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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction
I am writing this guide to Riven because I feel she is a somewhat underrated champion, and many of the guides out there fail to help her rise to her full potential. The recent nerfs Riot made to
And, most importantly,
What Riven Is
What Riven Is NOT
I will attempt to make this guide as comprehensive as possible. However I would also like to share it with everyone, so I am publishing it in it's current form to gather feedback and in the hopes of sharing what I know with everyone. Expect frequent updates over the next few weeks.
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PROS
[+]Good mobility [+]Good sustain in both lane and jungle [+]Fantastic farmer [+]No Mana! [+] [+]Bigest sword in the game |
THANKYOUJHOIHJOI |
CONS
[-]Fairly squishy (but who isn't?) [-]Short range makes her easy to kite [-]Cant dash over walls [-] |
The best thing about
Runes
The runes I choose for
Marks and Quintessences should always be some combination of attack damage and armor penetration. Attack damage tends to help more in the early game, before characters have a lot of resources to spend on armor, and becomes weaker later on as your enemies gain armor and as the contribution from your items grows. Conversely, armor penetration tends to contribute more towards the end of the game when your enemies have the resources to pile on armor. Finally, the use of AD runes really compounds her early game power, translating a strong start into a strong finish.
I prefer to skew the spread more towards armor penetration because it equates to a % increase in damage, which dovetails beautifully with
As for Seals and Glyphs, I prefer to invest in survivability.
Exhaust is a fantastic tool for |
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Ghost suits |
I'm a strong believer that you should always take at least one movement spell on any hero. If
Ignite is almost never a bad choice on any hero, especially in games with healers (which seems to be most of them these days). What it lacks in utility it makes up for in brute force. Taking this will help you secure kills, and that's about it. I generally feel that
The premier spell for those who jungle. If you're taking Riven into the jungle, this is never a bad choice. However it isn't completely necessary, either. Riven is quite capable of taking the smaller camps down very quickly at an early level without it, and she has little use for the blue buff. If you're planning to jungle with The other Summoner Spells either don't work well on
Runic Blade is Riven's passive. It gives bonus damage to your next basic attack every time you use an ability. It stacks up to 3 times, and lasts for several seconds.
Broken Wings is Riven's key damage ability. It may be activated up to 3 times within several seconds. Each activation is a small dash forward that does damage in an arc, with the third activation creating a small AoE knockup as well.There are many nuances to this ability, but it will most frequently be used in one of two ways. You will usually either use it to maneuver through combat, aiming to stay near enough to your target to land an auto attack after each activation, or you will be pounding Q like a madman to get as far away from, or as close to someone as fast as possible.
The dash effect is extremely short, but it closes enough distance to land a basic attack (now empowered with your passive) or to dash through a line of creeps. This ability, more than any other, is the engine that makes
Ki Burst is a short duration, short range AOE stun. It is most effective as either disruption (save it to shut down annoying channeled spells like I usually use this in conjunction with
Valor is a short range dash that shields you. I find this most useful to position yourself for both an attack and a retreat. It blocks a good amount of damage and scales on AD, making This ability is a great way to slide past creep waves while laning, enabling you to land your Ki Shout for a free attack or getting in range for the full fury of
]Blade of the Exile is the motherload. When activated it increases your attack damage by a whopping 20% for 15 seconds, and can be reactivated again in that duration to create a large cone AOE execution effect that deals scaling damage based on how much health anything hit is missing. It also increases her range slightly and makes her look like a total f***king badass.Basically this increases her presence in a fight tremendously. As a general rule, once you hit level 6 you shouldn't be committing to fights unless this is up. Instead rely on your high mobility to harass enemies who come to close. But when a real fight does start, this should be the first button you press. It has a remarkably short cooldown for an effect of this magnitude, so it will usually be available.
For laning/dueling, just harass them down to 50% or so. Once you think you have them in killing range, you can throw on
In a team fight, Make sure you have a tank initiate or it'll be a real short ride. But once both sides are committed, use
Try to hit multiple opponents with your ult when you can, but your #1 priority should always be to remove variables from the equation. An
Starting Items
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I usually start out with Doran's Blade. It offers fantastic economy at a point in the game where it's hard to come by. The extra HP puts enough meat on her bones to allow |
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Doran's Shield is an attractive alternative to Doran's Blade. It won't offer as much punch out of the gate, but it is a somewhat more conservative strategy. I would recommend starting out with Shield until you become comfortable harassing with |
From there, prioritize the following items:
Required on any hero. We will discuss build options for these later.
Cloth armor offers some cheap survivability, especially early on, and builds into Mandred's Razors later on
Cheap, early game damage item. And like cloth armor, builds into mandred's razors.
Mandred's Razors offers a decent mix of both armor and attack damage, making it efficient to build. The proc isn't great on
Vampiric Scepter is the first game changer on
This is the first built item you should be going for. For a mere 1600 gold (total), this buys you a decent pile of attack damage (your primary stat), armor, life steal, and improved ability to farm. Most importantly, however, this item gives you free wards all game. Not only is that equivalent to making 75 gold every 3 minutes, but the utility this item brings to the table is unparallelled. It doesn't where you are in the game, you want this item.
