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Runes: PHASE RUSH + RELENTLESS HUNTER
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order ALWAYS USE
Friend of the Forest (PASSIVE)
Ivern Passive Ability
Threats & Synergies
Rengar
RESTRICTS IVERN FROM SPAWNING BRUSHES, HE IS WORTH BANNING.
Rengar
MITIGATES RENGAR'S CORE WEAKNESSES IN TEAMFIGHTING
Rengar
MITIGATES RENGAR'S CORE WEAKNESSES IN TEAMFIGHTING
Champion Build Guide
Hello there, and welcome to my guide on how to play

Having a low pick rate and being well-known for being a weak jungler by a majority of the community is what motivated me to keep playing him when I decided to pick him up at the beginning of Season 8. After a year and a half of playing him, I have found consistent success with my play-style and build despite feeding for the first 3-6 months of learning him.
He is definitely a hard jungler to master, but that should not stop you from trying him! To help, I have created this guide hoping to show everyone looking to pick him up all of the mechanics and concepts needed to fully understand him as a jungler.
Please keep note that this guide will show how I personally play him in the jungle, rather than how he is generally meant to be played.

What makes him unique is that he clears his jungle using his Friend of the Forest (P), rather than killing them like other junglers.
The 3 biggest challenges to mastering Ivern include:
- Clearing the jungle efficiently using Ivern's Friend of the Forest (P)
- Manipulating vision to your team's advantage using Ivern's Brushmaker (W)
- Managing Daisy! (R) during chaotic fights
P: Friend of the Forest



Placing a grove costs:
- 23.5% - 1% of his base health (based on level)
- 34.5% - 1.5% of his base mana (based on level)
The grove matures over 40 - 1 seconds (based on level). When fully matured, Ivern can interact with the camp again to instantly receive their full gold and experience bounties. Ivern is able to use

At level 5, Ivern leaves behind a sapling after he clears the




Q: Rootcaller
Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 70% AP) magic damage to the first enemy hit and rooting them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
Ivern and his allies can target the rooted enemy once again to dash to them, placing them up to their auto-attack range away from the target.
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