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Rammus the Deluxe Edition
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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
1. Normal Laning Rammus.
2. Jungling Rammus.
3. AP Rammus.
Great Armour
Deals alot of damage
Hard to ignore because of taunt
Great ulti which will help massively in team fights
Very fast at travelling across the map
Great farmer
Great pusher
Amazing chaser
Cons=
Not much HP at the start which makes him somewhat vulnerable
No ranged attacks
and 1 HP pot
. When you can return to base and get your Ninja Tabi
. (Please note that if there are a few heavy casters or stuns go with Mercury treads
immediately). Once you have enough for 1 or more of the items in Sunfire Cape
go back and build it up. Getting Sunfire Cape early will help loads with farming up some more gold from minions. After Sunfire go with Banshee's
for the health and magic resis.after Banshee's if the other team are more magic damage go with Force of Nature
but if they are physical go with Thornmail
. If there is no magic damage instead of Force of Nature go with Randuin's Omen
. As your last item grab gaurdian angel
so you can stay longer in the team fights. During the laning phases of the match grab a hp pot whenever you can. Getting blue buff will let you be able to spam your abilities especially you ulty with a 25 second CD at ulty lvl 3 it is great for Team fights.
Items- I start with cloth armour
and 5 Hp pots. I try to get a Giants Belt
right away instead of the armour for Sunfire. As i said before sunfire is very important for farming. Always try and gank early. Getting the early cash will benefit your team greatly. It is a lot easier to gank when you have your Ult handy. Ping the champ you want to target before initiating with roll before taunting, popping your defence curl and ulting that should be enough for the kill along with your teammates damage.The items are the same as build 1.
and HP pot. Get the Giants Belt
for the HP followed by Tear of the Goddess
. Get Sorcerers Shoes
for the Magic Pen. Finish up Sunfire Cape
and then Archangels Staff
. Banshee's Veil
and then Abyssal Scepter
and finish it with Guardian Angel
. The play style is the same as The Laning Build. Rammus's Ult will be a lot more powerful because of the AP. But just be careful as you are not that tanky with these items. I would recommend this build for 3s or if you are versing a terrible team in 5s.
Remember to taunt the squishys so your team can put them down. right after your taunt put on Defence Curl as when getting hit with it on a fraction of magic damage is put onto the attacker. Then pop your Ultimate.
Defense= Dodge along with the speed boost, Block physical attacks, 4 points in HP, 2 in Ability Power and 1 in the Bottom one.
Utility= Ghost boost, Mana regen and EXP.
Build 2- 0.16.14
Defense= Similar to build 1, Armour and Magic Resist along with mana regen, take less damage from minions and HP.
Utility= Mana Regen, EXP Buff duration and flash boost.
Build 3- 9.21.0
Offense= Ability power, Cooldown reduct and Magic Pen.
Defense= HP regen, block physical attacks, HP, Ability power and Decrease
and ghost
when laning with Rammus. Flash because it has saved my *** countless times from ganks or ulties like Nunu's and also initiating team fights. Ghost because it is a good for chasing down enemys and running away from them.When Jungling i take Smite and Flash. Smite is great for the faster jungling and flash like i said above.
And AP Rammus is the same as Laning Rammus.






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