Fiora Build Guide by chrisorion
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Against Bruisers
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Go Fleet Footwork and Second Wind. Start corrupting potion and play for mid-game. Get ninja tabis first item and farm it out. She's even harder to kill then Lucian because her Condemn and her invisibility on R. You can kill her if you parry E but you have to predict it. Parrying the 3rd hit of W is good also.
Fleet and Second Wind for runes. Start corrupting potion and play for mid-game. Get ninja tabis first item and farm it out. You can only kill him if he uses his E poorly. Parry his W.
Fleet Footwork and Second Wind for your runes and go Corrupting Potion. Play to outscale as there's basically no way you can win in lane if they're good. Only go for short Q trades and use parry after they use Vault. If they use Vault poorly, then look for an all-in if you're healthy enough. Level 6 she will try to roam to other lanes if she can't do anything top.
Conqueror and Nullifying Orb for runes and Corrupting Potion as your starting item. Your goal is to survive the laning phase and prevent Kennen from carrying teamfights by split-pushing to prevent him from going to teamfights. In lane stay behind minions to prevent Q pokes. Be mindful of his empowered auto that does bonus damage and applies a mark of the storm passive on you. Only trade if E is on cd or you can parry a stun from a Q, an empowered auto, his E if he runs up to you with it, or his ultimate. Good Kennens will stun you with W as its unreactable to parry.
Go Fleet Footwork and Nullifying Orb. Start Corrupting Potion. Cassiopeia will poke you down with Qs and prevent engages with miasma. She can also kite you with Phase Rush as you're in miasma or when you're slowed. Parry R if possible or parry after phase rush ends.
Go Press the Attack and Nullifying Orb. Start Corrupting Pot. You'll be shoved under tower a lot in this matchup due to his turrets. Try not to get hit by his W poke. Parry E if possible. You can all-in him if you dodge/parry E pre 6, post 6 he will have stopwatch and will upgrade his turret then stopwatch when you ult him.
Go Manamune Build as this is a farm lane with no kill pressure on Malphite. Play to outscale by split-pushing and preventing him from going to teamfights winning them with R. Corrupting Potion to stop his Q poke. Parry E as it slows attack speed. His ultimate is hard to parry so either predict or have good ping and be at max range.
Grasp and Corrupting Potion with Second Wind to stop his Q poke. Early levels you can't do much against his poke so play safe to stay healthy. Parry Grasp Q pokes or barrels when fighting. Destroy barrels as they will outdamage you 99% of the time. You win all-ins lv6 with ultimate. His ultimate and barrels slow you so keep that in mind when trying to chase him down.
Press the Attack/Conqueror.
Go Grasp unless you're confident then go Conqueror. Bone Plating is a necessity in this matchup. Taking short trades when Renekton has less than 50 fury is the goal in this matchup. His W stun is unreactable to parry so either parry Q (safe) or predict W (risky but reward is high). Don't fight him with ultimate up. Trading ultimate for ultimate is worth as your ultimate is on a shorter cd than his. You outscale him later in the game so don't let him get a lead.
Start Doran's Blade.
Go Manamune. Although Poppy is a tank, she can kill you early while building full tank. In lane, try to avoid getting poked down with her passive and stay away from walls so you don't get stunned from her E. Don't Q poke unless you know that she won't W otherwise your Q will get canceled and you'll get grounded. You can slide-parry her W grounding but it's risky. Predict E and parry or parry R.
Go Grasp and Nullifying Orb. Start Doran's Blade and play around your Grasp. When she uses her shroud, run away as she has to leave her shroud to fight you. Parry either her Q or an empowered auto.
Darius wants you to take extended trades early as his passive is very strong. You win if you avoid his Q and parry his W before he gets 5 bleed stacks on you. If you can't avoid his Q, walk in the inner part of Q to avoid him healing and getting a bleed stack. Preferably parry W then E because the risk reward of parrying E is higher and not worth the risk. Parrying W slows his stacking and stops him from slowing you. You outscale mid-late game so don't let him snowball early game.
