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Introduction
Quinn & Valor are an ideal bot lane ADC with a terrifying blind at bot. With high mobility and clever tricks, Quinn can chase down fleeing prey, or escape from sticky situations. Throughout the game you’ll be playing as either Quinn, a ranged DPS with a crossbow, or Valor, a swift melee-range eagle.
Runes




I go all out on AD for Quinn & Valor. I take all the standard runes for an ADC carry as usual.




Greater Mark of Armor Penetration - You could take this, but from all the armor penetration you're getting from your items and masteries, I wouldn't recommend this.
Greater Seal of Scaling Health - More HP early game could potentially help but I don't usually recommend this since you're already squishy and this would be waste of runes in my opinion.
Greater Seal of Scaling Armor - I'm pretty sure that these will beat flat Armor Runes at level 7 or so, I guess this is a viable alternative.
Greater Glyph of Scaling Magic Resist - The same reason as above, but these are MR glyphs.
Greater Quintessence of Armor Penetration - Again, items and masteries make this rune a bad choice, but it's your runes, not mines. Do what you please.



Greater Quintessence of Armor Penetration - Again, items and masteries make this rune a bad choice, but it's your runes, not mines. Do what you please.
As for Summoner Spells, I take
Ignite and
Flash.
Flash is great for when your Tag Team is on cooldown and you need to get away from an enemy. It can also be a good tool for closing the gap to your enemy! Save yourself from using your Tag Team even though Tag Team has a lower cooldown.
Ignite is great for securing that kill on the escaping enemy. I normally use this after I've reduced them to 1/4 of their health or I am sure to get the kill. I can't tell you how many times I've taken a kill from an escaping enemy.



















TAG TEAM: Valor deals 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) physical damage to all enemies in an area and blinds them for 1.5 seconds.
Base CD: 11/10/9/8/7
Cost: 70/75/80/85/90 Mana
Range: 1025


ACTIVE: Valor reveals the surrounding area for 2 seconds.
TAG TEAM:
PASSIVE - Valor has 40 / 50 / 60 / 70 / 80% bonus attack speed.
ACTIVE: Valor reveals the surrounding area for 2 seconds.
Base CD: 50/45/40/35/30
Cost: No Cost
Range: 2100


TAG TEAM: Valor dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD) physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.
Base CD: 12/11/10/9/8
Cost: 50 Mana
Range: 750
Tag Team Tag Team - Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains 80% bonus movement speed that gradually decreases to 20% while in combat.
Base CD: 140/120/100
Cost: None
Range: None


Base CD: None
Cost: None
Range: 750







Tag Team


+ Use
Heightened Senses to check bushes and jungles!
+ If used correctly
Vault also be used to help you escape a gank. If in dangerous situations,
Vault ->
Flash -> Tag Team if they continue chasing.
+ Always try to get Red Buff. This will help you with your damage output and gives out a nice slow. Its really great since you've picked up
Phantom Dancer,
Infinity Edge, and
Bloodthirster so you can effectively chase them down.
+ Never forget to buy Sight Ward They're good to help you foresee any ganking. Even if you have your
Heightened Senses, it's better to be safe then sorry. Even more so if your team is horrible at calling MIA.
+ As with almost all champions while laning, try to get the last kills on the minions. The more gold you get the faster you get your build. Sometimes when I try to let the other person push a bit more so I can farm at the very least. I let my minions do the work and make sure to last hit the enemy ones that are low. I still have to remind myself to do it sometimes. Using
Heightened Senses is a great way to get last kills if there are a lot of them low at a time due to the effects that
Heightened Senses gives.

