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Spells:

Exhaust

Ignite
Ability Order

Headshot
Caitlyn Passive Ability
An Introduction to Caitlyn






Passive:



First Spell: Caitlyn's


Second Spell: The



Third Spell: This spell is usually used as a defensive weapon, allowing




Ultimate:


















The masteries are completely up to personal choices. I would recommend these masteries because

Runes:
These runes on the first build are all attack speed, which boosts



Summoner Spells:
I have chosen these summoner spells for several reasons. Usually, I take
































Take this skill at levels 1, 3, 5, 7, and 9. It makes for incredible early game harass and can keep enemies off of the minions. Also, I have encountered people stupid enough to recall by their turret during the laning phase. You can't do that against



Take this skill at levels 2, 8, 10, 12, and 13. The early game trap can deal quite a bit of damage, but is better used to do two things. In outside lanes, the use of the traps can cut off the grass from the opposing side and can guard against ganks when put in that patch of grass towards mid. In general, just use it to restrict you enemies' movement in the lane. In middle lane, use it to guard against ganks by putting the traps in the grass on either side of the lane. I have been saved from ganks several times over by these traps being set off and giving me visibility of the enemy champion set to gank.

Take this skill at levels 4, 14, 15, 17, and 18. The early net is used as an escape mechanism throughout the entire game. It can be used to slow an escaping enemy, but I don't put much stock in it. To be completely honest, this spell is next to pointless beyond the first level. Use it to escape ganks and lost teamfights. NOTE



Take this skill when possible, at levels 6, 11, and 16. The idea behind this skill is great, but actually implementing it takes practice and quite a bit of luck. This shot takes about 2 seconds to shoot and deals massive damage to the first enemy champion it encounters. If all else fails, it will hit your intended target, usually killing them. This works great at level 6 when used in a combo with your

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Pros
+ Armor shred + Good early game harass + Massive amounts of damage + Fed ![]() + ![]() + Escape mechanism |
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Cons
- Squishy early game - Incredibly expensive build - Singled out as the DPS carry - Early game farm dependent - Not farmed=big problem - ![]() |
Farm up. You need everything you can get. Last hit EVERYTHING and keep their carry off the minions if possible. It is OK if you don't get every last hit, but make sure you get most of them. Sacrificing one last hit to throw a harass shot with your

Middle Game
This can be debated several ways. In general you have three options to keep sustaining your farm:
1) Set up and participate in ganks - this can be somewhat difficult, as you have no CC
2) Join in ganks and teamfights outside of your lane - use

3) Stay in lane and farm - my preferred option, as I am guaranteed farm and an easy escape
No matter what you do, make sure not to feed their carry at all.
Late Game
Gank and teamfight your a** off. You have damage and attack speed. You have armor penetration. You are the reason your team will win. You should be 2nd in and stay in for the entire fight, if you can survive. If things collapse, get out, as your team needs you alive. Take kills, use your skills, and don't be afraid to (don't make it blatant) KS.
Since

Summoner Spells
I particularly chose


Other recommended spells are:





Bad spells are:
































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