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Pyke Build Guide by Hanjaro

Rank 1 Pyke World Guide to Dominating the Rift in Season 9 p

By Hanjaro | Updated on May 2, 2019
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Array ( [champion_id] => 146 [display_name] => [skin_id] => 1055 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => Flash and Ignite are the primary summoners taken in basically every scenario. Flash will help you set up a lot of plays with your kit whether you are using Flash + Q, Flash + E or Flash + R or a greater combo using all of these together. Ignite is also necessary to help get people to the point that your R will execute. [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Starting Items +2 pots [item_ids] => Array ( [0] => 185 [1] => 27 [2] => 27 [3] => 188 ) [description] => After the nerfs to relic shield the sustain is terribly bad, I know longer think its valuable enough to run to help your allies sustain in lane. I have gone back to coin for more gold generation + that early 5% cdr and 5 flat movement speed. Standard 2 pots and warding totem start. [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 185 [display_name] => Ancient Coin [url] => ancient-coin [client_id] => 3301 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => [tier] => Basic [description] => [recipe_cost] => 400 [total_cost] => 400 [sell_value] => 160 [category] => Health Regen,Cooldown Reduction,Movement,Laning,Income [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 5 [attack_range] => 0 [gold_generation] => 2 [movement_speed_multiplier] => 0 [movement_speed_rank] => 5 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Favor: Enemy minions killed by your allies within 1400 range sometimes drop coins that give either 28 gold or restore 6% missing mana (minimum 10). Gold coins can only drop if an allied champion is nearby. Cannon minions will drop a coin as long as you don't kill them. UNIQUE Passive: Quest: Earn 500 gold using this item and purchase upgrade to Nomad's Medallion. Reward: Item will upgrade into Nomad's Eye, which can hold up to 3 ward charges. [i]You may only be in possession of 1 Gold Income or Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2017-09-10 12:13:45 ) [1] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) [2] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) [3] => Array ( [item_id] => 188 [display_name] => Warding Totem [url] => warding-totem [client_id] => 3340 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90-120 seconds depending on the average level of all champions. Store one charge every 240-120 seconds depending on the average level of all champions, up to 2 maximum charges. [i]A player may only have 3 Stealth Wards on the map at one time.[/i] [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2017-04-05 07:06:44 ) ) ) [1] => Array ( [display_name] => Support Build [item_ids] => Array ( [0] => 322 [1] => 101 [2] => 136 [3] => 297 [4] => 86 [5] => 301 [6] => 154 ) [description] => This should be a standard final build for Pyke support. In matchups that im comfortable snowballing in and want to be able to duel someone, I will rush Duskblade(it is also great for clearing vision). In matchups that are less likely for me to kill I will rush Ghostblade for the mobility to get around the map and make more plays. Always adapt your items to the game at hand and never get complacent with your build. Other things to consider with your itemization between Duskblade or Ghostblade first will be if you are going to be the primary person on your team that will be looking for engages on the enemy team. In my opinion Ghostblade is better for the +40 out of combat movement speed to look for picks quickly from stealth by landing a quick Q and pulling someone into your team. If you are not the primary initiator for your team Duskblade can be a better choice for +3 extra lethality which converts to bonus movement speed on your W, stun duration on your E and execute damage on your ultimate. Coin will be your go to support item with Pyke, yes I know relic shield has HP that is converted to AD however recent nerfs have made the sustain provided from relic to not be very useful. Coin will generate a lot more gold for you and you will get 10% cdr and 10 flat movement speed without being forced to upgrade to tier 3 like the relic line. Always upgrade this to tier 2 ASAP for big gold generation. Mobility Boots will be your first buy after upgrading coin, these will grant you a large amount of movement speed to rotate and make plays for your team. These can be substituted, if you are against a high amount of CC on the enemy team you can go Merc Treads instead, but if you are forced to buy Merc Treads due to the amount of enemy CC always go for Ghostblade first as Pykes base movement speed is pretty low for setting up plays and Ghostblade will give you a lot of bonus speed ot try to set things up. Maw of Malmortius - if the enemy team has strong magic damage dealers this is my pretty standard 3rd item in my build. Maw provides a great amount of magic resist and AD combined with a 350 HP magic damage shield upon reaching 30% life which can be huge for saving your life considering Pyke cannot stack HP. Mortal Reminder is a great item to build around 4th item if the enemy team has champions that have strong amounts of healing abilities i.e.(Janna, Soraka, Nami, Vladimir, Akali, Rengar, any ADC that rushes lifesteal etc) getting the armor penetration combined with healing reduction will help your damage stick on the enemy a lot better meaning they will not regain that health as quickly. If they do not have much in the way of healing champions or items consider buying Lord Dominiks instead for the higher armor penetration value. Mercurial Scimitar is a more situational item, this item is necessary in situations where you are against champions with strong CC abilities or Suppression abilities like Malzahar, Skarner and Warwick ultimates. it is also good agains champions with longer duration roots or stuns such as Morgana, Thresh, Veigar, Lux, Neeko etc. so definitely consider this item in situations against these champions to remove CC so you do not die. Duskblade - This item is a great rush for the +21 Lethality on the item + bonus damage passive combined with its ability to clear wards very quickly. Refer above for which situation you are in if you should get this item before Ghostblade [display_order] => 2 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 322 [display_name] => Duskblade of Draktharr [url] => duskblade-of-draktharr [client_id] => 3147 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 2900 [sell_value] => 2030 [category] => Damage,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +21 Lethality (13-21 armor penetration based on your level) UNIQUE Passive: Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 30-150 (at levels 1-18) bonus physical damage. Melee champions will also slow the target by 99% for 0.25 seconds. UNIQUE Passive: Blackout: Disable nearby enemy wards for 8 seconds after being spotted by one (90 second cooldown). Melee basic attacks instantly kill traps/wards that are disabled by Blackout. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 9 [last_comment_ts] => 2018-01-21 16:10:30 ) [1] => Array ( [item_id] => 101 [display_name] => Youmuu's Ghostblade [url] => youmuus-ghostblade [client_id] => 3142 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 2900 [sell_value] => 2030 [category] => Damage,Cooldown Reduction,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +18 Lethality (11-18 armor penetration based on your level). UNIQUE Passive: +40 Movement Speed out of combat. [consume] => [active] => [unique_active] => Gain 20% Movement Speed and ignore unit collision for 6 seconds (45 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 16 [last_comment_ts] => 2017-12-09 06:23:10 ) [2] => Array ( [item_id] => 136 [display_name] => Maw of Malmortius [url] => maw-of-malmortius [client_id] => 3156 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 850 [total_cost] => 3250 [sell_value] => 2275 [category] => Magic Resist,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 50 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 350 magic damage for 5 seconds. 90 second cooldown. UNIQUE Passive: Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 26 [last_comment_ts] => 2017-03-30 00:30:28 ) [3] => Array ( [item_id] => 297 [display_name] => Mortal Reminder [url] => mortal-reminder [client_id] => 3033 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 500 [total_cost] => 2800 [sell_value] => 1960 [category] => Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 45 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds (Grievous Wounds reduces all healing received and regeneration rates by 40%). UNIQUE Passive: Last Whisper: +25% total armor penetration. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2017-09-15 09:59:10 ) [4] => Array ( [item_id] => 86 [display_name] => Boots of Mobility [url] => boots-of-mobility [client_id] => 3117 [icon] => /content/item/312e302e302e37302d33313137.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5. [recipe_cost] => 500 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 25 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2018-05-03 14:21:48 ) [5] => Array ( [item_id] => 301 [display_name] => Eye of Ascension [url] => eye-of-ascension [client_id] => 3069 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Mythical [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 600 [category] => Health,Health Regen,Cooldown Reduction,Movement,Consumables,Income,Vision [health] => 200 [health_regeneration] => 125 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 2 [movement_speed_multiplier] => 0 [movement_speed_rank] => 10 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Favor: Enemy minions killed by your allies sometimes drop coins that give either 45 gold or restore 6% missing mana (minimum 10). Cannon minions always drop coins if you don't kill them. [consume] => [active] => [unique_active] => Sightstone: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. [i]You may only be in possession of 1 Gold Income item. A player may only have 3 Stealth Wards on the map at one time.[/i] [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [6] => Array ( [item_id] => 154 [display_name] => Mercurial Scimitar [url] => mercurial-scimitar [client_id] => 3139 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 325 [total_cost] => 3500 [sell_value] => 2450 [category] => Magic Resist,Damage,Life Steal,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 35 [attack_damage] => 50 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 10 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Remove all crowd control debuffs from your champion and grants 50% movement speed for 1 second (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2016-06-17 08:33:00 ) ) ) [2] => Array ( [display_name] => Pyke Mid or Top [item_ids] => Array ( [0] => 62 [1] => 322 [2] => 101 [3] => 308 [4] => 297 [5] => 86 ) [description] => This is your standard build for solo lane Pyke whether it is top or mid. For laning it is necessary to rush tiamat. Your tiamat will be upgraded into Ravenous Hydra but not until after completion of Duskblade and Ghostblade. Mobi boots in most matchups for Roaming purposes. If you are mid lane and get level 6 look to roam bot as often as possible being 2 levels ahead of bot lane sets up really easy kills. [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 62 [display_name] => Tiamat [url] => tiamat [client_id] => 3077 [icon] => /content/item/312e302e302e37302d33303737.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +42 Attack Damage +15 Health Regen per 5 sec +4 Mana Regen per 5 sec Passive: Your attacks Splash, dealing Physical Damage in a small area around the target. [recipe_cost] => 475 [total_cost] => 1325 [sell_value] => 928 [category] => Health Regen,Damage [health] => 0 [health_regeneration] => 50 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent (Melee Only): Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 39 [last_comment_ts] => 2013-05-08 03:33:51 ) [1] => Array ( [item_id] => 322 [display_name] => Duskblade of Draktharr [url] => duskblade-of-draktharr [client_id] => 3147 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 2900 [sell_value] => 2030 [category] => Damage,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +21 Lethality (13-21 armor penetration based on your level) UNIQUE Passive: Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 30-150 (at levels 1-18) bonus physical damage. Melee champions will also slow the target by 99% for 0.25 seconds. UNIQUE Passive: Blackout: Disable nearby enemy wards for 8 seconds after being spotted by one (90 second cooldown). Melee basic attacks instantly kill traps/wards that are disabled by Blackout. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 9 [last_comment_ts] => 2018-01-21 16:10:30 ) [2] => Array ( [item_id] => 101 [display_name] => Youmuu's Ghostblade [url] => youmuus-ghostblade [client_id] => 3142 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 2900 [sell_value] => 2030 [category] => Damage,Cooldown Reduction,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +18 Lethality (11-18 armor penetration based on your level). UNIQUE Passive: +40 Movement Speed out of combat. [consume] => [active] => [unique_active] => Gain 20% Movement Speed and ignore unit collision for 6 seconds (45 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 16 [last_comment_ts] => 2017-12-09 06:23:10 ) [3] => Array ( [item_id] => 308 [display_name] => Death's Dance [url] => deaths-dance [client_id] => 3812 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 3500 [sell_value] => 2450 [category] => Damage,Life Steal,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Instantly heal for 15% of all physical damage dealt. Area of effect physical damage only heals 5% for every unit affected. UNIQUE Passive: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2018-02-07 06:22:12 ) [4] => Array ( [item_id] => 297 [display_name] => Mortal Reminder [url] => mortal-reminder [client_id] => 3033 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 500 [total_cost] => 2800 [sell_value] => 1960 [category] => Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 45 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds (Grievous Wounds reduces all healing received and regeneration rates by 40%). UNIQUE Passive: Last Whisper: +25% total armor penetration. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2017-09-15 09:59:10 ) [5] => Array ( [item_id] => 86 [display_name] => Boots of Mobility [url] => boots-of-mobility [client_id] => 3117 [icon] => /content/item/312e302e302e37302d33313137.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5. [recipe_cost] => 500 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 25 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2018-05-03 14:21:48 ) ) ) [3] => Array ( [display_name] => Situational Items [item_ids] => Array ( [0] => 43 [1] => 136 [2] => 114 ) [description] => I would recommend only building a Zhonyas 3rd item or later if you are against Zed/Fizz/Camille. These champions specifically make it really hard to be Pyke. Guardian Angel - 40 AD 40 Armor this item includes a passive that will bring you back to life with 50% base health and 30% base mana upon death. I recommend this item if you are against bursty physical damage champions such as Graves, Rengar, Khazix these 3 champions can really easily burst you with little time for counterplay on your part. Zhonya's Hourglass - this is a very situational item for Pyke, I ONLY recommend building this item on Pyke if you are vs Zed, Fizz, and Camille. The reason for building it against these champions is because Zed ultimate follows up with a big amount of burst damage if he lands any number of auto attacks or his abilities on you after ulting you, you can completely negate the followup damage using the Stasis effect from Zhonya's. Versus Fizz if fizz lands his ultimate on you it slows you down, knocks you up and applies a large amount of damage which makes it very easy for him to follow-up and kill you while his shark is on you, your goal here is to use your Zhonya's while his ultimate is on you to avoid being burst to death. Lastly, against Camille, Camille's ultimate creates a barrier around you that you cannot escape from, it is very easy for a champion like Camille to kill you before the timer on her ultimate will allow you to escape. Zhonya's will give you enough time to survive the ultimate to be able to survive and escape. [display_order] => 4 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 43 [display_name] => Guardian Angel [url] => guardian-angel [client_id] => 3026 [icon] => /content/item/312e302e302e37302d33303236.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes. [recipe_cost] => 100 [total_cost] => 2800 [sell_value] => 1240 [category] => Armor,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 40 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2017-06-02 07:48:10 ) [1] => Array ( [item_id] => 136 [display_name] => Maw of Malmortius [url] => maw-of-malmortius [client_id] => 3156 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 850 [total_cost] => 3250 [sell_value] => 2275 [category] => Magic Resist,Damage [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 50 [attack_damage] => 55 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 350 magic damage for 5 seconds. 90 second cooldown. UNIQUE Passive: Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 26 [last_comment_ts] => 2017-03-30 00:30:28 ) [2] => Array ( [item_id] => 114 [display_name] => Zhonya's Hourglass [url] => zhonyas-hourglass [client_id] => 3157 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 300 [total_cost] => 2900 [sell_value] => 2030 [category] => Armor,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 45 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 24 [last_comment_ts] => 2017-05-04 16:11:26 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => Pykes passive(Gift of the Drowned Ones) This ability has 2 essential functions, primarily it is used to regenerate a percent of lost health from enemy champions by leaving their vision. If you are not able to regenerate your grey health that means you are still in enemy vision(or are standing in a bush the enemy has warded) this is a great indicator if the enemy has vision in a bush and you will know if you need to clear it or warn allies of it. Pykes Q(Bone Skewer) is a dual ability, this means that the ability has 2 functions. A quick tip of Q will stab the enemy dealing damage and slowing them by 90% for 1 second. Charging Pykes Q will allow you to throw out a hook and pull an enemy towards you from great distance and apply the 90% slow for 1 second. Pykes W(Ghostwater Dive) gives 40% bonus movement and stealth which decays over the next 5 seconds. This ability can also trigger your passive as long as you are out of range of enemies to start regenerating your health quicker i.e.