+ If used correctly



+ Always try to get Red Buff. This will help you with your damage output and gives out a nice slow. Its really great since you've picked up



+ Never forget to buy Sight Ward They're good to help you foresee any ganking. Even if you have your

+ As with almost all champions while laning, try to get the last kills on the minions. The more gold you get the faster you get your build. Sometimes when I try to let the other person push a bit more so I can farm at the very least. I let my minions do the work and make sure to last hit the enemy ones that are low. I still have to remind myself to do it sometimes. Using


This is my item build. Each and every build is different and can be customized. There are a bunch of things that you can replace my items that I build with. It is your preference, my build is just a sample of what you could potentially build. There are items like you will always build on an ADC ex.
Bloodthirster, and there's items you don't normally get ex.
Statikk Shiv. If the item that you build isn't in my build, it does not mean that you chose the wrong item. To me personally, I think that if you change the build to fit your play style and it works? Go with your build, I hope you do read this section.
Starting Items:
Boots and three
Health Potion is my new favorite choice. Since the nerf to Doran'a Blade and what not, I've tried using boots more and I find it to be more effective in helping me dodge attacks and move faster since
moves slow.
Long Sword and two
Health Potion is an alternative to the Boots and 3 pots start. Since you took this start, that means you'll move slower, but the good thing is that you'll be able to increase your damage output early on into the game. It can also help with csing.
Mid Game:
B. F. Sword if you were able to farm enough due to help from your support, you should be able to pick this up on your first recall
Vampiric Scepter I buy this whenever I have the 800g for it (400g if you bought a
Long Sword). The lifesteal will help you sustain and keep you in lane for the longest possible time.
Zeal I pick this up after I get my
Vampiric Scepter. The attack speed, movement speed, and crit rate will especially help when I'm either running away, catching up to enemies, or trying to farm.
Berserker's Greaves I will pick this up whenever I can. The attack speed helps and so does the movement speed.
Core:
Bloodthirster I go for this straight away when I have enough gold. The attack damage and lifesteal is sure to keep me sustained and I can farm effectively. Not to mention the bonus 30 AD and 6% Lifesteal I get when
Bloodthirster is fully farmed.
Phantom Dancer I go for this after my
Bloodthirster and what this item allows me to do is farm, move faster, and that bonus crit rate helps.
Infinity Edge I go for this after I have my 2 core items. The attack damage from
Infinity Edge is definitely going to help me get cs.
Infinity Edge also gives my critical strikes a 50% boost in damage, so that'll be helpful with getting crits on your opponent. Did I mention that it also gives an additional 25% Crit Rate?
Enchantment: Furor I buy this whenever I have extra gold. This is purely optional, but I buy it whenever I have extra gold for that bonus attack speed
and movement speed after attacking.
Last Whisper gives me armor penetration. That is what is going to bring out your maximum potential damage. I take this after I get my
Infinity Edge. This item is going to be devastating to your opponents especially Tanks.
Defensive:
Mercurial Scimitar This item gives you a similar effect to cleanse but, it does not stop incoming cc. I recommend you to take this if the other team has a lot of cc.
Maw of Malmortius This item is pretty helpful if the other team has a lot of AP casters. Also gives you 1 attack per every missing 2.5% of your maximum hp.
Frozen Mallet This item gives out a pretty nice slow (40% for using Valor and 30% for using
Quinn and gives a 700 hp boost.
Guardian Angel Pretty standard for an ADC. Rebirths you after your death with 30% of your maximum hp.
Optional:
Blade of the Ruined King This item is completely optional, but it is great against tanks due to it getting buffed along with the release of
Quinn. I'd replace
Bloodthirster if you take this.
Runaan's Hurricane This item is also optional, but the attack speed from it is pretty helpful. The minor bolts will also help if you have a full build because it's 10+(50% of your attack damage). I'd replace
Phantom Dancer if you were to take this.
Statikk Shiv This item is pretty good on
Quinn. Gives 40% attack speed, 20% Crit chance, and 6% movement speed. Not to mention it's passive which gives you the ability to strike 4 enemies when it's fully charged. I'd replace
Phantom Dancer if you were to take this.
Trinity Force Not too sure about this item, but you benefit from all the items used to make this. The
Sheen procs with your skills.
Zeal gives you attack speed, crit, and movement speed.
Phage gives you hp and slow. Overall, if you were to take this item, I'd consider you to build this instead of
Frozen Mallet if you were going to take that.
Youmuu's Ghostblade I'm not too sure about this item due to me mostly not building it in some games, but it might work. Gives 30 AD, 10% CDR, and 15% Crit. Not to mention the 20 armor penetration it gives and the passive which gives 20% movement speed and 40% attack speed.


Starting Items:







Mid Game:










Core:












and movement speed after attacking.



Defensive:









Optional:



















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