Now we get to it. This is the point in the guide where my build diverges significantly from most of the others out there. Now that you have the safety, sustain, and utility that Wriggles brings to the table, it's time to farm up your damage. The lifesteal on wriggles lantern dovetails nicely with the B.F. Sword, keeping
More lifesteal. This is just getting silly.
This is the turning point in the game. Riven gets so much out of this one item it's incredible. Between Bloodthirster and Wriggles lantern you will have 30% lifesteal minimum. Add Doran's Blade and masteries and you're quickly approaching 40%. Combined with her ******ed ability to farm you can max out the bonuses on this item very quickly. Once you have this item in hand you will start to see what Riven is capable of.
You now have 3 of your core items in hand. What you build next depends largely on your performance so far and how the game is developing.
I love Youmuu's on
Riven. It provides good damage and armor penetration, and it's one of the few items worth buying for her that provides Cooldown Reduction. The activated attack speed buff dovetails nicely with all of her other abilities and helps her pump out the dps when she needs to.
The substantial health provided by Frozen Mallet is enough to allow
Riven to survive combat consistently, and the slow combines will with her high mobility to make her extremely sticky. A huge upgrade from
Phage and far better economy than
Trinity Force, this item is mandatory on
Riven when you can afford it.
Your final slot should cater entirely to the game you're playing. There's a good chance you won't even make it to this stage in most games. If you do, the item you pick could be the deciding factor. It's a very personal choice, and a completely circumstantial one. My recommendations are listed below, but you will inevitably be the best judge of what you really need.
Guardian Angel is a well rounded item for the end game. It is a good item to pick if your team has trouble winning fights, or if the outcome of one fight could dictate the outcome of the match. The security of having an extra life is a substantial boon to any team, especially on a heavy damage dealer like
Riven.
Infinity Edge will cinch your place as a top damage dealer in any game. Between your masteries and
Youmuu's Ghostblade you already have some crit chance, this item will make the most of it. Buy this item if you're team is on top and your only goal is to put the final nail in the coffin.
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Brutalizer used to be a higher build priority for me but it's been declining steadily. It's still a fantastic item for her -- one of the best -- but I no longer feel that it really swings a game. Attack damage is just gold, armor penetration enhances her attack a lot, and provides the coveted Cooldown Reduction. Buy this first if your opponents are getting tanky, or if your damage is starting to fall off, or whenever you have gold otherwise. |
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Avarice blade is really only used to build Brutalizer into Buy this first if your performance is still solid and you have the gold and inventory space to spare. |
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Phage will build into Frozen Mallet later in the game. It is invaluable for the survivability offered by the HP, and the chance to slow your opponents helps you secure kills. The damage doesn't hurt either. Buy this first if you're starting to get focused or are having trouble surviving fights, otherwise whenever gold and space permit. |
I love Youmuu's on
The substantial health provided by Frozen Mallet is enough to allow
Boots
Which boots to buy is a topic pretty much everyone should be familiar with, but still warrants it's own discussion. Upgrade your boots as soon as you can afford it and have an idea of which direction the game is going
Which boots to buy is a topic pretty much everyone should be familiar with, but still warrants it's own discussion. Upgrade your boots as soon as you can afford it and have an idea of which direction the game is going
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You will end up needing Mercury Treads in almost every game you play. They're just that good. 35% tenacity is simply gold on any hero, and Magic Resistance is never overrated. Buy these boots against any team that packs a substantial number of stuns, roots, or other forms of CC. Pass on these if they only have a couple, or if there are *significantly* larger threats you need to mitigate. |
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If you feel you can sacrifice the tenacity offered by Buy these boots if Crowd Control isn't an issue but damage output and utility is. |
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Ninja Tabi are the boots to get when you're having difficulty surviving against heavy AD teams. Maybe they're packing a pair of ranged carries, or maybe you just can't deal with that Buy these boots if survivability against teams composed of multiple AD champions, especially if those teams are low on crowd control. |
Your final slot should cater entirely to the game you're playing. There's a good chance you won't even make it to this stage in most games. If you do, the item you pick could be the deciding factor. It's a very personal choice, and a completely circumstantial one. My recommendations are listed below, but you will inevitably be the best judge of what you really need.
Guardian Angel is a well rounded item for the end game. It is a good item to pick if your team has trouble winning fights, or if the outcome of one fight could dictate the outcome of the match. The security of having an extra life is a substantial boon to any team, especially on a heavy damage dealer like
Infinity Edge will cinch your place as a top damage dealer in any game. Between your masteries and
At this point I've been typing for almost 7 hours straight. I feel that the guide is presentable in it's current stat, so I'm going to go ahead and publish it now and embellish it later.
Comments are invited and appreciated.
Special thanks to Jhoijhoi, who's excellent guide helped me format everything you see here.Your text to link here...
Comments are invited and appreciated.
Special thanks to Jhoijhoi, who's excellent guide helped me format everything you see here.Your text to link here...







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