Pyke Build Guide by Hanjaro
Rank 1 Pyke World Guide to Dominating the Rift in Season 9 pBy Hanjaro | Updated on May 2, 2019
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Runes: Support Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
This is Pykes hardest matchup. Alistars strength over Pyke is his quick engage on his carries while Pykes reactive CC is relatively slow. Vs Alistar you never want to stack near your carry which is normally your best location for quick peel. Alistar combo will CC you both and you will potentially both die if you stand close. Position away from Alistar try to bait his combos on yourself when his AD is out of range for followup to provide a safe laning experience for your carry. You CAN look for trades on Alistar as long as you are not pulling him into combo range of your carry with enemy carry in range to follow up on your carry.
Leona is a slightly easier matchup than Alistar. Leona has strong directional engage that is extremely difficult for Pyke to peel his carries. This matchup unlike Alistar you can position to the side away from your carry and look to follow up CC enemy carry if Leona decides to engage. Also note, you can trade on Leona just like Alistar as long as enemy carry is not in follow up range of your carry while pulling/stunning Leona. Pyke E counters Leona E if she uses her E to you, E backwards away from your carry to stun her, and if it is possible to deal more damage with getting return traded on pull her even further back with your Q for optimal trade.
Not a very difficult matchup. Bards strength is playing to minions to stun you or your carry for followup damage. I tend to control a bush to keep Bard constantly in a defensive position. Bards strength is burst damage, but Bard is very squishy himself. In laning phase you can engage on either target Q into E as long as carry hasn't bought a major item.
Brand is slightly trickier than Bard to play against. Engaging on Brand with your E allows him to know exactly where you are going to be to land his own combo. This lane Brand is an equal threat to the carry potentially more damage coming from Brand in most points in the game. Brands weakness early is he is relatively squishy.
Blitzcrank can be a huge threat. Strong hook engages and huge burst damage coming from him and his carry. Blitzcrank is extremely weak whenever his Q is on cooldown, I personally try to bait his q on me dodging in and out of minions. When his q is down it is very easy trades on his carry. Look to abuse his long Q cooldown.
Braum isn't necessarily a huge threat, however Braum is difficult to deal damage to and he also provides a lot of protection for his carry. This I would consider an annoying matchup. Play around his E cooldown, never pull him towards your carry. Make sure your carry never positions near enemy melee minions so that Braum can't directly jump with W to engage and apply his passive. You CAN pull Braum and trade if his carry is out of position for followup range to trade back. When his E is on cooldown look to punish him or his carry.
I would rate this champ as a minor annoyance, not so much for yourself because your grey health sustain typically negates soft poke damage such as Fiddlesticks e, but this can be a huge problem for your carry. Aftershock Fiddlesticks is another issue altogether. If Fiddle runs aery for higher poke damage he is more punishable than if he ran aftershock so always evaluate the situation you are in. Punish fiddle on Aftershock cooldown if hes running it, or punish him for taking aery if he does. Very squishy champ can combo quickly with ignite to reduce his w healing if he tries to turn.
Gragas actually has great trades vs Pyke. Gragas E can cancel your q windup or your E dash. Gragas ult is great catch onto your carry as well. Try to punish this champ whenever his aftershock is on cooldown this can be a tricky matchup considering his e should always be up when you look to stun him after a hook. I recommend getting close to him hooking him behind you and stunning him moving your body towards your carry. This way you body block his body slam in case he tries to counter-engage your carry.
Janna is extremely squishy and as long as you are good at comboing your Q into E you should be able to dodge her tornado by being past her before she can control her character to release it. Q into E when adc is close for followup or just engage on enemy carry either is fine in this lane depending on carry matchup strength and positioning.
Small annoyances from Karma. Karma can poke on a relatively short cooldown with her q. However against Pyke I would say her greatest strength would be to hold her mantra and mantra W you for sustain if you ever engage on her. Not only does she gain HP from mantra w but engaging through her towards her carry with your E allows her W to land and lock you down near her carry. This can lead to bad situations. I recommend engaging with W into a close range Q and E her back towards your carry to avoid instant followup damage from enemy carry.
Lulus greatest strength against Pyke is her E, her E provides true sight and will not allow Pyke to regenerate grey health when trying to use W to escape or regen health, just know this before engaging without your grey health topped off. Another thing is Lulu w will cancel your Q channel. Lulu R can also give executable enemy enough HP to survive your R. Lots of annoying aspects of this champ but still extremely squishy and abusable in lane given positioning errors on their part.
