Ahri has a great combo damage and you can't poke her with your auto attacks without getting hit by her Q. On the other hand, you have better cs early and she will have hard time killing you if you don't overextend
When Akali uses her shroud, you need to back off as she will soon be near enough to land her E on you. The shroud also prevents you from using your auto attacks or ult on her. Her Q has the same range as your auto attacks which makes it really hard to poke her on lane. You have better roams than her, so try to gain advantage from the sidelanes in order to get a gold lead
Anivia can block your swing with her wall or stun, she has as good farm as you (from level 6 onwards) and she can land her stun on you easily as your auto attack animation includes two auto attacks. If you see her casting her Q and you are auto attacking a minion, cancel the second attack to dodge it.
All of her abilities outrange you which makes it really hard for you to fight against her. Try to roam to gain gold lead. Left click her to see the amount of passive stacks she has in order not to take stupid trades
Aurelion Sol is an infinitely stacking champion, which means that he is better later in the game. His abilities outrange you, but they don't deal enough damage early to kill you. Be aware of his ult, it can get you killed
Azir is a great champion as he can command his soldiers to attack you instead of getting close to you. Try to stay away from his soldiers to prevent him from poking you to death.. It is really hard to win a good Azir early, so search for roaming opportunities to gain a gold lead
Cassiopeia deals a lot of damage early, outranges you and can ground you so you can't use your E. His abilities also have a poison which makes it impossible for you to hide in your stealth after getting hit by her.
Bully Fizz as much as you can on the early levels, prevent cs from him and gain a level and gold lead before he gets level 6, as he has a really good ultimate that can get you easily killed when combined with a gank
Galio has a magic damage shield. Great, you don't deal magic damage. Galio has a taunt. Great, you really like auto attacking him. You pretty much fully counter him, so bully him on lane while dodging his Q to win even more. Keep you vision up so you don't get ganked as the taunt becomes a really deadly weapon if it is a 2v1 situation
Kassadin can deal a lot of damage, but like Galio, his kit just isn't made to fighting with champions like Akshan.
A good Katarina player can be a real threat to you as they will use their whole kit to combo you and teleport back afterwards. Try to bully her on lane and prevent xp and cs from her in order to not face a pentakill machine later in the game
Malzahar deals a lot of damage and has a good cs, but his kit isn't very good against Akshan. Destroy his little goblin fellas to prevent cs him and focus on farming. Search for roaming opportunities.
Neeko can disguise as a minion, root you from behind your wave and deal a lot of damage afterwards. Check every wave for bonus minions as they will be Neeko in a disguise.
Absolute nightmare, always ban Pantheon. His stun has a higher range than your auto attacks which means that he can stun and combo you if you try to poke him. He outdamages and outfarms and his ult is perfect for roaming.
Sylas has a great combo damage and can also stun you if you don't pay attention to his positioning. Play near your minions so he can't stun you while preventing cs from him
Twisted Fate slightly outranges you, which is enough for him to use his point and click stun to you. You might outfarm him, but you can't compete with his gold income because of his passive. His ult is also great for roaming
Veigar's cage fully counters you as you can't get close to him while he uses all his abilities to damage you. Additionally he gets ability power every time he hits you with his abilities
Xerath can easily poke you down as your auto attack animations are longer as you attack twice. Even if you get close, he can stun you and hit the combo on you. Wait for your chance, hit if he uses his stun
Zed has a great damage and can also easily combo you with his shadows. Wait for your chance and focus on farming
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Pros & Cons
Pros & Cons
✔ Fun to play ✔ Good early game ✔ Can revive teammates ✔ Good mobility ✔ Doesn't fall off at any point
✘ Isn't exceptionally good at any point of game ✘ CC can get him killed easily ✘ Ult is easily interrupted or blocked ✘ Loses hard against poke ✘ Swing can be bad for business if not used well
Press the Attack is the best keystone by far for Akshan as it provides you insane amounts of bonus damage. It also works extremely well with your passive
Flash is a mandatory for Akshan as you really need it to save your life and to secure kills. It can save you in a lot of situations which is why it is generally a go-to summoner spell to any champion on the rift
Ignite is one of the two possible second summoner spells for Akshan. It gives you a really good bonus damage in fights that can easily win you a fight especially in the early game where little advantages matter the most. It is overall a good choice that you can take every game if you aren't sure what should you take as your second summoner spell
Teleport is the other possible summoner spell for Akshan. It is a more passive choice that helps you to keep up farm and xp. It also excels at roaming and split pushing. Take it against harder matchups in order to not give any advantage to your lane opponent
Doran's Blade is a generally good starter item as it provides you a lot of health and attack damage. It also gives you a bit of omnivamp that gives your Q a good heal if you use it through a minion wave
Doran's Shield is the most passive starter item choice, it works best against enemies with high poke as it heals you a lot after you get poked
Cull is a great item for bonus gold income, but it should only be taken against lane opponents that you aren't going to fight a lot as it doesn't provide you any health, only health regeneration for every attack, which is great for Akshan
