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Choose Champion Build:
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Standard ADC
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My Preferred Build
Introduction //Skippable

AS = Attack Speed
MS = Movement Speed
AD = Attack Damage / Physical Damage
AP = Ability Power / Magical Damage
QSS =

Bruta =

GA =

MR = Magic Resist
AoE = Area of Effect
KS = Kill steal
HP = Hit Points / Health
Pros & Cons
Pros
+ Quinn has some amazing damage at all stages of the game.
+ Great harass with

+ Ridiculous MS and AS buff with Tag Team
+ A blind (On an ADC, that's kinda dumb...) with

+ A Gap Closer with

+ She's cooler than

+ Valor's a badass
Cons
- Has an ultimate that can make or break teamfights
- Hard to become truly good with
- Hard to understand the limits Valor has with Tag Team
- Hard to time

Runes
Runes




Runes




Skills

//


//The AoE reveal is great for using before taking Baron or Dragon, to spot any potential chances at a steal. I aim to have at least 3 points into


//Your bread and butter skill. You can use it to kick over a wall from a pursuer, or chase that 100 hp



tag team
// tag team This ultimate brings the melee fighter, Valor, onto the field. It also gives you a new skill set.



like any other ultimate, take tag team at 6,11,16
Summoner Spells!
Preferred Spells

Take this. 110% of the time. Take it. Although Quinn has






This is my spell of choice on ADCs, there's a lot of uses for it, but keep in mind, it isn't a




Other Viable Spells

Take this for finishing off kills, or stopping that



Take this instead of




This is an okay spell, but not something I would take on


Take this if you don't have a support, and whoever you're laning with doesn't take

No other Viable spells, really.


*NOTE: When your opponents aren't in lane, you can use


Synergy with Quinn: Great
Alistar, the CC king, works extremely well with Quinn, if he can



Synergy with Quinn: Great
A pull, a knock-up, a silence, what more could you ask for in a support? He can easily set up kills for


Synergy with Quinn: Good
Fiddle is great to have as a support, he has heavy harass, and is able to sustain himself well in lane with



Synergy with Quinn: Great
Janna is a great all around support. Her passive,






Synergy with Quinn: Good
Karma is actually a little bit of everything. She has strong heals with her level 1 ultimate







Synergy with Quinn: Great
Personal Preference
She buffs all of your damage with her passive,






Synergy with Quinn: Good
Lulu's a strong support to lane with, and an annoying support to lane against. She has heavy harass and a heavy slow with





Synergy with Quinn: Great
Personal Preference
Nunu is a great support to lane with.




Synergy with Quinn: Good
Sona is one of the most versatile of supports. She does literally everything. She heals, she stuns, she slows enemies, speeds up allies, stuns, gives armor and MR, does high damage. You name it, she does it. She's an overall great support to lane with, but if her ultimate is on cooldown, she doesn't have as much potential to set up a kill.

Synergy with Quinn: Poor
Altough









Synergy with Quinn: Great
Personal Preference
He has a good stun, good damage, decent heal, and lowers enemy armor. I absolutely love laning with



So, let's begin!
I'll start with the core for my preferred build, then move onto other items that can be built viably onto a ranged carry.

I believe this to be one of the best items for an AD based champion, ranged or melee. It gives you the largest AD boost in the game, at 100 being fully farmed, as well as giving a good amount of lifesteal. This is probably my favorite item of the new season.

Since the recent rework, and it having been given more focus on AS, rather than AD. It became a more viable item to ADCs. And





More AS, More Crit chance, a passive that gives more damage every few seconds. AND it's build off of a GP5 item. What's not to love about this? In 1v1's the extra magic damage it gives from it's passive could save you in a 1v1.

People call this a bruiser item, but you don't have to be




This is for that annoying


This is normally a must buy on normal ADCs. Here's the funny thing;





This is another great item. A lot of people don't realize that it removes every debuff from you. Whether it be





I don't like this item very much. It's not great for most ADCs in general, and it doesn't anything other than AS. As you are partially melee, you can't use it's passive to it's fullest extent.




This is a Zilean Revive every 5 minutes. It gives bonus armor and MR, but if you die too much. This item is wasted. This isn't if they have a



This is if you're not getting bursted to death no matter what you do. A


This is another counter to squishiness, but it doesn't give you the HP Regen that




This is for that annoying as hell





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Enemies can see marked targets leaving counter-play open.
Know when you can proc

Know when just one

Combos!

Turmoil
This is a heavy harass combo, when the enemy support just recalled, or the enemy ADC recalled, leaving their half HP

Auto attack her once to get Valor to mark her.
After she's marked, Proc



Too Slow!
This is a more defensive type of harass. If you have an enemy chasing, and they have only slightly more HP.
Wait for Valor to mark them, turn around,




FATALITY!
This is your All-In, time to die! Combo. You need to be level 8 or 9 and have 2 points into

Wait for Valor to mark the enemy>Proc







//Don't touch your ultimate until the teamfight's just about over. If there's 2 people (including that


//It's also a great split pushing tool, you can push a lane hard as


//As well as split pushing, tag team's a great tower pusher, it rivals

Thanks again!
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