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Renekton Build Guide by azudox


By azudox | Updated on November 16, 2020

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Runes: Early Pressure (Dom.)

1 2 3 4
Press the Attack
Legend: Alacrity
Last Stand

Sudden Impact
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Almost Always
LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


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Top Lane
Ranked #46 in
Top Lane
Win 50%
Get More Stats

Ability Order Always.

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Hi! I'm Azu. A master of off-meta junglers. Normally, I would never recommend champs like Renekton in the jungle. However, with Season 11 and the new items, such as Eclipse, Goredrinker, Stridebreaker, and others, bruisers in the jungle are stronger that ever. Enjoy!
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-Point and Click CC
-Split Pushing
-VERY strong early and mid game


-Falls off late game
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Passive: Reign of Anger

: Renekton gains 5 fury per auto attack. When out of combat for 12 seconds, he loses 4 fury every second.
When Renekton is below 50% health he generates 50% more fury from all sources.

Q: Cull the Meek

: Renekton swings his blade dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for 3 / 4.5 / 6 / 7.5 / 9 (+0.04 per bonus attack damage) for each non-champion hit and 12 / 18 / 24 / 30 / 36 (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of 50 / 75 / 100 / 125 / 150 HP.
In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.
When Renekton has more than 50 Fury he deals 100 / 150 / 200 / 250 / 300 (+1.2 per bonus attack damage) and heals for 9 / 13.5 / 18 / 22.5 / 27 (+0.08 per bonus attack damage) for each non-champion hit and 36 / 54 / 72 / 90 / 108 (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of 200 / 300 / 400 / 500 / 600 HP. Consumes 50 Fury.

W: Ruthless Predator

: Renekton's next attack gains 50 bonus range and swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury.
When Renekton has more than 50 Fury, his next attack will swing three times, removing damage-absorbing shields on his target before dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) physical damage per hit (applies on hit effects) and stunning them for 1.5 seconds. Consumes 50 Fury.

E: Slice and Dice

: Slice: Renekton dashes forward, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 70 / 115 / 160 / 205 / 250 (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Consumes 50 Fury.

R: Dominus:

Renekton empowers himself with dark energies, gaining 20 fury, increased size and 250 / 500 / 750 health for 15 seconds. While empowered, he deals 40 / 80 / 120 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.

Renekton is a relatively simple champion. The most difficult part about him is playing around your fury bar.
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This is your normal path. Try to get a leash. red brambleback is the best start, because if you encounter the enemy jungler, you can 1v1 them with the healing from red buff. Renekton's clear is not bad, but he can not fight crimson raptor in his first clear. If you go for the Goredrinker or Stridebreaker build, you can take crimson raptor in your second clear. If you have a leash, start Q ( Cull the Meek). Only auto attack the starting buff until you have 50 fury to get the empowered ability. If you do NOT get a leash, start W ( Ruthless Predator). Use the empowered W to get three auto attacks and the longer stun. If you took Cull the Meek level one, take Ruthless Predator level two, and vice versa. If the enemy jungler is strong early game and invades you, take E ( Slice and Dice) level two to get away safely. Never take E Slice and Dice level one. It is terrible, damage-wise, compared to your other two abilities
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:Conqueror is a great rune on Renekton. It helps him late game with it's insane sustain, healing, and damage. Although, you sacrifice a good early game, unless you get into a lot of skirmishes.

Press the Attack

:My favorite rune for Renekton. PHENOMENAL dueling, good teamfighting, VERY good 2v2, especially if you have a carry with you. This is also Renekton's best rune preseason, as of 11/16/2020.
Triumph:This rune is great for getting in and out of fights and still being high health. Better than the other two runes in that trio, Presence of Mind and Overheal.
Legend: Alacrity vs Legend: Tenacity: Honestly, legend: tencacity is better in this meta. However, without the extra attack speed from Legend: Alacrity, the game feels weird. This is entierly personal preference.
Coup de Grace vs Last Stand: Last Stand is great on Renekton. His passive, Reign of Anger, gives you more fury the lower on HP you are, which synergizes EXTREMELY well with Last Stand.




Domination:Healing. Dueling. Lethality. POWER. For jungle Renekton, this is by far the best second tree. It makes Renekton a raid boss late game.
Resolve:ONLY GO THIS TREE IF YOU ARE IN A PARTY WITH FRIENDS. It is good for split pushing, but will be awful if your team has no coordination.
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Thank you for reading this guide. If you have any questions, comment, I will respond. <3
League of Legends Build Guide Author azudox
azudox Renekton Guide

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