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Ezreal Build Guide by snukumz

ADC platinum

None Of Them Are, This, Hot! - Ezreal Bot Guide

By snukumz | Updated on November 21, 2019
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Runes:

Inspiration
Kleptomancy
Magical Footwear
Biscuit Delivery
Cosmic Insight

Sorcery
Transcendence
Gathering Storm
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #14 in
ADC Role
Win 48%
Get More Stats
Hi guys!

My in-game name is snu***z and I've been playing league since season 2. I'm currently in Platinum Elo on the NA server, but I will be in Diamond Elo very soon ;)

I haven't played a ridiculous amount of Ezreal Bot, but I've watched many challenger level solo que games (link to challenger Ezreal Bot game), and read all the good Ezreal Bot guides on Mobafire and decided I should make a guide of my own and share the insights I've picked up from playing and what I've learned from others.

The reason I love Ezreal Bot is because he is super safe to farm with, easy to pick up and learn, and always seems to be one of the highest damage dealers in the game due to his high damage, low cooldown poke.

My mission with this guide is to cover the most important bits of information that will help you succeed when playing Ezreal Bot. The early, mid, and late game sections will tell you exactly what you should be doing at all points during the game in order to win.

Let's get on with the rest of the guide!

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"A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere."

"Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map."

"He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement."

"Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night."

"As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert."

"But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere…"

"Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae."

"Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance."

"Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk."

"The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust."

"Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer."

"Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person."

"From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics."

"After all, they’re clearly just jealous."

https://lol.gamepedia.com/Ezreal
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Pros


+ High mobility & hard to gank (always has an extra flash to dodge skillshots)
+ Great poke damage
+ High range & safe to farm with
+ Easier to play if accustomed to casters and not traditional ADC's
+ Ult does great AoE damage and can secure kills from far away
+ Great sayings & quips! ("Lot of good mages out there! None of them are this hot")
+ If you can land skillshots then Ezreal is very safe & very powerful
+ Tons of free items with Kleptomancy

Cons


- Squishy!
- Harder to carry with than other hyper-carry ADC's, especially when behind
- Loses 1v1 fights with most ofther ADC's, unless ahead
- Less effective VS healers as they negate much of Ezreal's poke
- Must land skillshots (3 out of your 4 abilities are skillshots)


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* Kleptomancy is a great rune for Ezreal because it gives him extra gold and free items during the laning phase. Especially nice are the mana potions that Ezreal can get which helps him sustain early in the game before he picks up his Tear of the Goddess.

* Magical Footwear is a good choice here because you will essentially be getting 300 free gold once the game reaches 10 minutes (or 30 seconds sooner for each kill/assist you pick up before then). As an additional bonus, Magical Footwear will give you an additional 10 movement speed, making Ezreal that much more mobile & elusive.

* Biscuit Delivery will regenerate your HP & mana making your laning phase much more manageable (Ezreal can run out of mana quickly in the early game).

* Cosmic Insight is a great rune choice here because it will give you an extra 5% cooldown reduction, and also increase your CDR cap by 5%, both of which will make you stronger since you'll be able to spam your abilities/poke more often.

* Transcendence is a good option here because with Transcendence, CDR boots, and Tri-Force/Iceborn you will have reached 45% CDR. Also, if you happen to pick up blue buff while having 45% CDR you will gain an extra 12 attack damage due to Transcendence.

* Gathering Storm is one of my favorite runes in the whole game. This rune will give you a ton of extra AD as the game progresses making your damage & poke relevant into the late game.

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PASSIVE
ABILITY
RISING SPELL FORCE (Passive): "Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times."
This ability is pretty straight forward. Each time Ezreal lands an ability his attack speed will increase by 10%, maxing out at a total of 50% increased attack speed.

Q
MYSTIC SHOT (Q): "Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit."
Mystic Shot is Ezreal's bread & butter poking ability. You'll want to get very good at landing this ability. This ability will proc Kleptomancy and Trinity Force/ Iceborn Guantlet. This ability will reduce the cooldown of all your abilities by 1.5 seconds if you are able to land your Mystic Shot (including Mystic Shot itself). You can use Mystic Shot and your other abilities to build up stacks of your Tear Of The Goddess on your way back to lane once you've purchased it. If you miss your Mystic Shot while you have Iceborn/Tri-Force you can still proc Iceborn/Tri-Force & Kleptomancy with an auto attack.