Morgana q is a very long root duration. In order to beat morgana there are 2 cooldowns of hers you need to play around and thats specifically her E(black shield, this ability will negate all CC until the shield is broken or wears off) but if you ever find her without E and Q go ham because she is extremely squishy pre6. Abuse long E cooldown.
Nami provides a lot of sustain in lane with with harass. Try to avoid getting poked down before engaging vs this champ. If she uses her bubble she is very abusable while it is on cooldown, look to be aggressive if she wastes it and be cautious of her heal cooldown when trying to execute with your R.
Nautilus can be a pretty decent threat for Pykes carry. This champ provides very high CC with a deceptively long hook range on his q. I don't recommend eating hooks from Nautilus if you can avoid it, however his carry is punishable in a similar fashion that Pykes is. Nautilus needs a direct line to be able to hook/peel so if he is away from his carry you can look to punish.
Poppy has a lot of control near walls. Avoid positioning next to walls against this champ. Her charge into Q will set you back a lot of health if not allow for a 1 shot combo on you or your carry. DO NOT STAND NEAR WALLS. Poppys other threat is her W, her W will cancel your E dash if you try to use it while its up. If Poppy gets to you use your W to run away until her W breaks. This should give you enough movespeed to kite away and then you can dash afterwords if necessary. Punishable when aftershock and W are on cooldown. Try to abuse enemy carry but AVOID WALLS.
This is mostly a skill matchup to avoid his W engage. If he ever looks to W engage onto you, use your E backwards and then hook him towards your carry. If he engages on your carry you must counter CC enemy carry to avoid death. Lately i've seen a lot of Rakans using Guardian. Try to break Guardian and punish during its cooldown. Avoid skirmishing with this champ at level 6 if his carry is near you can get 1 shot during the CC duration.
Squishy scaling champ. Extremely abusable early game. Punish her 0 CC pre6 and try to establish early dominance. Fairly easy to snowball against this champ. Her biggest threat is if she makes it to late game her AOE utility can be overwhelming.
Soraka has deceptively high harass damage in laning phase. Sorakas greatest strength against Pyke is being able to cancel his Q charge with her E(silence). What I have discovered to beat Soraka if her E is up is to try to engage only using a halfway charged Q giving her less time to react to silencing it. Squishy champ/sacrifices own health to heal ally, abuse pre6 before she gets big heals.
Don't duel the Kench, you will not win. Kench should be running Glacial Augment against you and if you ever engage using your E near him he will slow you and chase you til you die. Engage his carry whenever you can, his W(Devour) is a very long cooldown if he spits a minion at you its 50% cd but if he eats an ally its full cooldown duration(28 seconds rank 1 W). Abuse this ridiculous cooldown duration whenever possible.
Not much fear of being engaged on by Taric, relatively slow champ with short CC range. Getting into Tarics range however grants him his strength which is early game duels with melee champs. Taric gets his cooldowns back extremely quickly when he can spam auto attacks and will smash you in a straight up duel. Look to abuse his guardian being on cooldown if hes running it and go for the carry here every time.
Extremely high CC champ. Thresh hook is a very strong CC ability and thresh E(flay) is directly Cc that will interrupt. Be careful using your E while near him and his is available to use. Thresh lantern is a big safety for his carry as well. Try to abuse his carry if his lantern is on cooldown.
Extremely high damage long range champ. Can be very hard for your carry to lane against this champ. Their sole focus will be to get your carry low or kill them. Try to abuse how squishy this champ is and engage before your carry gets poked out of lane. Vel'koz will have a hard time proccing passive damage if they use their W to harass. Abuse their W cooldowns but remember they can have up to 2 stored.
Zilean is extremely squishy and punishable in lane, he can be relatively hard to catch because of his E movement speed. Abuse this champ anytime he uses his q and doesn't land the bomb because he can't stun combo if his q starts on cd by using his w. Annoyance at level 6 his ult will consume your ult without giving you the reset.
Zyra is mostly a poke mage as well. But one difficulty of Zyra is her plants. She can position plants in front of your hook target to block your hooks. Be mindful of where she places her seeds before looking for an engage. Her cast seeds(not passive seeds) have a high cooldown early. Look to abuse her when her W is on cooldown.
