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Choose Champion Build:
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Full ad assassin (with defensi
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Nocturne on 3v3
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
This is a guide about my first main champion I played for over 500 games. Nocturne.
Nocturne is a champion wich has nice farming/counterganking tools and he can go for easy kills and win the game for your team once you are in late game. This guide is for good nocturne player, newbie should look for other builds who are focussing on more tanky builds.
I'll try to cover everything I know about nocturne and please give me feedback how I can improve my guide. please. :)
If you use the full ad build you should be afraid of any snare/stun or anything that keeps you from attacking, it is just deadly for you if your ennemys know how to focus!If your ennemy got a nasus make sure he pops his slow

What helps you:
You can get a Mercurial Scimitar


- amazing farming tools
- easy counterganking
- high early game power
- ennemy adc survive with 50 hp ? KEEP DREAMING *****

- can solo baron once build almost complett (full ad build)
- can use his ult

-Cons:
- if you get CC'd hard times are coming for you ;)
- pretty bad ganks before lvl 6
- can be spotted by counter jungling because of his Q

Good summoner spells:

I use mostly this summoner spell because it allows me to finish a target who had the time to react when I jumped on him, I also use it to get away what you will need to do sometimes^^ For me flash is overall an offensiv choice with nocturne.

I'm jungler, I take smite, seems logic. now for what do I use it ? first of all to secure buffs I wanna get, save my own start blue if they invade, or


I rarely use ignite because it means I have o flash then to escape well, but it isn't a bad summoner, if the ennemy team have less CC it could pay out for you very well. For me, ignite is a very offensiv choice.

Another summoner spell I don't take very often because, same as for ignite, you have no flash then. But it is a very strong summoner in the end, it pays out very well mostly, you can tp to save tower, or tp to backdoor/splitpush and to deff your base! because tp is faster then recalling. for me it's a mix betwen offensiv and deffensiv.

I don't use this summoner spell much either ^^ it is very good to chase down targets or to get away and I think it is more a offensiv choice
Bad summoner spells:
Basically every other summoner spell isn't very good or completely useless for nocturne.
Runes








I use these runes to be stronger in the jungle early game,





Ravenous hydra
This is one of my favorite items with [nocturne], it's active is so strong with nocturnes passiv, wave clear is no problem anymore and your lifesteal gets incredible high with it ;) With this item you should be able to 1v2 the ennemy botlane if you done well in early game.

Blade of the ruined king
An item I buy everytime I play noc! since I like moving fast to hit ennemys trying to get away, let's buy a malphite Q to make them rage then :) This item also got attackspeed wich is really usefull for nocturne!

Boots of mobility
This item doesn't need much explaination, as jungler you roam at any given time in your jungle between camps and lanes, some speed help you to get faster to a lane, to counter-jungle more effectively and to chase down people and to get away ;)

The bloodthirster
Do I really need to explain this item ? every assassin gets it and you know why, the attack damage boost and the lifesteal, the passiv of this item will also make you farm harder then ever before :3 (well, it does by me so....)

Spirit of the elder lizard
This item is what I call op! this item is like a redbuff you have permanently, this item gives you also sustain, attack damage, cooldown reduction (wich you will love because of your early ult cooldowns) and a passiv wich is really usefull in jungle;)

Statikk shiv
This item is really strong, is gives you attack speed, movement speed (wich I love) and a passiv that is like a second passiv for you, but I don't get this item often.

Phantom dancer
This is an item with an awesome passiv! if you wanna go for the 6 item build with zephyr you NEED TO get this item! 5% movement speed and you can move trough units! Without this item you will move way to slow. This item gives just btw attackspeed and some crit wich is nearly overpowered when you got nearly 400 AD (with your Q


Zephyr
An item I personally not really like, but it is a MUST BUY if you go for a 6 item build, it is the item wich gives the highest amount of movement speed bonnus in game, 10 %! and it got a passiv wich I didn't notice at start, Tenacity, it can save you out of some situation.