Long Sword is the most aggressive starter item as it only provides you attack damage. I don't really recommend it as Doran's Blade is usually better and its only real good side is that you get to buy Refillable Potion
Berserker's Greaves are the go-to boots for akshan as he is a auto attack based champion. They aren't situational so you can buy them in every game but sometimes there are better options
Plated Steelcaps are one of the two situational boots options for akshan. They should only be bought against hard AD or many auto attack based champions as they are useless against other possible team comps
Mercury's Treads are the other situational boots for Akshan. They should only be built against high magic damage or cc and like plated steelcaps, they are useless in other scenarios
Infinity Edge is the other mythic choice for Akshan. It provides you an impressive amount of attack damage, crit chance and crit damage. I personally like this item a lot, but as I said, Guinsoo's Rageblade isn't worse in any way, it's all up to you
Bloodthirster is a great healing item for Akshan as it has the highest lifesteal stat of all the items in the game. It provides you a lot of survivability and also a great damage buff through its passive. It is a great item for all situations, but is surprisingly rarely bought on Akshan
Guardian Angel is one of the most bought last items for Akshan, and for a good reason. It literally won't let you die, or at least it gives you a second chance. It is good especially for hard carries that must stay alive. It also provides you armor which makes it good against physical damage dealing enemies
Immortal Shieldbow has lost a lot of popularity recently as it isn't a mythic item at anymore. After that, it hasn't been a great item for Akshan. It is true that it provides you some survivability, but it is now mostly built in troll full lifesteal builds. Buy it if you need to survive longer in fights, but it isn't really good at anything. It has a good synergy with Last Stand but you won't be taking it anyways
Lord Dominik's Regards
Lord Dominik's Regards is the tank killer item for Akshan as it provides you more damage against enemies with higher max health than you. If the enemy team doesn't have a good frontline, this item is going to be kinda useless for you
Mortal Reminder is the antiheal item for Akshan. When you deal physical damage to enemies they are inficted with 40% grievous wounds, meaning they lose 40% of their healing for the duration. Sadly this ability can't stack
Wit's End is a good on-hit item for Akshan as it provides you more damage to your attacks and movement speed after them. it is also a good item against magic damage as it provides a lot of magic resist. The on-hit damage is good for Akshan as his attacks attack twice
Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield.
After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed.
The second attack applies on-hit and on-attack effects at 100% effectiveness. The attacks can also critical strike, but with a lower damage. That makes on-hit items like Blade of the Ruined King and Wit's End great item options for Akshan
Akshan throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns.
Avengerang deals reduced damage against non-champions. Avengerang will be fired from Akshan is at the end of the cast time. Spell shielded targets also extend the range. Spell shield only blocks a single hit.
Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.
Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.
Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While Swinging, he can recast again to jump off in the direction of the cursor and fire a final shot.
Akshan prioritizes enemies with stacks of Dirty Fighting, then those damaged by his targeted spells in the last 4 seconds, then the nearest enemy. Heroic Swing can be cast during Akshan's other abilities. Akshan will not stop swinging until his dash is stopped.
Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit.
Each bullet applies life steal at 100% effectiveness and executes minions. Akshan can move while casting Comeuppance. Akshan reveals the target, lingering for 2 seconds after the channel. Comeuppance is placed on a 5 second cooldown if the channel is cancelled. Spell shield will only block a single bullet.
In the early game Akshan's goal is to take short trades with the lane opponent while keeping his gold income up to become a carry in the middle/late game. Don't go for longer trades unless the enemy doesn't have some of their main abilities up. Remember that your attack range is low for a ranged champion so some champions can punish you immediately when you try to poke them. If you crash the wave to the enemy turret, go for a roam on a sidelane to gain some gold advantage. You can try to poke the enemy with your auto attacks and Avengerang, but sometimes the enemies outrange you so you can't do much against them.
In the middle game Akshan starts to get some more game impact as he now has at least his first item and roaming is now a lot easier. You should roam around the map gaining control over lanes for your team while getting a gold advantage of your lane opponent. Remember to keep your farm up as it is really important for wave control and gold income. When fighting, try to stay in the backline poking the enemies while the rest of your team takes the damage for you. Don't use Heroic Swing towards the enemies if you don't need to, it can get you easily killed. Be aware of the enemies' cc abilities because they will kill you easily.
In the late game Akshan starts to really get damage input as he now has a lot of on-hit items that work well with Dirty Fighting. In the late game your goal is to secure kills and objectives to your team while keeping your farm up to get the last items before enemies do. Play around dragons' and baron nashors' spawn timers so you never miss one of them. I don't suggest you to split push, you do better at killing enemies that try to split push because of Going Rogue. In teamfights still stay in the backline and target Scoundrels to keep your team alive.