Always bring a self peel champion when laning with Pyke, his CC is slow to counterengage and you will get burst before he can help you. The only benefit of this champion with Pyke is her ability to push the wave and harass with her W. Clearing minions allows Pyke more room to find hooks.
Pyke pull into a stun sets up a decent window for Caitlyn to follow up with traps/Q damage. Caitlyn also has built in self peel which is highly necessary for laning with Pyke. If you are an ADC looking to lane with Pyke always remember to pick a champ with some sort of self peel. Bonus to picking Caitlyn with Pyke is the ability to push the wave.(The fewer minions in the way the easier it is for Pyke to land a hook)
This is the worst possible pick with Pyke. Even though Ezreal has great self peel, you should NOT be able to win this lane unless the enemy makes a lot of mistakes. Ezreal lacks waveclear and damage after his first back. Ezreal is played to scale to midgame damage where Pyke runs an early kill lane. If you are paired with Ezreal I would consider roaming ALOT. Unless you're comfortable with your entire soloq team and believe they will all win their lanes on their own cuz you know this is League of Eutopia not Legends amirite? So if you're a believer and you've enjoyed your kool-aid. Sit back in lane and look for the once in a lifetime chance to land a hook against someone in an Ezreal lane. THIS COULD BE YOUR ONLY SHOT. GO NOW FAM. But when you die buy boots and roam to help your team win the game. Good Luck summoner....
Draven has great damage for a kill lane. Draven has a form of self peel with his E but overall is immobile. Really great setups for getting kills with this champ because he always wants to push to stack axes created space for Pyke to get hooks.
Jhin can create a decent zone to protect himself with his E and W. Jhin brings aoe clear and Cc to this lane which is great for setting up kills. Also Jhins passive combined with Fleet Footwork gives him a ton of movespeed for running away from fights if necessary, he is by far the fastest immobile carry with great scaling.
I can't rate this champion as low as Ezreal because she has the ability to push the wave with rockets and has a form of CC. However Jinx early game damage is really bad and if you engage with her you will most likely both die. Very weak self peel with her traps, this is definitely not a good pair with Pyke.
Kai'sa has a decent ability to push the wave with Pyke opening up more room to land hooks. She has some built in self peel with her E and her R and she has a lot of burst damage between her q passive and W combo to follow up on your plays. And landing any form of hard CC with her in range will allow her to follow up directly with R to engage on enemy carries.
Kalista hasn't been in a great spot for awhile but does okay with Pyke. This champion likes to push the wave to harass with autos + Q and E can get a lot of rend stacks for Kalista in a quick engage with Pyke. Pre6 Kalistas only self peel is autoing and jumping backwards which is extremely weak when she has low attack speed. Level 6 your face is her CC with her ultimate and can set up some interesting and fun combos from the 2 of you. I'm only rating it okay due to the current playrate of Kalista being so low. If the meta changes a bit I believe she could be great with Pyke.
This is probably the best ADC pairing with Pyke in the game. I believe Lucian is currently the #1 adc has self peel rushes BotRK for extra peel/cc and does an amazing amount of burst damage following up on any engage.
Im rating MF as okay because of her level 6. She has great followup damage at 6 and is relatively weak pre6. Her self peel is limited but she is a fast running champion when not being attacked by enemy champs so she can usually avoid engagements. Good ulti synergies for burst damage after engaging with q and e.
Quinn is a high burst damage adc and has decent selfpeel and push. All optimal things for laning with Pyke. If their E was more functional I would rate this an ideal matchup.
No self peel low waveclear early on Kog'maw is best suited with a utility support like Lulu or Janna to buff his strengths and keep his enemies at range. This is not a good lane, try to keep him alive in lane and if hes just inting try to roam to help your team. Its really your only option.
Sivir is ok because she has good waveclear has a spellshield to avoid getting engaged on but lacks a dash to follow up/disengage well with Pyke.
Tristana has possibly the best self peel in the game, but her early waveclear is bad. If this champion is getting pushed into tower her explosive shot is going to make her miss A LOT of CS. Waveclear + self peel are the most optimal attributes of laning with Pyke and she lacks a key component. Lane can go well if you're not getting pushed into tower repeatedly. Ask for jungle assistance if they are overextended at your turret before you get too far behind in CS to be able to fight later.
Interesting synergy having double stealth champs to set up good plays either ganking your own lane or roaming mid together. Use your strengths. Your weaknesses here are weak pushing power and no self peel on twitch.