(you are ignited by the enemy and you believe it will kill you without regenerating health, you can flash out of their range press your W and you will regenerate health typically faster than the ignite will kill you.) This ability gains 1.5% bonus movement speed per 1 point of Lethality. Pykes E(Phantom Undertow) This ability is a directional dash that is used to stun the enemy this ability is typically used to follow up after landing your Q for a nice pull/stun combo on the enemy. This ability can also be used in different ways whether comboing it into your ultimate to execute a target while stunning others or it can be used as a simple escape over a wall away from an enemy. This ability also scales .1 second increased stun duration per 10 points of Lethality. Pykes Ultimate(Death from Below) This is Pykes execute ability. It can be quite tricky to land Pykes ultimate as it is an X pattern that you need to land on the enemy you can land any part of this ability on the enemy in order to execute them if they are within the red healthbar area(their healthbar will turn red if they are low enough to execute. This ability if landed on an enemy champion regardless if they are executable or not will teleport you to the center of the X symbol. This can be used for several things whether executing them enemy(pretty basic) or using it to dodge abilities the enemy is casting, a potential escape over a wall if you can lead an enemy near a wall you can set the center of the X over the wall just landing 1 point on the enemy will get you over. Also, following up in a teamfight if people are trying to escape sometimes I will use this ability simply to catch an enemy. I will R to them and then channel a quick Q to throw them behind me for the wolves to devour. [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => Support Runes [primary_path_reforged_rune_id] => 64 [primary_reforged_rune_ids] => Array ( [0] => 12 [1] => 44 [2] => 51 [3] => 43 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 18 [1] => 20 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 6 Armor [id] => 4 ) ) [description] => These are optimal runes for Pyke in 2v2 matchups for botlane. It is necessary to have aftershock for survivability setting up plays in bot(make sure you are playing around your aftershock CD when looking for engages). Demolish is fairly strong right now with turret plating for season 9. It is a decent amount of extra gold popping plates. Second wind is my favored ability combined with Pykes grey health sustain its hard to push Pyke out of lane with second wind as well. Lastly, unflinching tenacity and slow resistance are a great way to avoid CC duration from the enemy, having a low HP pool getting out of sticky situations a little bit sooner saves your butt a lot. Secondary runes Presence of mind - with this rune Pykes mana issues in extended fighting situations is removed as soon as he gets a takedown. Added bonus of ulti cd reduction upon getting kills or assists as well. Once again with Legend: Tenacity, we are taking this for even more reduced CC duration. You can never have enough tenacity. [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 12 [display_name] => Aftershock [url] => aftershock [description] => After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5 seconds. Then explode, dealing magic damage to nearby enemies. Damage: 10-120 (+4% of your maximum health) Cooldown: 35 seconds Resistance bonus from Aftershock capped at: 80-150 (based on level) [short_description] => After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. [client_id] => 8439 [path] => Resolve [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 5 [last_comment_ts] => 2017-11-23 04:34:14 ) [1] => Array ( [reforged_rune_id] => 44 [display_name] => Demolish [url] => demolish [description] => Charge up a powerful attack against a tower over 3 seconds, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45 seconds [short_description] => Charge up a powerful attack against a tower while near it. [client_id] => 8446 [path] => Resolve [slot] => Greater Rune [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 51 [display_name] => Second Wind [url] => second-wind [description] => After taking damage from an enemy champion, heal for 4% of your missing health over 10 seconds. [short_description] => After taking damage from an enemy champion, heal back some missing health over time. [client_id] => 8444 [path] => Resolve [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 43 [display_name] => Unflinching [url] => unflinching [description] => After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown. [short_description] => After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown. [client_id] => 8242 [path] => Resolve [slot] => Tertiary Rune [display_order] => 13 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 18 [display_name] => Presence of Mind [url] => presence-of-mind [description] => Enemy champion takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown [short_description] => Enemy champion takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown [client_id] => 8009 [path] => Precision [slot] => Greater Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 20 [display_name] => Legend: Tenacity [url] => legend-tenacity [description] => Gain 5% tenacity plus an additional 2.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Tenacity. [client_id] => 9105 [path] => Precision [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => Solo Lane [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 4 [1] => 30 [2] => 27 [3] => 33 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 18 [1] => 20 ) [shards] => Array ( ) [description] => For solo laning Pyke is capable of running electrocute. As it is a 1v1 Pyke is less likely to die to random burst. Electrocute is also more optimal after the latest nerf to Dark Harvest. Sudden Impact is a good ability for pyke considering his mobility from E and R apply this buff. Eyeball collection for the added Ad upon pickup and Relentless Hunter for the quick roams and transitions across the map to set up plays for your team. [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 4 [display_name] => Electrocute [url] => electrocute [description] => Hitting a champion with 3 unique attacks or abilities within 3 seconds deals bonus adaptive damage. Damage: 30-180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus damage. Cooldown: 25-20 (based on level) [short_description] => Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. [client_id] => 8112 [path] => Domination [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-04-09 19:39:28 ) [1] => Array ( [reforged_rune_id] => 30 [display_name] => Sudden Impact [url] => sudden-impact [description] => After exiting stealth or using a dash, blink or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds. The triggering damage will also benefit from the penetration. Cooldown: 4 seconds (on expiration) [short_description] => Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink. teleport, or when leaving stealth. [client_id] => 8143 [path] => Domination [slot] => Greater Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 27 [display_name] => Eyeball Collection [url] => eyeball-collection [description] => Collect 1 eyeball per champion takedown, up to 10. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected, up to 12 Attack Damage or 20 Ability Power total. Completing your collection awards an additional adaptive bonus of 6 Attack Damage or 10 Ability Power. [short_description] => Collect eyeballs on champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. [client_id] => 8138 [path] => Domination [slot] => Secondary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 33 [display_name] => Relentless Hunter [url] => relentless-hunter [description] => Gain 10 out of combat Movement Speed plus 9 per [i]Bounty Hunter[/i] stack. [i]Bounty Hunter[/i] stacks are earned the first time you get a takedown on each enemy champion. [short_description] => Unique takedowns grant permanent out of combat MS. [client_id] => 8105 [path] => Domination [slot] => Tertiary Rune [display_order] => 13 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 18 [display_name] => Presence of Mind [url] => presence-of-mind [description] => Enemy champion takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown [short_description] => Enemy champion takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown [client_id] => 8009 [path] => Precision [slot] => Greater Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 20 [display_name] => Legend: Tenacity [url] => legend-tenacity [description] => Gain 5% tenacity plus an additional 2.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Tenacity. [client_id] => 9105 [path] => Precision [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 4 [rank] => 1 [description] => This is Pykes hardest matchup. Alistars strength over Pyke is his quick engage on his carries while Pykes reactive CC is relatively slow. Vs Alistar you never want to stack near your carry which is normally your best location for quick peel. Alistar combo will CC you both and you will potentially both die if you stand close. Position away from Alistar try to bait his combos on yourself when his AD is out of range for followup to provide a safe laning experience for your carry. You CAN look for trades on Alistar as long as you are not pulling him into combo range of your carry with enemy carry in range to follow up on your carry. [display_order] => 1 [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 544 [community_tier_list_score] => 0.441912 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) ) [1] => Array ( [champion_id] => 79 [rank] => 2 [description] => Leona is a slightly easier matchup than Alistar. Leona has strong directional engage that is extremely difficult for Pyke to peel his carries. This matchup unlike Alistar you can position to the side away from your carry and look to follow up CC enemy carry if Leona decides to engage. Also note, you can trade on Leona just like Alistar as long as enemy carry is not in follow up range of your carry while pulling/stunning Leona. Pyke E counters Leona E if she uses her E to you, E backwards away from your carry to stun her, and if it is possible to deal more damage with getting return traded on pull her even further back with your Q for optimal trade. [display_order] => 2 [champion] => Array ( [champion_id] => 79 [display_name] => Leona [url_str] => leona [title] => The Radiant Dawn [key] => [description] => On the upper slopes of Mount Targon, the warriors of Rakkor live and breathe only for war. However, Targon's peak is reserved for a special group of Rakkoran who answer to a ''higher'' calling. Members of this group, called the Solari, retire their mantles of war, choosing instead to devote their lives to reverence of the sun. According to legend, the Solari were formed by a warrior who could call the raw might of the sun down upon his enemies in combat. He claimed Mount Targon's summit, the point on Valoran closest to the sun, for his solar devotion, a tradition which generations of Solari have preserved to this day. Though they maintain their reverence, no other warrior possessed the gifts of the founder -- until Leona. Leona's parents were traditional Rakkorans, both bred for the heat of battle. To them, Leona was a problem child. She was capable of fighting as fiercely as any other -- including her childhood friend, Pantheon -- but she did not share their zeal for killing. She believed that the true worth of a soldier lay in her ability to defend and protect. When it came time for her Rite of Kor, a ceremony in which two Rakkoran teens battle to the death for the right to bear a relic-weapon, Leona refused to fight. For this, the Rakkoran leaders ordered her execution, but when they tried to strike the fatal blow, sunlight burst forth, bathing Mount Targon in light. As it faded, Leona stood unharmed and her executioners lay unconscious around her. The Solari immediately claimed Leona, demanding that her sentence be repealed. She donned the golden armor of the Solari and they bestowed upon her the sword and shield passed down from the ancient sun-warrior of legend. The Solari helped Leona focus her abilities, and when she was ready she left to join the League of Legends. ''The sun's rays reach all of Runeterra, so too must the image of its champion.'' -Leona [spotlight_embed_url] => http://www.youtube.com/watch?v=oViu5Pv_wwY [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 576 [health_increase] => 0 [mana] => 302 [mana_increase] => 0 [movement_speed] => 335 [armor] => 27.2 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2055 [mana_18] => 982 [movement_speed_18] => 335 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 22.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => *Lead the charge and mark your foes with Sunlight before your allies deal damage. *Shield of Daybreak and Zenith Blade form a powerful offensive combo. *You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration. [tip_playing_against] => *When Leona activates Eclipse, you have three seconds to get away from her before she deals damage. *Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick. [client_id] => 89 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5619362 [comments] => 0 [comment_count] => 17 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 626 [community_tier_list_score] => 0.408307 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-08-21 07:54:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 593 [create_ts] => 2011-07-08 00:00:00 ) ) [2] => Array ( [champion_id] => 124 [rank] => 4 [description] => Not a very difficult matchup. Bards strength is playing to minions to stun you or your carry for followup damage. I tend to control a bush to keep Bard constantly in a defensive position. Bards strength is burst damage, but Bard is very squishy himself. In laning phase you can engage on either target Q into E as long as carry hasn't bought a major item. [display_order] => 3 [champion] => Array ( [champion_id] => 124 [display_name] => Bard [url_str] => bard [title] => The Wandering Caretaker [key] => [description] => Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation. [spotlight_embed_url] => https://www.youtube.com/watch?v=-tNDoXIYptk [role] => Support [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 9 [damage_rating] => 1 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 535 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 330 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2048 [mana_18] => 1200 [movement_speed_18] => 330 [armor_18] => 93 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.7 [attack_range_18] => 500 [tip_playing_as] => * It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey. * Let your Caretaker's Shrines charge up - they heal for a lot more when at full power. * Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies! [tip_playing_against] => * Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe. * You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight. * Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it! [client_id] => 432 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3481207 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 534 [community_tier_list_score] => 0.489513 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-05-04 23:28:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2015-03-12 00:00:00 ) ) [3] => Array ( [champion_id] => 74 [rank] => 3 [description] => Brand is slightly trickier than Bard to play against. Engaging on Brand with your E allows him to know exactly where you are going to be to land his own combo. This lane Brand is an equal threat to the carry potentially more damage coming from Brand in most points in the game. Brands weakness early is he is relatively squishy. [display_order] => 4 [champion] => Array ( [champion_id] => 74 [display_name] => Brand [url_str] => brand [title] => The Burning Vengeance [key] => [description] => In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand." -Brand [spotlight_embed_url] => http://www.youtube.com/watch?v=vvuAw6KNn2E [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.2 [attack_range_18] => 550 [tip_playing_as] => *You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration. *You can use Brand's abilities in a variety of combinations to maximize his damage in different situations. *Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times. [tip_playing_against] => *Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm. *Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react. *Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting. [client_id] => 63 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4115695 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 578 [community_tier_list_score] => 0.431488 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-17 14:19:59 [last_comment_ts] => 2014-04-30 17:39:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 56 [create_ts] => 2011-04-12 00:00:00 ) ) [4] => Array ( [champion_id] => 34 [rank] => 2 [description] => Blitzcrank can be a huge threat. Strong hook engages and huge burst damage coming from him and his carry. Blitzcrank is extremely weak whenever his Q is on cooldown, I personally try to bait his q on me dodging in and out of minions. When his q is down it is very easy trades on his carry. Look to abuse his long Q cooldown. [display_order] => 5 [champion] => Array ( [champion_id] => 34 [display_name] => Blitzcrank [url_str] => blitzcrank [title] => The Great Steam Golem [key] => SteamGolem [description] => The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel. [spotlight_embed_url] => http://www.youtube.com/watch?v=WtmMC23DdT0 [role] => Tank [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 583 [health_increase] => 100 [mana] => 267 [mana_increase] => 36 [movement_speed] => 325 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.5 [attack_damage_increase] => 3.5 [critical_strike] => 2.3 [critical_strike_increase] => 0.3 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.15 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.745 [health_18] => 2198 [mana_18] => 947 [movement_speed_18] => 325 [armor_18] => 92.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 121 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent. *Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them. [tip_playing_against] => *Use wards to keep track of Blitzcrank's movements, and stay out of range of his Rocket Grab. *Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters. [client_id] => 53 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3533.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26942 [view_count] => 11118965 [comments] => 5 [comment_count] => 15 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 665 [community_tier_list_score] => 0.42015 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-03-02 20:50:08 [last_comment_ts] => 2018-02-13 11:16:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 563 [create_ts] => 2009-09-02 00:00:00 ) ) [5] => Array ( [champion_id] => 119 [rank] => 3 [description] => Braum isn't necessarily a huge threat, however Braum is difficult to deal damage to and he also provides a lot of protection for his carry. This I would consider an annoying matchup. Play around his E cooldown, never pull him towards your carry. Make sure your carry never positions near enemy melee minions so that Braum can't directly jump with W to engage and apply his passive. You CAN pull Braum and trade if his carry is out of position for followup range to trade back. When his E is on cooldown look to punish him or his carry. [display_order] => 6 [champion] => Array ( [champion_id] => 119 [display_name] => Braum [url_str] => braum [title] => the Heart of the Freljord [key] => [description] => The frozen peaks of the Freljord have for centuries punished the weak. But as these feared glacial lands host the graves of the frail, for the mighty, the land is a cradle, a place that elevates mere strongmen into true champions. Braum’s story started here, and as his strength and fortitude grew, so too did his legend. Today, his feats inspire all from the poorest of peasants to the fiercest of raiders. And as he prepares to bear his shield into battle once again, he goes knowing he carries the hopes and adoration of the Freljord’s people with him. [spotlight_embed_url] => http://www.youtube.com/watch?v=ajUghBnxZQA [role] => Support [defense_rating] => 9 [magic_rating] => 4 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 2 [health] => 576 [health_increase] => 0 [mana] => 311 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.89 [health_18] => 2055 [mana_18] => 1076 [movement_speed_18] => 335 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 25.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => * Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets. * Leap in front of squishy friends and shield them from projectiles with Unbreakable. * Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach. [tip_playing_against] => * Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun. * Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it. * Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability. [client_id] => 201 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4394638 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 578 [community_tier_list_score] => 0.417993 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-12-02 09:42:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 685 [create_ts] => 2014-05-12 00:00:00 ) ) [6] => Array ( [champion_id] => 38 [rank] => 4 [description] => I would rate this champ as a minor annoyance, not so much for yourself because your grey health sustain typically negates soft poke damage such as Fiddlesticks e, but this can be a huge problem for your carry. Aftershock Fiddlesticks is another issue altogether. If Fiddle runs aery for higher poke damage he is more punishable than if he ran aftershock so always evaluate the situation you are in. Punish fiddle on Aftershock cooldown if hes running it, or punish him for taking aery if he does. Very squishy champ can combo quickly with ignite to reduce his w healing if he tries to turn. [display_order] => 7 [champion] => Array ( [champion_id] => 38 [display_name] => Fiddlesticks [url_str] => fiddlesticks [title] => The Harbinger of Doom [key] => FiddleSticks [description] => For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. [spotlight_embed_url] => http://www.youtube.com/watch?v=uc_-ms5ADhk [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 80 [mana] => 400 [mana_increase] => 59 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48.4 [attack_damage_increase] => 2.625 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 480 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1884 [mana_18] => 1352 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 93 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 480 [tip_playing_as] => *Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain. *Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage. [tip_playing_against] => *Avoid attacking while close to your allies. Dark wind will bounce between you and your allies extending the duration of its silence. *If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates. [client_id] => 9 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d39.