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Lee Sin Build Guide by McPenguin

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League of Legends Build Guide Author McPenguin

[Pre-S4] Lee Sin: Biiiiiiitch Please (Jungling-Offtank)

McPenguin Last updated on May 30, 2014
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Jungle Role
Ranked #20 in
Jungle Role
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hejsan Svejsan *****es Intro

So let’s play some Lee Sin!

Lee Sin was the first champ that I bought for 6300 IP so I have been playing him for a long time. Lee Sin is a great assassin who is great at harassing enemies.

Hello guys I know this build has been stale for a while but I haven’t been able to update it very well, this is because my LoL account got hacked and it took me about 3-4 months to get in good contact with RIOT. Now I’m back and I’m going to try to update my build more often! Have a Good One McPenguin out!

Yoo League of Legends people I’m back with a grammar update. I got a comment about my lousy grammar. So if you re-read it you will hopefully see some improvements.

Hello party people! Some of you have pointed out that my masteries have been picked like a kid in a candy store(one of everything). :) So i decided to do a little update regarding the way I use masteries i hope you like it! It´s very plain and simple.

And as allways have a great day!


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Pros / Cons

Great at ganking
Good damage and sustain
Awesome at laning and Jungeling
Uses Energy no Mana problems
Counters champion´s with invisiblity abilites

You can easily get trapped when you use Sonic Wave/Resonating Strike in team fights
He´s useless without his abilities, so not good against a team with silences
Requiers some skill and patience to master

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Ability Sequence

So Let’s talk about abilities


So you may wonder why I use this as my secondary skill but it’s not that useful until lvl 3 when u can combine it with Safeguard / Iron Will for escape, And Tempest / Cripple for the slow. The dash only promotes damage while the Tempest/Cripple also promotes a slowing ability which is far more useful when ganking.

Safeguard the ultimate escape device. So Safeguard can be cast on minions, allies and it can also be self-cast. But the best thing about this ability is that it can be used to get to wards. So that´s why I always want to have the Wriggle´s Lantern in my inventory a fast casted Ward and a quick dash with Safeguard and you´re gone.

Tempest / Cripple are great abilities that can damage and slow. Great while farming and harassing. This is what makes lee such a great jungler. Why am I maxing it before Sonic wave / Resonating Strike simply because of the slow percentage increases by 20 percent per stack and this effect lasts for 4 seconds. CC machine!

One of my favorite skills in the whole game, Good for defending when you´re in need of a escape and your Safeguard is on cooldown. It´s knocks the target backwards and if the target is knocked on an enemy the enemy will fly up in midair, giving you an advantage for either escape or a chance to re-group with your team to counter-attack them.
Has no cost.
If you use the ward from Wriggle´s Lantern you can easily get in front of the enemy and
Dragon´s Rage him back into turret range or just back to your team so they can finish him off.


Your abilities go on cooldown after you use the second part of the ability. This is important to know when you are escaping, because you want to make sure that you use both of the abilities on for exampel Safeguard / Iron Will so you can dash away quickly.

Harassing with the Abilities

Use Sonic Wave / Resonating Strike on to the enemy and quickly press E for Tempest / Cripple then head back to your ally champion with Safeguard / Iron Will. This is fun and a pretty cool way to make your opponents drop health.

But after you have used it like 3 times the other laners may try to stop you with stun, silence or slow so BE CAREFULL!

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Getting a hang of it

Tier 1:
Now you have your core build with the Mercury Treads you can deal with CC better and with the Wriggle´s lantern you can always escape. The Phage/ Frozen mallet will help you to CC down your opponent so if he tries to escape he will surely have a hard time trying.

Tier 2:
Perfect Lee item it gives you a good advantage for the other team´s more sustainable champs. The active gives you a chance to initiate the enemy in bad health situations because many players won’t think of the active ability which gives you a longer sustain.

