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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction
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Welcome to my
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I'd like to start of by saying that so far I've havn't lost my top lane as
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This guide does require you to be aggressive, which in my opinion is the only way to play
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I'd like to explain why I max my shield/dash second and leave my stun to last, for me I'm aggressive and love the shield which allows me to soak up the enemy's burst leaving me at full hp most off the time and leaving the enemy either dead or very low. I also like to have my shield when I'm being ganked as it not only helps me get away but can also help me get a kill in this situation and then get away safely. I max my stun last because I don't rely on its damage, I only tend to use it just to stop the opponent for a short amount of time allowing me to get my burst in.
Here is an example of what
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Notice in the video how
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NOTE : DO NOT JUST FOLLOW THE BUILD ABOVE, USE IT AS A GUIDE AND IT ADJUST TO YOUR SITUATION. IF YOU FIND YOURSELF AGAINST AN AP CHAMP GO FOR THE MR ITEMS FIRST, IF YOU FIND YOU NEED MORE SURVIVABILITY PUT MORE POINTS INTO YOUR SHIELD. BUILD DEPENDING ON THE CURRENT SITUATION YOU ARE IN.
Pros:
+ Shield that increases with AD + AOE Stun with damage + Manaless + Ultimate is great + Tanky |
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Cons:
- A lot of CC can shut her down - Cooldown dependent - Bad starts can be hard to recover with - Can cause over confidence |
Since I've spent a good few hours in the shop looking at all the different runes and reading what each one does I've decided these are the most effective for
Riven players.
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Precision
Fleet Footwork
Phase Rush
Greater Mark of Attack Damage These are great and will help you make that early game even better, combined with your armour penetration masteries your opponent shouldn't stand a chance ;).
Greater Seal of Armor For me these runes are a must for all the champions I play and give you great starting defence stats meaning your enemies can't harass and poke you for as much as they would like.
Greater Glyph of Scaling Magic Resist In the past I have started with
Greater Glyph of Magic Resist mainly to try and cancel out the amount of damage an AP champion could do it me early game, but since then I have realised
Greater Glyph of Scaling Magic Resist are a much greater use later on in the late game stages as I don't tend to go for flat out MR items.
Greater Quintessence of Attack Damage Just like the
Greater Mark of Attack Damage these give a great early start and advantage.
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Runes
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Alternative Runes
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Marks
Greater Mark of Desolation Great runes for any AD champ, I like to run them on AD carries and with enough off them combined with armour penetration masteries and you'll basically be doing true damage, until of course they build some armour.
Greater Mark of Critical Chance A few of these can be a good thing (1 or 2) but you don't want to waste all 9 Marks with these as you can't always rely on them.
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Greater Mark of Desolation Great runes for any AD champ, I like to run them on AD carries and with enough off them combined with armour penetration masteries and you'll basically be doing true damage, until of course they build some armour.
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Seals
Greater Seal of Regeneration Of course I don't need to explain this for anybody, the more Health regeneration you have the more sustain you're going to have. You could go for
Greater Seal of Health but I don't think +5 health is such a big difference, if you think it is then by all means use them.
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Greater Seal of Regeneration Of course I don't need to explain this for anybody, the more Health regeneration you have the more sustain you're going to have. You could go for
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Glyphs
Greater Glyph of Cooldown Reduction These are decent if you're going along the CDR path and want more off it. As I mentioned above I've used
Greater Glyph of Magic Resist in the past and only found them effective early game, but you can give them a go since everyone have different opinions and thoughts.
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Quintessences
Greater Quintessence of Cooldown Reduction Self-explanatory, like I said above if you're going down the CDR route and want more take them, just keep an eye on how much CDR you will have from Runes, Masteries and Items combined together. WE DONT WANT TO WASTE ANYTHING.
Greater Quintessence of Desolation Also like I mentioned above if you hate armour that much, these are for you. Combining them with everything else such as masteries and you'll be doing true damage until they stack armour.
