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Cho'Gath Build Guide by DatsAkward

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author DatsAkward


DatsAkward Last updated on April 16, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 12

Honor Guard

Defense: 18


Utility: 0

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Guide :3

Introduction For Cho'gath's Small To Large
>What hes all about.
>Pros / cons
>Summoner Spells
Update soon!

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Guide Update Intro

Hey Guys! So I've updated the whole guide, thank you to all that commented so that I would know what to change and what to know. I've been looking all across the website trying to improve. I've added alot more! Enjoy and comment! Every insult will be looked into, and every compliment will be thanked!

~Let us all go frolicking in butterfly landia and Nom on minions!~

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There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.

Woe betide the day when Cho'Gath grows weary of the League.

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What Cho is all about.

Cho'Gath is basically the reincarnation of the blob. Except he knows what hes eating. The basic point of Cho'Gath is to bruise enemy champions, then gobble them up.

Nom nom nom.-Cho'Gath

Cho'Gath could be a full tank if he wanted, but beware! He is only partial tank Also, he could be EXTREMELY squishy when you start out. Due to his lack of mana at the beginning of the match, he can easily become mana starved.
Map awareness! Cmon guys! Cho'Gath ALWAYS has to keep track of the map. He is one of the main members of teamfighting and he could be crucial to winning the match or teamfights!

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Pros / Cons

Unfortunantly, even the best of champions DO have weaknesses. You should know what Cho'Gath is good at/not good at. You will need to know this.

-->Easy Creep Farming
-->Becomes bigger for each thing he eats. Harder to kill
-->Great in TeamFights. Controls crowd with q.
-->Extremely weak and useless before getting stacks for feast
-->Easily mana drained early on.
-->Stacks are gone if killed.
-->Being big will block targeting for teamfights.

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Summoner Spells.

Main Spells:
Flash. Pretty much a essential item. Good for escapes, chasing after enemies, and then noming them. Pretty much really annoying if you misclick and cause you to die, otherwise, a wonderful spell :3
Teleporting, teleporting, teleporting cho'gath! Good to get to teamfights, getting to farm mobs, and pretty useful for escapes when B is just not fast enough.

LET THOSE WHO SINNED BURN FROM IGNITE. Pretty useful for getting kills at the beginning of the match. End of the match. Middle of the match. You should be aware of how much health your target has and how much ignite actully DOES to him/her.

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You and your abilities, killing everything in sight.(unless you make a blunder X.X)
Before we start talking about our abilities, lets have a little chat on how important knowing how much damage and mana you have. Being aware of your stats are important in battle!

Lets say, you're about to get a nice little kill with Feast right after you Rupture them. You run out of mana! That would be completely stupid because you could have gotten a free kill right there.

Another fine example would be: Imagine your opponent had 750health. Your Feast does only, lets say, 450damage. You charging in because just seeing how low your opponents health and not thinking if your attack will fully kill them is important! If you charge in, you would have wasted Feast and let your target live! You have to be very aware on how much damage you do, and how much health your target has!
The importance of knowing how much damage you do or how much mana they spend are CRUCIAL!

Lets start talking about abilities shall we?
Carnivore -- Passive
-->Cho'Gath has a amazing passive that could save him from imminent death. This passive will heal Cho'Gath for every minion kill.

Rupture -- 90mana -- cooldown 9seconds
>To use Rupture efficiently, you must remember that there is a delay on this skill. You must remember to aim where you think your target is going to move in
>You CAN use Rupture directly on your feet to escape attacks from melee attackers. Immediately run when it hits them or go back for the kill.
> Rupture is an amazing skill to block off escapes from teamfights! You can also easily use [rupture] to control jungle paths.

Feral Scream -- 70/80/90/100/110mana -- cooldown 13seconds
> To use Feral Scream efficiently, remember that this silences your opponent! Take chances to stop channeled skills and use this to provoke enemies!
> You can use [feral scream] to pause enemies from Flash to escape from your amazing ffeast! ~NOMS AWAY.~

Vorpal Spikes -- 0mana -- cooldown 0seconds
>>>Remember to watch out! If you hit a enemy champion with one of the stray spikes, the turrent WILL attack you if you are within it's attack range! Be careful about your attacks and turn it off when going near turrents to avoid casualties!
>You can use this skill to farm minions and push your lane at ease!

Feast -- cost 150mana -- cooldown 60seconds
>>>> The most important skill at your disposal is [feast]! Use this skill efficiently to grow extremely large and terrify your enemies!
> You CAN feast on mobs such as Baron Nashor , Ancient Golem , and Dragon ! It is advisable that you get 6 stacks of feast before you engage enemies!
> When enemy champions are weak enough for you to consume with Feast there will be a small red circle on their feet with small claws for a short time. Use this to your advantage and nom on those indefels!
> Remember! If you DIE(which I hope you wont) your stacks for Feast will HALVE! If this happens, you should feast on more minions to regain your full potential to kill.

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Update Soon!

Thank you for reading my guide! I've replaced ALOT of everything since i found out i had blundered(aww D:) on ALOT of things. I will be sure to look for MORE comments and I will definitely upgrade this guide more and more!

-Hugs and Noms.

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Thank you James Wang for telling me to make this guide for him
Thank you Bryan Teo for telling me about LoL
Thank you Kelly Park for calming me down when I rage at teammates for feeding
Thank you to EVERYBODY for your compliments, criticisms to help me get my guide better! I hope to update this more and I will look forward to see what people have to say!

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-Fixed abilities.
-Changed Skill sequence due to the fact I had 6Qs.
-Wrote lots more for guide
-Changed Pros/Cons
-Item Build
-Masteries + Runes

Coming At next update:
-Counters on lanes
-Pictures n' stuff.