Like Darius if you don't let him get a lead early you win mid game. Trade when Sett doesn't have Haymaker. Dodge Haymaker like Aatrox's and Camille's W, walk into Sett or walk to the side of it. Avoid the middle of the W as it does true damage. Parry 2nd Q or W.
You win most fights if you parry his spin/auto attack. Disengage if you miss parry. Avoid fighting him when he has a lot of his fury. Kite his ultimate out with your ultimate. Ninja tabis are recommended.
Her main trading tool is with landing Test of Spirit on you. If you get hit with it, you'll lose most trades as she'll be healing off hitting your spirit with her tentacles while you're taking damage. You can prevent this by standing behind minions or parrying E, once you do that you can look for an all-in as she can't trade without E. After level 6 you'll need to bait her ultimate before going for all-in. Buy Executioner's Calling if she gets fed.
Bone Plating is recommended. Lv1 you should avoid trades with lunge as Jax starts Counter Strike and you will lose the trade 100% of the time. Lv2 is when you want to start trading, using riposte to parry Counter Strike. To parry Counter Strike easily, wait at least 1 second until parrying. Pre-6 if you keep parrying Counter Strike, you should be to win most trades. Post-6 Jax usually wins by during short burst trades by using Leap Strike, Grandmaster's Might 3rd empowered auto and Empower. Ninja Tabis are recommended.
Skill matchup. Lv1 she wins unless she Qs on you. Pre-6 parrying Q3 is your best bet. Parrying W is hard and the reward is lower than the risk. Post 6 parrying wind slash or Q3 is good. Never fight Riven without parry you will lose every time without jungler.
Press the Attack/Conqueror.
Conqueror/Press the Attack with sorcery 2nd. Start corrupting potion and play the lane safe level 1 and at level 2, hard engage with slide-parry. If you parry blind or hit Teemo with the parry at lv2 you should win with corruption pot. Pre 6 if you keep parrying his blind you win. Sweepers after 6 for shrooms while fighting.
Hard to kill in lane but can kill you. Level 1 avoid fighting as you don't have parry for his Q. Level 2 you can beat him in trades if you parry his Q. Level 6 in order to kill him you need to parry Q and all-in him near your tower. Good Garens will bait out your parry but don't fall for it. You can use Tiamat to prevent his passive from healing him.
Play around baiting out his clone and then parrying his E/Q to win an extended trade. After he gets ult you can parry the knockup.
Play around her passive shield and trade when it's on cooldown. For her W dash into the inner part of the cone or to the side to deny the healing and the slow. You win lv6 all-ins with ultimate. Parry E or 2nd empowered Q as it does the most damage. Camille can bait parry out by waiting before doing the dash, missing the dash intentionally so you miss parry, or not doing the dash entirely. If you parry hookshot you win.
Skill matchup. Go Nullifying Orb. He is really strong with his passive and conqueror up while fighting, so take short trades. His pull is reactable to parry. If you dodge a Q go for a trade as he only has his shield and pull to defend himself. You can parry his ultimate but it's hard to do so. Keep in mind that his ult steals 10% of your stats while in the death realm. If you don't want to deal with his ultimate, a QSS is a viable choice.
You win or lose depending if they go AD Neeko or AP Neeko. Go Press the Attack and start Corrupting Potion. Against AP Neeko, dodge Qs and parry E pre 6 to win trades pre 6. Post 6 try to dodge E so you can parry her R when she tries to escape you. AD Neeko is harder as Neeko can kite with W and poke with the empowered W auto. They won't use ult unless they have to because it's less dps for them and it's easy to parry as Fiora.
He'll mainly be trying to poke you with Qs and auto attacks before looking for an all-in with E. If you can dodge his Qs and parry E you can win. To parry E, wait until you see the shield. He'll have to miss the E or E away so you can't parry E. After level 9 his W is a toggle so it's harder to fight him if you haven't got a lead.
