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Runes: Burst
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
3
Aggressive
Flash
Ignite
Recommended Items
Items
Ability Order ALWAYS TAKE THIS
Transcendent (PASSIVE)
Syndra Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fizz
Very hard counter, since he has all the utility to dodge your abilities constantly. Would recommend asking for ganks when his E is down.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hi, my name is Fuzzmonkey. I've been a League of Legends player since pre-season 4. I've mained Mid lane since season 5 and
Syndra has always been my second main. I peaked Diamond 1 at the highest in Season 10, but always hung around Mid Diamond since then. My goal at the moment is to hit Masters on EUW, and will be updating this guide regularly to show you guys that even you yourself can get to where you want to be in SoloQ with her.
I am currently Diamond 3 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play
LeBlanc and League in general. I also upload to my Youtube channel as well. Feel free to come over and ask me anything! I'd be glad to answer any questions!

I am currently Diamond 3 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play

Why Syndra?



PROS:
+ Long-range poke (great for laning phase)
+ Insane burst damage
+ Versatile
+ Fantastic waveclear
+ Great AOE CC
+ Fun to learn!
CONS:
- Bad positioning = very easily punished
- Skillshot reliant
- Squishy
- Semi-high skill cap
- Hard to carry with
Here you can find some short montages and highlights on my Youtube channel.
HIGHLIGHTS
Summoner Spells
You can play









Another great option if you're really not down to play against Assassin's like




Another great summoner spell to take after the above. As an immobile mid laner, you're prone to getting CC'ed a lot by junglers like




Again, this summoner spell is only viable if you plan on skirmishing a lot and healing other allies in team fights. Good option, but the others above are a lot more viable.
High burst champs such as,



Runes
Below, you will find the runes that I particularly think are the best runes to run on
Syndra. Towards the bottom of this section I have added an Alternative runes bit in case you want to try a different set of runes.
A common swap would be
Electrocute to
Arcane Comet. Now with the
Sorcery tree, you'd then run
Arcane Comet >
Manaflow Band >
Absolute Focus >
Scorch. This build is mainly focused on the players who can hit 90%+ of their abilities and can discipline themselves to not take significantly bad trades. You'll be poking the enemy constantly with both extra damage from
Arcane Comet,
Absolute Focus and
Scorch and your lane opponent will be in need to constantly dodge your abilities which will result in them being zoned from farming minions waves and also using abilities to dodge your skillshots.
It's also quite common to run the
Inspiration tree along side
Sorcery since you'll benefit from the utility/sustain affects from
Magical Footwear which grants you a free pair of boots and
Biscuit Delivery which helps you sustain in lane for even longer and allows you to then poke your enemies out more often.
Another rune which you can take is
Ultimate Hunter instead of
Relentless Hunter. I would only take this if you're really good at dodging skillshots and want a lower
Unleashed Power cooldown.

Domination - Primary Tree
![]() |
With any burst type of mage/assassin, ![]() ![]() ![]() |
![]() |
Again, you need all the power you can get early-mid game, so that you're a monster late game. ![]() |
![]() |
Since ![]() |
Sorcery - Secondary Tree
![]() |
Personally, I like to take ![]() ![]() ![]() |
Alternative runes
A common swap would be










It's also quite common to run the




Another rune which you can take is



Abilities
Below you can find
Syndra's abilities. I will be explaining what they do, what order to max and how to effectively use them.
Dark Sphere is
Syndra's main ability. Everything she uses is based around her sphere's, this will always be maxed first.
Scatter the Weak will be maxed second. This is maxed early because it gains a massive 50% width at max rank. It is also extremely low cooldown when max which can help us get out of sticky situations. Can also be used to initiate.
Unleashed Power is always maxed third. This is
Syndra's bread and butter ability. Point and click massive damage. At max rank (level 16) this ability has 75 more range.
You want to max
Force of Will last. Once this is maxed at level 18 you will then deal 20% true damage which is a lot in late game.






You want to max

Transcendent (Passive): Spells gain extra effects at max rank.
Dark Sphere: Deals 25% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.
Dark Sphere: Deals 25% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.
Dark Sphere (Q):
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains for 6 seconds and can be manipulated by her other powers.

Force of Will (W):
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies.

