Items - Alternate solutions to alternate teams. (And why banshee's veil is
Again, Rammus is a tank, so he must be built around the enemy team, ALTHOUGH, he still does need to stack armor for defensive ball curl and his passive to be effective. Above lays the standard build, but rearrangement of items and extreme potion consumption may be needed if you happen to be facing a team of; karthas lux ezreal annie and Galio <- yes this has happened to me before.
Many rammus builds advise using a
Force of Nature somewhere in their build. health regen and magic resist are high and it is useful yet expensive. Force of nature does nothing to add on to this build as A. it does not add to turret pushing power as it does not prevent turret damage taken, nor does it make use of his passive to strengthen his attack. B. Banshee's veil is a better item due to it's passive which absorbs a negative enemy spell every thirty seconds. simple math concludes that completely removing a spell from the burst damage taken at the beginning of a team fight (which at this point might be led by say, ryze or heimerdinger as the carry with immense range to get first hit on you) will net less damage taken overall then with the 76 magic resist magic reduction given by a force of nature. This is only due to the fact that stacking magic resist runes, gives -61% magic reduction at the end of this expensive build. with
Defensive Ball Curl added to that, magic damage reduction will end at say 75% roughly. the extra 50 magic resist will only boost magic damage reduction to roughly 79-81% damage reduction at its peak. the 4% extra damage taken at this point throughout a whole fight will not amount to as much as ignoring an entire
Hextech Micro-Rockets. This equation will be at an extreme end game and based on teams having even kills, AND a A.P. building heimerdinger using my custom build (will be on mobafire soon) with around 725. Damage taken by the rockets would be a canceled out 163 damage due to banshee's. (this is the number that comes from the total damage (683.75 - 525 due to magic resist). On the other hand the damage then taken when using FoN would be 147.
But banshee's works once per 30 seconds, so you would then continue to take an extra 4% damage from all magic sources, which, unless fighting against a teemo, tend to have high cooldowns. Now 4% extra damage from 6-10 sources (various abilites, say a lifedrain by fiddle, etc) will not be more then the damage possibly taken by the rockets as most heimer builds include at least one source of magic resist penetration or reduction. This then means that the inital damage would have been greater, and while true that that increases chances of force of nature having higher damage reduction, it must also be taken into account the cooldowns and team fight and solo senario. The math gets really down to the nitty gritty here, but suffice to say that the burst damage prevented from mage carries with moderately high cooldowns will provide the tank with enough health to charge, taunt, and let his carries/dps to kill enemy carries while they are on cooldown as the majority of their damage was then ignored. Here banshee's does have a flaw as in any spell can take the effect away, even
Zilean's
Time Warp. this still helps taunt and catch enemy carries or, removes a stun allowing for defensive ball curl to be cast (removing early CC)) which would have cause MASSIVE (in the range of 15% extra damage from magic sources) instead of one constant stun being placed on tank while all carries are destroyed, or until tank dies, in which case an ace situation occurs.
If the enemy team is Primarily a magic using team, it is recommended to rush
banshees veil to the front after
Heart of Gold, and then throw a
Force of Nature right after. then resume building thornmail, and ninja tabi. After you would really have to follow your gut, if still being heckled by this team, then get guardians angel right away, if not, then build sunfire and warmogs. If further being beasted after guardian's angel, and you somehow didn't get wrecked enough to lose but were able to afford all of this armor, it might be best to sell your magic resist items, and just follow the origional build, and try backdooring as rammus as he is a very effective backdoor/turret solo'er. If you refuse to do that then just continue building magic resist items until you can effectively tank, although once guardians angel is acquired you should be set.
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