Aatrox is great for punishing mistakes with his 3 Qs and W pull. You should poke whenever he goes for his first Q, and stay close to him to avoid the sweetspots on the 1st and 2nd Qs. Parry or dodge the 3 Q as it deals the most damage. Aatrox's W has a similar way to get out of like Camille's W, walk/dash to the side of the cone to get out. Executioner's Calling if you get behind against him.
Level 1 you can force a trade when she uses Q on a minion. Avoid fighting her when she has her passive stacked as you'll lose. Parry her stun as it's easy to react to. Level 6 her all-in and outplay potential is high so ult whenever she ults.
Go Manamune. Avoid letting Shen's Spirit Blade go through you as it lets his Q do bonus % health damage. His Twilight Zone blocks all your damage except parry. Parry E or empowered Q. Remember when diving to avoid his taunt as it can mess your dive up.
He can't really kill you without you chasing him in the poison or you getting flinged into the poison. If he's proxying go Manamune and scale up. Parry his E ideally.
He'll only win if you get hit by his E. You win if you dodge his Q and parry E. Remember that his W heals him a ton when he's low so get Executioner's Calling later. Level 6 you win as most Sylas don't know how to proc Fiora's ultimate fast.
In lane you should look to Q poke frequently and dodge/parry his E. Use your Q to dash over his wall. If you parry his E pre 6 you win all-ins. Post 6 if you parry his E you can kill his maiden then look for all-ins. Don't all-in him until you kill his maiden.
Go Manamune. His Vorpal Spikes are most of his damage early. Parry knockup if they're bad, predict parry silence if they're good as good Cho'Gaths silence before the knockup. You win extended trades pre and post 6 but post 6 remember to ult earlier than you usually would as you want to be at about 50% so he doesn't kill you with ultimate.
You can go Legend: Tenacity for his Wither. You want to delay his stacking as long as possible so hard shove the first 2 waves so that it bounces back to you at lv3 so you can set up a freeze. Delay tiamat and go Vampiric Scepter first item, then go Executioner's Calling for his lv6 powerspike. Wither is impossible to parry reactively so you have to predict it, otherwise parry one of his Qs. Trading ultimate for ultimate is good for you.
Easy matchup now that there's a visual indicator on his CC. He should win extended trades early but can't ever use his stun as if you wait until he drops on all fours, it's really easy to parry. His ultimate disables turrets for a few seconds, making him a good diver.
His mini Gnar form is harder to deal with than his mega Gnar form. You win against him in Mega form if you parry his W or his R. In Mini form you have to wait until he uses hop and you have to parry his 3rd W stack. Dodge Q in lane whether he's in mini or mega form. Always keep track of his rage meter.
His main damage is from proc'ing brittle on you. Dodge his Q in lane, and be aware that he can E the pillar that spawns to knock you up. Parry his brittle passive proc pre 6, and post 6, his ultimate. Remember that he does magic damage.
Avoid fighting him level 1 as this is only time he can trade with you as you don't have parry. Level 2 you can parry his Q and he'll have to dodge it with E or get hit by parry. Don't fight him if he have almost full courage stacks when he's dismounted. Level 6 you win hard.
Go Manamune. Like most other tanks, not hard to deal with in lane but hard to kill in lane. Dodge his E, but remember that he can hit a minion to increase the range of the E. Parry Q if needed, but it's better to dash into him before he does it, as if you mistime your parry it will be bad. Post 6 he has really no way to beat you and will ult away when you ult him. Parry his ult if he does it towards you.
Go Manamune. Shouldn't be too difficult to beat in lane. Dodging Qs and parrying his headbutt/Q in lane is your goal. You win all-ins with ultimate. If he gets fed in lane get an executioner's calling to reduce his ultimate healing.