Frozen mallet
This is an item I buy pretty often, when the ennenys starts to focus, some health is very important! this item also got the unique passiv Icy wich can help you chase down people or get away, 700 health, wich is just incredible when you already got so much lifesteal! and even some attack dammage for the fun :)

Randuin's omen
This item can be very powerfull with my build, has an active slow and armor/health and reduces the attackspeed of people attacking you, I only recomend this item if you fell behind or if you rape your ennemys anyways.

Guardian angel
This is a item that I would only get in late game, where every death can decide over the game, because you will often jump in to engage as noc, with


Mercurial scimitar
This is what I call a GREAT item for nocturne! you can escape every cc when you have it's active avaible, sure you can block spells/cc with your W


Banshee's veil
Since the 3.10 patch,





So that's it! I covered every full item in my full ad/ad defensiv build, if you are loocking for a more tanky nocturne you should watch other guides who cover the item explanation part about their tanky build, because I only cover things wich I know and can tell about ;)

"Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's basic attacks reduce this cooldown by 1 second."
This basically means, you got nice jungle/wave clear and you can sustain very well in jungle and most at ghost because there are 4 little boys :)

"Nocturne throws a shadow blade which deals 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has 15 / 20 / 25 / 30 / 35 % increased Movement Speed and 15 / 25 / 35 / 45 / 55 additional Attack Damage."
Your Q ability is one of your main jungle clear tools, it gives you bonnus attack damage and wile your are walking on it you have increased movement speed, try to hit it on your ennemys, it is a nice gap closer, or use it in front of you, to get away easier.

Passive: Nocturne empowers his blades, permanently gaining 20 / 25 / 30 / 35 / 40 % attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which an block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
This skill permanently increases your attackspeed and doubles this bonnus if the shield wich is the active of this skill blocks an ability. the attackspeed gained is really usefull to jungle and for solo baron, because his autoattacks are spells.

"Nocturne plants a nightmare into his target's mind, dealing damage each second for total 50 / 100 / 150 / 200 / 250 (+100% of ability power) over 2 seconds and fearing the target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds if they do not get out of (465) range by the end of the duration."
This spell fear your ennemys, place it on someone that knows that you can take him down, they flash often ^_^ use it to fear people chasing you or you are chasing. It can help you survive/get a kill :)

"Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at a enemy champion with a large range 2000 / 2750 / 3500, dealing 150 / 250 / 350 (+1.2 per bonus attack damage) physical damage."
This is your OP engage tool, use it to counter gank and at rank 3 use it at it's max range on people splitpushing, first they won't see you coming and you'll probably kill them! I do use it often if my team rush baron, when ennemys warded, they come to kill you at baron or smite steal it, well, I pop my ult when baron drops below 30% hp so they don't see when to flash in/smite. It is very annoying for your ennemys and you won't get baron stealed often ;)
As you can see I start with Q




Why do I max Q

-Because it gives you at rank 5 55 additional attack damage while standing on it. It is your main damage source in early and it helps you a lot in cleaning the jungle camps.
Why do I max W


-Because I do mainly farm and I find attack speed better for it then a fear, but if you like ganking and/or like nocturnes ganking mechanics then you should max your E

Why do I put a point into R

-Because... It is his damm ultimate and for everychamp you lvl up your ult whenever possible.
- blue smiteless at 1.55 with help, pickup their red, Gank, wraith (if possible), your own red (if possible),golem (if possible), Back
- blue at 1.55 with help (smite used), wraith, golem, red (smite used), gank mid (if possible), back
here is your normal jungle route if you don't gank:
- wolves, wraith, golem (smite used), wolves, wraith, golem (smite used), etc...
some notes: (general)
With nocturne jungle you should focus on creeping in jungle since nocturne has an excellent clear and can outlvl everyone if played well, only gank if it's really needed, don't waist time babysitting a lane wich doesn't need it, keep farming and late game you'll be rewarded. But if you like ganking and like nocturne's gank mechanics gank all you want, meaning you'll max your E


some other notes: (how to clean camps)
- wolves, focus the big one, the small ones will die at your second/third passiv proc.
- wraith, place your Q


- golems, hit your Q


- red/blue, try to hit Q


- drake, keep at anytime a randoom idiot to tank it early ^^ don't let your attackspeed get reduced by that fat guy :D
-baron, since his autoattacks counts as spells, use W


