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Introduction
Quinn and Valor is a Ranged Attack Damage Carry. She's slightly difficult but with practice makes perfect. Her skill set works very well together and has great chasing/escaping capabilities. By far one of the most fun AD carries in the game so far in my perspective. I could compare her to the difficulty of
Vayne There are many ways to utilize this champion such as bruiser top and AD carry bottom. This guide will show you my way to playing and building
Quinn


Pro's
- Great poking ability
- Amazing movement speed
- High damage
- Fun/Unique
- Low cool down timers
- Great late game like all adc's
Con's
- Her ulty does not refresh cooldowns when casted
- She's a bit slow early game but once you get boots it's not a problem
- Mid-range attacks somewhat like Vayne
- Well being a girl I think shes kinda ugly LOL... And they could of done better on the skin but ohwells.
- Her passive goes to the wrong target sometimes
- Squishy but that's kind of a given since you're a adc.
- Great poking ability
- Amazing movement speed
- High damage
- Fun/Unique
- Low cool down timers
- Great late game like all adc's
Con's
- Her ulty does not refresh cooldowns when casted
- She's a bit slow early game but once you get boots it's not a problem
- Mid-range attacks somewhat like Vayne
- Well being a girl I think shes kinda ugly LOL... And they could of done better on the skin but ohwells.
- Her passive goes to the wrong target sometimes
- Squishy but that's kind of a given since you're a adc.

Grants 1.41 armor.
I chose armor seals for the extra sustain. There will be a lot of harassing and poking going on early game and this helps a lot with trading poke.

Grants +.64 attack speed.
I get the attack speed glyph because I generally don't build much attack speed until early-mid game, I focus more on high damage items. Having this compensates for the attack speed I'm missing early on.

Grants +.95 attack damage.
This is pretty much straight forward. You're the AD carry, you want more AD. Having some early game gives you a better advantage over the opposing AD carry and helps with farm/poke and fights.

Grants 2.25 attack damage.
I like these Quints because it gives a early game lead. People don't usually have a lot of armor early game so I'd rather have damage. You can always build armor penetration in game such as a

Alternatives


These runes give more sustain and are more frequently used by summoners.
With

Item Sequence

Berserker's Greaves
1100

Bloodthirster
3400

Infinity Edge
3450

Statikk Shiv
2700

Guardian Angel
3200

Blade of the Ruined King
3200
Above is my general build.


Alternatives


My Core Items





Alternatives







Quinn sends out Valor in a straight line skill shot, blinding enemy's hit.
The reason I max this last is because I generally don't hit this 100%. It is a good poking ability and has decent damage out put but easily avoided since it is a straight line skill shot.

Passively grants Quinn attack speed and bonus damage after attacking a enemy marked by


The reasoning behind maxing this first is because I generally do not buy attack speed until early-mid game. Having this maxed gives me the attack speed I need plus the bonus damage. This skill can also reveal surrounding areas which is great for chasing. Overall I very much like this skill but if you dislike it or don't think it should be maxed first I suggest you max


Quinn dashes to an enemy, dealing physical damage and slowing the targets movement speed. Upon reaching the target, she leaps off and lands near her maximum attack range. Valor will immediately mark the enemy with

This skill is great for mobility and adding your passive effect from



Tag Team
Valor replaces Quinn on the battlefield as a mobile melee fighter. When ready Quinn returns in a hail of arrows, dealing physical damage to all nearby champions.
This is Quinn & Valor's ultimate. I generally use this to chase and/or escape why? Because Valor's speed is very high. One thing I dislike about this ultimate is if you activate it with cooldowns on your skills, the cool downs do not reset. This makes you think which set of skills are more important for the fight.

Teleports your champion a short distance towards your cursor.
This skill is used either to grab a kill or escape. I generally use this summoner spell on most of my champions. Its great if you get ganked, gets you out of sticky situations and is able to go through some walls. Although at first its hard to master this skill is a must have.

Ignites targeted enemy dealing 70-410 true damage (depending on summoner level) over 5 seconds and reduces healing effects for a duration.
This skill is mainly used to gain an advantage in fights. I generally get


Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
You could replace



Your champion can move through units and gains 27$ movement speed for 10 seconds.
This could replace


Shields your champion 115-455 depending on summoner level for 2 seconds.
This could also replace

While farming try your best to hit the minions/champions marked with
Harrier This adds the effect of your passive on
Heightened Senses giving you extra attack speed and bonus damage on your next basic attack. Your
Vault also marks the targeted enemy with
Harrier. What you basically want to do is auto attack the enemy and
Harrier should auto focus whatever you're hitting, once they are marked your next basic attack has bonus damage and added attack speed. Mark them again with
Vault This causes them to be marked with a 2nd
Harrier which makes
Heightened Senses passive used twice and I think this is the best combo for Quinn.








Crowd Control Heavy.
Zephyr
AP Caster Heavy.
Mercurial Scimitar
Maw of Malmortius
Wit's End
Sustain.
Frozen Mallet
Frozen Heart
Randuin's Omen
Armor Heavy.
Black Cleaver
Last Whisper

AP Caster Heavy.



Sustain.



Armor Heavy.


This is my simple explanation of how to play, and build
Quinn I hope this helped everyone to understand a bit more about this champion. Leave any comments and/or questions below. I will be editing and revising as much as I can :)

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