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Fiora Build Guide by chrisorion

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One Step Ahead! - Fiora Top

By chrisorion | Updated on December 7, 2019
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Runes: Conqueror Sorcery

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Transcendence
Manaflow Band
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Split-Pushing
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #54 in
Top Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies


Hi, I'm chrisorion, a gold player that started playing in season 8. I play top and have a good understanding on Fiora. I made this guide to share the knowledge I gained from playing this champion.

Fiora is a bruiser, with great split-pushing and great 1v1s. Fiora is a hard champion to master as you need to hit specific parts of a champion in order to maximize damage potential. She's also squishy so mistakes cost you more than if you were playing a more tanker champion. You also have one of the highest skill-cap abilities in the game in the form of Riposte. Fiora when played well will do tons of damage and healing in 1v1s. If you like high mobility champions with good dueling and split-pushing, then you should try Fiora out.


Pros

+ Strong Dueling
+ Great split-pushing
+ High Mobility
+ Scales well into mid-late game
+ Can outplay 1v1 or 1v2
+ Lots of healing
Fiora's passive, Duelist's Dance is the reason for her great dueling and outplay potential. Duelist's Dance when it is used effectively will deal lots of true damage and heal you for doing so. Duelist's Dance and Fiora's other abilities scale with AD very well, making your do godlike damage when you hit vitals. This sounds overpowered, but the weak point only spawns on one side of a champion, balancing it out. Lunge maxed out cooldown is 4.8 seconds with no cdr, and with 40% cdr, this ability cooldown is about 3 seconds, making Fiora very mobile.

Cons

- Weak teamfighting
- No waveclear until Tiamat
- Weak early-game
- Weak to Grievous Wounds
- Hard champion to master
- High cooldowns early game
Fiora doesn't have many AoE abilities or hard CC, while also not being very tanky to frontline. This makes it hard to do much in a teamfight except dive the backline after the frontline engages, or peel for your adc by using Grand Challenge on anyone that comes close. Fiora's high cooldowns early game, no waveclear, and the fact she's squishy makes up her weak laning-phase. While Riposte helps to outplay your opponent, it doesn't make up the fact that you won't be able to do much in early skirmishing or duels because of your high cooldowns.
Conqueror is the best and standard keystone for Fiora as it provides her with more healing and ad, attributes that synergize well with Duelist's Dance. While the keystone has been nerfed several times, it synergizes well with her kit and scales well so the enemy team will have a tough time trying to contest with your split-push.
Grasp of the Undying is a keystone that focuses more on the early game trades than late game scaling. When you proc Grasp of the Undying it does 4% of your max health to the champion you hit, healing for 2% of your max health, and permanently increases hp by 5. Combine that with a Duelist's Dance vital proc and it will chunk and heal by a decent amount. It doesn't scale as good as Conqueror does, but will get you past the laning phase against hard matchups like Renekton.
Precision Tree
The precision tree offers Fiora with stats that benefit her greatly. Conqueror is great for the bonus damage and healing despite being nerfed heavily. Triumph is great for the health and gold on takedown so you can make more plays in teamfights or in lane. Legend: Alacrity for easier time csing early-game and mid/late game split-pushing with the attack speed. Legend: Bloodline for more lifestealing and scales well into late game. Coup de Grace for the extra damage for landing the last hit on low health opponents and for cleaning up in a teamfight.
Sorcery Tree

The sorcery tree provides more utility in that the runes recommended help boost already good things about her. Gathering Storm will make Duelist's Dance damage better and overall, makes you scale harder than you could ever before. Transcendence gives more cdr in the early-mid game and gives ad if you overcap on cdr. Manaflow Band is good if you're spamming abilities on the wave or the turret and need the mana regen. Nullifying Orb is good against ap laners and will help in surviving early duels and magic damage that you wouldn't of survived without this rune.
Resolve Tree
The resolve tree is for more tanky runes but that doesn't mean it isn't good on Fiora. Demolish is great for taking turret plating or turrets down faster and is a great rune overall. Bone Plating is good against champions in the laning phase that are trying to burst you down. Second Wind is for healing back up in poke lanes or from a bad trade. Overgrowth for permanent health and for being tankier. Revitalize for more healing on low health champions.

