Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
New Changes on Nunu


TRUE DAMAGE: 600 / 700 / 800 / 900 / 1000
HEALTH RESTORED: 90 / 130 / 170 / 210 / 250 (+ 75% AP)
BUFF DURATION: 120 / 150 / 180 / 210 / 240

ROUGH ROCK CANDY: Nunu's increases his maximum health and size by 10%.

ORNERY MONSTER TAILS: Nunu's attacks and spells deal 1% of his maximum health as bonus magic damage.


SPOOKY MYSTERY MEAT: Killing a unit grants Nunu 15% bonus movement speed for 3 seconds.
PROS
Cons

- High AP ratios
- Easy to jungle
- Great at stealing creeps because of his
Consume
Absolute Zero is a great AoE ult
- You can play multiple roles: Support, AP Tank, AP carry
- You Ride in a Yeti and YOUR A HEAVY TANK OF COOLNESS
Cons

- Jungle starts out slow due to lack of AoE skills other than ult
Absolute Zero and
Ice Blast are the only skills you can use on an enemy hero after that your just use normal attack or block enemy heroes
Runes






- x6
Greater Mark of Magic Penetration
Gives you that enough magic pen for early game ganks. like lvl 2 ganks or a lvl 3 ganks
- x3
Greater Mark of Attack Speed
This will help you Clear Jungle camps faster
- x9
Greater Seal of Armor
A Tanker/Jungler always must have 9pcs of this
- x4
Greater Glyph of Magic Resist
Gives you enough magic resist for those AP Heroes in the early game
- x5
Greater Glyph of Scaling Ability Power x3
Greater Quintessence of Ability Power
This is Where you get your AP damage
Offense
Sorcery4 - CDR for your skills so you spam
Ice Blast on team fights.
-
Blast 4,
Arcane Knowledge 1 - Damage for your
Ice Blast and
Absolute Zero
-
Summoner's Resolve 1 - Grants 10 gold on use. Extra 10 gold is really nice for a jungler so you can have your items quickly.
-
Tough Skin 2 - So jungle/creeps cant kill you easily.
-
Hardiness 2 - extra armor is always nice for a Tanker.
-
Veteran's Scars 1 - extra HP is nice for a Tanker.
-
Unyielding and
Block reduce damage from enemy champions is really needed for a Tanker and some players focus fire on Nunu when
Absolute Zero is channeling since you have
Unyielding and
Block you won't die easily when casting/channeling
Absolute Zero
You must be logged in to comment. Please login or register.