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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Welcome, Void News, and Why Choose Malzahar?


Click above to go to sepcific section.
Welcome to my
Malzahar guide!
I am BreakfastMC on the NA server. I claim no great accomplishments in this game, but I have been playing with great love of the game since Season 5. I also watch A LOT of the Korean pro games in the LCK. What I want is to give people playing in the lower ELO's some advice, specifically from Mid-Lane, on how to impact not just your lane, but all lanes (even helping your jungler out). And his name is


Void News
- June 1, 2017 Patch 7.11 introduced a mini-rework to
Malzahar and has made him playable again in mid-lane! With this patch, and the abundance of
Doran's Shield, Malzahar will have tougher laning matchups (like
Zed or
Talon's who start with
Doran's Shield) where they will be harder to bully.
Doran's Shield and the mini-rework nerf to his
Void Swarm are also both nerfs to bot lane support Malzahar (with even ADC's taking
Doran's Shield).
Why Choose Malzahar?
Have you played squishy mage, win lane, then get assassinated by a fed champion from another lane?
Play Malzahar.
- Your silence from
Call of the Void denies the enemies combo as their energy is sucked away into the void.
- Your E
Malefic Visions gets you kills (sometimes Double or TRIPLE kills) even after you die.
- Your ULT
Nether Grasp gives your team time to kill the 1v5 noob as you dance on their corpse.
Have you been frustrated by lack of ganks from your jungler, or how ineffective they are?
Play Malzahar.
- You don't need your jungler to get kills. You are
Malzahar, and you have
Void Swarm to keep you company and help you out.
- You are the ganker with your ult
Nether Grasp. Even when someone visits your lane and it SEEMS like they are ganking your lane, they are wrong.
- You land your combo and your
Void Swarm chases down your opponent in terror of dying while you casually continue to farm as if nothing is happening. It is very important when this happens to miss some CS as an offering to the void.
Have you ever muted your team, but worry about communication with them and missing out on that?
Play Malzahar.
- You're ULT
Nether Grasp is the most obvious "mess up that @#$!" signal you could ever give.
- You start fights. You end fights. You are the carry, the solo master of the void, and you don't listen to anyone but the void when wrecking people's faces on Summoner's Rift.
- You only need pings. Ping like it is going out of style, it is far more effective than chat. Ping's are from the void. Pings are your voice, your prayer, your canticle to be worshiped on the rift!
Have you looked at your CS at 10 min and DEMANDED OF THE GODS FOR AN ANSWER TO WHY YOU ARE SO BAD AT THIS?!
Play Malzahar.
- Your
Malefic Visions + Voidlings
Void Swarm CS for you (you might actually need some well-timed autos, but LESS than if you did not have this in your kit).
- You mess with your lane opponents CS so you are always ahead.
- Your missed CS are now offerings to the void.


If you have:
- Perfect positioning
- Amazing teammates
- and Everything goes so well you are going to win by 20 min



This guide assumes none of those 3 things are true in the low ELO's. If you are in ELO Hell, keep reading. If you are in a higher ELO, this guide may give you some ideas, but I doubt you are even reading this guide.
For us low ELO scrubs:
- We make mistakes
- We misposition
- We misjudge something (how fed our opponent is a classic one). "What, they already have X kills??? Who the $#@! fed them???"
- Unreliable peel from tank/ally with CC (because we have all been there where the tank is chasing a kill while the rest of their team wipes you and your allies out, and they are the only ones left and DON'T EVEN GET THE KILL.)

Proof is in the pudding

Seaons 7: BRONZE 5 to SILVER 5!

So now I'm missing CDR, What then?
Since we are not building


. |
Mandatory
| . | ||
. |
> 6X ![]() >I had removed them from my Rune Page for a while, until I realized how much I missed them. For the play style we are going for, it is very important to have these runes. >I will play with adding additional CDR Runes at some point to see if I spare combat stats for more CDR. | . |
> 10% CDR and Reduces Summoner Cooldown's by 10% > With the ![]() ![]() ![]() > Not just that, but both ![]() ![]() ![]() | . |
. |
CHOOSE 1
| . | ||
. |
> 10% CDR (get vs AD Heavy Team) > Facing an enemy team comp with ![]() ![]() ![]() ![]() > The active Stasis it provides denies a burst combo is just the thing to help ![]() | . |
> 10% CDR (get vs AP Heavy Team) > Facing an enemy team comp with a ![]() ![]() ![]() ![]() > Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. | . |
Where's the Magic Penetration?
Since we are building








Always place a

This is where you and your team should ward when you start Red Side:




This is where you and your team should ward when you start Blue Side:


Why?
The most obvious one is: your teammates are not going to do it, but it is very valuable to know where the enemy jungler starts. Playing LOL is all about knowledge, the more you have, the better decisions you can make.
When you go into ward Level 1,




What other champion is immune to CC at level 1 automatically as a passive??? NONE.


NOTE: This is basically still correct, but need to update now that Patch 7.11 has hit the rift on the rotation to correctly use your


Be the first to lane. Position aggressively and start autoing the minions before the 2 waves even meet. You are establishing your lane dominance, and trying to get to level 2 and 3 first (I will explain why at the end of this section). I have already said it, but you will miss some CS. The idea is that you also cause your lane opponent to miss CS by shoving the wave aggressively.

This is a great example of how to really mess up CSing. BUT I have the push and control of the lane.

