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Runes: Hail of Blades+Resolve
Domination
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Ignite
Items
Ability Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yasuo
If he's half decent he'll dodge all your hooks and dash in on you
Ideal
Strong
Ok
Low
None
Champion Build Guide
Why should you play Pyke mid?
Pyke as a support lacks many things, and so mid seems like a much better fit for him, he has high damage, good ganks, and invis and a dash as well as a hook and a great ulti for finishing off low target heroes, he's mobile and roams better than any midlaner.
Pros and Cons
Pros
- Mobile, great roams
- high snowball potential
- creates gold for himself and team
- huge outplay potential
- huge bursts
- fun as hell
cons
-hard to comeback if behind
-can be CC'd and killed quickly due to his squishyness
-falls of late
- Mobile, great roams
- high snowball potential
- creates gold for himself and team
- huge outplay potential
- huge bursts
- fun as hell
cons
-hard to comeback if behind
-can be CC'd and killed quickly due to his squishyness
-falls of late
Laning Phase
The Laning phase consists of securing the last hits you can and taking kill opportunities when possible
stay back against harder matchups and try to secure the last hits that aren't dangerous, roam when it's possible and freeze the lane when roaming as Pyke's early game wave clear is trash without tiamat
stay back against harder matchups and try to secure the last hits that aren't dangerous, roam when it's possible and freeze the lane when roaming as Pyke's early game wave clear is trash without tiamat
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