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Spells:
Smite
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
*Updates*
12-10-2011 Updated the Jungle section
The purpose of this guide is to help those out there who are either new to Rammus or new to jungling as Rammus. If your a more experience Rammus player and just want to know the reason for my build and items skip to the end, for everyone else I will cover everything there is to know about the Turtle from Hell...at least that's how your opponents will see him.
Using this Build my last 5 games I've went
4-4-8 Win
4-9-9 Loss
7-2-13 Win
10-0-20 Win
11-4-22 Win
Carrying most of the early game and mid game in the last 3 games. The last game having a player go 4-15-7
**Note**
I'm only a 1250 ELO player, but I'm 11-1 with him in ranked games. The only loss being the 4-9-9 game. In normal games my record is something like 50-10 although the exact numbers I do not have.
Using this Build my last 5 games I've went
4-4-8 Win
4-9-9 Loss
7-2-13 Win
10-0-20 Win
11-4-22 Win
Carrying most of the early game and mid game in the last 3 games. The last game having a player go 4-15-7
**Note**
I'm only a 1250 ELO player, but I'm 11-1 with him in ranked games. The only loss being the 4-9-9 game. In normal games my record is something like 50-10 although the exact numbers I do not have.



Puncturing TauntPuncturing Taunt- The single ability that causes the other team to rage your allies to rejoice and probably why your playing Rammus in the first place. Taunted targets auto-attack you and will follow you for the full duration in order to do so. It's great for pulling away enemies hugging their towers or in group fights were your trying to prevent a game-changing ult from going off.



0-21-9 Mastery build is the best option I've found for jungling as Rammus
Summoners Resolve - For the 10g on Smite cast. In a 45min game if you smite every-time you can it comes to be around 35times which amounts to 350 Bonus Gold
+3 Armor/MR - Since your a tank it's a must, and the armor helps with jungling
Tough Skin/Bladed Armor - Optional talent that mainly helps with the early game jungle.
Durability/Veteran's Scars - More health nothing else really to say
Enlightenment - CDR is always a good thing especially from talents since your not going to be getting many item that offer it
Imitator - Bonus talent to get if u don't take TS/BA. More movement speed for Powerball always a plus
Honor Guard - Less Damage you take the better as a tank cause your going to take a lot. Don't know how many times I've lived with under 100 health.
Juggernaut - More health and less CC
Expanded Mind - You have a very small mana pool to start with this helps with that
Summoner's Insight/Good Hands/Improved Recall - Judgment call were you want to spend the point. There's no wrong choice just depends on how you play
Swiftness/Meditation - Another judgment call, put the points wherever fits your play-style more.
Runic Affinity - Main reason for points in Utility the increase buff duration helps immensely.
Defense
Summoners Resolve - For the 10g on Smite cast. In a 45min game if you smite every-time you can it comes to be around 35times which amounts to 350 Bonus Gold
+3 Armor/MR - Since your a tank it's a must, and the armor helps with jungling
Tough Skin/Bladed Armor - Optional talent that mainly helps with the early game jungle.
Durability/Veteran's Scars - More health nothing else really to say
Enlightenment - CDR is always a good thing especially from talents since your not going to be getting many item that offer it
Imitator - Bonus talent to get if u don't take TS/BA. More movement speed for Powerball always a plus
Honor Guard - Less Damage you take the better as a tank cause your going to take a lot. Don't know how many times I've lived with under 100 health.
Juggernaut - More health and less CC
Utility
Expanded Mind - You have a very small mana pool to start with this helps with that
Summoner's Insight/Good Hands/Improved Recall - Judgment call were you want to spend the point. There's no wrong choice just depends on how you play
Swiftness/Meditation - Another judgment call, put the points wherever fits your play-style more.
Runic Affinity - Main reason for points in Utility the increase buff duration helps immensely.


Philosopher's StonePhilosopher's Stone will give you enough health regen that you won't need to buy more than one or two more health potions and the mana regen from it will let you stay in the field longer even without the blue buff, and will allow you to pass it to others when you move into group fights without gimping your effectiveness to much.






