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Rammus the Deluxe Edition






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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
1. Normal Laning Rammus.
2. Jungling Rammus.
3. AP Rammus.
Great Armour
Deals alot of damage
Hard to ignore because of taunt
Great ulti which will help massively in team fights
Very fast at travelling across the map
Great farmer
Great pusher
Amazing chaser
Cons=
Not much HP at the start which makes him somewhat vulnerable
No ranged attacks






after Banshee's if the other team are more magic damage go with Force of Nature




Items- I start with cloth armour


The items are the same as build 1.









Remember to taunt the squishys so your team can put them down. right after your taunt put on Defence Curl as when getting hit with it on a fraction of magic damage is put onto the attacker. Then pop your Ultimate.
Defense= Dodge along with the speed boost, Block physical attacks, 4 points in HP, 2 in Ability Power and 1 in the Bottom one.
Utility= Ghost boost, Mana regen and EXP.
Build 2- 0.16.14
Defense= Similar to build 1, Armour and Magic Resist along with mana regen, take less damage from minions and HP.
Utility= Mana Regen, EXP Buff duration and flash boost.
Build 3- 9.21.0
Offense= Ability power, Cooldown reduct and Magic Pen.
Defense= HP regen, block physical attacks, HP, Ability power and Decrease


When Jungling i take Smite and Flash. Smite is great for the faster jungling and flash like i said above.
And AP Rammus is the same as Laning Rammus.
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