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Runes are mainly about what YOU want. What YOU want to do and how YOU want to play.
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Greater Quintessence of Desolation Also like I mentioned above if you hate armour that much, these are for you. Combining them with everything else such as masteries and you'll be doing true damage until they stack armour.
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Runes are mainly about what YOU want. What YOU want to do and how YOU want to play.
Masteries - I don't think I need to explain in great detail the Masteries I've chosen for
Riven.
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All the masteries are straight forward and self explanatory when it comes to
Riven, they all focus around the point that she is a Manaless Tanky DPS with some serious burst. That is why we take things
Sorcery,
Deadliness
and
Sunder
. So your able to spam her skills as much as you want, so you can go in the fight ignore most off that champions defensive stats and items and burst them down.
It's the same when we come to the defensive masteries, we put more points in
Hardiness
as you're more likely to come across another AD champ in top lane. We then take things like
Durability
and
Veteran's Scars
so we can make our Tanky DPS champion Tanky from start to finish off a game.
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All the masteries are straight forward and self explanatory when it comes to
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It's the same when we come to the defensive masteries, we put more points in
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Depending on the enemy team and your own team
Riven can use a variety of different summoner spells which can not only help you but your whole team.
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A Basic Escape Sequence:
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I know it may seem not needed but I thought I would let people know incase they were not sure how. Basically just use
Broken Wings followed by
Valor. If your being ganked start off with
Valor so your shield can soak up most of the burst while you use
Broken Wings to carry on escaping.
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A Basic Combo/Damage Rotation:
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Basically what we're trying to do here is use
Valor to get up to our oponent and soak up their burst and then use
Ki Burst so we're able to then start our burst/rotation safely, which starts with
Broken Wings and then should be repeated while using
Valor to keep up with them and using
Ki Burst to keep slowing them down.
If your above level 6 and
Blade of the Exile is not on cooldown then you should use
Blade of the Exile as soon as possible in order to do as much damage as possible. You should use the second part of
Blade of the Exile as an execution like
Garen's
Demacian Justice.
You should also make sure you have as many charges of
Riven's passive as possible.
Riven's passive is
Runic Blade which increases the amount off damage your auto attacks will deal and can be a big help in getting kills.
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Each time you use one of
Riven's abilities it gives her a charge on her blade that deals bonus damage on your next auto attack to the target. Each swing of
Broken Wings, a
Ki Burst, a Valor dash, or her
Blade of the Exile activation will give her a charge, which can stack up to a maximum of three.
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This is your basic damage output skill. Making sure u land everyone of the swings on the enemy is the key to doing the maximum amount of burst. You should always keep in mind that each slash will also add a stack of
Runic Blade so taking the time to auto attack inbetween each slash is a good idea if possible.
You should also note that the 3rd slash of
Broken Wings knocks back all nearby enemies and can be used to disrupt the enemy positions, knock them towards one of your towers or knock them away from a fleeing ally.
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At first you might think a half second stun may be a bit pathetic, but don't underestimate it, it is a fantastic interrupt on any champs that rely on combos or channeling such as
Katarina's Death Locust.
It can also be a good way to stop a fleeing enemy and give you time to knock them back using
Broken Wings. The small duration is also enough time for you to safely start off your burst without any interrupts and can allow you to keep up with them once they turn and start to run.
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Valor is such a useful skill and can mean life or death, or kill or no kill. When used correctly
Valor allows you to either dash up to the enemy with a shield which increases its strength the more AD you have, which will then allow to soak up most the enemies initial burst rotation and start yours, or to quickly dash away to safely.
Combining
Valor,
Broken Wings and
Flash together effectivly can make it almost impossible for an enemy champion to chase
Riven down.
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This is
Riven's ultimate and is basically
Riven on roids, it increases her attack damage by 20% meaning
Runic Blade,
Broken Wings and
Ki Burst will do more damage and increase
Valor's shield.