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 29833 [view_count] => 6277953 [comments] => 3 [comment_count] => 13 [votes] => 12 [vote_count] => 17 [community_tier_list_vote_count] => 607 [community_tier_list_score] => 0.64547 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-17 07:56:07 [last_comment_ts] => 2016-10-02 05:59:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [7] => Array ( [champion_id] => 45 [rank] => 2 [description] => Gragas actually has great trades vs Pyke. Gragas E can cancel your q windup or your E dash. Gragas ult is great catch onto your carry as well. Try to punish this champ whenever his aftershock is on cooldown this can be a tricky matchup considering his e should always be up when you look to stun him after a hook. I recommend getting close to him hooking him behind you and stunning him moving your body towards your carry. This way you body block his body slam in case he tries to counter-engage your carry. [display_order] => 8 [champion] => Array ( [champion_id] => 45 [display_name] => Gragas [url_str] => gragas [title] => The Rabble Rouser [key] => Gragas [description] => The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran. Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra. It is here that the mighty Gragas keeps permanent residence, living south of Noxus. This behemoth of a man has long eschewed the rigors of civilization for what he calls his ''slice of paradise;'' he has no neighbors to bother him and plenty of space to pursue his life's ambition - brewing. Grogs, ales, meads, and wine - nothing is beyond his skill to brew. What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus. The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army. This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width. To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic. His infrequent sojourns into Noxus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit. His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas... doling out hard liquor and harder fists. The Rabble Rouser leaves a path of drunken destruction in his wake, both in the Fields of Justice and off. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 584 [health_increase] => 84 [mana] => 400 [mana_increase] => 44 [movement_speed] => 330 [armor] => 26.1 [armor_increase] => 2.56 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.4 [attack_damage_increase] => 3.222 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.147 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.843 [health_18] => 2097 [mana_18] => 1199 [movement_speed_18] => 330 [armor_18] => 87.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.9 [critical_strike_18] => 0 [health_regeneration_18] => 14 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => * The buff from Drunken Rage is applied at the end of the channel, so try to use it before going into fight. * Try to knock enemies back into towers with Explosive Cask. * Try to combo Body Slam with Explosive Cask to set up kills for your team. [tip_playing_against] => * Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower. * Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him. [client_id] => 79 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 19060 [view_count] => 6941450 [comments] => 2 [comment_count] => 9 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 515 [community_tier_list_score] => 0.484272 [community_tier_list_rank] => 2 [score] => 6 [lastpost_ts] => 2011-03-20 13:07:46 [last_comment_ts] => 2011-07-17 20:47:22 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 139 [create_ts] => 2010-02-02 00:00:00 ) ) [8] => Array ( [champion_id] => 29 [rank] => 4 [description] => Janna is extremely squishy and as long as you are good at comboing your Q into E you should be able to dodge her tornado by being past her before she can control her character to release it. Q into E when adc is close for followup or just engage on enemy carry either is fine in this lane depending on carry matchup strength and positioning. [display_order] => 9 [champion] => Array ( [champion_id] => 29 [display_name] => Janna [url_str] => janna [title] => The Storm's Fury [key] => Janna [description] => There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look. Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind. Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction. [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 500 [health_increase] => 78 [mana] => 350 [mana_increase] => 78 [movement_speed] => 315 [armor] => 19.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46 [attack_damage_increase] => 2.95 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.815 [health_18] => 1690 [mana_18] => 1438 [movement_speed_18] => 315 [armor_18] => 84 [magic_resistance_18] => 38.5 [attack_damage_18] => 71.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => *Eye of the Storm can be used on allied turrets. *Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team. *Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies. [tip_playing_against] => * Save an interrupt ability for when Janna uses her Ultimate. [client_id] => 40 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3430.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 16764 [view_count] => 4349895 [comments] => 2 [comment_count] => 7 [votes] => 8 [vote_count] => 8 [community_tier_list_vote_count] => 826 [community_tier_list_score] => 0.376029 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2010-12-10 15:33:42 [last_comment_ts] => 2014-08-06 14:25:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 591 [create_ts] => 2009-09-02 00:00:00 ) ) [9] => Array ( [champion_id] => 69 [rank] => 3 [description] => Small annoyances from Karma. Karma can poke on a relatively short cooldown with her q. However against Pyke I would say her greatest strength would be to hold her mantra and mantra W you for sustain if you ever engage on her. Not only does she gain HP from mantra w but engaging through her towards her carry with your E allows her W to land and lock you down near her carry. This can lead to bad situations. I recommend engaging with W into a close range Q and E her back towards your carry to avoid instant followup damage from enemy carry. [display_order] => 10 [champion] => Array ( [champion_id] => 69 [display_name] => Karma [url_str] => karma [title] => The Enlightened One [key] => [description] => Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''That girl can not only weather a storm, but calm it.'' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop. When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia's impassioned last stand renewed the Ionian's hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''The Enlightened One,'' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena. "Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her." -Irelia [spotlight_embed_url] => https://www.youtube.com/watch?v=lWIj3IRz8DI [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 20.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.6 [health_regeneration_increase] => 0 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.869 [health_18] => 1933 [mana_18] => 1224 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 22.1 [attack_range_18] => 525 [tip_playing_as] => *Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponents to lower Mantra's cooldown and stay on the offensive. *When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target. *Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times. [tip_playing_against] => *Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you. *Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage. *Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards. [client_id] => 43 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3220768 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.46465 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-07 23:29:22 [last_comment_ts] => 2016-08-22 15:21:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 899 [create_ts] => 2011-02-01 00:00:00 ) ) [10] => Array ( [champion_id] => 95 [rank] => 3 [description] => Lulus greatest strength against Pyke is her E, her E provides true sight and will not allow Pyke to regenerate grey health when trying to use W to escape or regen health, just know this before engaging without your grey health topped off. Another thing is Lulu w will cancel your Q channel. Lulu R can also give executable enemy enough HP to survive your R. Lots of annoying aspects of this champ but still extremely squishy and abusable in lane given positioning errors on their part. [display_order] => 11 [champion] => Array ( [champion_id] => 95 [display_name] => Lulu [url_str] => lulu [title] => The Fae Sorceress [key] => [description] => Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place. She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "make believe"... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends. "The best path between two points is upside-down, between, then inside-out and round again." - Lulu [spotlight_embed_url] => http://www.youtube.com/watch?v=R1Gs1D2rUIM [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 525 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19.2 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 11 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.859 [health_18] => 1783 [mana_18] => 1285 [movement_speed_18] => 330 [armor_18] => 82.1 [magic_resistance_18] => 30 [attack_damage_18] => 90.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 21.2 [attack_range_18] => 550 [tip_playing_as] => *Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably. *Consider casting Whimsy on the Mages for the AP boost, Help, Pix! on ranged attackers for the Pix boost, and Wild Growth on Tanks or Fighters for the added initiation power. [tip_playing_against] => *The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks. *Lulu excels when opponents heavily commit , don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane. [client_id] => 117 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 6206652 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 916 [community_tier_list_score] => 0.356332 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-08-08 08:40:28 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 240 [create_ts] => 2012-03-20 00:00:00 ) ) [11] => Array ( [champion_id] => 16 [rank] => 3 [description] => Morgana q is a very long root duration. In order to beat morgana there are 2 cooldowns of hers you need to play around and thats specifically her E(black shield, this ability will negate all CC until the shield is broken or wears off) but if you ever find her without E and Q go ham because she is extremely squishy pre6. Abuse long E cooldown. [display_order] => 12 [champion] => Array ( [champion_id] => 16 [display_name] => Morgana [url_str] => morgana [title] => The Fallen [key] => FallenAngel [description] => There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''fallen.'' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle. While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League's summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero. "There is no rest while Kayle's brand of tyranny still exists." - Morgana [spotlight_embed_url] => https://www.youtube.com/watch?v=IqJAvwCmoF0 [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 1 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 548 [health_increase] => 86 [mana] => 341 [mana_increase] => 60 [movement_speed] => 335 [armor] => 25.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 2.8 [critical_strike] => 1.9 [critical_strike_increase] => 0.3 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.12 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.788 [health_18] => 2010 [mana_18] => 1361 [movement_speed_18] => 335 [armor_18] => 90 [magic_resistance_18] => 38.5 [attack_damage_18] => 115 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 450 [tip_playing_as] => *Shrewd use of Black Shield can determine the outcome of team fights. *Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackle. [tip_playing_against] => *Focus on killing Morgana early to prevent her from obtaining late game items. *Morgana often needs to land Dark Binding to setup her other attacks, try to keep minions between you and her as shields against Dark Binding. [client_id] => 25 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3235.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23919 [view_count] => 7142461 [comments] => 1 [comment_count] => 12 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 619 [community_tier_list_score] => 0.395153 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-02-07 20:41:18 [last_comment_ts] => 2017-07-21 12:53:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 285 [create_ts] => 2009-02-21 00:00:00 ) ) [12] => Array ( [champion_id] => 108 [rank] => 3 [description] => Nami provides a lot of sustain in lane with with harass. Try to avoid getting poked down before engaging vs this champ. If she uses her bubble she is very abusable while it is on cooldown, look to be aggressive if she wastes it and be cautious of her heal cooldown when trying to execute with your R. [display_order] => 13 [champion] => Array ( [champion_id] => 108 [display_name] => Nami [url_str] => nami [title] => the Tidecaller [key] => [description] => Nami channels the primal energies of the ocean, harnessing its mystical restorative properties and commanding the raw power of the tides themselves. Though many doubted her, Nami had the bravery and determination to take on a dangerous quest when no one else would. Now her people believe she is the Tidecaller, a chosen one destined to complete a quest essential to the survival of her entire race. The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century. However, in Nami's time, as the hundred years drew to a close, no Tidecaller had been found. Without a chosen one to complete the quest, her people would face disaster, but the Marai waited in faith that the Tidecaller would appear. Nami refused to sit idle, insisting that without a Tidecaller to save them, someone had to act. Bravely, she decided to begin the quest herself and ventured alone into the dangerous depths. None expected her to survive, but after six days of battles with untold horrors, Nami returned with the pearl in hand. The Marai hailed her as the new Tidecaller. All that remained was for Nami to journey to the surface and complete the exchange. When Nami arrived at the surface, however, she found only an empty shore. She waited for days in a mystic cove, unsure of what to do. In all the legends of the Tidecallers, the bearer of the moonstone had never failed to arrive. Nami faced a choice. She knew the surface world only through tale and rumor, but the survival of the Marai depended upon her. Summoning the tide to bear her ashore, Nami began her search for the moonstone and became the first of her kind to explore the world above the ocean. She left her home behind, and vowed not to return until she had completed the Tidecaller's quest. "I am the tide, and I cannot be turned." ―Nami [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_detailpage&v=wd_Sz59QTVk [role] => Support [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 489 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 19.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.929 [health_18] => 1747 [mana_18] => 1108 [movement_speed_18] => 335 [armor_18] => 87.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => *Aqua Prison has a long cooldown, make sure to use it at the right moment. *Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. *Nami's ultimate can come in very handy for initiating on enemies who are far away. [tip_playing_against] => *Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability. *Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path. *Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly. [client_id] => 267 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 5705098 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 614 [community_tier_list_score] => 0.402932 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:16:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 633 [create_ts] => 2012-12-08 00:00:00 ) ) [13] => Array ( [champion_id] => 93 [rank] => 3 [description] => Nautilus can be a pretty decent threat for Pykes carry. This champ provides very high CC with a deceptively long hook range on his q. I don't recommend eating hooks from Nautilus if you can avoid it, however his carry is punishable in a similar fashion that Pykes is. Nautilus needs a direct line to be able to hook/peel so if he is away from his carry you can look to punish. [display_order] => 14 [champion] => Array ( [champion_id] => 93 [display_name] => Nautilus [url_str] => nautilus [title] => The Titan of the Depths [key] => [description] => Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black. When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost. "When lost in utter darkness, there is nothing left but forward." Nautilus [spotlight_embed_url] => http://www.youtube.com/watch?v=IyOeyjwZT28 [role] => Tank [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 6 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 577 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 325 [armor] => 26.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.715 [health_18] => 2039 [mana_18] => 1199 [movement_speed_18] => 325 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 17.1 [attack_range_18] => 175 [tip_playing_as] => * While ganking, consider aiming Dredge Line at nearby terrain and following t up with Riptide for a higher hit rate. * Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent. [tip_playing_against] => * If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run you straight into the secondary explosions, causing you to take additional damage and slow. * While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time. [client_id] => 111 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4531318 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 484 [community_tier_list_score] => 0.545455 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-02-20 09:12:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 294 [create_ts] => 2012-02-14 00:00:00 ) ) [14] => Array ( [champion_id] => 43 [rank] => 2 [description] => Poppy has a lot of control near walls. Avoid positioning next to walls against this champ. Her charge into Q will set you back a lot of health if not allow for a 1 shot combo on you or your carry. DO NOT STAND NEAR WALLS. Poppys other threat is her W, her W will cancel your E dash if you try to use it while its up. If Poppy gets to you use your W to run away until her W breaks. This should give you enough movespeed to kite away and then you can dash afterwords if necessary. Punishable when aftershock and W are on cooldown. Try to abuse enemy carry but AVOID WALLS. [display_order] => 15 [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 551 [community_tier_list_score] => 0.482033 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) ) [15] => Array ( [champion_id] => 136 [rank] => 3 [description] => This is mostly a skill matchup to avoid his W engage. If he ever looks to W engage onto you, use your E backwards and then hook him towards your carry. If he engages on your carry you must counter CC enemy carry to avoid death. Lately i've seen a lot of Rakans using Guardian. Try to break Guardian and punish during its cooldown. Avoid skirmishing with this champ at level 6 if his carry is near you can get 1 shot during the CC duration. [display_order] => 16 [champion] => Array ( [champion_id] => 136 [display_name] => Rakan [url_str] => rakan [title] => The Charmer [key] => [description] => As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause. [spotlight_embed_url] => https://www.youtube.com/watch?v=HYWNOHM1fSk [role] => Support [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 3 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 3 [health] => 540 [health_increase] => 0 [mana] => 315 [mana_increase] => 0 [movement_speed] => 335 [armor] => 32 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 8.8 [mana_regeneration_increase] => 0 [attack_range] => 300 [attack_speed] => 0.635 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.956 [health_18] => 1985 [mana_18] => 1165 [movement_speed_18] => 335 [armor_18] => 98.