W
ESSENCE FLUX (W): "Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage."
This ability will add extra damage to the champion, or objective (towers/dragon/baron), if you land this ability and use either another ability or an auto attack to proc it. A common way to proc this ability after landing it is to use your Arcane Shift as the enemy cannot dodge this ability as long as they are within ranage to be hit by it, but do be careful as you will have lost your escape ability if you use Arcane Shift to proc your Essence Flux. Also, if you proc this ability with an ability (not auto attack) you will be refunded the mana cost of the proc'ing ability plus 60 mana.



E
ARCANE SHIFT (E): "Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux."
This is Ezreal's main way of engaging or escaping and should be used wisely. Like I said earlier, you can use this ability to easily proc the damage portion of your Essence Flux. This ability will first prioritize enemies hit by Essence Flux, and second prioritize the target that is closest to where Ezreal lands after shifting. This means you'll want to be mindful of where you shift to as minions can take the damage from this ability if they are closer than the enemy champion (if the enemy champion has not been hit by Essence Flux). You can also use Arcane Shift to reposition yourself so that you can land a Mystic Shot. You can also use Arcane Shift if you want to dodge a skillshot. Arcane Shift will allow you do dodge the CC component of many skillshots, even if you've already been hit by them, like Blitzcrank pull and Thresh hook, because defensive spells get priority over offensive spells.



R
TRUESHOT BARRAGE (R): "Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters)."
This is Ezreal's ultimate ability and is what allows him to deal a ton of AoE damage very quickly to the enemy team. This ability will go across the entire map so it can be very useful to pick up kills on low health enemy targets, even if they are in different lanes from yours, so do try to be mindful of the HP of the enemy champions in other lanes, you just might be able to pick up free kills elsewhere and thereby snowball your own lane. (Note, this ability has a channel time of 1 second and can be disrupted by CC, so be careful of that when casting)


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Level 1 Combo

AA > > AA

*Q resets your auto attack so you can auto attack, Q, and fire off another auto attack right after.



Level 3/4 Combo

> > > AA



Level 6 Combo

> > > AA> >AA

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Doran's Blade is a great starting item for Ezreal Bot because it's going to give us extra attack damage for last hitting minions, extra HP for tankiness, and life steal so that we can heal back some of the damage we take from the enemy.

Manamune is a great item for Ezreal Bot because it is going to give you extra attack damage (20 plus 2% of your maximum mana), and most importantly it is going to give you a large pool of mana, which you'll need in order to spam your abilities. Once you've fully stacked your Manamune it will turn into Muramana, which will give you increased mana regen and make your basic attacks/single target abilities do additional physical damage equal to 6% of your current mana (not counting the extra AD you get for 2% of your maximum mana).

Trinity Force was an item built with Ezeal in mind. Trinity Force gives Ezreal mana, health, CDR, attack damage, attack speed, movement speed, and makes his Q or next basic attack after using an ability deal additional damage.

Iceborn Gauntlet was another item built with Ezreal in mind. Iceborn Guantlet gives Ezreal armor, mana, CDR, and makes his Q or next auto attack after using an ability deal additional damage and create an AoE slowing field that allows Ezreal to kite enemies very well. Definitely get this item if the enemy has a lot of attack damage and you need the extra survivability, or if they have very kiteable champions like Nasus.

Blade of the Ruined King is a good choice for Ezreal for multiple reasons but primarily because it is going to help with dealing damage to tanky champions. B.O.R.K. gives Ezreal attack damage, attack speed, life steal, a passive that does 8% of the targets current health with each basic attack or Q, and an active that does 100 magic damage and steals 25% of a target's movement speed for 3 seconds.

Mercurial Scimitar is very important to get if the enemy has a form of hard CC that will likely result in you getting killed (Malzahar ult for example), as this item will cleanse you of all CC and give you 50% increased movement speed for 1 second. This item also gives a nice amount of attack damage, life steal, and magic resistance.