Blade of the Exile also increases
Riven's range on her abilities and basic attacks.
Wind Slash is the second part of
Blade of the Exile which is basically a ranged version of
Garen's
Demacian Justice and should mostly be used to finish off enemy champions although it can be used to lower the enemy teams health if they are low enough so the rest off your team can pick up the kills a lot easier.
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I know it may seem not needed but I thought I would let people know incase they were not sure how. Basically just use
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A Basic Combo/Damage Rotation:
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Basically what we're trying to do here is use
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If your above level 6 and
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You should also make sure you have as many charges of
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Skills
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Each time you use one of
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This is your basic damage output skill. Making sure u land everyone of the swings on the enemy is the key to doing the maximum amount of burst. You should always keep in mind that each slash will also add a stack of
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You should also note that the 3rd slash of
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At first you might think a half second stun may be a bit pathetic, but don't underestimate it, it is a fantastic interrupt on any champs that rely on combos or channeling such as
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It can also be a good way to stop a fleeing enemy and give you time to knock them back using
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Combining
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This is
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Wind Slash is the second part of
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Here I'm going to tell you some nice little tricks that you might not know about and could help you get out of some sticky situations.
First off both
Broken Wings and
Valor ignore unit collision and can be used to pass through minions to either help you chase down enemies quicker or escape. For example you could be ganked by
Kennen and could use
Broken Wings or
Valor to dash through your creep wave causing his
Thundering Shuriken to hit them, letting you get away nice and safe while he tries to navigate around the creep wave.
Second, both
Broken Wings and
Valor can also be used to pass through small walls like
Anivia's
Crystallize or
Jarvan IV's
Cataclysm meaning you can escape in just about all situations. NOTE : YOU CAN NOT PASS THROUGH TERRAIN WITH THEM.
Finally, you should also make a note to yourself that both
Broken Wings and
Valor can be countered and be unable to be used by snares such as
Maokai's
Twisted Advance. So beware of champions such as him and try to avoid snares as best as you can. One reason why
Mercury's Treads or
Cleanse is a good idea when playing
Riven.
First off both
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Second, both
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Finally, you should also make a note to yourself that both
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These items that I feel are a must have while playing
Riven they ensure that she stays tanky while being able to deal decent amounts of damage.
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First,
Frozen Mallet, this item gives you a nice chunk of health, some AD and it's passive combined with
Riven's abilities makes it hard for enemies to escape from you.
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This item gives you a lot of AD (100 at max stacks), you can have multiple of them and the passives stack (2x
Bloodthirster = 200 AD at max stacks) and give you a good amount of sustain with the lifesteal it gives (20 Life Steal at max stacks).
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Lastly is the
Mercury's Treads I think these are a must for a
Riven or atleast something that can be used in it's place such as
Cleanse or a
Quicksilver Sash. I say it's a must because of the tenacity it gives meaning that CC's don't last as long, meaning you can't be shut down as easy.
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First,
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This item gives you a lot of AD (100 at max stacks), you can have multiple of them and the passives stack (2x
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Lastly is the
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Defensive Items
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This item gives the most amount of MR in the game, it's crazy health regen and increased movement speed are also things that will help you out a lot in certain situations. If you having trouble with AP champs like
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What? Mana on
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This item is great and can not only help you but the rest of your team. With Armor, health, health regen and passives which gives you CDR and lets you not only slow one enemy but the whole enemy team.
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I'm sure all of you reading this guide are aware of what thornmail is and what it can do, but just incase I'll explain it. It gives the most amount of armor in the game and returns 30% of damage taken back to them as magic damage. Basically if you have an
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This item needs no explanation at all, it does exactly what it says on the tin, it gives a nice amount of Armor and Magic Resistance and allows you to have a second life and come back with a set amount of health if you mess up and die. Basically, they have to kill you twice to get a kill.
