Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Clarity
Teleport
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
Some Recent Games
The second game where I lost was a 4v5 cause our Cait rage quit after the enemy lux ulted and she flashed into it >.<
Runes
These runes are the basic
Useful
- Clarity is useful at all stags of the game even though people think it's a Noobish summoner spell:
Early game
|
Mid Game
|
Late game
|
NOTE:
Clarity is very versatile use it to help your tanks, supports, carries etc.. 90% of the Champions use mana even if it wont help you that much it can make or break a team fight.
-Teleport is a useful spell to have in many ways:
Early game
|
Mid Game
|
Late game
|
Alternatives
I find no other summoner spells remotely useful at all :D
Illumination is
Light Binding is a skill shot snare that hits the first target for 60/110/160/210/260 +70% of your Ability Power. This ability will hit up to 2 targets but only dealing half damage and duration to the second target.
Prismatic Barrier throws
Lucent Singularity is an Orb of light that the caster throws at an area. Upon landing at its destination the orb will slow enemy units by 20/24/28/32/36% for the duration of the orb. The orb itself lasts for 5 seconds or can be detonated early by using the ability again. Upon detonation the Orb will do 60/105/150/195/240 +60% of your Ability Power. Also the orb gives sight of the immediate area around it.
I start with
-
A - In case you get to your bush first and the enemy face checks great for picking them off early
2 - It's a snare! Hold them down while you kick them.
III - In case your teammate face checks like a Derp you can snare and help him get away.
I also do not take
-
1 - Its only 80 Shield out and back so a MAX of 160 but you will not probably get the full benefit of it.
B - The extra rank in your snare has an extra 50 damage which can be life or death at these early stages of the match.
III - I have gotten 100 times more kills because of the extra damage on my snare compared to when I have saved myself with my shield.
NOTE:
It will not in any way hurt my feelings if you do takeEarly Game
Kage's lucky pick The reason I buy this is because I tend to go bottom so the extra gold is nice so I can let the ranged carry farm away.
Mid Game
Late Game
Optional Items
Non-Useful Items
Laneing Phase
Laneing with
Mid and Solo Top
Mid can be tricky because some Champions can straight up run you over no matter what you do. When I go mid I start out with myBottom
9 times out of 10 you will have a ranged carry with you bottom and let me tell you if they are half as crazy as you are it gets fun. Start withTeam Phase
Team phase is when the lanes have fallen and it becomes the Team that pushes instead of the champions. This is really simple. Imply the same tactics as laneing. Poke with your snare and orbs and when the opportunity presents it self send the LAZER out and pick up some kills. Also on this phase you need to be very liberal with your mana and shields during team engagements. Remember you haveNOTE:
I would personally like to thank you for reading this guide and leave me any comments, questions, or suggestions as they will all be much appreciated. Have fun melting faces it's fun as hell. Got some much needed overhauling done thanks to jhoijhoi's Building a Guide





You must be logged in to comment. Please login or register.