Scatter the Weak (E):
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

Unleashed Power (R):
Syndra bombards an enemy Champion with all of her Dark Spheres.

Items
Below, I will be showing you what items you can buy and will give a brief description about why the item can be good/situational/bad on
Syndra

Early game Items
Doran's Ring
![]() |
As with most mages/AP mid lane champs, ![]() ![]() ![]() |
Lost Chapter
Refillable Potion
![]() |
This again is a very good item to get if you ever have a spare 150g on an early back. It refreshes every time you go back to base and it means you never have to buy ![]() ![]() |
Control Ward
Tear of the Goddess
![]() |
Since ![]() |
Core Items
Luden's Tempest
![]() |
The core of all AP mid laner items. It gives massive AP, lots of mana and 20 ability haste. The passive also helps with waveclear (even though Syndra already has enough) and damage on your enemy. Using a single ![]() ![]() ![]() |
Sorcerer's Shoes
![]() |
These are the boots that you want to be buying the majority of the time as they will help with your damage output. If you need the extra flat magic penetration, pairing these with your ![]() |
Seraph's Embrace
![]() |
Since you got your ![]() ![]() ![]() |
Rabadon's Deathcap
![]() |
This will be either your 3rd or 4th item. It is the strongest mid-late game item on mages. If enemies have lots of MR, you will need a ![]() ![]() |
Void Staff
Situational Items
Zhonya's Hourglass
![]() |
As defensive as it gets to be honest. It doesn't have to just be built because the enemy team is full AD but it can really save your life too with only a 2 minute cooldown. It can negate things like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Morellonomicon
![]() |
So this item negates healing to put it bluntly. So it's pretty simple, if the enemy have healing, get this as your 3rd item. DO NOT BUY THIS ITEM early if they don't have major healing. If the enemy team has multiple healing champs like ![]() ![]() ![]() ![]() |
Banshee's Veil
![]() |
This is a great item if you're afraid of being bursted down yourself i.e ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Liandry's Anguish
![]() |
This is EXTREMELY situational and would very rarely purchase this item, I just put it in here just in case some people wanted to ask about it. This item is specifically only helpful if 3+ members of the enemy team are stacking health. A comp like, ![]() ![]() ![]() ![]() ![]() |
Rylai's Crystal Scepter
![]() |
Another very situational item. Would only build if you really needed kiting potential. For instance if the enemy composition consisted of a ![]() ![]() ![]() ![]() ![]() ![]() |
Shadowflame
![]() |
I would highly recommened this item if 3 or more of the enemy team use/cast shields. It can be somewhat useful and better than other items 2nd since shields will deny a lot of ![]() |
Combos
Below you will find a short video of me breaking down
Syndra's combo's and how to effectively use them.

Laning Phase
Your playstyle on
Syndra will change due to what matchup your against, and your skill level.
If you're against a good matchup, you should aim to constantly zone the enemy from farming. Since you have extremely long range, and a low cooldown
Dark Sphere use this to your advantage.
Going in for quick trades like I mentioned in the combo video above (
Dark Sphere +
Scatter the Weak ) and not taking damage in return will benefit you extremely in the long run, since your lane opponent will have to make multiple returns to base just to regen. health.
Don't get too cocky in lane since
Scatter the Weak is your engage tool AND disengage tool. ALWAYS REMEMBER TO BUY A
Control Ward WHEN YOU BACK. THIS IS EXTRA IMPORTANT AS AN IMMOBILE MAGE. Engage when you know there is no jungle nearby, and save it if you have not got a ward down and you are not sure where their jungler is.
Scatter the Weak can save you from ganks pretty easily and you won't have to burn your
Flash if used correctly. Again, reference the combo's video above this section if you're not sure what combo's to use in laning phase.
If you're against a bad matchup i.e
Fizz,
Yasuo or even
Ekko try to avoid pushing your lane into their turret. Reason being is,
Fizz and
Ekko for example have gap closers and can easily dodge your
Scatter the Weak which again is your ONLY disengage tool. If this is on cooldown, you'd have to burn a
Flash which isn't good since it can leave you prone to ganks. Your goal against these types of champions is to survive.
If you somehow do manage to get a kill, use this to your advantage by pushing with
Dark Sphere's and
Force of Will quickly, then roaming. Remember, towards the late game, you outperform the majority of assassin's so play carefully.