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Offensive Items
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This item is basically a second
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Want some MR but want to be able to do more damage ? Then this item if for you, it increases your AD by a good amount, gives a nice amount of MR and has a mini
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Want to take advantange of the
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I like to build this item on a few other champions that are Tanky DPS such as
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Enemy team building armor? Can't kill people as fast as you'd like to? Then grab a
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Utility Items
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Don't have
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Got a hard champion with a lot of attack damage in your lane? Then build these boots and the damage they were doing to you will drop nicely, very helpful early game.
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* Green - Places you should ward so you can defend Baron and Dragon
* Purple - Places to ward to counter the enemy jungler
Note: You should also think about picking up items like
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NOTE: YOU SHOULD NOT, IN ANY CASE FOLLOW THESE BUILDS EXACTLY. THEY ARE ONLY GUIDES AND YOU SHOULD BUILD DEPENDING ON YOUR CURRENT SITUATION IN THE GAME.
Early game - What were wanting to do in the early part of the game is simple, we want to take our advantage of being really strong at this stage in the game and abuse it. Make sure you get
Health Potions at level 1 so your able to do it safely. You should also think about getting some Sight Wards as soon as possible so your safe from ganks.
So this is what were going to do, usually I'll play safe at level 1, just last hitting to get those CS. If however my opponent chooses to get too close to me I'll make sure to punish him for that by auto attacking him (WE DONT WANT TO USE OUR Q AS IT WILL PUSH THE LANE AND WE DON'T WANT THIS). As soon as we hit level 2 we can start to be more aggressive and show the enemy who is in charge of this lane, when you can (try not to hit the creep wave) walk up to them (if possible) and begin using
Broken Wings and when they attempt to run away use your
Ki Burst to stop them and get an extra auto attack or 2 in.
Once we've done this, our opponent should either be chugging their
Health Potions or go back. If they choose to stay in the lane and try survive on
Health Potions keep repeating the same trick, they'll eventually die or have to leave. TIP : TRY TO AVOID CREEP WAVE AGGRO, THEY DO "TONS OF DAMAGE" EARLY GAME.
If your opponent decides to go back simply push your wave up to their tower (using your skills remember your manaless), MAKE SURE YOU GET AS MUCH CS AS POSSIBLE. Once you've pushed your wave up to the enemy tower your now safe to go back and buy.
Because we pushed our wave up to the enemy tower by the time our opponent gets back in lane they would have missed some CS, making them fall behind and also wont be able to push your tower while your away.
ALWAYS BE ON THE LOOK OUT FOR POSSIBLE GANKS ON YOURSELF. THE ENEMY JUNGLER IS ALWAYS CLOSE BY.
REMEMBER TO GRAB HEALTH POTS IF YOU NEED THEM. YOU ARE IN NO WAY "WASTING" MONEY.
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So this is what were going to do, usually I'll play safe at level 1, just last hitting to get those CS. If however my opponent chooses to get too close to me I'll make sure to punish him for that by auto attacking him (WE DONT WANT TO USE OUR Q AS IT WILL PUSH THE LANE AND WE DON'T WANT THIS). As soon as we hit level 2 we can start to be more aggressive and show the enemy who is in charge of this lane, when you can (try not to hit the creep wave) walk up to them (if possible) and begin using
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Once we've done this, our opponent should either be chugging their
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If your opponent decides to go back simply push your wave up to their tower (using your skills remember your manaless), MAKE SURE YOU GET AS MUCH CS AS POSSIBLE. Once you've pushed your wave up to the enemy tower your now safe to go back and buy.
Because we pushed our wave up to the enemy tower by the time our opponent gets back in lane they would have missed some CS, making them fall behind and also wont be able to push your tower while your away.
ALWAYS BE ON THE LOOK OUT FOR POSSIBLE GANKS ON YOURSELF. THE ENEMY JUNGLER IS ALWAYS CLOSE BY.
REMEMBER TO GRAB HEALTH POTS IF YOU NEED THEM. YOU ARE IN NO WAY "WASTING" MONEY.