|Hi, I'm chrisorion, a season 9 gold player that started playing in season 8. I play top and have a good understanding of Fiora with over 250k mastery points on her. I made this guide to share the knowledge I gained from playing this champion.|
|Fiora is a bruiser, with great split-pushing and amazing dueling. Fiora is a hard champion to master as you need to hit specific parts of a champion to maximize damage potential. She's also squishy so mistakes cost you more than if you were playing more tankier champions. You also have one of the highest skill-cap abilities in the game in the form of Riposte. Fiora when played well will do tons of damage and healing in 1v1s. If you like high mobility champions with good dueling and split-pushing, then you should try Fiora out.|
+ Strong duelist
+ Great split-pushing
+ High mobility
+ Excellent scaling
+ Tank shredder
+ Lots of outplay potential
|Fiora's passive, Duelist's Dance is the reason for her great dueling and scaling potential. Duelist's Dance spawns weak points called vitals on champions. When the vital is hit, it heals you and does % health true damage to the opponent. The damage and healing scales well with AD so the more AD you have, the better your dueling and tank shredding is. Fiora can clear waves fast with Ravenous Hydra and how Lunge and Bladework apply on-hit effects. Fiora can take turrets fast with Lunge and Bladework also. With Lunge having a low cooldown, you are very mobile and can kite out slower champions like Garen or Darius.|
- Mediocre teamfighting
- Weak when behind
- Bad against poke early
- Mana problems mid-game
- Hard champion to master
- Can be bursted down
|Fiora doesn't have any AoE abilities or any reliable hard CC, while also not being very tanky to frontline. This limits you to either, diving the backline after the frontline engages, being the cleanup of a fight, or peeling for your carry by parrying any damage and ulting whoever comes close. This also makes it hard to be useful when behind, due to Fiora building mostly damage and little to no tank items. Fiora doesn't have any natural sustain early outside of hitting vitals, so poking her down is effective.|
|Conqueror is the best and standard keystone for Fiora as it provides her with more healing and ad, attributes that synergize well with Duelist's Dance. After the rework in the preseason, it became way more optimal for Fiora as she didn't need the true damage and wanted more ad and healing.|
|Grasp of the Undying is a keystone that focuses more on the early game trades than late game scaling. When you proc Grasp of the Undying it does 4% of your max health to the champion you hit, healing for 2% of your max health, and permanently increases hp by 5. Combine that with a Duelist's Dance vital proc and it will chunk and heal by a decent amount. It doesn't scale as good as Conqueror does, but will get you past the laning phase against hard matchups like Renekton.|
|Press the Attack is good against squishy champions in the early game to be able to early kill and snowball the lane. It falls off but Fiora doesn't necessarily need more damage as you have good scaling. You can proc this easily with an auto attack then Bladework and then with Tiamat.|
|Fleet Footwork is good into matchups where you get poked constantly and you can't all-in them reliably like Lucian and Vayne. This allows you to sustain on minions and gives movement speed so that you can stick on them better if you get the opportunity to all-in.|
Doran's Blade is great for being aggressive as it gives you essential stats for the laning phase. You should start this if you're laning against a melee champion, or you're confident in your ability to win lane. A strategy if you didn't back with enough gold for Tiamat is to buy another Doran's Blade so that you'll have more stats to trade in lane.
Corrupting Potion is for matchups where you get poked but can still trade with them. Corrupting Potion is stronger during trades where you can make use of the burn damage that it gives, but also allows you to sustain. Take this in ranged matchups that you can kill in lane like Teemo or Vladimir.
Doran's Shield is when you want to ignore the laning phase and farm up for the mid game. It better then Corrupting Potion in matchups where you receive constant poke like against Quinn or Lucian where you need the extra sustain or you'll get poked out of lane.
Ravenous Hydra is core for Fiora as it gives a big chunk of ad and life steal. It builds off of Tiamat and gives you the waveclear that you need. A good strategy is to take trades with your opponent, then life steal back up on the next wave. It makes it so that they have to also have sustain or they will slowly lose health as they have lower sustain then you.
Trinity Force is a core item for Fiora because it gives stats that benefit her in all aspects. But the unique passives are what makes this core. Sheen's passive boosts her split-pushing and damage by a good amount, while Phage's passive makes Fiora more mobile and better at sticking on people. The stats that make it good for Fiora is the CDR, the attack speed, and the damage.