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 121.5 [critical_strike_18] => 0 [health_regeneration_18] => 13.5 [mana_regeneration_18] => 17.3 [attack_range_18] => 300 [tip_playing_as] => [tip_playing_against] => [client_id] => 497 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1308545 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 706 [community_tier_list_score] => 0.398017 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 966 [create_ts] => 2017-04-19 00:00:00 ) ) [16] => Array ( [champion_id] => 60 [rank] => 4 [description] => Squishy scaling champ. Extremely abusable early game. Punish her 0 CC pre6 and try to establish early dominance. Fairly easy to snowball against this champ. Her biggest threat is if she makes it to late game her AOE utility can be overwhelming. [display_order] => 17 [champion] => Array ( [champion_id] => 60 [display_name] => Sona [url_str] => sona [title] => The Maven of the Strings [key] => [description] => - Sona has no memory of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house. When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona’s room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara’s guidance, Sona discovered a deep connection with the instrument which Lestara called an “etwahl.” In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends. “Her melody moves the soul, her silence sunders the body.” -Jericho Swain, after attending her concert [spotlight_embed_url] => http://www.youtube.com/watch?v=JP0A3wLfFBg [role] => Support [defense_rating] => 2 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 482 [health_increase] => 0 [mana] => 341 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20.5 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.896 [health_18] => 1791 [mana_18] => 1106 [movement_speed_18] => 325 [armor_18] => 76.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => * Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies. * Save Crescendo for the game-altering moment. * Well-times uses of Aria of Perseverance will grant you maximum survivability. [tip_playing_against] => * Spread out when you see Sona so she can't make your entire team dance. * Kill Sona first, as she will heal up her team if left alone for too long. [client_id] => 37 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5270155 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.432792 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-09 09:51:07 [last_comment_ts] => 2017-11-10 18:48:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 696 [create_ts] => 2010-09-21 00:00:00 ) ) [17] => Array ( [champion_id] => 8 [rank] => 3 [description] => Soraka has deceptively high harass damage in laning phase. Sorakas greatest strength against Pyke is being able to cancel his Q charge with her E(silence). What I have discovered to beat Soraka if her E is up is to try to engage only using a halfway charged Q giving her less time to react to silencing it. Squishy champ/sacrifices own health to heal ally, abuse pre6 before she gets big heals. [display_order] => 18 [champion] => Array ( [champion_id] => 8 [display_name] => Soraka [url_str] => soraka [title] => The Starchild [key] => Soraka [description] => A healer gifted with the magic of the stars, Soraka holds all living creatures close to her heart. She was once a celestial being, but she sacrificed her immortality and entered the world of mortals. So long as evil threatens life in Valoran, Soraka will not allow herself peace. Soraka lived for centuries in an enchanted grove. A being of the stars, she healed the wounded and sick that sought her out. One man called Warwick came to her grove and begged her to heal his wife, who lay lifeless in his arms. His despair touched Soraka's heart. Though it was too late to save his wife, she offered to help heal the pain of his loss. Unwilling to let go of his grief Warwick ran from the grove, but returned over the following days to hear Soraka's guidance. She began to grow attached to the grieving man. One day Warwick told her he had found the men who killed his wife. He believed revenge would heal his pain – and if he died fighting, he would at least find peace. Though she pleaded with him, Warwick ignored her and left the grove. The voices of the stars warned her not to follow him, but Soraka had to intervene. She stepped into the mortal world for the first time, and soon found Warwick desperately fighting a group of men. She tried to heal him, but for every wound she closed, the men inflicted two more. Soraka realized that she would have to fight to save her friend. The stars screamed in her mind, telling her not to use her powers for harm. Ignoring their warning, she struck the attackers with a flash of brilliant light. Crying out in terror and shielding their eyes from her divine radiance, they fled. Soraka's celestial form faded and the stars fell silent – for her transgression, she became mortal. She still felt the power of the stars within her, but they no longer offered her guidance. She took comfort in Warwick's safety, gently healing his wounds, but the man she had called her friend slipped a dagger between her ribs. As her blood spilled, Soraka realized he had fooled her, and everything he had done was a complicated ruse. Feeling humiliated and betrayed she called once more on the power of the stars, searing his flesh and cursing his cruelty. He retreated with an agonized howl, leaving Soraka to reflect upon her fate. Though her life had changed, she felt empowered and renewed with a singular purpose. No longer bound to the grove, Soraka set out into the mortal world, vowing to heal the wounded and protect the helpless. "The cruelty of one will not blind me to the suffering of many." ― Soraka [spotlight_embed_url] => https://www.youtube.com/watch?v=KJ6f1nsoUTs [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 529 [health_increase] => 67 [mana] => 351 [mana_increase] => 60 [movement_speed] => 325 [armor] => 23.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3 [critical_strike] => 2.18 [critical_strike_increase] => 0.32 [health_regeneration] => 3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.852 [health_18] => 1855 [mana_18] => 1371 [movement_speed_18] => 325 [armor_18] => 88 [magic_resistance_18] => 38.5 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 11.5 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => * Soraka is a powerful ally in battle, using her healing and mana restoration spells to keep the party moving forward. * You can use Wish on your allies from across the map to save them from otherwise fatal events. * Equinox can be used as a powerful zoning tool to keep enemies at bay. [tip_playing_against] => * Focus on attacking Soraka if she ever ventures to the frontline in a team fight. * Take advantage of Soraka's long cooldown on Equinox if she uses it to harass. * It's easier to focus Soraka than the ally she is healing. [client_id] => 16 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3136.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 16180 [view_count] => 5898623 [comments] => 1 [comment_count] => 8 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 651 [community_tier_list_score] => 0.420276 [community_tier_list_rank] => 2 [score] => 6 [lastpost_ts] => 2011-03-18 21:54:42 [last_comment_ts] => 2015-10-15 02:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 667 [create_ts] => 2009-02-21 00:00:00 ) ) [18] => Array ( [champion_id] => 126 [rank] => 2 [description] => Don't duel the Kench, you will not win. Kench should be running Glacial Augment against you and if you ever engage using your E near him he will slow you and chase you til you die. Engage his carry whenever you can, his W(Devour) is a very long cooldown if he spits a minion at you its 50% cd but if he eats an ally its full cooldown duration(28 seconds rank 1 W). Abuse this ridiculous cooldown duration whenever possible. [display_order] => 19 [champion] => Array ( [champion_id] => 126 [display_name] => Tahm Kench [url_str] => tahm-kench [title] => The River King [key] => [description] => Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair. [spotlight_embed_url] => https://www.youtube.com/watch?v=VYlOFKLmiHA [role] => Support [defense_rating] => 9 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 600 [health_increase] => 0 [mana] => 325 [mana_increase] => 0 [movement_speed] => 345 [armor] => 47 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2300 [mana_18] => 1005 [movement_speed_18] => 345 [armor_18] => 106.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 110.4 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 25 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 223 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3979604 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 558 [community_tier_list_score] => 0.46129 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-07-11 06:26:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 740 [create_ts] => 2015-07-09 00:00:00 ) ) [19] => Array ( [champion_id] => 32 [rank] => 3 [description] => Not much fear of being engaged on by Taric, relatively slow champ with short CC range. Getting into Tarics range however grants him his strength which is early game duels with melee champs. Taric gets his cooldowns back extremely quickly when he can spam auto attacks and will smash you in a straight up duel. Look to abuse his guardian being on cooldown if hes running it and go for the carry here every time. [display_order] => 20 [champion] => Array ( [champion_id] => 32 [display_name] => Taric [url_str] => taric [title] => The Shield of Valoran [key] => GemKnight [description] => "The best weapons are beautiful." Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void. [spotlight_embed_url] => https://www.youtube.com/watch?v=Y91qo99osLI [role] => Support [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 3 [health] => 575 [health_increase] => 90 [mana] => 300 [mana_increase] => 56 [movement_speed] => 340 [armor] => 25 [armor_increase] => 3.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3.375 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 6 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2105 [mana_18] => 1320 [movement_speed_18] => 340 [armor_18] => 82.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 22.1 [attack_range_18] => 150 [tip_playing_as] => * The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric. * Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado. * Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start. [tip_playing_against] => * Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off. * Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane. [client_id] => 44 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3434.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24291 [view_count] => 4231310 [comments] => 1 [comment_count] => 9 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 525 [community_tier_list_score] => 0.465143 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-08 06:02:15 [last_comment_ts] => 2012-08-30 18:12:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 428 [create_ts] => 2009-08-19 00:00:00 ) ) [20] => Array ( [champion_id] => 110 [rank] => 2 [description] => Extremely high CC champ. Thresh hook is a very strong CC ability and thresh E(flay) is directly Cc that will interrupt. Be careful using your E while near him and his is available to use. Thresh lantern is a big safety for his carry as well. Try to abuse his carry if his lantern is on cooldown. [display_order] => 21 [champion] => Array ( [champion_id] => 110 [display_name] => Thresh [url_str] => thresh [title] => The Chain Warden [key] => [description] => Thresh is a sadistic, spectral reaper who relishes tormenting the living and the dead. Once a jailer who mercilessly brutalized all under his charge, Thresh was hanged from his own chains by the prisoners he had tortured. With his vicious essence unbound, the Chain Warden roams Runeterra in search of prey. He derives twisted joy from slowly breaking the minds of his most defiant victims, before trapping their souls within the sickly green light of his lantern. [spotlight_embed_url] => https://www.youtube.com/watch?v=Sv95nBi7ulQ [role] => Support [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 3 [health] => 561 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 335 [armor] => 16 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 47.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2142 [mana_18] => 1022 [movement_speed_18] => 335 [armor_18] => 16 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it. * Death Sentence and Flay can be combined in either cast order for powerful combinations. * Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection. [tip_playing_against] => * Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions. * Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed. * Thresh relies on collecting souls for a portion of his defense and damage. Try punishin him when he moves to collect them. [client_id] => 412 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14425052 [comments] => 0 [comment_count] => 32 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 897 [community_tier_list_score] => 0.330212 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-07-15 08:49:31 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 599 [create_ts] => 2013-01-23 00:00:00 ) ) [21] => Array ( [champion_id] => 118 [rank] => 3 [description] => Extremely high damage long range champ. Can be very hard for your carry to lane against this champ. Their sole focus will be to get your carry low or kill them. Try to abuse how squishy this champ is and engage before your carry gets poked out of lane. Vel'koz will have a hard time proccing passive damage if they use their W to harass. Abuse their W cooldowns but remember they can have up to 2 stored. [display_order] => 22 [champion] => Array ( [champion_id] => 118 [display_name] => Vel'Koz [url_str] => velkoz [title] => Eye of the Void [key] => [description] => I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me. There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me. What use are you? I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering. Mammalian... nocturnal... impeccable hearing. Incredibly weak. Yet they breed so prodigiously. "Hm," I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me. Consume and learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources. Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel. Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile. Fascinating: a tool to alter their concept of time. Strange. Unprecedented. From the state of the tower, it seems the owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels. I require such knowledge. Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately. Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming. Must they always flee? I open my eye wide and unleash a beam of energy, following the escaping creatures. They are instantly reduced to ash. "Hmm. Void-native melting point is inconsistent," I note. But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before. I have glimpsed the ultimate knowledge. And I will have it. [spotlight_embed_url] => https://www.youtube.com/watch?v=IWA2C8tUG-g [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108.3 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities. * Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of range of the initial missile, but is more challenging to pull off. * Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell. [tip_playing_against] => * Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early. * Vel'Koz has fairly low mobility and is vulnerable to ganks. * Life Form Disintegration Ray can be interrupted by stuns, silences and knockups. [client_id] => 161 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1790395 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 530 [community_tier_list_score] => 0.461132 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-01-16 09:54:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 618 [create_ts] => 2014-03-28 00:00:00 ) ) [22] => Array ( [champion_id] => 17 [rank] => 4 [description] => Zilean is extremely squishy and punishable in lane, he can be relatively hard to catch because of his E movement speed. Abuse this champ anytime he uses his q and doesn't land the bomb because he can't stun combo if his q starts on cd by using his w. Annoyance at level 6 his ult will consume your ult without giving you the reset. [display_order] => 23 [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 484 [community_tier_list_score] => 0.546694 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) ) [23] => Array ( [champion_id] => 101 [rank] => 3 [description] => Zyra is mostly a poke mage as well. But one difficulty of Zyra is her plants. She can position plants in front of your hook target to block your hooks. Be mindful of where she places her seeds before looking for an engage. Her cast seeds(not passive seeds) have a high cooldown early. Look to abuse her when her W is on cooldown. [display_order] => 24 [champion] => Array ( [champion_id] => 101 [display_name] => Zyra [url_str] => zyra [title] => The Rise of the Thorns [key] => [description] => Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Plague Lands, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation. It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp. Closer to the flower, closer to the thorns. - Zyra [spotlight_embed_url] => http://www.youtube.com/watch?v=v9DLY0Qrcm4 [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 4 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 499 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 340 [armor] => 20 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0 [attack_range] => 575 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1757 [mana_18] => 1184 [movement_speed_18] => 340 [armor_18] => 71 [magic_resistance_18] => 38.5 [attack_damage_18] => 107.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.2 [mana_regeneration_18] => 22.1 [attack_range_18] => 575 [tip_playing_as] => * Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot. * Seeds grant vision to your team. * Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in. [tip_playing_against] => * Zyra's seeds can be destroyed by stepping on them. Crush them under foot if she is using them primarily to give her team vision of an area. * Moving closer to Zyra can be a smart move if she places plants too far away from herself. * Plants can be killed by three basic attacks, or a single target spell and one basic attack. * Move away from or strafe rapidly around Zyra when she dies, or she will exact true vengeance upon you from the grave. [client_id] => 143 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4184797 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 576 [community_tier_list_score] => 0.434722 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-02-15 12:17:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 889 [create_ts] => 2012-07-24 00:00:00 ) ) ) [synergies] => Array ( [0] => Array ( [champion_id] => 13 [rank] => 4 [description] => Always bring a self peel champion when laning with Pyke, his CC is slow to counterengage and you will get burst before he can help you. The only benefit of this champion with Pyke is her ability to push the wave and harass with her W. Clearing minions allows Pyke more room to find hooks. [display_order] => 1 [champion] => Array ( [champion_id] => 13 [display_name] => Ashe [url_str] => ashe [title] => The Frost Archer [key] => Bowmaster [description] => One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people. "It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere [spotlight_embed_url] => https://www.youtube.com/watch?v=mSbMQ5xDnEg [role] => Marksman [defense_rating] => 3 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 528 [health_increase] => 79 [mana] => 280 [mana_increase] => 27 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 3.4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.5 [attack_damage_increase] => 2.85 [critical_strike] => 4 [critical_strike_increase] => 0.55 [health_regeneration] => 5.42 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.04 [attack_range] => 600 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.03 [health_18] => 1871 [mana_18] => 824 [movement_speed_18] => 325 [armor_18] => 79 [magic_resistance_18] => 38.5 [attack_damage_18] => 94.