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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Smite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Champion Build Guide
Hi guys! Welcome to my smite Talon guide! My name is Mayu, but in the lol community i'm known as Yeager. I'm a affiliated streamer and high elo midlaner/adc in league. I started playing league at the end of season 3. I finished in Platinum 5 in my first season of ranked, Diamond 1 seasons 5-6. At the start of season 7 i decided to take a break so i could focus on studying. 8 months after i returned to league and climbed to Master tier in soloqueue and challenger in flex. This guide is made for the purpose of sharing what i have learned from playing against diamond, master and challenger players in soloqueue. I understand that not everyone might agree with the builds/runes, as there are many different ways you can build Talon, but this build has given me the most success on the ranked ladder, so that's why i stick to it. Hopefully this guide will improve your Talon gameplay and let you climb the ranks faster! |
Here are some clips of me dominating with smite talon in a diamond ranked game. As you can see, even though my team was losing hard i still managed to carry hard with the huge exp advantage i got from taking jungle camps. If you feel like supporting me so i can keep making guides, you can subscribe to me on youtube.
Pros
+ Insane burst + Amazing roamer + High snowball potential + Very rewarding + Good waveclear + S-tier midlaner Talon is one of the best midlaners for soloqueue due to the amount of pressure he can put on the map the moment he's out of vision. He has super high burst and insane waveclear once he gets Tiamat. He snowballs really well if given a lead and can solocarry the game without problems. It's also hard to gank a talon, or even escape from him since he can easily escape/chase by jumping over walls. |
Cons
- Struggles against tanky teams - Weak if behind - Falls off in the lategame - Doesn't do too well against point and click CC. Talon has similar problems like other assassins - he is really weak if he falls behind. He MUST get a lead in the early-midgame or his damage output will fall off when the opponents start stacking tons of armor. Talon is also quite weak against point and click CC since he is a super squishy champion. If you get caught by any CC like Nether Grasp then you're pretty much dead. |
Smite This whole playstyle is about this summoner. It allows us to clear camps super fast and get a massive exp and gold advantage.
Ignite The go-to summoner for having kill pressure in lane. This is the most used secondary summoner for Talon. When you're not going Smite, you will 99% of the time use this.
Cleanse If you are playing against a heavy point-and-click CC team, then you want Cleanse for sure. The benefit of having cleanse is the fact that you don't need to use a item slot on Quicksilver Sash, and can instead focus on buying your core items. It's very rare that i buy this on Talon but you should definetely pick it up against heavy CC.
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Noxian Diplomacy (Q): Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. |
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Rake (W): Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. |
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Assassin's Path (E): Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown |
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Shadow Assault (R): Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade. |
Rake is maxed first as this is our main source of damage, poke and waveclear.
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At level 1 you want to take the raptor camp right when it's spawning. Make sure your Rake hits all the raptors. Auto attack all the small raptors once and then finish off the big one with Smite. If your opponent is aware of this strategy he might come and try to stop you at raptors. In that case you should just do the same thing with wolves instead. Now you're level 2, and can go back to lane catching pretty much all the CS. Your opponent will still be level 1, so you will win every single trade since talon gets a powerspike level 2. You should go for trades when possible, but if your opponent is smart he will play it safe since he is at a EXP disadvantage. Poke your opponent as much as you can with Rake and if he gets hit by the returning blades, you can follow up with Noxian Diplomacy and a autoattack to proc your passive Blade's End. This should be enough to force him to base, or put him within kill range. You can always help out your jungler if he's fighting since you can get too him much faster. Your goal is to rush Tiamat so you can waveclear super fast and perma-roam while your opponent is forced to either stay in lane and farm, or follow your roams and lose EXP + gold. If you can't roam to your sidelanes, you can invade the enemy jungler to get vision of him and steal his camps, or even kill him. |
Outside of the laning phase you have a few options. You can either group with your team OR splitpush in a sidelane. In teamfights your goal is to assassinate their carry/carries and quickly dissappear by jumping over walls and waiting until your basic abilities are ready again. You almost never want to be the one engaging, because you want your team to do that and bait out important crowd control abilities from your opponents. You should always try to flank from a side to catch people off guard. It's really important that you have Oracle Lens along with Duskblade of Draktharr so you can clear out wards and keep your position hidden. The element of surprise is your best way of wiping enemy threats off the map, so use it to your advantage. Keep looking for opportunities to flank and get to the carry. Assassins are super vulnerable to point and click CC like Nether Grasp because they will die almost instant if caught. The key to being succefull with assassins like Talon, is being patient and knowing when to go in for the kill. Learning and playing assassins requires a different mindset compared to other champions, which is also why they are so hard to master. |
Splitpushing is a very important tool for all Talon players. The core idea behind splitpushing is the fact that it allows you to put a lot of pressure on the map as your team is playing around objectives. Splitpushing is a strategy you can make us of when your team is underperforming in teamfights, or when you're strong enough to 1v1 anyone on the enemy team, or even 1v2. Your goal here is to force one or multiple opponents to defend vs you while your team is taking important objectives like baron, dragons, towers and so on. If the enemy team only sends 1 to defend vs you, you can easily kill him/dive him under the tower and keep pushing. If they send 2 or more people to defend against you, you should ping spam your team to take objectives since they will have a number advantage. If there is noone to defend against you, you can instantly push the waves with your AOE spells and destroy towers super fast with high attack damage. It's super important to have proper vision when splitpushing so you will know when multiple opponents are coming to defend against you. Therefore you should always have a pink ward on the map. Splitpushing is one of the hardest strategies to use in a solo queue game because it requires the entire team to cooperate, but if you do manage to pull it off, you will win so many games because the opponents don't know how to deal with it. |
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
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