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Recommended Items
Runes:
1
2
3
4
Inspiration
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yuumi
Synergies
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
About Kassadin
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. Though once a notorious adventurer, he had chosen to live anonymously and raise a family among the nomad tribes of Shurima—until the day his daughter was claimed by the Void. Kassadin vowed to bring her back, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. His precautions were not enough, however, and these devices now only serve to slow the insidious corruption that ravages his body... but he will gladly pay that price, if only he can save her...
Kassadin is a really overpowered pick with insane scaling, he starts the game off very weak, but he progressively scales up to late game 1v9 machine. Kassadin mobility from Riftwalk is effective for both aggression and defense, and it makes him very hard to shut down once he has enough mana to spam his R. His early game it's tough one to get through but thanks to so good scaling and carry potential Kassadin is rewarding to play however he lacks hard crowd control.
Kassadin is a really overpowered pick with insane scaling, he starts the game off very weak, but he progressively scales up to late game 1v9 machine. Kassadin mobility from Riftwalk is effective for both aggression and defense, and it makes him very hard to shut down once he has enough mana to spam his R. His early game it's tough one to get through but thanks to so good scaling and carry potential Kassadin is rewarding to play however he lacks hard crowd control.
Good and weak points
+ Strong into AP champions + Insanely high damage in late game melts even tanks + Almost undefeated at side lane after 16 level + If game will last enough long to let him scale 1v9 machine + Built-in low cooldown flash in his ultimate + High outplay potential + Incredible mobility |
- Vulnerable to often ganks before 6 - Can get behind easily - Weak early game - High ban rate - Sometimes game ends before you will scale - Needs some Mana-management early - Weak into AD matchups |
Tips & Important informations
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