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 600 [tip_playing_as] => *Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. *You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun. *It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere. [tip_playing_against] => *Ashe has very few defensive options, and she's a good target to gank. *Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor. [client_id] => 22 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3232.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 38362 [view_count] => 9694355 [comments] => 11 [comment_count] => 38 [votes] => 23 [vote_count] => 31 [community_tier_list_vote_count] => 562 [community_tier_list_score] => 0.491815 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-04-14 15:09:35 [last_comment_ts] => 2014-12-25 11:19:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [1] => Array ( [champion_id] => 67 [rank] => 2 [description] => Pyke pull into a stun sets up a decent window for Caitlyn to follow up with traps/Q damage. Caitlyn also has built in self peel which is highly necessary for laning with Pyke. If you are an ADC looking to lane with Pyke always remember to pick a champ with some sort of self peel. Bonus to picking Caitlyn with Pyke is the ability to push the wave.(The fewer minions in the way the easier it is for Pyke to land a hook) [display_order] => 2 [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 475 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 22.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 1920 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 82.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 90.7 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. [client_id] => 51 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7472571 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 726 [community_tier_list_score] => 0.409917 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-25 19:12:09 [last_comment_ts] => 2012-12-10 10:29:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 904 [create_ts] => 2011-01-04 00:00:00 ) ) [2] => Array ( [champion_id] => 47 [rank] => 5 [description] => This is the worst possible pick with Pyke. Even though Ezreal has great self peel, you should NOT be able to win this lane unless the enemy makes a lot of mistakes. Ezreal lacks waveclear and damage after his first back. Ezreal is played to scale to midgame damage where Pyke runs an early kill lane. If you are paired with Ezreal I would consider roaming ALOT. Unless you're comfortable with your entire soloq team and believe they will all win their lanes on their own cuz you know this is League of Eutopia not Legends amirite? So if you're a believer and you've enjoyed your kool-aid. Sit back in lane and look for the once in a lifetime chance to land a hook against someone in an Ezreal lane. THIS COULD BE YOUR ONLY SHOT. GO NOW FAM. But when you die buy boots and roam to help your team win the game. Good Luck summoner.... [display_order] => 3 [champion] => Array ( [champion_id] => 47 [display_name] => Ezreal [url_str] => ezreal [title] => The Prodigal Explorer [key] => Ezreal [description] => Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous. [spotlight_embed_url] => http://www.youtube.com/watch?v=0dGYt0Ibw94&feature=player_embedded [role] => Marksman [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 484 [health_increase] => 77 [mana] => 361 [mana_increase] => 43 [movement_speed] => 325 [armor] => 21.9 [armor_increase] => 3.33 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.833 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.066 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.999 [health_18] => 1844 [mana_18] => 1024 [movement_speed_18] => 325 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 96.6 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => [tip_playing_against] => [client_id] => 81 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37028 [view_count] => 11754680 [comments] => 6 [comment_count] => 22 [votes] => 15 [vote_count] => 25 [community_tier_list_vote_count] => 619 [community_tier_list_score] => 0.425848 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-02-01 12:29:04 [last_comment_ts] => 2018-10-16 18:58:54 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 646 [create_ts] => 2010-03-16 00:00:00 ) ) [3] => Array ( [champion_id] => 99 [rank] => 2 [description] => Draven has great damage for a kill lane. Draven has a form of self peel with his E but overall is immobile. Really great setups for getting kills with this champ because he always wants to push to stack axes created space for Pyke to get hooks. [display_order] => 4 [champion] => Array ( [champion_id] => 99 [display_name] => Draven [url_str] => draven [title] => The Glorious Executioner [key] => [description] => Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share "Draven" with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle. At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners, Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world. "The "best" is wherever I decide to set the bar each day." ―Draven [spotlight_embed_url] => http://www.youtube.com/watch?v=h5zyGj4Z0Sg [role] => Marksman [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 558 [health_increase] => 0 [mana] => 361 [mana_increase] => 0 [movement_speed] => 330 [armor] => 25.5 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.8 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.697 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.078 [health_18] => 1952 [mana_18] => 1024 [movement_speed_18] => 330 [armor_18] => 81.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.3 [critical_strike_18] => 0 [health_regeneration_18] => 18.1 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => *If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left. *If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the spinning Axe will go. [tip_playing_against] => *Launch skillshots toward the landing position of Draven's Spinning Axes. *Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically. [client_id] => 119 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6531838 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 920 [community_tier_list_score] => 0.344783 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-04-15 01:13:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 640 [create_ts] => 2012-06-05 00:00:00 ) ) [4] => Array ( [champion_id] => 129 [rank] => 2 [description] => Jhin can create a decent zone to protect himself with his E and W. Jhin brings aoe clear and Cc to this lane which is great for setting up kills. Also Jhins passive combined with Fleet Footwork gives him a ton of movespeed for running away from fights if necessary, he is by far the fastest immobile carry with great scaling. [display_order] => 5 [champion] => Array ( [champion_id] => 129 [display_name] => Jhin [url_str] => jhin [title] => The Virtuoso [key] => [description] => "Art requires a certain... cruelty." Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted theater, making him the best choice to send the most powerful of messages: terror. [spotlight_embed_url] => https://www.youtube.com/watch?v=QvNw0A-D0T0 [role] => Marksman [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 10 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 540 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 20 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.948 [health_18] => 1985 [mana_18] => 1150 [movement_speed_18] => 330 [armor_18] => 79.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 121 [critical_strike_18] => 0 [health_regeneration_18] => 15.4 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted. * Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away. * You can still cast your spells while reloading. Use them to fill the down time. [tip_playing_against] => * Deadly Flourish only roots for those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds. * Jhin places invisible traps around the map. Watch where you step! * Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down. [client_id] => 202 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3727154 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 660 [community_tier_list_score] => 0.403939 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-02-21 20:32:18 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 794 [create_ts] => 2016-02-01 00:00:00 ) ) [5] => Array ( [champion_id] => 116 [rank] => 4 [description] => I can't rate this champion as low as Ezreal because she has the ability to push the wave with rockets and has a form of CC. However Jinx early game damage is really bad and if you engage with her you will most likely both die. Very weak self peel with her traps, this is definitely not a good pair with Pyke. [display_order] => 6 [champion] => Array ( [champion_id] => 116 [display_name] => Jinx [url_str] => jinx [title] => the Loose Cannon [key] => [description] => Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi. Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history. As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx. Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it. Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both. When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time. [spotlight_embed_url] => https://www.youtube.com/watch?v=KN3OYwP8nHE [role] => Marksman [defense_rating] => 2 [magic_rating] => 4 [attack_rating] => 9 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 518 [health_increase] => 0 [mana] => 246 [mana_increase] => 0 [movement_speed] => 325 [armor] => 22.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 58.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.7 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.738 [health_18] => 1912 [mana_18] => 1011 [movement_speed_18] => 325 [armor_18] => 82.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 99.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.3 [mana_regeneration_18] => 23.7 [attack_range_18] => 525 [tip_playing_as] => *Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close. *Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro. *When a fight starts, try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe. [tip_playing_against] => *Jinx's minigun takes time to ramp up. If you see her poking with rockets, try to jump on her and burst her down. *Jinx's ultimate does less damage the closer you are to her. *Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon. [client_id] => 222 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5363909 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 647 [community_tier_list_score] => 0.420402 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-08-01 14:14:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 687 [create_ts] => 2013-10-10 00:00:00 ) ) [6] => Array ( [champion_id] => 145 [rank] => 1 [description] => Kai'sa has a decent ability to push the wave with Pyke opening up more room to land hooks. She has some built in self peel with her E and her R and she has a lot of burst damage between her q passive and W combo to follow up on your plays. And landing any form of hard CC with her in range will allow her to follow up directly with R to engage on enemy carries. [display_order] => 7 [champion] => Array ( [champion_id] => 145 [display_name] => Kai'Sa [url_str] => kaisa [title] => Daughter of the Void [key] => [description] => Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together... or simply to forget, as the Void consumes the world that left her behind. [spotlight_embed_url] => https://www.youtube.com/watch?v=yLNMZt3FvFo [role] => Marksman [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 554.4 [health_increase] => 0 [mana] => 344 [mana_increase] => 0 [movement_speed] => 335 [armor] => 33 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.841 [health_18] => 1914.4 [mana_18] => 990 [movement_speed_18] => 335 [armor_18] => 84 [magic_resistance_18] => 38.5 [attack_damage_18] => 80 [critical_strike_18] => 0 [health_regeneration_18] => 14.9 [mana_regeneration_18] => 16.5 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 145 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 504 [community_tier_list_score] => 0.332936 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-05-11 13:20:31 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 970 [create_ts] => 2018-03-07 00:00:00 ) ) [7] => Array ( [champion_id] => 122 [rank] => 3 [description] => Kalista hasn't been in a great spot for awhile but does okay with Pyke. This champion likes to push the wave to harass with autos + Q and E can get a lot of rend stacks for Kalista in a quick engage with Pyke. Pre6 Kalistas only self peel is autoing and jumping backwards which is extremely weak when she has low attack speed. Level 6 your face is her CC with her ultimate and can set up some interesting and fun combos from the 2 of you. I'm only rating it okay due to the current playrate of Kalista being so low. If the meta changes a bit I believe she could be great with Pyke. [display_order] => 8 [champion] => Array ( [champion_id] => 122 [display_name] => Kalista [url_str] => kalista [title] => The Spear of Vengeance [key] => [description] => Kalista is an eternal spirit of retribution, who possesses a cold-burning hatred for all betrayers, deceivers, and traitors. In life, she was a legendary warrior, but while trying to avert tragedy she was betrayed and slain by those she trusted most. Now, she is an undying entity that can be invoked to exact vengeance, but only at great cost: the supplicant’s soul becomes forfeit, bound to her for eternity. [spotlight_embed_url] => https://www.youtube.com/watch?v=XCR-tMpKtt8 [role] => Marksman [defense_rating] => 2 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 6.3 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.918 [health_18] => 1929 [mana_18] => 827 [movement_speed_18] => 325 [armor_18] => 78.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 112.3 [critical_strike_18] => 0 [health_regeneration_18] => 15.4 [mana_regeneration_18] => 13.1 [attack_range_18] => 525 [tip_playing_as] => *Rend is a valuable last hitting aid, since its cooldown resets if it kills a target. *Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target. Due to her passive, Kalista's Movement Speed is effectively increased by Attack Speed. [tip_playing_against] => *Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement. *Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking. [client_id] => 429 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4695906 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.522826 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 676 [create_ts] => 2014-11-20 00:00:00 ) ) [8] => Array ( [champion_id] => 115 [rank] => 1 [description] => This is probably the best ADC pairing with Pyke in the game. I believe Lucian is currently the #1 adc has self peel rushes BotRK for extra peel/cc and does an amazing amount of burst damage following up on any engage. [display_order] => 9 [champion] => Array ( [champion_id] => 115 [display_name] => Lucian [url_str] => lucian [title] => the Purifier [key] => [description] => Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them. Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna’s dedication to their cause never faltered, while Lucian’s kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable. Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone. Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna’s soul is lost, but never loses hope that one day he will bring her peace. "Be grateful. By slaying you now, I spare you an eternity of torment." – Lucian [spotlight_embed_url] => http://www.youtube.com/watch?v=2rIiuLXXGEg [role] => Marksman [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 554 [health_increase] => 0 [mana] => 349 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8.2 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.996 [health_18] => 1914 [mana_18] => 995 [movement_speed_18] => 335 [armor_18] => 75 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 20.1 [attack_range_18] => 500 [tip_playing_as] => * For optimal burst, try to combine Relentless Pursuit into Piercing Light. * Ardent Blaze actually explodes in a star pattern. Try to line it up so the spokes hit enemy champions. * Once you have chosen an angle for The Culling, you cannot change it. Pick your moment well! * Because of Lightslinger, Lucian benefits more from Attack Damage than he does from Attack Speed. [tip_playing_against] => * Lucian has strong burst, but little sustained damage. * Lucian cannot change the aim of The Culling. Take advantage of this by avoiding the angle of the bullets. * Piercing Light does not give Lucian extra Attack Range. He still needs to find a target in range to line up his shot. Avoid Piercing Light by anticipating the angle Lucian will choose. [client_id] => 236 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5579677 [comments] => 0 [comment_count] => 18 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 679 [community_tier_list_score] => 0.406775 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-06-17 12:57:56 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 596 [create_ts] => 2013-08-22 00:00:00 ) ) [9] => Array ( [champion_id] => 59 [rank] => 3 [description] => Im rating MF as okay because of her level 6. She has great followup damage at 6 and is relatively weak pre6. Her self peel is limited but she is a fast running champion when not being attacked by enemy champs so she can usually avoid engagements. Good ulti synergies for burst damage after engaging with q and e. [display_order] => 10 [champion] => Array ( [champion_id] => 59 [display_name] => Miss Fortune [url_str] => miss-fortune [title] => The Bounty Hunter [key] => [description] => For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage. One day, Young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the league of legends as a champion, trading her skills for the wealth and influence that will help her accomplish both. [spotlight_embed_url] => http://www.youtube.com/watch?v=vZh_hN-62YA [role] => Marksman [defense_rating] => 2 [magic_rating] => 5 [attack_rating] => 8 [difficulty_rating] => 1 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 530 [health_increase] => 0 [mana] => 326 [mana_increase] => 0 [movement_speed] => 325 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.995 [health_18] => 1975 [mana_18] => 921 [movement_speed_18] => 325 [armor_18] => 75 [magic_resistance_18] => 38.5 [attack_damage_18] => 63 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => * Miss Fortune ramps up speed if she isn't attacked by an enemy target. Avoid getting hit to move very fast. * Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage. * Double Up applies On-Hit effects, making items like Frozen Mallet and Bloodthirster very effective. [tip_playing_against] => * Miss Fortune's speed boost is removed if she is damaged or debuffed by an enemy. * Miss Fortune is easy to kill if you can reach her; target her first in team fights. [client_id] => 21 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 2301 [view_count] => 7155370 [comments] => 2 [comment_count] => 16 [votes] => 0 [vote_count] => 8 [community_tier_list_vote_count] => 689 [community_tier_list_score] => 0.409289 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-04-16 21:07:54 [last_comment_ts] => 2017-12-31 10:10:18 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 648 [create_ts] => 2010-09-08 00:00:00 ) ) [10] => Array ( [champion_id] => 111 [rank] => 2 [description] => Quinn is a high burst damage adc and has decent selfpeel and push. All optimal things for laning with Pyke. If their E was more functional I would rate this an ideal matchup. [display_order] => 11 [champion] => Array ( [champion_id] => 111 [display_name] => Quinn [url_str] => quinn [title] => Demacia's Wings [key] => [description] => Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair’s unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends. As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors’ souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood. On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother’s death – a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name "Valor." The pair found strength in each other, and together they pursued the dream she had once abandoned. The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home. "Most soldiers only rely on their weapons. Few truly rely on each other." - Quinn [spotlight_embed_url] => https://www.youtube.com/watch?v=O9eVLrcih9s [role] => Marksman [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 9 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 533 [health_increase] => 0 [mana] => 269 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.021 [health_18] => 1978 [mana_18] => 864 [movement_speed_18] => 335 [armor_18] => 82.9 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 525 [tip_playing_as] => *Valor will prefer to mark enemies you attack. He also will mark minions to help you last hit. *Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall. *Use Tag Team for traveling very long distances quickly, for fleeing from enemies, or for chasing wounded targets. [tip_playing_against] => *After being marked, move away from Quinn so she can't take advantage of it. *Keep tabs on Quinn's position. Tag Team can enable Valor to cross the map very quickly and attack you by surprise. *Valor gains a huge amount of Movement Speed when he's out of combat. Deal damage to him to slow him down. [client_id] => 133 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6131834 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 497 [community_tier_list_score] => 0.554125 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-04-16 17:29:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 634 [create_ts] => 2013-03-01 00:00:00 ) ) [11] => Array ( [champion_id] => 54 [rank] => 5 [description] => No self peel low waveclear early on Kog'maw is best suited with a utility support like Lulu or Janna to buff his strengths and keep his enemies at range. This is not a good lane, try to keep him alive in lane and if hes just inting try to roam to help your team. Its really your only option. [display_order] => 12 [champion] => Array ( [champion_id] => 54 [display_name] => Kog'Maw [url_str] => kogmaw [title] => The Mouth of the Abyss [key] => [description] => When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey. The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, and enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice. 'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King [spotlight_embed_url] => http://www.youtube.com/watch?v=_uZ1ltl-qPM [role] => Marksman [defense_rating] => 2 [magic_rating] => 5 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 517 [health_increase] => 0 [mana] => 322 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.9 [health_regeneration_increase] => 0 [mana_regeneration] => 8.7 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1911 [mana_18] => 1002 [movement_speed_18] => 330 [armor_18] => 79.