Tier 3:
This is important here you have to make the damage choice of which kind of damage you want to bring to the team. I like bruising with CC. If I’m doing well I usually buy Bloodthirster but then I don’t have any Armor Pen which the Black Cleaver will bring to the table. Mercurial Scimitar is an item I rarely use but since it has a good amount of damage and gives you a sort of Cleans ability it can most defiantly be useful against team´s with hard CC like stuns.
Warwick or Malzahar the Mercurial Scimitar will be a great Counter. But if you are facing more a consistent magic damage with-out any CC I would buy the Maw of Malmortius.

Tier 4:
Know you’re the King of CC when you hit a target it becomes slowed and when they hit you it becomes slowed. It should be a walk-in-the-park to focus out their main carry character. I always end up playing with this item it’s truly a master piece of the master build for my Lee.

Some other explanations!

Wriggle's Lantern will give you fast jungeling, some nice life steal, armor, and a little bit of AD. But the most important thing is the ward your escape tool.

The Bloodthirster
This item is good if you need to be able to stay in lane for a long time it gives you a chance to re-gain your health. The damage it brings to the table is devastating a maxed TB kicks ***.

Mercury's Treads
Got to get get BOM BOM POW, These shoes can change the game for you. Some nice MagicR and that Tenacity which changes the CC (Stuns, slows, taunt, silences etc) time.

Ninja Tabi
Cheap, good shoes which gives you armor and a 10% damage reduction. These are good if you´re facing a lot of heavy AD power.

Frozen Mallet
Gives them that nice slow while tanking. This is such a great item combine it with your Tempest / Cripple and they will be craving for a Cleanse. Without this item Lee Sin will get very squishy and won’t be able to stay in team fights or in lane against any high AP or AD hitter for a very long duration. The Phage is a really good item for early game and can be used to upgrade to Trinity Force.

Warmog's Armor
I rarely build this on my Lee any more there are better options, like Randuin´s Omen

Trinity Force
Give´s nice damage with the ''Sheen'' power and since the new changes it´s compatible with the Frozen Mallet which is one of my favorite item's. The new movment speed boost is great if you want to run around your enamy and Dragons Rage them back ;)

Maw of Malmortius
Riot really came through with this item, I have always been a fan of the Hexdrinker and this is just a upgrade that gives you some nice MagicR and a shield that can save you from high hitting AP players.

Last Whisper
Facing a lot of armor, well then this is the item for YOOOOU! Great item, works well with The Bloodthirster. Usually I only use this item in 3v3 when I face Rammus, Malphite or other hard armored tanks.

Wit's End
This may seem strange to some people but if you are facing AP its great you get the nice attack speed while some bonus magic damage and extra MagicR for every hit. And to top it off you have an extra amount of MagicR.

Atma's Impaler
This is a great item but not for me I would rather take the Sunfire Cape or Randuin´s Omen for the Armor. Atma´s Impaler has been to nerfed and is now a ****ty item.

Randuin's Omen

This is what makes Lee the CC king. It has everything a slow passive, a slow active it gives you 70 armor and 500 in health you´re a sustainable CC machine.

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Summoner Spells

Flash is a must, it´s a good escape item and very useful with you´re Dragon´s Rage.

Ignite is good for finishing of your enemys.

If You´re playing Jungle which you probably are, since you´re looking in a Jungle guide sugest Smite Flash Combo.

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Counter Jungle

When I’m playing Lee in the jungle I like to counter jungle the enemy team by doing my Bluebuff first.After Blue i often go Wolfs, if i have two friends on comms(skype) i usally kill the Wraith smiteless. When I’ve eliminated all farming resources on the left side of my jungle (assuming that I’m playing from the south side of the map). I immediately move for the right side brush for the enemy team´s red buff waiting for their jungler to initiate it. When the Lizard gets low I smite it and use my [E(Tempest / Cripple)] to slow their jungler down in. Since he probably has flash I set my [Q(Sonic Wave / Resonating Strike)] after my [E(Tempest / Cripple)] waiting for him to flash then I rapidly dash to him finishing him of and rush back over river to recall. If you wish to counter jungle you should start with Tempest / Cripple and then you should choose Sonic Wave / Resonating Strike for the countering of his flash and also for making as much damage as possible!-