Manamune is alternative build path that gives more ad and mana in exchange for delaying your core items of Ravenous Hydra and Trinity Force. It is best built if you're ahead or you're in a matchup where it's hard to kill them in lane like Malphite.
Death's Dance is currently a very good item on Fiora, as it gives ad, cdr, armor and magic resist. It is expensive but the strengths of healing and some burst reduction makes it a very good 3rd item to build.
Sterak's Gage is great for the health and the damage that it gives. The most important part of Sterak's Gage is the shield. The shield makes it easier to survive large amounts of burst. Get if there's a lot of assassins like Zed or Talon.
Bloodthirster is essentially an old Death's Dance in that it gives more ad and no cdr. When you life steal over your maximum hp, you'll get a shield that stays on you for 25 seconds. This makes Bloodthirster good against poke, as you can life steal off of minions and you'll have a shield to tank some damage with.
Guardian Angel is good for situations where you are fed carry on your team and you don't want die to give up your bounty. It's also good when there's going to be a big teamfight where having a second life is great.
Randuin's Omen is a good buy against 2 or more crit champions like Yasuo or Tryndamere. The active is good for the AoE slow and helps to stick on people.
Magic Resist Items
Maw of Malmortius
Maw of Malmortius is basically a Sterak's Gage that's good against AP burst instead of AD burst. It does give CDR unlike Sterak's Gage but the passive is more situational, only being actived against AP damage. Get if there's an AP assassin threat on the enemy team like Akali or Ekko.
Spirit Visage is if you want more healing and cdr and the enemy team doesn't have a lot of burst damage so you can make use of the healing in an extended fight. It has great synergy with healing supports like Yuumi and Soraka.
Mercurial Scimitar is usually only built as a last item if you bought a Quicksilver Sash early on. The passive is super good against hard CC that if you got hit by you'll die like Morgana's Dark Binding or Malzahar's Nether Grasp
6 / 11 / 16
1 / 4 / 5 / 7 / 9
3 / 8 / 10 / 12 / 13
2 / 14 / 15 / 17 / 18
You will level Lunge first as it allows you start trading and At level 3 you will level up Bladework because that's the ability you haven't leveled up yet, you max this second because the lower cooldown helps in split pushing. Keep maxing Lunge until level 6 when you level up Grand Challenge, this you will max whenever you can like most ultimates because it does more than your basic abilities.
Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals 2.5% (+4.5% per 100 bonus attack damage) of the target's maximum Health as bonus true damage for that attack while gaining 40-115 (at levels 1-18) Health and 20 (+10 × Grand Challenge's rank)% movement speed which decays over 1.75 seconds. Fiora reveals a new weak spot whenever she attacks one, or if 15 seconds pass without it being attacked.
This passive is the main damage source of Fiora's kit so the whole kit revolves around this. This passive shows a weak spot or a vital on one of four sides of a champion. The vital can spawn on the north, east, south, or west side of a champion. Hitting a vital gives does percent health true damage and heals you, then another vital will spawn. Your goal with Fiora is to hit as many vitals as possible in a fight to get a favorable trade or kill the opponent.
|You can Flash after you auto attack to position yourself for a vital. Vitals spawn in a pattern. The first vital will spawn either left ←, or down ↓, then the next vital will spawn either right →, or up ↑. It will keep alternating in that pattern. Vitals only spawn if an enemy champion has vision of you in a certain range, so if a vital spawns while you're in a bush, then they have vision in the bush or on you. You can use this to your advantage to manipulate where the vital spawns by going out of vision and going back in. If you spawn on red side of the map you can get vision of a enemy champion then back out of vision to make the first vital in lane facing you. Vitals have a spawning animation of 1.75 seconds before you can hit the vital.|
Fiora lunges in a target direction before striking a nearby enemy, dealing 70 / 80 / 90 / 100 / 110 (+0.95 / 1.0 / 1.05 / 1.1 / 1.15 per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots.
This is your main way to hit vitals in fights. This is a dash so it can be stopped by abilities like Poppy's Steadfast Presence. In lane you will use this for poking at vitals to low their health for an all-in. The cooldown is high if you don't hit an enemy so try to hit a minion closest to your turret if you see their jungler coming for a gank.