Around about now you should have your basic items (boots, maybe a
Phage or
The Brutalizer or both if your doing well), but now is the time to start working on those more expensives items like a
B. F. Sword so you can really start to hurt people and a
Giant's Belt so you become more Tanky and harder to kill.
Towards the end of Mid Game you should start turning those items into a
Bloodthirster and a
Frozen Mallet.
BEWARE : MID GAME YOUR GOING TO START GETTING GANKED A LOT MORE, Sight Wards ARE A MUST.
Your also going to start to roam around the map and go to places where your team could use a hand (e.g. Dragon, ganks in different lanes or pushing a tower).
Teleport can be helpful when doing this.
REMEMBER your combos when ganking, charge up
Runic Blade and try to auto attack as much as possible while using
Broken Wings is order to take advantage of that. Also remember the knock back you get from your 3rd slash of
Broken Wings has. You should also try to use
Ki Burst as much as possible in order to stop them, it may not be the longest stun in the game but it can help team mates catch up and help.
Riven is also capable of tower diving using
Valor.
Things to beware of when tower diving :
- Where the rest of the enemy team is, could they be coming to help?
- Where is their jungler? Is he waiting for you?
- How fast can you burst them down? Taking too much focus from a tower can be deadly.
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You don't always have to roam around and help, I sometimes will stay in my top lane, continue to farm up without anyone trying to stop me and eventually push those top towers. Just in case your not aware how good pushing towers can be I'll tell you and give you some examples.
NOTE : YOU NEED STRONG TEAMMATES THAT ARE CONFIDENT ENOUGH TO GO INTO FIGHTS 4v5 AND COME OUT ON TOP FOR THIS TO WORK.
Example One : Let's say both teams are starting to group up around dragon to try and take it, if your still top you're never going to get down there in time. If you continued to push your top lane thats going to force some of the enemy team to back away from dragon and come to try defend it and stop you. If they do that your team can easily get a free dragon. If they don't you can get at least one free tower and possibly a second if they take their time.
Example Two : Same scenario as example one but instead there some sort of small team fight/ a lot of ganks happening other lanes and the enemy top need to go there to help them. Once again if they stay their team could end up giving away kills around the map and if they leave you can get a free tower.
I myself play with friends most of the time and I'm fully aware that they can handle themselves in different lanes without me, which allows me to continue to push and pressure other lanes.
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Towards the end of Mid Game you should start turning those items into a
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BEWARE : MID GAME YOUR GOING TO START GETTING GANKED A LOT MORE, Sight Wards ARE A MUST.
Your also going to start to roam around the map and go to places where your team could use a hand (e.g. Dragon, ganks in different lanes or pushing a tower).
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REMEMBER your combos when ganking, charge up
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Things to beware of when tower diving :
- Where the rest of the enemy team is, could they be coming to help?
- Where is their jungler? Is he waiting for you?
- How fast can you burst them down? Taking too much focus from a tower can be deadly.
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You don't always have to roam around and help, I sometimes will stay in my top lane, continue to farm up without anyone trying to stop me and eventually push those top towers. Just in case your not aware how good pushing towers can be I'll tell you and give you some examples.
NOTE : YOU NEED STRONG TEAMMATES THAT ARE CONFIDENT ENOUGH TO GO INTO FIGHTS 4v5 AND COME OUT ON TOP FOR THIS TO WORK.
Example One : Let's say both teams are starting to group up around dragon to try and take it, if your still top you're never going to get down there in time. If you continued to push your top lane thats going to force some of the enemy team to back away from dragon and come to try defend it and stop you. If they do that your team can easily get a free dragon. If they don't you can get at least one free tower and possibly a second if they take their time.
Example Two : Same scenario as example one but instead there some sort of small team fight/ a lot of ganks happening other lanes and the enemy top need to go there to help them. Once again if they stay their team could end up giving away kills around the map and if they leave you can get a free tower.