SUMMONER SPELLS
-
FLASH: Flash is standard summoner spell for any champion, as it being the best defensive and offensive summoner spell to have. You can't go wrong with taking flash as it is so versatile.
TELEPORT: This is a standard summoner spell to take with if you're planning to split-push as it gives you the opportunity to split-push without risking the 4v5 for your team, which if your teammates die, it could lead into a free baron , dragon , or free tower for the other team, which is never good to do especially because the first drake usually decide who wins.
IGNITE: The alternative to teleport for Fiora is ignite, which gives you more kill pressure in lane and can help you snowball in easy matchups like Aatrox, and Dr. Mundo. Wouldn't recommend unless you're confident in winning the game without split-pushing.
Tiamat
Tiamat is essential for Fiora as she has no waveclear, so Tiamat makes sure you don't run out of mana because you're using abilities on the minion wave. It's always recommended to buy this first so you don't lose cs because of the minion wave crashing into the turret.

Executioner's Calling
Executioner's Calling is good against champions that heal a lot like Aatrox, Nasus, and Vladimir. The grievous wounds will help when trading so they don't heal back up after or during a trade or fight. If you need to buy this, buy it after Tiamat.

Ravenous Hydra
Ravenous Hydra is core for Fiora as it gives ad, sustain, and most importantly, waveclear. After you get this, you should try to sneak Rift Herald , as the sustain will keep you alive, and your Lunge can pop the herald eye easily.

Trinity Force
Trinity Force is core for Fiora as the unique passives are very useful for Fiora. Phage passive is good for hitting vitals easier and to stick on people easier. It makes Fiora move faster anywhere she is auto-attacking. Sheen passive is good for split-pushing and doing more damage in trades or fights. Trinity Force is also good for the 20% CDR and the 40% attack speed. The attack speed makes Fiora autos more fluid and with Legend: Alacrity, is all the attack speed you need for Fiora.

Death's Dance
Death's Dance is great for the ad and the cdr, but the unique passive is what makes this great for Fiora. Patch 8.24 changed the passive from healing from only physical damage, to all damage sources, including true damage. This makes Fiora's healing increase by a sizeable amount. This is great for when you're ahead but is expensive when behind.
Sterak's Gage
Sterak's Gage is great for more health and damage. The lifeline passive is super useful for Fiora because it gives tenacity and a shield to protect you while you're trying to do more damage. Get this when there are multiple assassins or a fed assassin where the shield comes in handy for their burst.
Maw of Malmortius
Maw of Malmortius is the ap version of Sterak's Gage, as it gives mr, some ad and cdr, while Sterak's Gage gives health and ad. The lifeline passive is different as you need to take magic damage for it to work so build it against ap assassins.
Wit's End
Wit's End is an option for a lot of ap in the early-mid game but falls off in the late game due to no ad. It's only really good as a rush item after Tiamat which then you sell late game for Spirit Visage or Maw of Malmortius.
Guardian Angel
Guardian Angel is when you're a threat to the enemy team and you need to live for teamfights and you have a big bounty. If it's late game and the passive isn't up before the next teamfight, then sell it because it's understat without the passive, only giving 40 armor and 45 ad for the 2800 gold cost.
Randuin's Omen
Randuin's Omen is great against 2+ crit based champions that like Yasuo or Tryndamere. It will slow their attack speed and reduce the crit damage, making their dps lower overall. You get armor and health which is nice against heavy ad teams also.
Spirit Visage
Spirit Visage is decent on Fiora, but she utilizes AD better than resistances because of Duelist's Dance. Get this over Maw of Malmortius if you want more healing and are teamfighting against ap carries like Cassiopeia or Taliyah.
Mercurial Scimitar
Mercurial Scimitar is good for the ad and lifesteal but you buy it for the qqs passive. The ability to remove any cc on you is great especially because Fiora is squishy. Buy against certain cc abilities like Morgana's Dark Binding or Malzahar's Nether Grasp.
ABILITY
SEQUENCE
1

