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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
WARNING, THIS GUIDE FEATURES UPCOMING CONTENT!!!
Reason number 1:


Reason number 2:
You wanna have fun.
You heard right, there is really no competetive reason to play Sion. He is outclassed by many junglers in clear speed, earlygame power and lategame scaling. He is rather medicore and combines those things. Allrounders are definitly not the meta.
But I really like his playstyle and at most, his theme. While most people hate on it, I like the Arnold parody and the undead style. He also has in theory a good kit synergy for jungling, combining a passive which reduces a big amount of damage you take, a big shield which reduces the damage further and also adds AoE damage and high single target damage which farms HP and has more high priority targets in the jungle. Finally, this giant lifesteal tool, which also heals your team.
The problems of him are his super bad base AS which makes him a rather slow jungler, that his shield does not scale for bruiser and his ultimate heal AoE which is way to small. If that problems are fixed he could se more play.

A very underrated passive, especially for jungling. Earlygame it basically means that you have a 40% chance to ignore every damage dealed by monsters. Of course, it could need some buffs like removing the randomness and lowering the effect or give it an actual lategame scaling with a % reduction. But still, a really cool passive for jungling and if you take minion aggro. The best non-ultimate stun in the game. One of the big reasons why you can play Sion in the jungle. It is the perfect ganking tool because it is point click, similar to ![]() ![]() ![]() So, we had the perfect ganking tool for a jungler? Here is now a great AoE clear tool and a great survivability tool. Not only does it reduce the damage you take in the jungle, it also increases your damage dramatically, if used wisely. Start your shield at 1:51 before going onto the camp, because you want to control when to deal the damage. Also look for this at the other camps. 100 damage, which is also magic damage (monsters have 0 magic resistance), is a great thing to have in the jungle. And if you max it first, it will be even more usefull in this terms. But this spell is not only great for the jungle, it is also great for ganks. Instant 100-300 damage against an enemy is a nice thing and makes nearly every gank already worth it. This is also why you max this first, you will deal way more damage in ganks than if you max ![]() This skill is not only a good ad steroid which has basically no cost, it also is one of a few permanent HP steroids in the game. This skill makes your single target clear way better and allows you to stack up to 500-1000 HP depending on how long the game goes. This greatly increases, combined with your lifesteal, your survivability. ![]() |
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I already explained why I take






Runes
Note: Runes will be potentionally redone, this is just for the current runeset on PBE.
Look at Sion's base attack speed here. Sort the list for the lowest lvl 18 attack speed and you will find Sion at place 15. This is for a champ, which is purely based onto basic attacks, just bad. All champions placed above him either don't use auto attacks at all or they are not based onto rapid AA's. This is why you need to increase this so badly. And also the reason why marks, glyphs and quints are attack speed. Only with that, you can reach a good amount of attack speed lategame. Whoever doesn't use this rune yet should be ashame of himslef. It is used on EVERY champ right now. |
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The AS only offer an attack rate increase of 0.03 or something like that. While that is sometimes usefull, getting some more defense is better. With this runes, you get a good amount of magic resistance for lategame. See marks. |
Masteries
Every Jungler needs Smite. Smite has way too much uses to be ignored as jungler. For slower junglers, it is even buffed, as the CD of it is drastically reduced by 30 seconds. For that, it deals a bit less damage, but that is nothing against up to 3 Smites in 1 clear. And lategame, it deals the same damage anyway. |
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Ghost also recieved some changes which make it way way way way better than ![]() ![]() ![]() |
Yeah, Machete is still here. Not only that, it even got better. You now get 3 hp back every time you hit a monster. Perfect to increase Sion's already high survivability. Even while the new passive isn't applied, it still seems stronger on Sion than ![]() What did you need to close the gap? Oh, it was movement speed, right. This has a 5% increase for that. Not only that, it also offers attack speed and crit chance, which are the perfect extensions for your ![]() ![]() After you got this, you should never ever get sustain problems in the jungle again. Now you no longer need to use your shield. Also, at this stage, this gets really usefull in combination with your potentional lvl 2 ultimate and Second Wind. So, you need even more slow? You can have it with this. Now you can close the gap multiple times if somebody manages to escape after you stunned him. And it also gives 2% more lifesteal than scepter, which is great for your general strategy. It also builds into ![]() ![]() ![]() You want health for your masteries? Check! You want armor against physical damage? Check! You want something to stick to enemies? Check! Randuin's is the perfect physical damage defense item for you. It is also way better than ![]() ![]() So, now, after we got enough defense against nuking, it is time to increase your damage, and through that, your sustain defense. And what could be better for this than an item which gives everything lifesteal wants. Not only that, it gives you a passive which rewards you for constantly attacking and an active which heals 19,5% of the enemy HP (15%+30% with Second Wind and ![]() |
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You got a 1.5 seconds medium range stun. What do you need to get in range for it? Mobility! That is why this boots are needed to give ![]() I put in a Ruby Crystal here because at this point, I feel my defense isn't enough to peform potentional towerdives and stuff like that. With that little bonus at HP, it gets way easier and it is very cheap. Your first big HP item in the game. It builds together with ![]() ![]() ![]() Many people will ask why Frozen Mallet on ![]() At this point, teamfights will start, so you will no longer need to roam around the map. Now you have to stay close in the fight while they throw 1 billion of CC onto you. With Mercury's Treads you can go through this and continue your Autoattackrampage. HP? Of course. CDR? More stuns and shields, nice. MR? Not that much needed but very helpfull against enemies, which want to burst you down instantly. Second Wind on crack? OF COURSE WE WANT THIS!!! The double amount of Second Wind all the (instert your word here) time. What could be better on a lifesteal based champ than this! And finally, the only stat missing to benefit lifesteal, critical strike chance. If you crit, it basically doubles your lifesteal and with 30% crit chance, nearly 1/3 of all your attacks will crit. This increases your survivability by a great amount aswell. Not to forget to mention that ignoring unit collision is great against kiting and obviously, 50% attack speed. |

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Blue*->Wight->Wolves*->Wraiths->Red*->Golems * marks ![]() Typically, this is what you want to do now at S4. If you think the enemy is gonna invade you, get a smiteless Red and then do the route and use ![]() ![]() ![]() ![]() After you got ![]() The ganking style of ![]() ![]() |
![]() ![]() ![]() In Teamfights, you want to be the frontline of your team. Try to keep everything away getting through you with your stun and your ![]() If you are winning the fight, chasing is easy. Stun the running enemies and keep them slowed forever. You may have not the best movement speed, but with your build you got a good ability to stick to the target. If you are loosing, it is your job to die for your team and safe the rest. Try hitting everyone of them and slowing them down, so your team can escape. Stun the most dangerous one and then make yourself the try to run. You will most likely die, but for that, the most important part of your team is alive. |
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So, that is now the end for my little



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