If you're against a good matchup, you should aim to constantly zone the enemy from farming. Since you have extremely long range, and a low cooldown

Going in for quick trades like I mentioned in the combo video above (


Don't get too cocky in lane since




If you're against a bad matchup i.e







If you somehow do manage to get a kill, use this to your advantage by pushing with


Mid-Late game
The aim of the game with
Syndra is to play with your team.
Syndra is not a good split pusher and should never be in a lane by herself farming. It's ok to go to lanes to pick up big waves though.
Syndra strengths are, getting picks, objective-control and sieging due to her
Scatter the Weak being a powerful zoning tool.
You want to concentrate on getting vision when possible. That means, pushing waves as soon as possible so you can get some deep wards in the enemy jungle (whilst being with your jungler of course). Getting objective's like dragons and turret's are extremely important and again, zoning with your
Scatter the Weak is extremely beneficial when doing these.
Your powerspikes with Syndra are mainly.
First powerspike > Level 9
Dark Sphere - which now adds 25% more damage to your Q's.
Second powerspike > Getting your first few items
Sorcerer's Shoes,
Luden's Tempest and
Archangel's Staff /
Seraph's Embrace for more core damage and mana.
Third powerspike > Will be getting your
Rabadon's Deathcap or
Void Staff depending on if the enemy has built magic resist or not.
Once you have hit one of the powerspikes above, use it to your advantage. Play aggressive, force objectives once you and your team have killed someone, and get vision on the enemies side of the map.
Late game teamfights are not the best for
Syndra but they're not too bad either. Utilising your
Dark Sphere +
Unleashed Power +
Scatter the Weak combo in a teamfight is a great way to stun multiple enemies and have your team mates finish them off. You can still try to one shot a carry with a full combo or, even down them to low health, which will then force them back to base and you'll be able to force objectives as a 5v4. Again, your main tool is
Scatter the Weak so use it with caution. If you think someone will get onto one of your carries, use it to disengage. If you think you've got a good initiation comp, use it aggressively.




You want to concentrate on getting vision when possible. That means, pushing waves as soon as possible so you can get some deep wards in the enemy jungle (whilst being with your jungler of course). Getting objective's like dragons and turret's are extremely important and again, zoning with your

Your powerspikes with Syndra are mainly.
First powerspike > Level 9

Second powerspike > Getting your first few items




Third powerspike > Will be getting your


Once you have hit one of the powerspikes above, use it to your advantage. Play aggressive, force objectives once you and your team have killed someone, and get vision on the enemies side of the map.
Late game teamfights are not the best for





Conclusion
That just about sums it up for my
Syndra guide. I hope you guys learnt something from this and I will definitely be adding to it very often to keep it up-to-date.
If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my mid lane gameplay you can follow my Twitch channel. I stream everyday from 12pm GMT onwards! I answering pretty much any question in chat too!
I also have a Youtube channel which I upload to very often, don't forget to subscribe!

If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my mid lane gameplay you can follow my Twitch channel. I stream everyday from 12pm GMT onwards! I answering pretty much any question in chat too!
I also have a Youtube channel which I upload to very often, don't forget to subscribe!
Updates to Guide
Updates to show you guys what I've added to the guide and when I did them:
22/05/2020 - Changed some errors within the guide that people have pointed out for me. Thanks guys :)
09/10/2020 - Added
Yone to the match ups with detailed description. Updated
Oblivion Orb details on when to buy. PLEASE CHECK THIS. Same with
Morellonomicon Will be doing a full updated for when the new items come out :)
16/03/2021 - Full update to everything. I've revisited everything and taken everything which I've learnt in game and put it into this guide. I believe strongly that the core build on this guide is the best build for
Syndra right now.
23/11/2021 - Update for the new season. Including the new item
Shadowflame. Included new match up's
Vex and
Akshan.
22/05/2020 - Changed some errors within the guide that people have pointed out for me. Thanks guys :)
09/10/2020 - Added



16/03/2021 - Full update to everything. I've revisited everything and taken everything which I've learnt in game and put it into this guide. I believe strongly that the core build on this guide is the best build for

23/11/2021 - Update for the new season. Including the new item



[Patch 12.15] THE ULTIMATE SYNDRA GUIDE! - Always win lane 100%
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