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.4 [critical_strike_18] => 0 [health_regeneration_18] => 15.3 [mana_regeneration_18] => 20.6 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 96 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 16997 [view_count] => 4903039 [comments] => 3 [comment_count] => 9 [votes] => 10 [vote_count] => 17 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.460733 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-03-02 20:10:04 [last_comment_ts] => 2012-10-12 06:16:48 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 220 [create_ts] => 2010-06-24 00:00:00 ) ) [12] => Array ( [champion_id] => 7 [rank] => 3 [description] => Sivir is ok because she has good waveclear has a spellshield to avoid getting engaged on but lacks a dash to follow up/disengage well with Pyke. [display_order] => 13 [champion] => Array ( [champion_id] => 7 [display_name] => Sivir [url_str] => sivir [title] => The Battle Mistress [key] => Sivir [description] => Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=6NkXkpHnf30 [role] => Marksman [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 76 [mana] => 284 [mana_increase] => 43 [movement_speed] => 335 [armor] => 22.2 [armor_increase] => 3.25 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57.5 [attack_damage_increase] => 2.9 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 5.2 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.06 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.795 [health_18] => 1910 [mana_18] => 1134 [movement_speed_18] => 335 [armor_18] => 77.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 23.3 [attack_range_18] => 500 [tip_playing_as] => * Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it. * Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output. * Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots. [tip_playing_against] => * Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back. * Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed. * When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off. [client_id] => 15 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3135.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 21853 [view_count] => 7070787 [comments] => 0 [comment_count] => 15 [votes] => 4 [vote_count] => 7 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.508129 [community_tier_list_rank] => 2 [score] => 5 [lastpost_ts] => 2010-12-20 14:31:36 [last_comment_ts] => 2017-10-27 13:29:20 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [13] => Array ( [champion_id] => 10 [rank] => 3 [description] => Tristana has possibly the best self peel in the game, but her early waveclear is bad. If this champion is getting pushed into tower her explosive shot is going to make her miss A LOT of CS. Waveclear + self peel are the most optimal attributes of laning with Pyke and she lacks a key component. Lane can go well if you're not getting pushed into tower repeatedly. Ask for jungle assistance if they are overextended at your turret before you get too far behind in CS to be able to fight later. [display_order] => 14 [champion] => Array ( [champion_id] => 10 [display_name] => Tristana [url_str] => tristana [title] => The Megling Gunner [key] => Tristana [description] => Greatness comes in all shapes and sizes, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. She represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism. For Trist and her gun, Boomer, every mission is a chance to prove that heroes do exist. [spotlight_embed_url] => https://www.youtube.com/watch?v=633CHC6TTYY [role] => Marksman [defense_rating] => 3 [magic_rating] => 5 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 543 [health_increase] => 82 [mana] => 247 [mana_increase] => 32 [movement_speed] => 325 [armor] => 22 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 3 [critical_strike] => 3.02 [critical_strike_increase] => 0.48 [health_regeneration] => 6.2 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 550 [attack_speed] => 0.656 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.823 [health_18] => 1937 [mana_18] => 791 [movement_speed_18] => 325 [armor_18] => 73 [magic_resistance_18] => 38.5 [attack_damage_18] => 98 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 14.9 [attack_range_18] => 703 [tip_playing_as] => * Her massive gun allows Tristana to fire on targets at a great distance. Utilize this to prevent your enemies from ever laying a hand on you. * Use Rocket Jump after you have stacked up your Explosive Charge on an enemy to finish them off with a burst of damage. * Use Rapid Fire to help stack up your Explosive Charge on enemy champions. [tip_playing_against] => * If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates. * Stand away from your creeps in a lane to take less collateral damage from Explosive Charge. [client_id] => 18 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3138.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31191 [view_count] => 6994851 [comments] => 0 [comment_count] => 7 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 847 [community_tier_list_score] => 0.368123 [community_tier_list_rank] => 2 [score] => 9 [lastpost_ts] => 2011-02-08 09:25:23 [last_comment_ts] => 2012-09-26 17:32:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 779 [create_ts] => 2009-02-21 00:00:00 ) ) [14] => Array ( [champion_id] => 20 [rank] => 3 [description] => Interesting synergy having double stealth champs to set up good plays either ganking your own lane or roaming mid together. Use your strengths. Your weaknesses here are weak pushing power and no self peel on twitch. [display_order] => 15 [champion] => Array ( [champion_id] => 20 [display_name] => Twitch [url_str] => twitch [title] => The Plague Rat [key] => Twitch [description] => The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok. While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis. Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction. A single plague rat rose from this alchemical nightmare - Twitch. Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he. A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form. Twitch came to the League of Legends to represent himself ''as the only one of his kind'' on the Fields of Justice. Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun. Twitch is one of Zaun's premier champions in the League, and as such he fights for Zaun when political disputes between Valoran's city-states arise. Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience. While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra. Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun's ulterior motives are in the matter. "The existence of Twitch proves that anything is possible on Runeterra." - Heimerdinger [spotlight_embed_url] => https://www.youtube.com/watch?v=cFtH_wFJBLs [role] => Marksman [defense_rating] => 2 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 525 [health_increase] => 78 [mana] => 287 [mana_increase] => 35 [movement_speed] => 330 [armor] => 23 [armor_increase] => 3.3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.5 [attack_damage_increase] => 3.15 [critical_strike] => 2.78 [critical_strike_increase] => 0.42 [health_regeneration] => 6 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.05 [attack_range] => 550 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.069 [health_18] => 1902 [mana_18] => 967 [movement_speed_18] => 330 [armor_18] => 74 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 14.9 [attack_range_18] => 550 [tip_playing_as] => * Twitch's attack speed is among the highest in the game; try purchasing items with on-hit effects such as Black Cleaver or Wit's End. * Contaminate has a large range; apply as many stacks of Deadly Venom as possible before using it. * You can catch up to an enemy out of attack range with Venom Cask. [tip_playing_against] => * Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of invisibility. * Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it. * If you suspect Twitch has left the lane, let your teammates know that Twitch is "MIA". [client_id] => 29 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3239.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26309 [view_count] => 6700576 [comments] => 7 [comment_count] => 20 [votes] => 18 [vote_count] => 26 [community_tier_list_vote_count] => 915 [community_tier_list_score] => 0.365464 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 08:05:18 [last_comment_ts] => 2016-11-16 11:55:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 463 [create_ts] => 2009-05-01 00:00:00 ) ) [15] => Array ( [champion_id] => 97 [rank] => 3 [description] => Pre6 Varus has limited self peel but at level 6 Varus ult is strong peel and great setup for Pyke hook or stun. Be careful early game with Varus but abuse the enemy at level 6+. [display_order] => 16 [champion] => Array ( [champion_id] => 97 [display_name] => Varus [url_str] => varus [title] => The Arrow of Retribution [key] => [description] => For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape. His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends. ''The life of an arrow is fleeting, built of nothing but direction and intent.'' - Varus [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=twiHstUjNkY [role] => Marksman [defense_rating] => 3 [magic_rating] => 4 [attack_rating] => 7 [difficulty_rating] => 2 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 538 [health_increase] => 0 [mana] => 360 [mana_increase] => 0 [movement_speed] => 330 [armor] => 23.2 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 575 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.054 [health_18] => 1932 [mana_18] => 921 [movement_speed_18] => 330 [armor_18] => 81 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 21 [attack_range_18] => 575 [tip_playing_as] => * An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions. * During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power. * Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee. [tip_playing_against] => * If you are affected by Blight, Varus' abilities will deal extra damage to you. * When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous. * You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it. [client_id] => 110 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7697594 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 553 [community_tier_list_score] => 0.44557 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-12-26 10:32:56 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 619 [create_ts] => 2012-05-08 00:00:00 ) ) [16] => Array ( [champion_id] => 76 [rank] => 3 [description] => Vayne has strong follow up damage with Pyke, but Vayne has the worst waveclear in the game. You will be suffering landing hooks with Vayne at most points in lane unless a wave has just reset. Try to use these times to look for engages and optimally pull someone near a wall for double CC with condemn. [display_order] => 17 [champion] => Array ( [champion_id] => 76 [display_name] => Vayne [url_str] => vayne [title] => The Night Hunter [key] => [description] => The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied. Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends. Not all shadows are to be feared. At least, if Vayne has her way. [spotlight_embed_url] => http://www.youtube.com/watch?v=gZDJqpFspmg [role] => Marksman [defense_rating] => 1 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 498 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.105 [health_18] => 1909 [mana_18] => 827 [movement_speed_18] => 330 [armor_18] => 76.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 550 [tip_playing_as] => * Tumble has many uses, but it cannot pass over walls. * Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer. * Don't go in first to a large teamfight. Wait for your teammates to initiate. [tip_playing_against] => * Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously. * Deny Vayne the opportunity to pin you against walls. [client_id] => 67 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14891740 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 684 [community_tier_list_score] => 0.394737 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:55:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 479 [create_ts] => 2011-05-10 00:00:00 ) ) [17] => Array ( [champion_id] => 135 [rank] => 2 [description] => As long as Xayah has feathers on the ground she has self peel, however this isn't all the time. Great pushing power but downtime on her self peel pre6. Post 6 she is great with Pyke for setting up plays and baiting the enemy into her R. Lots of hook opportunities into her follow up CC with E. Strong lane. [display_order] => 18 [champion] => Array ( [champion_id] => 135 [display_name] => Xayah [url_str] => xayah [title] => The Rebel [key] => [description] => Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory. [spotlight_embed_url] => https://www.youtube.com/watch?v=CgQfr8bMNN8 [role] => Marksman [defense_rating] => 6 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 545 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 325 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 8.25 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.844 [health_18] => 1905 [mana_18] => 1020 [movement_speed_18] => 325 [armor_18] => 75 [magic_resistance_18] => 38.5 [attack_damage_18] => 99.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.8 [mana_regeneration_18] => 21 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 498 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1620738 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 769 [community_tier_list_score] => 0.378674 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 965 [create_ts] => 2017-04-19 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 146 [display_name] => Pyke [url_str] => pyke [title] => The Bloodharbor Ripper [key] => [description] => A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish; and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others-- and a city that prides itself on hunting monsters now finds a monster hunting them. [spotlight_embed_url] => https://www.youtube.com/watch?v=g2mara8nFVE [role] => Assassin [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 415 [mana_increase] => 0 [movement_speed] => 330 [armor] => 45 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.667 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.95 [health_18] => 2470 [mana_18] => 1265 [movement_speed_18] => 330 [armor_18] => 113 [magic_resistance_18] => 53.4 [attack_damage_18] => 96 [critical_strike_18] => 0 [health_regeneration_18] => 15.5 [mana_regeneration_18] => 25 [attack_range_18] => 150 [tip_playing_as] => [tip_playing_against] => [client_id] => 555 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 2 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 328 [community_tier_list_score] => 0.372561 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-03-29 10:58:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 987 [create_ts] => 2018-05-31 00:00:00 ) [skin] => Array ( [skin_id] => 1055 [display_name] => Blood Moon Pyke [champion_id] => 146 [champion_name] => Pyke [url_str] => pyke-blood-moon [client_id] => 555002 [type] => [price] => 1350 [chroma_count] => 6 [is_available] => 1 [is_deleted] => 0 [release_date] => 2019-01-10 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 22 [header_score] => 0 [vote_count] => 25 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 881 [champion_id] => 146 [display_name] => Gift of the Drowned Ones [unranked_description] => When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains bonus AD. [ranked_description] => Pyke's health cannot be improved except through growth (per level). Instead, he gains (7.145% bonus health) bonus attack damage. Pyke also stores 30−81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 80 (+ 800% bonus AD), with an upper cap of 60% of his maximum health. When Pyke is unseen by enemies, he rapidly consumes his Grey Health to heal for the same amount. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 882 [champion_id] => 146 [display_name] => Bone Skewer [unranked_description] => Pyke either stabs and slows enemies in front of him or pulls an enemy towards him. [ranked_description] => First cast: Pyke charges for up to 2 seconds, increasing Bone Skewer's range. Pyke can still move while channeling but is pacified and slowed by 20%. Second cast: After a brief delay, Pyke hurls his harpoon forward, dealing {75/125/175/225/275} (+ 60% bonus AD) physical damage to the first enemy struck, pulling them a fixed distance towards him and slowing them by 90% for 1 second. Releasing the ability instantly causes Pyke to thrust his harpoon forward, dealing 115% damage and slowing all enemies in a line (deals 30% damage to secondary minion & monster targets). If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 9.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 883 [champion_id] => 146 [display_name] => Ghostwater Dive [unranked_description] => Pyke enters Camouflage and gains significant movement speed. [ranked_description] => Pyke dives into spectral waters, entering camouflage and gaining 40% (+ 1.5% per 1 Lethality) bonus movement speed decaying over 5 seconds. Attacking or casting abilities immediately ends camouflage. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 884 [champion_id] => 146 [display_name] => Phantom Undertow [unranked_description] => Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along its path. [ranked_description] => Pyke dashes, leaving behind a drowned phantom. After 1 second, the phantom returns to Pyke, dealing {95/125/155/185/215} (+ 100% bonus AD) physical damage and stunning enemy champions it passes through for 1.25 seconds (+ 0.1 seconds per 10 lethality). [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 885 [champion_id] => 146 [display_name] => Death from Below [unranked_description] => Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assist. [ranked_description] => Pyke strikes in an X-shaped area, executing enemies below 250 - 550 (based on level) (+ 80% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution. The execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality. If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If it executes an enemy champion, Pyke gains the ability to recast for the next 20 seconds at no cost. Enemies killed by Death from Below will grant their full kill gold to both Pyke and his most recent ally to assist. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 1 [2] => 6 [3] => 12 [4] => 5 [5] => 0 ) [synergy_counts] => Array ( [0] => 0 [1] => 2 [2] => 5 [3] => 7 [4] => 2 [5] => 2 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 555 [mobafire_id] => 146 [name] => Pyke [url] => pyke [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 27 [rankings] => 25 [rankingsCount] => 36 [winRate] => 50 ) ) ) 1

