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Jhin Build Guide by lenithebot

ADC "Art Is Worth The Pain" | Season 11 Jhin Guide

ADC "Art Is Worth The Pain" | Season 11 Jhin Guide

Updated on June 21, 2021
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League of Legends Build Guide Author lenithebot Build Guide By lenithebot 7,432 Views 0 Comments
7,432 Views 0 Comments League of Legends Build Guide Author lenithebot Jhin Build Guide By lenithebot Updated on June 21, 2021
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Runes: Dark Harvest

1 2
Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Precision
Legend: Bloodline
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Default
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

"Art Is Worth The Pain" | Season 11 Jhin Guide

By lenithebot
Pros and Cons
PROS
+ Great laning phase
+ Can deal damage and influence fights from really far away with Curtain Call
+ Scales well into late game
+ Great range and damage
+ Good objective taker
+ Insane amounts of AD
Jhin is a very powerful adc throughout the game. He has a lot of damage and great range. Jhin is also really good at taking objectives and securing them with your fourth shot.
CONS
- Very squishy
- No mobility
- Fixed attack speed can take time to get used to
- Has barely any self peel
- Lots of skillshots
-Not very good at extended trades in lane
Jhin has no form of built in mobility and since he builds full damage items he is very squishy. Deadly Flourish is just not enough to peel for yourself. Jhin also has a lot of skill shots with Curtain Call and Deadly Flourish. Jhin’s fixed attack speed can also take time to play around and get used to for people learning Jhin
Summoner Spells

SUMMONER SPELLS
-
FLASH: Flash is a necessary summoner spell for adc. It Allows you to get kills you otherwise would not. It also lets you run away. It also somewhat covers for your weakness of no mobility. So if there is an ability like Death Sentence or Rocket Grab you can Flash to dodge and survive.
HEAL: Heal is the go to summoner sell for any adc. Heal offers healing to two people in a fight which can let you win the fight. It can also let you get kills or run away with the movement speed boost it gives you.
EXHAUST: Exhaust can be a great choice against champions like Zed or Kha'Zix who can one shot you but the damage reduction from Exhaust can save your life where Heal could not. It is also good for shutting down some hyper carry adcs like Vayne or Twitch by lowering their damage and ability to kite.
Items
Crit Mythic Options


GALEFORCE Gold-3400
VS

IMMORTAL SHIELDBOW Gold-3400
Galeforce is a great item on Jhin it offers him mobility and gives him a lot of the stats he wants. the active of Galeforce is also good since it lets you dodge skillshots like Rocket Grab or play aggresiveely with it due to its high burst when you use the dash. FOr example you can do Galeforce's dash fouth shot Dancing Grenade then Deadly Flourish for insane burst. Although be careful since it has a 90 second cooldown and try not to use it at a bad time and by accident get out of position and die.The Galeforce mythic passive is that it gives every other legendary item 3% movement speed. This movement speed feels really nice on Jhin since with your extra MS with Crits you will be able to kite really easily and reposition a lot and dodging skillshots will be easier as well. Immortal Shieldbow is a good defensive item on Jhin if there is an enemy like Nocturne or Kha'Zix who is really fed and is targeting you. the shield and life steal from Immortal Shieldbow can save your life. Although you will miss out on a little bit of damage that you could get from other items. The life steal is also very useful for sustain and is good in fights to stay alive longer.The mythic passive of Immortal Shieldbow gives every other legendary item 5 AD and 50 Health. This adds damage and a bit of tankiness to Jhin which can be very useful since that extra ad makes you do more damage and the extra health lets you surive in fights.

Lethality Mythic Options




ECLIPSE Gold-3200
VS

DUSKBLADE OF DRAKTHARR Gold-3200
Eclipse is a really good choice on Jhin if you want to go lethality. It offers 55 AD 18 Lethality 11.2-18 armor penetration based on level and 8% omnivamp. All these stats are really good on Jhin since it will let him shread through people with the armor penetration lethality and AD it offers. The mythic passive also gives 4% armor penetration which will let you scale very well and shread through armor. Eclipse also gives a shield after you hit 2 seperate attacks or abilities although the shield is not that big it is still a nice amount and it also gives you 15% movement speed. When you land two seperate attacks or abilities it also does 6% maximum health as bonus physical damage(16 second cooldown). All this added up is an insane amount of damage. Although you have very little survivability with this item compared to Galeforce dash or Immortal Shieldbow shield and lifesteal. Duskblade of Draktharr is a rare pick on Jhin but it is still viable. Duskblade of Draktharr gives 60 AD 20 Ability Haste 18 Lethality and 11.2-18 armor penetration per level.Its passive also lets you go invisible for 1.5 seconds after champion takedown. This is a very fun pasive to use as it can help outplay enemies and reposition without being seen. The mythic passive of Duskblade of Draktharr is that it gives every legendary item 5 ability haste. Although ability haste is not really neccesary on Jhin it is nice to have since you can do more damage with Dancing Grenade CC more with Deadly Flourish. The ability haste also lets you have better waveclear. Duskblade of Draktharr also applies 65 (+25% bonus AD) bonus physical damage on hit although this effect has a 15 second cooldown. Even with the cooldown this can be a lot of damage and can make your autos hurt a lot.
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"Art Is Worth The Pain" | Season 11 Jhin Guide

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