Q
2

W
3

E
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

W
13

E
14

E
15

W
16

R
17

W
18

W
#1.
Grand Challenge

6 / 11 / 16

#2.
Lunge

1 / 4 / 5 / 7 / 9

#3.
Bladework

3 / 8 / 10 / 12 / 13

#4.
Riposte

2 / 14 / 15 / 17 / 18
> > >


You level up Lunge first and max it first as it gives you poking and trading potential early game, allows you to clear waves and destroy turrets faster, and gives more mobility. There's no situation to not max it. The next ability to level up at level 2 is Riposte because it gives you great trading potential in lane as being able to block an ability is crucial in early game trading. You max this last because the other abilities are more important to level up than Riposte.

At level 3 you will level up Bladework because that's the ability you haven't leveled up yet, you max this second because the lower cooldown helps in split pushing. Keep maxing Lunge until level 6 when you level up Grand Challenge, this you will max whenever you can like most ultimates because it does more than your basic abilities.





Duelist's Dance





Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals 2.5% (+4.5% per 100 bonus attack damage) of the target's maximum Health as bonus true damage for that attack while gaining 40-115 (at levels 1-18) Health and 20 (+10 × Grand Challenge's rank)% movement speed which decays over 1.75 seconds. Fiora reveals a new weak spot whenever she attacks one, or if 15 seconds pass without it being attacked.

This passive is the main damage source of Fiora's kit so the whole kit revolves around this. This passive shows a weak spot or a vital on one of four sides of a champion. The vital can spawn on the north, east, south, or west side of a champion. Hitting a vital gives does percent health true damage and heals you, then another vital will spawn. Your goal with Fiora is to hit as many vitals as possible in a fight to get a favorable trade or kill the opponent.

Tips and Tricks
You can Flash after you auto attack to position yourself for a vital. Vitals spawn in a pattern. The first vital will spawn either left , or down , then the next vital will spawn either right , or upwards . It will keep alternating in that pattern.



Lunge





Fiora lunges in a target direction before striking a nearby enemy, dealing 70 / 80 / 90 / 100 / 110 (+0.95 / 1.0 / 1.05 / 1.1 / 1.15 per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots.

This is your main way to hit vitals in fights. This is a dash so it can be stopped by abilities like Poppy's Steadfast Presence. In lane you will use this for poking at vitals to low their health for an all-in. The cooldown is high if you don't hit an enemy so try to hit a minion closest to your turret if you see their jungler coming for a gank.

Tips and Tricks
Don't use Lunge randomly to poke in lane. Use it when there's a better chance of them not trading back like when they go for a minion. Lunge will apply on-hit effects, so if you're fighting and you and your opponent are low, using Lunge can catch them surprised and you could turn the fight towards your favor. You can do a max range Lunge by using Lunge to go a small distance. Lunge's range is better than your auto attack range. This is useful if you want to hit a vital to poke so there's more distance between you and the enemy champion. Lunge targeting has priority and will hit in this order if it's possible.
1. Vitals of enemy champions that you ulted
2. Vitals of champions
3. Enemy champion that you ulted
4. Champions who would die to Lunge
5. The nearest champion
6. Enemies that would die to Lunge
7. Turrets
8. Wards
9. The closest enemy




Riposte





Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds.

After she's done parrying, Fiora attacks in a target direction, dealing 110 / 150 / 190 / 230 / 270 (+100% of ability power) magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 2 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.

This is your main way to mitigate damage and outplay people. It has a high cooldown so using it in lane and missing is the opponent's time to start a trade. It is one of the strongest abilities in lane as 110 base magic damage is enough to win most trades if you parry an ability with it. Make sure to use your best judgement with this ability. Don't Riposte as a panic option when you get surprised. This is a hard ability to master so don't be discouraged if you don't parry perfectly 100% of the time.