Counterjungling:
- keep some wards in the ennemy jungle so you can clean camps in security.
- don't throw you Q

- be aware where your ennemy jungler is, is he ganking while his red is up ? easy steal, is he bot while you are at his golem? easy steal.
- Rules n°1, Do EVER EVER EVER leave the small mobs in the camps, only take the big ones so the camps have to be cleaned first by your ennemys, their jungler will lose exp then and if they got something like warwick jungle or fiddlestick jungle or any jungler who got bad ganks pre lvl 6 you'll let your team be more aggresiv without being afraid of getting ganked.
Getting caught while counterjungling/overextending:
in most case it is your sure death, but if you already got blade of the ruined king and ravenous hydra, don't be afraid, use your ult

So, here I'll be covering all the ways I use to gank with nocturne;
before you are lvl 6...
ganking can be a bit hard but you got your Q



After this is done, use your E


Do not forget about lane ganks where you camp in bush (a

Lvl 6 or higher...,
ganking gets ways easier for you!
Use




You can gank like this from behind, from the back, from a jungle camp to a lane (to countergank mostly), from the river, it should land but be careful, if they flash you may end up in tower range while you


If you do a lane gank at lvl 6 or higher it is a bit different. first of all use first






Here's a little +! :) Late game, you always see those squishy adc walking arround and farming and pushing lanes, Punish them by ganking them, late game means that you you have your third rank








This was the ganking part, I'll need some feedback because I think I didn't cover everything but I'll update it as soon as possible.
Teamfight:
You are nocturne, You are an engage bastard. that's what I like to say.

Let's move on to the teamfights:
You can engage by yourself if you got some health or enough sustain to lifesteal all the focus up. This means: Use




You can be a second engage if you got like an amumu or malphite or wukong in your team (there are much more), this means they engage then you just follow and do the same combo written up there :) it's safer for you and you won't need to be a tank to survive (but some health is always nice). it is the first engager who'll be focussed first and you'll be able to use

Having a first engager with some CC is your best friend!
Same as for ganking I'll need some feedback to fill this up. I know I missed tons of things and I'll update it as soon as possible :)
Item choice:
On this map I ever get










Why do I buy

- because it gives you some sustain and you don't need to facecheck anymore, since the 3v3 map is so small, you'll often get caught by facechecking! and you can check if your ennemys are doing the spider while you are farming the lane, and you can even ulti in if you are feed enough, tripple + spider ? that's for babys!
Why do I buy


- because the map is too small to get a nice use out of


Summoner spell choices:
On this map I basically take





Runes/masteries:
Runes




For my runes on the 3v3 map it's basically the same then for the 5v5 map except for the quint where I take Greater Quintessence of Armor Penetration, I take those because it will maximize your damage output, for the other runes these are the same reasons then for the other build.
Farming:
I recomend going top lane with noc on 3v3, you'll be able to clean waves and take the whole jungle on your side wich will keep you at 100 farm = 10 minute. you start at wolves at 1.40, then you move to take the heal in the middle of the map, after you move to toplane to clean the waves and you should push the lane so you can go back to the jungle where you will do the following:
-wraith, wolves, lane, golem, lane, wraith, wolves,...
This was a short chapter about nocturne on 3v3. Hope you enjoyed it :)
Big credits to Meiyjhe the master of the bananas, he helped me out a lot to improve my guide, what a great guy :)
with love from France - mick2903, the sad ghost.
5/5/2013
- guide published
10/5/2013
- added item part
11/5/2013
- added runes/masteries part
- added skill sequence
- added summoner spells
- remade structure/coding
- added nocturne on 3v3 with own chapter
- added "ganking/teamfight" part
15/07/2013
- upgraded the 3v3 part
19/07/2013
- updated creeping/jungling part
- made some structure changes in spells/levelling up part
- updated ganking/teamfight part
21/07/2013
- added rune page planner for both builds
22/07/2013
- added some structure into the guide
02/08/2013
- added new item
futur updates
- Upgrading guide, maybe adding a dominion chapter, will have to work for that part a bit harder.
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