Runes: Support Runes

1 2
Resolve
Aftershock
Demolish
Second Wind
Unflinching

Precision
Presence of Mind
Legend: Tenacity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #27 in
Support Role
Win 50%
Get More Stats

Threats & Synergies

Threats Synergies
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Champion Build Guide

Rank 1 Pyke World Guide to Dominating the Rift in Season 9 p

By Hanjaro
Pyke Guide
About Me


My name is Hanjaro and I am a One Trick Pony Support Main. On the NA server I am the Rank 1 Pyke climbing as high as Grandmaster. I have played Pyke against an immense amount of High Elo Adc's and Support's in North America so I can confidently say I am a master at this champion. You can catch me on my STREAM or my Youtube Channel. I try to do a play by play commentary in my stream so viewers know my thought process. Feel free to leave questions and comments on this or on stream! OP.GG Link
Why Pyke Pros/Cons Back to Top
Why do I prefer Pyke over all other support champions in League? I started out favoring champions that used skill shots, it became a game to me to see if i could outthink the enemy and their dodge patterns. Knowing where they are going to go before they do feels great when you land those predicted hooks. So the ability to do this plus have great mobility with stealth and a true damage execute that is resettable? Yes please.

Pros: Pyke is extremely mobile with his kit, you can ward all kinds of places without being seen compared to other supports while using your W ability.
If you are being ganked as Pyke you can easily get away using your W and E abilities.
Pyke roams and ganks all lanes including his own lane very well using the same abilities his W and E + Q, running in from the side with your jungler you have a lot of mobility to catch people out of position with how far you can move.
Grey health regeneration is another huge plus for playing Pyke, a large portion of the damage you receive can be regenerated by going out of enemy vision or using your W ability.
Pykes passive is also a great way to tell if a bush is warded or if you are standing in some sort of enemy vision, as you will not regenerate grey health if the enemy can see you.
Pyke is the only physical damage scaling support in the game.
Has a resetable execute ultimate for making amazing/flashy plays.
Ultimate can execute players thru shields and Fioras W ability.