For your last item you will want to either get



You may be asking yourself "Self, how does the new jungling changes affect Rammus?" The short answer is it doesn't.
The long answer is it's faster, but the money and EXP aren't nearly as good as it used to be. The rout is pretty much the same the only difference is weighing the pro's and con's of jumping or getting more EXP in the jungle.
The long answer is it's faster, but the money and EXP aren't nearly as good as it used to be. The rout is pretty much the same the only difference is weighing the pro's and con's of jumping or getting more EXP in the jungle.
You want to start at Blue and have your mid leash it for you. When the mobs turn to attack you press your W and wait to Smite until it's at 445 health on the off chance it can be stolen. It's always better to be safe than sorry.
From there move on to the Wolves using Power Ball to crash into them. Activate your Ball Curl and finish them off the 2 small wolves with another Power Ball.
***Note Activate your health potion here***
Move on to Wraith using Q and W and attacking the Blue Wraith.
Now depending on your health you can either do Red now which I normally do but if you don't have all your talents and masteries skip red and move on to the 2 Golems. Which ever path you go make sure to save Smite until you either get Red or the Big golem to 495 health.
After Red move onto Golems attacking the big one so it heals you when it dies otherwise you might die.
From there recall and buy your Philosopher's Stone Philosopher's Stone and one more health potion.
You will want to go to Wolves->Wraiths->Red(if you didn't do it)->Golems
*Note* Use Smite as soon as it's up on your second path threw if you Already killed Red if not save it for Red
**Note** At this point you want to survey the field and see what lane looks like you can jump. Before killing the 2 Golems let your team know your attention so they can start letting the other team push some.
The last main thing to know is at 7:05 Blue will respond giving you two options. Most people in lower ELO and in normal games don't pay attention to this so you can steal the other teams blue...if you don't feel safe doing that move to your blue at that time so it doesn't get stolen from you.
*Note*The rest of the game your just going to be jumping lanes and killing the jungle in the downtime. Make note of when you kill Red and Blue so your ready when they respawn 5mins later
From there move on to the Wolves using Power Ball to crash into them. Activate your Ball Curl and finish them off the 2 small wolves with another Power Ball.
***Note Activate your health potion here***
Move on to Wraith using Q and W and attacking the Blue Wraith.
Now depending on your health you can either do Red now which I normally do but if you don't have all your talents and masteries skip red and move on to the 2 Golems. Which ever path you go make sure to save Smite until you either get Red or the Big golem to 495 health.
After Red move onto Golems attacking the big one so it heals you when it dies otherwise you might die.
From there recall and buy your Philosopher's Stone Philosopher's Stone and one more health potion.
You will want to go to Wolves->Wraiths->Red(if you didn't do it)->Golems
*Note* Use Smite as soon as it's up on your second path threw if you Already killed Red if not save it for Red
**Note** At this point you want to survey the field and see what lane looks like you can jump. Before killing the 2 Golems let your team know your attention so they can start letting the other team push some.
The last main thing to know is at 7:05 Blue will respond giving you two options. Most people in lower ELO and in normal games don't pay attention to this so you can steal the other teams blue...if you don't feel safe doing that move to your blue at that time so it doesn't get stolen from you.
*Note*The rest of the game your just going to be jumping lanes and killing the jungle in the downtime. Make note of when you kill Red and Blue so your ready when they respawn 5mins later
In teamfights your main focus is going to be the ad carry. With W + E + R + Thornmail combo your going to lock them out of the game turning all team fights into 5v4. Your main goal is going to catch people and taunt them away from protection.
There's only two reason's when you taunt someone not to move them from their location. If your by yourself and 1v1 them, or it's a teamfight. Kiting people is highly under rated, but one of the keys to success in playing Rammus.
There's only two reason's when you taunt someone not to move them from their location. If your by yourself and 1v1 them, or it's a teamfight. Kiting people is highly under rated, but one of the keys to success in playing Rammus.
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