Maw of Malmortius is a necessary pickup when playing against high AP burst damage champions like Leblanc and Fizz because when you are about to get knocked below 30% HP from a magic damage ability you will get a shield that blocks 350 magic damage for 5 seconds. This item also gives you a lot of AD, MR, and 10% CDR, as well as a second passive that increases your AD, life steal, and spell vamp once you get knocked below 30% HP.

Guardian Angel is a necessary pick up when playing against fed AD champions and high burst damage AD champions like Zed & Rengar. Guardian Angel is also a good item to get in-general because it will revive you when you die and give you an extra chance to turn around a team fight.

Bloodthirster can be a good final item to pick up if the enemy doesn't have champions with high amounts of armor. Bloodthirster will give you a bunch of extra attack damage to destroy squishys and a lot more life steal to survive extended trades and sustain enemy poke, as well as a shield to make you tankier.

Lord Dominik's Regards is a necessary item to pick up only when the enemy is building a lot of armor, otherwise pick up items that will more greatly increase your damage or survivability.
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Ezreal is one of the weaker ADC's during laning phase, especially in straight up 1v1 fights. The best way to win your lane is to play safe early, farm well using your Q, and then once you get Sheen and Tear of the Goddess starting poking the enemy like crazy. Of course this does depend on what kind of support champion you have. If you have a champion that can set up plays for you like Thresh/Leona/Blitz/Galio then follow their lead when they engage and get kills. If you have more passive poke/heal supports like Sona/Soraka/Zyra then just farm and land poke when you can, then when the enemy is low you can use your W>E>Q>AA combo to get a kill on them.

Be mindful of how hard their ADC & support are using auto attacks and abilities to kill the minion wave. If you notice they are trying to push the wave (which means they are killing minions quickly) then you'll usually want to try to auto attack and use your Q on the minions so that you kill all the minions before they get to your tower, where you are likely to miss out on gold due to the tower last hitting the minions. One of Ezreal's downsides is that he has poor wave clear, because of this the enemy may try to push the minion wave hard to make you lose gold by farming under your tower. Ask your support to use auto attacks and abilities to help you push if needed (asking in chat is best). Also, if the enemy continues to push waves into your tower ask your jungler (via pings, or better yet via chat) to come gank bot because the enemy is pushed up into your lane.

Make sure you work with your support and always have a ward in river, otherwise back off and play more defensively, you don't want to throw the lane because you got ganked due to not having enough vision!

In summary, be careful early because you are relatively weak without items, but don't be afraid to go for kills if you have a good support or if the enemy is low on HP, and always maintain good vision of river to avoid being ganked.
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Mid Game is where Ezreal shines because he's picked up a few items so his poke is strong but most of his enemies haven't built any defensive items yet to negate Ezreal's poke.

Use your increased strength in mid-game to build advantages for yourself and your team by poking down whoever's in your lane and taking their tower when they back. Zone off enemies with your poke when your team takes dragons and towers.

Work with your support when you can to clear vision in a brush and try to get a pick so that your team can more easily take objectives (dragon/towers/baron).

Keep checking your mini-map every few seconds to see if you can rotate to help out your jungler in a fight, or to see if you can secure a kill in a different lane with your Trueshot Barrage.

In summary, throw out your poke like crazy, help your team take objectives, and help secure kills in other lanes with your ultimate.
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Don't get picked! You are squishy and odds are their assassins have enough items at this point to delete you (even if they were behind before).

Stick with your team and take objectives. When the enemy tries to defend objectives your job is to not die first, and second to try to poke & zone the enemy back with your abilities.

Make sure your support has vision control of the baron pit area in the late game and always be ready to send an ult to steal away the baron from the enemy if they go for it (stealing baron with a well timed Ezreal ult is truly one of the best feelings a league of legends player can hope to achieve).

In summary, stick with your team, take objectives, and win the game.
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That's it! Thanks for reading guys!

Don't forget to hit that like button at the top of the page if you learned some useful information here :)

Try out Ezreal Bot for yourselves, he's a relatively easy champion to pick up and quite handsome (as I'm sure you all are as well ;)

If you have any additional questions, or want to see me play live, come join us on the stream.

That's it guys, peace!