Pre6 Varus has limited self peel but at level 6 Varus ult is strong peel and great setup for Pyke hook or stun. Be careful early game with Varus but abuse the enemy at level 6+.
Vayne has strong follow up damage with Pyke, but Vayne has the worst waveclear in the game. You will be suffering landing hooks with Vayne at most points in lane unless a wave has just reset. Try to use these times to look for engages and optimally pull someone near a wall for double CC with condemn.
As long as Xayah has feathers on the ground she has self peel, however this isn't all the time. Great pushing power but downtime on her self peel pre6. Post 6 she is great with Pyke for setting up plays and baiting the enemy into her R. Lots of hook opportunities into her follow up CC with E. Strong lane.
Champion Build Guide
Rank 1 Pyke World Guide to Dominating the Rift in Season 9 pBy Hanjaro
My name is Hanjaro and I am a One Trick Pony Support Main. On the NA server I am the Rank 1 Pyke climbing as high as Grandmaster. I have played Pyke against an immense amount of High Elo Adc's and Support's in North America so I can confidently say I am a master at this champion. You can catch me on my STREAM or my Youtube Channel. I try to do a play by play commentary in my stream so viewers know my thought process. Feel free to leave questions and comments on this or on stream! OP.GG Link
Pros: Pyke is extremely mobile with his kit, you can ward all kinds of places without being seen compared to other supports while using your W ability.
If you are being ganked as Pyke you can easily get away using your W and E abilities.
Pyke roams and ganks all lanes including his own lane very well using the same abilities his W and E + Q, running in from the side with your jungler you have a lot of mobility to catch people out of position with how far you can move.
Grey health regeneration is another huge plus for playing Pyke, a large portion of the damage you receive can be regenerated by going out of enemy vision or using your W ability.
Pykes passive is also a great way to tell if a bush is warded or if you are standing in some sort of enemy vision, as you will not regenerate grey health if the enemy can see you.
Pyke is the only physical damage scaling support in the game.
Has a resetable execute ultimate for making amazing/flashy plays.
Ultimate can execute players thru shields and Fioras W ability.
Cons: Pyke cannot get tanky by stacking health, all health is converted to attack damage instead 1 AD per 14 HP built. It is not an efficient way to get strong either stacking tank items.
His entire kit scales off lethality W, E and R all require lethality to scale higher.
Pyke is not very useful to his ADC in lane if he is not landing his abilities on the enemy.
Pykes ultimate will not reset on targets with GA/Tryndamere ultimate/Zilean ultimate.
Other things to consider with your itemization between Duskblade or Ghostblade first will be if you are going to be the primary person on your team that will be looking for engages on the enemy team. In my opinion Ghostblade is better for the +40 out of combat movement speed to look for picks quickly from stealth by landing a quick Q and pulling someone into your team. If you are not the primary initiator for your team Duskblade can be a better choice for +3 extra lethality which converts to bonus movement speed on your W, stun duration on your E and execute damage on your ultimate.
Coin will be your go to support item with Pyke, yes I know relic shield has HP that is converted to AD however recent nerfs have made the sustain provided from relic to not be very useful. Coin will generate a lot more gold for you and you will get 10% cdr and 10 flat movement speed without being forced to upgrade to tier 3 like the relic line. Always upgrade this to tier 2 ASAP for big gold generation.
Mobility Boots will be your first buy after upgrading coin, these will grant you a large amount of movement speed to rotate and make plays for your team. These can be substituted, if you are against a high amount of CC on the enemy team you can go Merc Treads instead, but if you are forced to buy Merc Treads due to the amount of enemy CC always go for Ghostblade first as Pykes base movement speed is pretty low for setting up plays and Ghostblade will give you a lot of bonus speed ot try to set things up.
Maw of Malmortius - if the enemy team has strong magic damage dealers this is my pretty standard 3rd item in my build. Maw provides a great amount of magic resist and AD combined with a 350 HP magic damage shield upon reaching 30% life which can be huge for saving your life considering Pyke cannot stack HP.
Mortal Reminder is a great item to build around 4th item if the enemy team has champions that have strong amounts of healing abilities i.e.(Janna, Soraka, Nami, Vladimir, Akali, Rengar, any ADC that rushes lifesteal etc) getting the armor penetration combined with healing reduction will help your damage stick on the enemy a lot better meaning they will not regain that health as quickly. If they do not have much in the way of healing champions or items consider buying Lord Dominiks instead for the higher armor penetration value.