Don't use Lunge randomly to poke in lane. Use it when there's a better chance of them not trading back like when they go for a minion. Lunge will apply on-hit effects, so if you're fighting and you & your opponent are low, using Lunge can catch them by surprise and you could turn the fight towards your favor. Lunge's range is better than your auto attack range. You can do a max range Lunge by using it to go a small distance. This is useful if you want to hit a vital to poke so there's more distance between you and the enemy champion. Lunge targeting has priority and will always hit in this order if it's possible.
- Vitals of enemy champions that you ult
- Vitals of champions
- Enemy champions that you ult
- Champions who would die to Lunge
- The nearest champion
- Enemies that would die to Lunge
- The closest enemy
Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds.
After she's done parrying, Fiora attacks in a target direction, dealing 110 / 150 / 190 / 230 / 270 (+100% of ability power) magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 2 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
This is your main way to mitigate damage and outplay people. It has a high cooldown so using it in lane and missing is the opponent's time to start a trade. It is one of the strongest abilities in lane as 110 base magic damage is enough to win most trades if you parry an ability with it. Make sure to use your best judgement with this ability. Don't Riposte as a panic option when you get surprised. This is a hard ability to master so don't be discouraged if you don't parry abilities perfectly 100% of the time.
|There is a mechanic called slideparry with Fiora. To do it, use Lunge and buffer Riposte in the direction you want to hit. This is useful against certain cc abilities that stays on the ground like Veigar's Event Horizon or Jinx's Flame Chompers!. With Riposte, you don't need to parry the cc every time in fights, it's better to parry the damage and take the cc, then it is to take the damage but cc them. Fiora is a squishy champion so you won't be living long in fights if you're focused unless you keep hitting vitals to heal. LIke with most spell blocking abilities, only use Riposte if you're sure you are going to get hit. Parry based on consistency and reliability. It's harder to parry Renekton's Ruthless Predator than it is to parry Cull the Meek.|
Fiora gains 50 / 60 / 70 / 80 / 90% bonus attack speed and 25 bonus range on her next two basic attacks. The first cannot crit but slows her target by 30% for 1 second, while the second is guaranteed to crit, dealing 160 / 170 / 180 / 190 / 200% damage.
This ability is your main way to take turrets and is a way to push in the wave while being mana heavy. It's an auto attack reset so it works well with Grand Challenge so you can reset your autos and slows your opponent to hit the vitals faster. It's gives 25 more range on your autos so it can help to kill the opponent if your auto attack range was not able to reach.
|The ability will always crit on the second hit so keep that in mind in close fights. Don't spam it because it has a low cooldown with a high mana cost. This allows you to do Fiora's burst combo which can look something like this:|
Passive: Duelist's Dance's bonus movement speed is increased to 20 / 25 / 30%.
Active: Fiora targets an enemy champion, highlighting all four of their Vitals and granting Duelist's Dance's movement speed bonus for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for 80 / 110 / 140 (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first.
This ability is amazing for turning fights around. It's not an ultimate that does damage, it allows you to do a lot of damage. When in duels hitting all four vitals is essential for winning fights. When you either hit all four vitals, or you hit one vital and they die, it will grant a healing zone that you and your teammates can use.
|In teamfights you can ult the frontline tank or diver and proc the ultimate to have the healing zone for your team. If you're flanking or teleporting, ult the backline to kill as fast as possible. Below is a video on how to proc ult fast.|
Fiora's main goal in the laning phase is to farm well and poke out the enemy vital's before looking for an all-in. Fiora's level 1 isn't the best but your all-in is great due to vitals. Hitting as many vitals ensures a better chance at winning trades. It is your only sustain before you get items like Ravenous Hydra.
A huge part of top lane is learning the enemy's powerspikes and the major ones are right at the beginning. The main powerspikes in the laning phase with most champions are level 2, level 3, and level 6. Play aggressive if you'll reach a level powerspike first, and play defensive if the enemy laner will reach a level powerspike first.
