and for this reason there are some cool tricks he can pull off. Here are these tricks as well as some other less known knowledge about him.

Nocturne's
Duskbringer will reveal a trail of shadow behind im (this you knew) and for this reason it can be used as an detection tool vs stealthead enemies and the trail is visible even in the fog of war. For example if you hit
Shaco before or after he use his
Deceive you will see where he is heading.
- There is a sweetspot that allows you to hit all 4
Wraiths which allows a 1 shot clear with the aoe from
Umbra Blades after a certain point.
- Remember, if you use
Duskbringer at the wraiths, the path will show in the lane, this is something you might want to consider if you dont want the enemy mid to know where you are.
- If you use
Unspeakable Horror on someone but they
Flash or get out of range by other means (e.g.
Tristana's
Rocket Jump or
Ezreal's
Arcane Shift) out of the tether range, there is actually a small window of opportunity before it's broken for you to get in range again, sometimes the distance is so small that your movespeed from
Duskbringer allows you to catch up before it breaks, but sometimes you might want to use a quick
Flash in order to keep the
Unspeakable Horror chain intact.
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