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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Janna
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Unlike Janna, where the Sacred Sword skin is mandatory, you can use any skin you want when playing Piranha Nami. However, be aware that if you don't use Deep Sea Nami, you won't be anything more than an inferior B-tier surface Piranha that will never achieve their aspirations of ruling the jungle and seas. |
Pros
+ Excels at skirmishes and teamfighting + Provides damage, heal, CC, and tank + You get fresh seafood from your bountiful hunt + None can escape the Piranha |
Cons
- Not as strong 1v1 as Janna - Very mana heavy playstyle - You're weak when away from the river - You can't clear raptors because birds eat fish |
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Smite: Your first summoner spell |
Flash: In the rare case that an enemy has not been hypnotized by your terrifying beauty, just keep swimming and use this lucky fin to smack their ***** face. The only acceptable defensive use of this spell is to escape by diving into the river. Using it on dry land is asking to be turned into succulent sashimi. |
Teleport: Teleport is the only other suitable replacement for lucky fin. The most important part about playing Piranha is establishing dominance in your territory, which, as a fully grown queen, is the entire rift. Make sure the enemy team knows that they are never safe and death can come in the blink of an eye. |
Skilling Order #1. Tidal Wave 6 / 11 / 16 #2. Aqua Prison 1 / 3 / 5 / 7 / 9 #3. Ebb and Flow 2 / 8 / 10 / 12 / 13 #4. Tidecaller's Blessing 4 / 14 / 15 / 17 / 18 |
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As with most ultimates, take a point in Tidal Wave whenever you can and use it to cool off your hot and sweaty teammates. Max Aqua Prison first because you, as royalty, have the right to jail whoever you want. Next max Ebb and Flow because watching four people spitting water back and forth like some sort of water fountain is kinky as ****. Max Tidecaller's Blessing last because the water balloons you get from the ability don't do a lot of damage. |
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Underwater Uggs You can't chomp on people while you're CC'd, so the tenacity from these is good. They also match your tail. |
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Blessing of the holy Piranha Fills your teammates with religious fervor, making them attack faster in the name of god (which is you). This is completely different from the sketchy **** that wind girl gives her teammates. |
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Water Attunement Attune to water, granting increased healing power and access to ice spells. Rule your kingdom with this iron fist. |
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Knight of Owner Lancelot's noble phantasm, whatever you touch becomes metal as **** and fights for you if anyone challenges your honor. Don't be mistaken, your knight's the ***** who has to follow you, not the other way around. |
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Camouflage If anyone tries to hunt you down just lay on the grass and hold still. It also helps you heal and come back faster, like algae on a rock. |
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