Mercurial Scimitar is a more situational item, this item is necessary in situations where you are against champions with strong CC abilities or Suppression abilities like Malzahar, Skarner and Warwick ultimates. it is also good agains champions with longer duration roots or stuns such as Morgana, Thresh, Veigar, Lux, Neeko etc. so definitely consider this item in situations against these champions to remove CC so you do not die.
Duskblade - This item is a great rush for the +21 Lethality on the item + bonus damage passive combined with its ability to clear wards very quickly. Refer above for which situation you are in if you should get this item before Ghostblade
Pykes Q(Bone Skewer) is a dual ability, this means that the ability has 2 functions.
A quick tip of Q will stab the enemy dealing damage and slowing them by 90% for 1 second.
Charging Pykes Q will allow you to throw out a hook and pull an enemy towards you from great distance and apply the 90% slow for 1 second.
Pykes W(Ghostwater Dive) gives 40% bonus movement and stealth which decays over the next 5 seconds. This ability can also trigger your passive as long as you are out of range of enemies to start regenerating your health quicker i.e.(you are ignited by the enemy and you believe it will kill you without regenerating health, you can flash out of their range press your W and you will regenerate health typically faster than the ignite will kill you.) This ability gains 1.5% bonus movement speed per 1 point of Lethality.
Pykes E(Phantom Undertow) This ability is a directional dash that is used to stun the enemy this ability is typically used to follow up after landing your Q for a nice pull/stun combo on the enemy. This ability can also be used in different ways whether comboing it into your ultimate to execute a target while stunning others or it can be used as a simple escape over a wall away from an enemy. This ability also scales .1 second increased stun duration per 10 points of Lethality.
Pykes Ultimate(Death from Below) This is Pykes execute ability. It can be quite tricky to land Pykes ultimate as it is an X pattern that you need to land on the enemy you can land any part of this ability on the enemy in order to execute them if they are within the red healthbar area(their healthbar will turn red if they are low enough to execute. This ability if landed on an enemy champion regardless if they are executable or not will teleport you to the center of the X symbol. This can be used for several things whether executing them enemy(pretty basic) or using it to dodge abilities the enemy is casting, a potential escape over a wall if you can lead an enemy near a wall you can set the center of the X over the wall just landing 1 point on the enemy will get you over. Also, following up in a teamfight if people are trying to escape sometimes I will use this ability simply to catch an enemy. I will R to them and then channel a quick Q to throw them behind me for the wolves to devour.
Difficulty Level 1 Q + E Combo --Basic Pyke combo is using your Q into E. A fast follow using E after hook is typically a guaranteed summoner burn because the 90% for 1 second after landing a hook makes it almost impossible to dodge the stun.
Difficulty Level 2 R + E using this combo isn't necessarily meant to be an execute, if it is great if not your utility from your stun alone can be enough fory our team to clean a fight. The objective with this combo is to catch the enemy if they are running but aren't executable you can R to the closest target and then E through the enemy team.
Difficulty Level 2 Q + Flash this combo consists of channeling your Q and then flashing to hook a target, can be difficult to do because you must hold the channel while doing other things.
Difficulty Level 2-3 E + Flash Combo -- I will usually reserve using this combo for a guaranteed kill when my jungler shows up to my lane. Using your E and flashing behind a target is really difficult for them to dodge or know if you are flashing until its too late. Options after this are either stabbing the target for dmg + slow, or if you're good enough like I am(obviously) you can E + flash close enough to the enemy that you have enough time to walk back to the front of them and channel a pull towards your own tower.
Difficulty Level 4 E + R with the closest point of your ult on the opposite side of the enemy. Pyke will teleport to the center of the X past the enemy pulling his stun through the target while also dealing damage from the ultimate. This combo is great for catching someone out of position.
Difficulty Level 5 E + Flash + R similar to last combo but adding a flash into the middle of this combo for extended range on the catch/stun. Very difficult mouse movements for proper landing at all phases of this combo. Practice, practice, practice.(I've only done this a handful of times.)
Difficulty Level 5 E + R + Flash this combo is intended to stun a target beyond the target you are using your R to travel to. You will E + R to the first target and then flash behind a 2nd target to drag the stun to them, if this is timed perfectly you can change the angle of the stun midway through its closing to stun both targets.(Also only done this a handful of times.)