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Draven is very annoying to fight against. He is a huge threat to you early game because of his insane burst. Your win condition against him should be able to farm as much as you can and eventually out scale him. Make sure to die to him as little as possible so he does not snowball off of his passive.
Blitzcrank
Blitzcrank is very scary. Since usually if you get hooked you are just dead. Play behind minions and try to play safe and don't get out of position.
Tristana
Tristana beats you n literally every pint of the game. Her dash gives her a great engage and disengage her dash also has a slow and her early game damage with her E is absolutely insane. If she has an engage support try and play safe. If you can freeze the waves to try and farm safely and ask for jungle help or try and make a play with your support.
Lucian
Although it seems like this matchup would seem impossible for Jhin since Lucian has a lot of mobility and great early game burst if you play around your fourth shot and abilities you can even out trade im in lane. If the Lucian makes mistakes try and punish them but dont over comit and give him a lead. Just farm up and out-scale him. Make sure though to never duel Lucian ever unless you are insanely ahead you will just get destroyed.
Varus
Play aggressive in this lane but not insanely aggressive to where you are out of position. If he lands his R you are most likely dead but if you can dodge it and survive you will eventually out-scale him.
Vayne
Play insanely aggressive in the early game. Vayne does out-scale you but you beat her early and mid-game so take advantage of that and try and end the game before the late game with hopefully the large lead you made.
Xayah
You can play aggressive in lane although be careful not to get caught out of position with her three feather root. She out scales you a little it but not too much. Take advantage of your lane and you should be good.
Twitch
Play aggressive early game to try and make leads. He does out-scale your late game. Make sure to notice when he is not on the map and he might plan to surprise you with his invisibillity.
Kai'Sa
you beat Kai'sa early game so try to make a lead. Since she does outscale you have to make sure to win lane. Although don't take extended trades since if she gets a passive to proc that will be a lot of damage onto you while one of your weaknesses is extended trades.
Morgana
Her root is long enough to where you can output your damage and you can also extend the CC with your W. Although make sure to not W right after she roots wait until the root is almost gone then W for maximum CC.
Janna
Janna's W slow makes an easy W for you she can also increase your AD with her shield and she has a lot of safety and disengage.
Leona
Leona has insane amounts of cc and lockdown so if she catches someone in lane with the help of her passive you will most likely kill that person.
Nautilus
Nautilus has good lockdown 2 of which are undodgeable those being hi auto root passive and his ultimate. You can take advantage of this to output your burst.
Alistar
Alistar is good with Jhin since his combo makes for an easy to land W. A good Alistar player can also make plays other supports usually cant and overall if the Alistar player is good you should get lots of kills.
Synergies
IdealStrongOkLowNone
Morgana
Her root is long enough to where you can output your damage and you can also extend the CC with your W. Although make sure to not W right after she roots wait until the root is almost gone then W for maximum CC.
Janna
Janna's W slow makes an easy W for you she can also increase your AD with her shield and she has a lot of safety and disengage.
Leona
Leona has insane amounts of cc and lockdown so if she catches someone in lane with the help of her passive you will most likely kill that person.
Nautilus
Nautilus has good lockdown 2 of which are undodgeable those being hi auto root passive and his ultimate. You can take advantage of this to output your burst.
Alistar
Alistar is good with Jhin since his combo makes for an easy to land W. A good Alistar player can also make plays other supports usually cant and overall if the Alistar player is good you should get lots of kills.
+ Great laning phase + Can deal damage and influence fights from really far away with Curtain Call + Scales well into late game + Great range and damage + Good objective taker + Insane amounts of AD Jhin is a very powerful adc throughout the game. He has a lot of damage and great range. Jhin is also really good at taking objectives and securing them with your fourth shot.