Cons: Pyke cannot get tanky by stacking health, all health is converted to attack damage instead 1 AD per 14 HP built. It is not an efficient way to get strong either stacking tank items.
His entire kit scales off lethality W, E and R all require lethality to scale higher.
Pyke is not very useful to his ADC in lane if he is not landing his abilities on the enemy.
Pykes ultimate will not reset on targets with GA/Tryndamere ultimate/Zilean ultimate.
Itemization Back to Top
This should be a standard final build for Pyke support. In matchups that im comfortable snowballing in and want to be able to duel someone, I will rush Duskblade(it is also great for clearing vision). In matchups that are less likely for me to kill I will rush Ghostblade for the mobility to get around the map and make more plays. Always adapt your items to the game at hand and never get complacent with your build.

Other things to consider with your itemization between Duskblade or Ghostblade first will be if you are going to be the primary person on your team that will be looking for engages on the enemy team. In my opinion Ghostblade is better for the +40 out of combat movement speed to look for picks quickly from stealth by landing a quick Q and pulling someone into your team. If you are not the primary initiator for your team Duskblade can be a better choice for +3 extra lethality which converts to bonus movement speed on your W, stun duration on your E and execute damage on your ultimate.

Coin will be your go to support item with Pyke, yes I know relic shield has HP that is converted to AD however recent nerfs have made the sustain provided from relic to not be very useful. Coin will generate a lot more gold for you and you will get 10% cdr and 10 flat movement speed without being forced to upgrade to tier 3 like the relic line. Always upgrade this to tier 2 ASAP for big gold generation.

Mobility Boots will be your first buy after upgrading coin, these will grant you a large amount of movement speed to rotate and make plays for your team. These can be substituted, if you are against a high amount of CC on the enemy team you can go Merc Treads instead, but if you are forced to buy Merc Treads due to the amount of enemy CC always go for Ghostblade first as Pykes base movement speed is pretty low for setting up plays and Ghostblade will give you a lot of bonus speed ot try to set things up.

Maw of Malmortius - if the enemy team has strong magic damage dealers this is my pretty standard 3rd item in my build. Maw provides a great amount of magic resist and AD combined with a 350 HP magic damage shield upon reaching 30% life which can be huge for saving your life considering Pyke cannot stack HP.

Mortal Reminder is a great item to build around 4th item if the enemy team has champions that have strong amounts of healing abilities i.e.(Janna, Soraka, Nami, Vladimir, Akali, Rengar, any ADC that rushes lifesteal etc) getting the armor penetration combined with healing reduction will help your damage stick on the enemy a lot better meaning they will not regain that health as quickly. If they do not have much in the way of healing champions or items consider buying Lord Dominiks instead for the higher armor penetration value.

Mercurial Scimitar is a more situational item, this item is necessary in situations where you are against champions with strong CC abilities or Suppression abilities like Malzahar, Skarner and Warwick ultimates. it is also good agains champions with longer duration roots or stuns such as Morgana, Thresh, Veigar, Lux, Neeko etc. so definitely consider this item in situations against these champions to remove CC so you do not die.


Duskblade - This item is a great rush for the +21 Lethality on the item + bonus damage passive combined with its ability to clear wards very quickly. Refer above for which situation you are in if you should get this item before Ghostblade
Abilities Back to Top
Pykes passive(Gift of the Drowned Ones) This ability has 2 essential functions, primarily it is used to regenerate a percent of lost health from enemy champions by leaving their vision. If you are not able to regenerate your grey health that means you are still in enemy vision(or are standing in a bush the enemy has warded) this is a great indicator if the enemy has vision in a bush and you will know if you need to clear it or warn allies of it.
Pykes Q(Bone Skewer) is a dual ability, this means that the ability has 2 functions.
A quick tip of Q will stab the enemy dealing damage and slowing them by 90% for 1 second.
Charging Pykes Q will allow you to throw out a hook and pull an enemy towards you from great distance and apply the 90% slow for 1 second.
Pykes W(Ghostwater Dive) gives 40% bonus movement and stealth which decays over the next 5 seconds. This ability can also trigger your passive as long as you are out of range of enemies to start regenerating your health quicker i.e.(you are ignited by the enemy and you believe it will kill you without regenerating health, you can flash out of their range press your W and you will regenerate health typically faster than the ignite will kill you.) This ability gains 1.5% bonus movement speed per 1 point of Lethality.
Pykes E(Phantom Undertow) This ability is a directional dash that is used to stun the enemy this ability is typically used to follow up after landing your Q for a nice pull/stun combo on the enemy. This ability can also be used in different ways whether comboing it into your ultimate to execute a target while stunning others or it can be used as a simple escape over a wall away from an enemy. This ability also scales .1 second increased stun duration per 10 points of Lethality.
Pykes Ultimate(Death from Below) This is Pykes execute ability. It can be quite tricky to land Pykes ultimate as it is an X pattern that you need to land on the enemy you can land any part of this ability on the enemy in order to execute them if they are within the red healthbar area(their healthbar will turn red if they are low enough to execute. This ability if landed on an enemy champion regardless if they are executable or not will teleport you to the center of the X symbol. This can be used for several things whether executing them enemy(pretty basic) or using it to dodge abilities the enemy is casting, a potential escape over a wall if you can lead an enemy near a wall you can set the center of the X over the wall just landing 1 point on the enemy will get you over. Also, following up in a teamfight if people are trying to escape sometimes I will use this ability simply to catch an enemy. I will R to them and then channel a quick Q to throw them behind me for the wolves to devour.
Runes Back to Top
These are optimal runes for Pyke in 2v2 matchups for botlane. It is necessary to have aftershock for survivability setting up plays in bot(make sure you are playing around your aftershock CD when looking for engages). Demolish is fairly strong right now with turret plating for season 9. It is a decent amount of extra gold popping plates. Second wind is my favored ability combined with Pykes grey health sustain its hard to push Pyke out of lane with second wind as well. Lastly, unflinching tenacity and slow resistance are a great way to avoid CC duration from the enemy, having a low HP pool getting out of sticky situations a little bit sooner saves your butt a lot. Secondary runes Presence of mind - with this rune Pykes mana issues in extended fighting situations is removed as soon as he gets a takedown. Added bonus of ulti cd reduction upon getting kills or assists as well. Once again with Legend: Tenacity, we are taking this for even more reduced CC duration. You can never have enough tenacity.
Combos Back to Top
I have shown Pykes Combos below and listed difficulties for each ranging from easiest to most difficult 1-5 5 being the hardest. Good luck summoners and enjoy! Feel free to stop by and show me your fancy clips if you get any or mention any combos i've left out. I'm always at twitch.tv/hanjarolol.

Difficulty Level 1 Q + E Combo --Basic Pyke combo is using your Q into E. A fast follow using E after hook is typically a guaranteed summoner burn because the 90% for 1 second after landing a hook makes it almost impossible to dodge the stun.

Difficulty Level 2 R + E using this combo isn't necessarily meant to be an execute, if it is great if not your utility from your stun alone can be enough fory our team to clean a fight. The objective with this combo is to catch the enemy if they are running but aren't executable you can R to the closest target and then E through the enemy team.

Difficulty Level 2 Q + Flash this combo consists of channeling your Q and then flashing to hook a target, can be difficult to do because you must hold the channel while doing other things.

Difficulty Level 2-3 E + Flash Combo -- I will usually reserve using this combo for a guaranteed kill when my jungler shows up to my lane. Using your E and flashing behind a target is really difficult for them to dodge or know if you are flashing until its too late. Options after this are either stabbing the target for dmg + slow, or if you're good enough like I am(obviously) you can E + flash close enough to the enemy that you have enough time to walk back to the front of them and channel a pull towards your own tower.

Difficulty Level 4 E + R with the closest point of your ult on the opposite side of the enemy. Pyke will teleport to the center of the X past the enemy pulling his stun through the target while also dealing damage from the ultimate. This combo is great for catching someone out of position.

Difficulty Level 5 E + Flash + R similar to last combo but adding a flash into the middle of this combo for extended range on the catch/stun. Very difficult mouse movements for proper landing at all phases of this combo. Practice, practice, practice.(I've only done this a handful of times.)

Difficulty Level 5 E + R + Flash this combo is intended to stun a target beyond the target you are using your R to travel to. You will E + R to the first target and then flash behind a 2nd target to drag the stun to them, if this is timed perfectly you can change the angle of the stun midway through its closing to stun both targets.(Also only done this a handful of times.)
Laning Phase Back to Top
Pykes laning phase is relatively useless to his carry unless he is landing abilities. You can provide presence in lane by NOT using your hook. But any time your hook is on cooldown the enemy knows they can punish your carry. Understanding the matchup you're in to begin with is one of the most important things. Evaluate level 1 enemy lane strength. Did the enemy team bring 2 ranged champions and we 1 ranged and 1 melee? If so, your carry or yourself are going to get harassed off the wave. I would recommend not pushing here getting CS from range and allowing them to push in early. HOWEVER, if they are not punishing you level 1 for being a melee champ push the wave and try to get the level 2 advantage(this does not mean push the wave into tower as it will just reset the lead you had and they can still match you getting level 2.) The first wave + 3 melee creeps or 2 melees + 2 ranged creeps in the second wave in a shared xp lane will give you level 2. When I see I will have the level 2 advantage I start walking forward as my carry is last hitting the last minion to level. This way I have a position advantage on the enemy while they are still level 1. If you can land your abilities here this will almost always secure a kill or summoners burned on their side(be mindful of enemy jungle position it may have all been a bait *gasp*). During laning phase monitor enemy jungle rotations and look for your engages on the enemy when you know their jungler is not near your lane. As a support a lot of what you should be doing is tracking enemy players on the minimap. Everyone else is focusing on CS(except your jungler of course hes full clearing and then recalling while the enemy jungle ganks every lane, PVE is hard.)If you have the ability to push your lane into tower look for roams at this time. See if your jungler is on your side of the map and looking to invade a camp or if the enemy mid laner is overextended. Staying at enemy tower is typically a red flag for junglers to come gank you(unless its your jungler they'd rather watch the tower burn than come to your lane HOW DARE YOU NOT BE WINNING THE PUSH.) I go coin every game for the following reasons. 1. 5% Cdr at rank 1 and 10% cdr at rank 2(this saves you 950g from upgrading to tier 3 relic shield that you can put towards lethality items or mobi boots.) 2. 10 flat movement speed. Pyke is a relatively slow champion for being melee possibly because of the mobility in his kit? IDK but hes slow. 10 flat movespeed is really nice to have from tier 2 coin. Coin generates the fastest sightstone I have ever achieved in the game. Vision is key in a lot of situations to prevent people from dieing. If you know where the enemy is you're less likely to facecheck a bush with 3 people in it amirite? Ward early get ahead of the vision game.
Mid-game Back to Top
This is where we start looking for major objectives after laning phase has ended(this means our tower is down or dragon has been taken while top tower and rift herald are alive.) Keeping your duo lane near as many objective as possible is usually the key to making fast objective calls. If you take an early dragon and heralds up you can swap lanes with your top laner to look for plays towards it. Rotating control of vision as you transition across the map is your main goal here. So if you leave the bot side of the map you need to transfer your wards up near and between the objectives you are looking to take next. Not only to watch the objective but make sure theyre placed in a manner that will protect you from ganks/rotations. Once major objectives have been captured such as baron for example you will enter the end game phase of trying to find an advantage for a final push.
The Final Push Back to Top
After mindless stomping your enemy across the map you are now seeking a way to break into their base. You've captured baron and have really big minions but 5 people standing at a tower can be hard to break. Bring control wards with you at all times and make sure you have a control ward outside of their base. If i'm pushing midlane from redside of the map I will control the small bush leading towards their red side jungle. If were blue side pushing mid I will put my control ward outside their wall between their mid and bot towers. This gives me fog of war to shoot hooks from. Your team can easily get kills over the wall if you have warded over. If they have pinks inside the base look for hooks as minions go up to the tower, they should grant you enough vision to make a play. Landing hooks here and getting a kill should be enough to deter the enemy from the tower because not only do you have really big minions but now you have a numbers advantage. I'm kind of crazy here sometimes but im fairly confident in my ability to use E into R for a extended range gap close into stun behind the enemy. If you used your R for the first execute you have 20 seconds to make that next play. DONT NECESSARILY DO ANYTHING TOO STUPID cuz u might just make it a 4v4 again. But if you think you can make the game winning play and survive I normally give it a go. Otherwise play safe use your w to look for that close range hook and pull someone else into your team. You don't always have to go for the big fancy plays, but it sure as hell looks nice when you do something that other people are like "HOW THE HELL IS THAT EVEN POSSIBLE THIS GUYS A GOD".
Collecting Your Honor Back to Top
Remember at this point your enemy is very frustrated and upset that you demolished their base and their spirit. Offer up a GG and compliment them on their play. Remember they can't all be amazing Pyke players. Collect your 4 honors and repeat this again next game. Good Luck Summoners and I hope this guide helped you along your path to amazing Pyke plays. And guys if you found this guide helpful be sure to check out my stream at twitch.tv/hanjarolol this is where i'll be between the hours of 7:30 am CST to 6 PM every day maintaining the title of Rank 1 Pyke NA.
League of Legends Build Guide Author Hanjaro
Hanjaro Pyke Guide
Support
Rank 1 Pyke World Guide to Dominating the Rift in Season 9 p