General things that you look out for in lane before going for any poke or trade is to see what abilities they have to counter your poke or force a trade like Counter Strike, Disdain, or Facebreaker. You'll want to bait these abilities out so they can't use them when you go for the trade or poke, forcing them to take damage. If they use an ability on the minion wave like Cull the Meek or Decimate, look for a trade as they will be down an ability to fight you.
An effective way to poke the enemy laner is to use Lunge on a vital as they're going for a minion. They will have to give up the minion or take the damage. Remember that minions do a lot of damage at early levels, so you should drop minion aggro by walking into the bush or walking away from the minions to avoid taking unnecessary damage.
In ranged matchups that are hard like Vayne or Gangplank, it is vital to minimize the amount of poke you take from them. You can give up a few minions so that you don't take damage. In these matchups, you want to freeze the wave by your tower so that you can farm safely, and stay healthy so they can't snowball.
There are 3 main wave management techniques, slow pushing, fast pushing, and freezing. It is essential to learn how to manage the wave as it will help you in other aspects like avoiding ganks, winning fights, and gaining gold/experience advantages.
Slow pushing is when you want a big minion wave. You can achieve a slow push by killing the caster minions and last-hitting the melee minions. This will lead to a big minion wave that the enemy laner can't trade in as they will take a lot of minion damage. Slow pushes are also good for pressuring towers as they will lose a lot of gold and experience and tower health if they don't clear the wave.
Fast pushing is when you shove the wave as hard as you can so you can reset or quickly pressure a tower. If they're not in lane you can punish by fast pushing so they lose a wave of minions to the tower. Your minion wave will bounce back from their tower to pushing towards you.
Freezing the wave is when the amount of minions is greater then yours but the wave is outside the tower range. The amount of minions that the enemy laner should have is 2-3. You want to freeze the wave if you want to play safe because the enemy laner has to walk more towards your side of the map to farm. You also have an easier time to all-in as they have to walk longer to get to their tower then you do. If you're stronger then your laner then freezing can be an effective strategy as they will have to overextend to get the minions and it leaves them open for ganks.
||This is where Fiora shines the best and when she can start split-pushing. Split-pushing you should be doing 95% of games you play. You split-push to create pressure on one side of the map, and to get more cs/gold. To split-push, either shove or slow-push a minion wave on one side of map, preferably the opposite side of an objective. Using Warding Totems and Control Wards to get vision in the enemy's jungle so you can see enemy champions before they come. You should be able to duel anyone on the map because of items like Death's Dance and Trinity Force. Farming the enemy jungle camps to deny xp and gold to the enemy team is also another way to get a lead. You can also try to get rift herald and use it mid to open up the map for your team. Don't ignore potential flanks on the enemy team if it's available while split-pushing. If someone comes and clears the wave you split-pushed, you can go ward and flank to get a numbers advantage while they are stuck clearing the wave.|
|Fiora does good late game but split-pushing is more risk but also more reward as death timers are super long and games usually decided on who gets baron nashor , or elder dragon . You want to be split-pushing because you should still out-duel anyone but keep in mind it's late game and if your team gets engaged on and dies 4v5, you'll be in big trouble unless you were backdooring as the teamfight happened. Fiora doesn't build a lot of tanky items so frontlining for your team is not recommended. If you're in a teamfight, you should look to flank like in the mid-game, ulting a backline carry to burst them down, or peel for your carries with Riposte or by ulting whoever comes close to them.||
That's the end of my Fiora guide! Any feedback is welcome. If you liked this Fiora guide, please consider liking this guide. I will try to keep it updated frequently.
- If you want to see more Fiora mechanics watch this video Fiora Mechanics.
- If you want a good guide on top lane, I would recommended this In-Depth Comprehensive Guide To Top Lane
- If you want to learn more about top lane and how to improve, consider joining the summoner school reddit community Reddit Link
- If you want to join a Fiora mains discord click here House Laurent
Big thanks to Jovy for making the banners for this guide!