CONS
- Very squishy - No mobility - Fixed attack speed can take time to get used to - Has barely any self peel - Lots of skillshots -Not very good at extended trades in lane Jhin has no form of built in mobility and since he builds full damage items he is very squishy. Deadly Flourish is just not enough to peel for yourself. Jhin also has a lot of skill shots with Curtain Call and Deadly Flourish. Jhin’s fixed attack speed can also take time to play around and get used to for people learning Jhin
Summoner Spells
SUMMONER SPELLS -
FLASH: Flash is a necessary summoner spell for adc. It Allows you to get kills you otherwise would not. It also lets you run away. It also somewhat covers for your weakness of no mobility. So if there is an ability like Death Sentence or Rocket Grab you can Flash to dodge and survive.
HEAL: Heal is the go to summoner sell for any adc. Heal offers healing to two people in a fight which can let you win the fight. It can also let you get kills or run away with the movement speed boost it gives you.
EXHAUST: Exhaust can be a great choice against champions like Zed or Kha'Zix who can one shot you but the damage reduction from Exhaust can save your life where Heal could not. It is also good for shutting down some hyper carry adcs like Vayne or Twitch by lowering their damage and ability to kite.
Items
Crit Mythic Options
GALEFORCEGold-3400
VS
IMMORTAL SHIELDBOWGold-3400
Galeforce is a great item on Jhin it offers him mobility and gives him a lot of the stats he wants. the active of Galeforce is also good since it lets you dodge skillshots like Rocket Grab or play aggresiveely with it due to its high burst when you use the dash. FOr example you can do Galeforce's dash fouth shot Dancing Grenade then Deadly Flourish for insane burst. Although be careful since it has a 90 second cooldown and try not to use it at a bad time and by accident get out of position and die.The Galeforce mythic passive is that it gives every other legendary item 3% movement speed. This movement speed feels really nice on Jhin since with your extra MS with Crits you will be able to kite really easily and reposition a lot and dodging skillshots will be easier as well.
Immortal Shieldbow is a good defensive item on Jhin if there is an enemy like Nocturne or Kha'Zix who is really fed and is targeting you. the shield and life steal from Immortal Shieldbow can save your life. Although you will miss out on a little bit of damage that you could get from other items. The life steal is also very useful for sustain and is good in fights to stay alive longer.The mythic passive of Immortal Shieldbow gives every other legendary item 5 AD and 50 Health. This adds damage and a bit of tankiness to Jhin which can be very useful since that extra ad makes you do more damage and the extra health lets you surive in fights.
Lethality Mythic Options
ECLIPSEGold-3200
VS
DUSKBLADE OF DRAKTHARRGold-3200
Eclipse is a really good choice on Jhin if you want to go lethality. It offers 55 AD 18 Lethality 11.2-18 armor penetration based on level and 8% omnivamp. All these stats are really good on Jhin since it will let him shread through people with the armor penetration lethality and AD it offers. The mythic passive also gives 4% armor penetration which will let you scale very well and shread through armor. Eclipse also gives a shield after you hit 2 seperate attacks or abilities although the shield is not that big it is still a nice amount and it also gives you 15% movement speed. When you land two seperate attacks or abilities it also does 6% maximum health as bonus physical damage(16 second cooldown). All this added up is an insane amount of damage. Although you have very little survivability with this item compared to Galeforce dash or Immortal Shieldbow shield and lifesteal.
Duskblade of Draktharr is a rare pick on Jhin but it is still viable. Duskblade of Draktharr gives 60 AD 20 Ability Haste 18 Lethality and 11.2-18 armor penetration per level.Its passive also lets you go invisible for 1.5 seconds after champion takedown. This is a very fun pasive to use as it can help outplay enemies and reposition without being seen. The mythic passive of Duskblade of Draktharr is that it gives every legendary item 5 ability haste. Although ability haste is not really neccesary on Jhin it is nice to have since you can do more damage with Dancing Grenade CC more with Deadly Flourish. The ability haste also lets you have better waveclear. Duskblade of Draktharr also applies 65 (+25% bonus AD) bonus physical damage on hit although this effect has a 15 second cooldown. Even with the cooldown this can be a lot of damage and can make your autos hurt a lot.
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