I myself play with friends most of the time and I'm fully aware that they can handle themselves in different lanes without me, which allows me to continue to push and pressure other lanes.
First off, even though it's late game and everyone is starting to finish their builds MAP VISION is still a big part in the game. Buy
Vision Wards to help ward Baron and clear out the enemy wards. With enemy wards gone your free to go for Baron and they wont know when and with your own wards there you can defend against a Baron attempt at any time.
Second, it's late game have you got atleast one
Bloodthirster? IF NOT WHY NOT!? BAD BAD SUMMONER GO GET ONE RIGHT NOW! IT gives A LOT of AD, 100 at max stacks and 20 life steal? It's a must for any AD champ.
You should also be looking into picking up a
Last Whisper, it will help you counter any armor that the enemy team build. If you start to see the enemy team pick up two or more items which give armor then get one as soon as possible.
Since the best things for
Riven are AD and CDR and you've already got
Bloodthirsters and
Last Whisper you should start looking at some items which can give you bonuses such as potions. Potions like
Elixir of Brilliance,
Elixir of Fortitude and
Elixir of Agility can help a lot. From these potions you can get 10% cooldown reduction, an extra 235 health with 10 extra AD and finally 22% attack speed and 8% critical strike chance. Since each Pot costs 250 Gold each they're items that can't be ignored.
Of course team fights are going to be happening a lot more at this late stage and since it can be quite a big part of a game and depending how well you and your team do in those fights can determine who will win the game (if one team hasn't already). Because of this I have made a seperate chapter just for that below.
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Second, it's late game have you got atleast one
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You should also be looking into picking up a
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Since the best things for
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Of course team fights are going to be happening a lot more at this late stage and since it can be quite a big part of a game and depending how well you and your team do in those fights can determine who will win the game (if one team hasn't already). Because of this I have made a seperate chapter just for that below.
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WAIT DOES NOT MEAN WAIT 10 SECONDS, BY THAT TIME THE FIGHT WILL BE OVER.
What I mean by wait : wait 2-3 seconds either close to your allies or in a flanking position, by waiting this short amount of time most players will have used their burst to try and finish the fight quickly. Because they do this we should be safe to charge through them and reach the enemy carry. From there you and your team should be able to clean up the rest of the enemy team.
REMEMBER TO USE
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Another way you can approach a team fight is to lead second (making sure you are behind your teams tank). When engaging a team fight this way your going to have to use your
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What were doig with this type of engagement : using
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Here I will be posting pictures from my own games as
Riven to show everyone what the guide can do. I will also be accepting pictures from people who have used my guide and had a big success, so if you used my guide, did well and want to share it grab a print screen and send it to me through a PM with some sort of ImageShack link.
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To finish I'd like to say thanks for reading my guide, please vote and leave a comment if it helped you. I spent a lot of hours making this guide and as my first guide I've ever made I'm happy the way it turned out.
TO POINT OUT, this is a guide on how I play
Riven, how I think
Riven is best played. In order have success with this guide I feel you'll have to learn to be (if you are not already) just as aggressive as I am top. In Top lane I always get up in the enemies face and try to keep them out their lane as long as possible so I win on CS and I push the tower first. I hope this helped understand my guide a bit more.
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TO POINT OUT, this is a guide on how I play
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I would like to say thanks to the following people,
- jhoijhoi
- Everyone who looked at this guide :D
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A special THANK YOU to JhoiJhoi, her "how to make a guide" guide was a huge help and I'd like to thank her for letting the public use her dividers which are great. You can find JhoiJhoi's Guide HERE.
- jhoijhoi
- Everyone who looked at this guide :D
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A special THANK YOU to JhoiJhoi, her "how to make a guide" guide was a huge help and I'd like to thank her for letting the public use her dividers which are great. You can find JhoiJhoi's Guide HERE.
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29/05/2012 - Now in the Top 5 for
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04/06/2012 - Uploaded different images from my match history, some normal, some ranked. Currently working on getting my own videos to use throughout my guide.
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