Tips and Tricks
There is a mechanic called slideparry with Fiora. To do it, use Lunge and buffer Riposte in the direction you want to hit. This is useful against certain cc abilities that stays on the ground like Veigar's Event Horizon or Jinx's Flame Chompers!. With Riposte, you don't need to parry the cc every time in fights, it's better to parry the damage and take the cc, then it is to take the damage but cc them. Fiora is a squishy champion so you won't be living long in fights if you're focused unless you keep hitting vitals to heal. LIke with most spell blocking abilities, only use Riposte if you're sure you are going to get hit. Parry based on consistency and reliability. It's harder to parry Renekton's Ruthless Predator than it is to parry Cull the Meek.





Bladework





Fiora gains 50 / 60 / 70 / 80 / 90% bonus attack speed and 25 bonus range on her next two basic attacks. The first cannot crit but slows her target by 30% for 1 second, while the second is guaranteed to crit, dealing 160 / 170 / 180 / 190 / 200% damage.

This ability is your main way to take turrets and is a way to push in the wave while being mana heavy. It's an auto attack reset so it works well with Grand Challenge so you can reset your autos and slows your opponent to hit the vitals faster. It's gives 25 more range on your autos so it can help to kill the opponent if your auto attack range was not able to reach.

Tips and Tricks
It does crit so keep that in mind in close fights. Don't spam it because it has a low cooldown with a high mana cost. This allows you to do Fiora's burst combo. It goes - - - -



Grand Challenge





Passive: Duelist's Dance's bonus movement speed is increased to 20 / 25 / 30%.

Active: Fiora targets an enemy champion, highlighting all four of their Vitals and granting Duelist's Dance's movement speed bonus for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for 80 / 110 / 140 (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first.

This ability is amazing for turning fights around. It's not an ultimate that does damage, it allows you to do a lot of damage. When in duels hitting all four vitals is essential for winning fights. When you either hit all four vitals, or you hit one vital and they die, it will grant a healing zone that you and your teammates can use.

Tips and Tricks
In teamfights you can ult the frontline tank and proc the ultimate to have the healing zone for your team. If you're flanking or teleporting, ult the backline to kill as fast as possible. Below this is a video on how to proc ult fast.




Your goal as Fiora in lane is to either poke until their low enough for an all-in, or freeze the minion wave near your turret to play safe in hard matchups so that you can scale. Fiora's level 1 and 2 aren't that bad especially if you use Riposte well. For poking you want to Lunge a vital then back off. This is to minimize minion damage and set you up for an all-in later. Fiora's level 6 is really strong if you know how to proc ult fast. The most important thing with Fiora and in top lane itself is wave management. Having good wave management will help so much in many aspects of the laning phase like avoiding ganks, gaining xp and gold leads, and allowing you to win fights because of the state of the minion wave. For videos on minion wave management, I would recommend SoloRenektonOnly's playlist on minion wave management here.




This is where Fiora shines the best and when she can start split-pushing. Split-pushing you should be doing 95% of games you play. You split-push to create pressure on one side of the map, and to get more cs/gold. To split-push, push a minion wave on one side of map, preferably the opposite side of an objective. Using Farsight Alteration and Control Wards to get vision in the enemy's jungle so you can see enemy champions before they come. You should be able to duel anyone on the map because of items like Death's Dance and Trinity Force. Farming the enemy jungle camps to deny xp and gold to the enemy team is also another way to get a lead. You can also try to get rift herald and use it mid to open up the map for your team. Don't ignore potential flanks on the enemy team if it's available. If someone comes and clears the wave you split-pushed, you can go ward and flank to get a numbers advantage while they are stuck clearing the wave.




Fiora does good late game but it's more punishing for split-pushing and the game is usually decided on baron nashor , or elder dragon after a teamfight. You want to be split-pushing because you should still out-duel anyone but keep in mind it's late game and if your team dies 4v5, you'll be in big trouble unless you were backdooring as it happened. Fiora doesn't build tanky items so frontlining is not recommended. You should look to ult a backline carry and burst them down, or peel for your carries with Riposte or by ulting whoever comes close to them.



That's the end of my Fiora guide! Any feedback is welcome. If you liked this Fiora guide, please consider liking this guide. I will try to keep it updated frequently.




Big thanks to Jovy for making the banners for this guide!