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Spells:
Exhaust
Smite
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
This is my Phoenix Udyr guide and this will tell some basic things about Udyr in da woods and things how they should work.
Firstly about myself: I love playing in jungle and support at bot lane. Usually i play whit Udyr, Evelynn, Shaco and Alistar. As you can quess already only support in this group is Alistar. But anyway lets continue...
Needs quite a bit of work to be comprehensive enough to actually be used. No information that I cant get from better guides
Cannot say anything against this. This is not "complete guide" but this is more like a "place holder" what i gonna make complete on some time. Got work, study and so little free time what i share whit my computer, so i update more information time by time.
So let's make it this way: Ask for something and i try as fast as i can answer and add in this guide.
- Great jungle clearing speed...
- ...whit great sustain
- Good counter-jungler
- So tanky at start and eventually get more tanky whit items
- Anti-Carry
- Easily kited at early game
- Need more than normal jungler movement speed...
- ...cause fully melee based champ
- Ranged can be seriously annoying (ex.
Ashe)
- Somewhat hard to master
- No gap-closer
So why play whit Udyr? It is fun... seriously. When you master / get used to be full melee you gonna love Udyr.

Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.
Summary: This passive... is so great to phoenix Udyr because



Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's Attack Speed is passively increased.
Persistent Effect: Increases Attack Speed by 20/25/30/35/40%.
Activation: Udyr's Attack Speed is increased by 15/20/25/30/35% and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5) magic damage over 2 seconds.
Cost: 55/50/45/40/35 Mana
Range: 0
Summary: This is one of two abilities what is damage offensive on Udyr. Whit this you can do great amount damage on single target what most Udyr players focus. This will do great amount damage but there is few drawbacks whit this skill. First it does magical damage dot effect on target but scales up whit AD. And second thing is that whit this you're jungle farming gonna be slow.


Turtle Stance - Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his Health and Mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 10/12/14/16/18% of his damage as Health and 5/6/7/8/9% of his damage as Mana.
Activation: Udyr gains a temporary shield that absorbs 60/95/130/165/200 (+0.5) damage.
Cost: 55/50/45/40/35 Mana
Range: 0
Summary: This stance is what makes you so good jungler and loved. First of all this makes shield what absorbs damage what rise you're sustain in jungle. And whit this you get hp and MANA when you beat enemy's. So middle laner can take blue after first round. Upon team-fights if you get focused you just pop this on and continue like nothing isn't happening.


Bear Stance: Activation - Udyr gains a large Movement Speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased Movement Speed for 2/2.5/3/3.5/4 seconds.
Cost: 55/50/45/40/35 Mana
Range: 0
Summary: This is skill what i personally love in Udyr. Nice movement speed boost what you can use to get close to enemy or get away. And this skill have some weird feature what can be used against







Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased Ability Power and Attack Damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200 (+0.25) magic damage.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's Ability Power is increased by 16/24/32/40/48 and his Attack Damage is increased by half of that amount.
Cost: 55/50/45/40/35 Mana
Range: 0
Summary: This is the skill what we will use most of time. This skill personally have so low AP ratios it's almost hilarious (like new


All skill in summary: As you can see every skill have some powerful sides on them but you cannot max all skills. You have 18 skill points but to max all you need 20 points. That is what makes Udyr special in championbucket.
This is just a basic sequence for skills but first six is what i get every time in same order, whit this order you can start gank's right after red buff. I start whit








Runes






Edit: Now i got all


Old text:

Great alternatives would be:







Like i say'd about attack speed already i gonna say it again. More attack speed more Phoenix proc's and more hp and mp on turtle. Nothing to else to say...
Great alternatives would be:




More armor = less damage in da woods, from ad carry and etc. You know?! Those runes are so straight forward as they can be. I highly recommend those because there is no longer dodge in game.
Great alternatives would be:
THERE IS NO GREAT ALTERNATIVES
Recommended:

It don't matter if you can jungle without this. It is just must if you don't want to pummel lizard almost dead and then comes






And this helps greatly in ganks. First of all it reducing enemy's move speed by 40% and it's makes enemy's fighting back useless because it also will reduce they attack damage by 70% and skill damage by 35%. And whit this when you gank enemy you get you're friend faster to attack enemy's.

Great alternatives:

I don't personally like new flash anymore because it have's so short range. But time by time i hope i would have picked




Same as upper. But this gives nice running speed but i see exhaust better because it can be you have to run under enemy turrent whit this to get hit.
For other spells i don't see any reason to take but it's all on you what to take.



Starting items should always be:


We need


After those two get



Last item what i have listed is








Those items works fine whit Udyr specially


If bot ad carry have get feeded before you start teamfights i recommend get









Now we have 2 slots on our bag (usually game have ended already so i don't have serious experience about this).
Ppl still getting away from you before you can get stun on them? So we need more move speed or we need range snare. Enemy team is heavy AP and only one AD? Take

Need more surviving in team fights? Then take

In other situations when you get feeded much take

Your team don't have any tank champs in group who can take serious damage and none great cc? Except you whit your one second stun? Then take

And that

Now ppl have noticed already i don't have any aoe aura items in my build? Like a








Those are only boot's what i would recommend to use.







Wraith => Blue Golem's => Wolf's => Wraith => Red Lizard => Small Golem's.
So start whit Wraith's. Go stand middle of spawn area and right away when they spawn activate you're









After this routine is done start's fun part. Ganking, counter-ganking and counter-jungling. This part is where Udyr can shine and looks bad if not succeed.
When blue golem's spawn again give it to mid laner he/she gonna love it if he uses mana. And for red give it to bot AD carry or top solo player if he/she need, depend what side you're are. Of course there is no point to give it anyone else if they just are "feeding" enemy players. So they will just to give buffs for enemy's.
And you have 5% more exp income so always try kill something, enemy players or jungle creeps so you can keep distance whit enemy jungler.
One point need to say on this part. Before you go base try farm enough money to

Here is video about Udyr jungle start. After that it's totally based on amount of ganks and other things. More detailed "video" you find from my LoLReplay file from Game Stats sector.
- Added "Game stats" sector to guide
- Added Video to to jungle sector
- Added LoLReplay filelink to "Game stats" sector
- Mastery chance
Resistance =>
Summoner's Resolve
- Switched level 6 turtle stance to Tiger.
- Edited little item section. Nothing serious.
- Added "Skill" and "Skill Sequence" chapters.
- Make Core, Additional and Boots on individual sectors make things cleaner.
- Added
Frozen Mallet on additional items.
https://www.dropbox.com/s/gchwkhs2tokpr2w/Weakness89%20-%20Udyr%2028.7.lrf from that link you can download LoLReplay file to below image. It's on SpectreMode so you see everything. (host on dropbox. Some reason if i make link it wont work?!)

"Always have your stuff when you need it with @Dropbox. Sign up for free! http://db.tt/RThI6Eya" <3
I don't play Ranked games cause i play games for fun so this is not tested in High Elo or even on Low Elo.
And sorry for bad english, it's not my native language but i hope you get what i try say.
I'm always happy to get constructive criticism but something like "Noob", "Lol what build is this" or something like that whit negative ratings you can keep on yourself. I can take negative ratings easily if there is some reasoning for it. And i take constructive criticism seriously so say those!
And i'm always happy to answer questions if you got something in mind!
Big and most thanks go to jhoijhoi for great "making a guide" and line dividers.
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