Your combo for pushing lane will be:





Here is





Why I used mana to cast

- To quickly kill the last minions and push my minions under enemy turret to make it harder for
Ahri to CS
- Push
Ahri back to stop her from CSing, or even catch her in
Call of the Void as harass
- Hope that if
Ahri is in range when the last minion dies,
Malefic Visions will jump to her and do dmg (and maybe setup a combo if W (Void Swarm) is available)

A different game above vs


What is amazing about the push/shove lane strategy is the enemy jungler will NEVER (at lower ELO's) be there before you hit level 3. ESPECIALLY with the XP changes that happened in Patch 7.1, the strategy of pushing/shoving your lane early is really safe with Malzahar.
Why Get to Level 2 First?
You have probably played games where you felt like your lane opponent was oppressive, and made it really hard for you to CS. Maybe even chunked you out. Champions in LOL have different power spikes that they can take advantage of, but what is generally agreed upon is that having 2 abilities is better than having 1. If your lane opponent is only Level 1, but you have Level 2, you combo with




Once you hit Level 6, it is time to roam. You might ask, "I can roam with any champion!" You would be right. BUT this is why

- Point and click ultimate
Nether Grasp where all you have to do is show up in bot or top, click a button and sit there, while your fellow summoner's kill the target. Because of the numbers in bot, it is stronger to roam there, but depending what top lane looks like, you may decide to roam top (more on when to roam later).
- Ability to push the %@^# out of your lane right to turret. With
Malefic Visions and
Void Swarm plus your
Call of the Void, it takes 10 seconds (or less even early on) to push the wave from crashing in mid, to being pushed right into their turret.
- Laugh at your enemy as they fail to CS under their turret. THIS HELPS WITH ROAMING because: Your opponent will take minion dmg trying to CS. They will have less gold. They will have NO PRESSURE in your lane. TIME TO ROAM LIKE YOU MEAN IT!





While sometimes you want to get off a much longer combo, this is an example where you can just setup the kill for the bot lane.
There is also something you may not notice immediately:




This is a great example of low ELO players failing to stop

- They did not ward enough
- They did not use their combo to get through
Void Shift.
Poppy above should have used
Hammer Shock, or auto attack, to take down
Void Shift, and THEN used
Heroic Charge.
- The enemy mid laner did not ping MIA. Their team will now rage at their mid laner and be tilted.
Malzahar! Malzahar!!
Malzahar!!!!!!!!!

Everyone needs to work on positioning. EVERYONE! Just because Malzahar thinks being mortal is a weakness, we know it is simply a learning experience as life is all about improving. Let's improve!
Malzahar is a Mid-Range Mage, and so must walk-the-line between being too close, and too far. Unlike long-range poke mages like









A good player will try to poke to remove your

Where should you be? Max range of your







Click above to go to sepcific section.
Abilities | |
Passive |
Void Shift |
Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for 30 / 24 / 18 / 12 seconds. During Void Shift, Malzahar takes 90% reduced damage and is immune to crowd control. Malzahar loses Void Shift 0.25 second after taking damage from a non-minion source or blocking a crowd control effect. | |
Q |
Call of the Void |
Cooldown: 6 Cost: 80 Range: 900 Malzahar opens two portals to the void. After a 0.25 cast time and a 0.4 second delay, the portals fire projectiles which deal 70 / 105 / 140 / 175 / 210 (+80% of ability power) magic damage and silence champions for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. | |
W |
Void Swarm |
Cooldown: 20 / 19 / 18 / 17 / 16 Cost: 40 Range: 450 Malzahar gains a stack of Gathering Swarm when he casts other abilities (max 2). On cast, Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast). Voidlings will fight nearby enemies for 8 / 8 / 9 / 9 / 10 seconds. Voidling attacks deal 5-64.5 (at levels 1-18) (+0.4 per bonus attack damage) plus 12 / 14 / 16 / 18 / 20 (+20% of ability power) (+0.4 per bonus attack damage) magic damage (50% damage against monsters). Voidlings prefer to attack targets afflicted by ![]() ![]() ![]() Voidlings have 65-201 health, 16-50 armor and 8-25 magic resist (at levels 1-18). Turret and champion basic attacks kill Voidlings instantly, regardless of health. Voidlings have 400 movement speed and give a bounty of 2 gold when killed. | |
E |
Malefic Visions |
Cooldown: 15 / 13 / 11 / 9 / 7 Cost: 60 / 70 / 80 / 90 / 100 Range: 650 Malzahar infects his target's mind, dealing 80 / 115 / 150 / 185 / 220 (+80% of ability power) magic damage over 4 seconds. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 2% of his maximum Mana. Damaging a target with ![]() ![]() | |
R |
Nether Grasp |
Cooldown: 120 / 100 / 80 Cost: 100 Range: 700 Malzahar suppresses a target champion for 2.5 seconds, dealing 125 / 225 / 325 (+110% of ability power) to the target and creating a zone of negative energy around them for 5 seconds, which deals 10 / 15 / 20% (+2.5% per 100 ability power) maximum health as magic damage over the duration to all targets in the Null Zone for the duration. |
Masteries
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Spells | |
Standard/Roaming: | |
![]() | Flash is mandatory. "Without question." |
![]() |
Roaming. Dodging skill shots like ![]() ![]() ![]() ![]() |
Vs Bad Match-Ups/High Mobiltiy Champions/Burst Teams: | |
![]() | Flash is mandatory. "Without question." |
![]() |
This is a good option for players who are uncomfortable playing with ![]() ![]() |
Runes
Runes





Skill Order
Order to Max
R > E > Q > W
Why Max E

We want to reduce its cooldown. Unlike Q


Sometimes you will want to join your jungler for an invade, your support warding Dragon/River/Buffs. Sometimes you find the enemy jungler. You are have the jump. Now is the time to kill!
If you keep your lane pushed, it gives your jungler an advantage: invading the enemy jungle.
This is where you need to keep track of your own jungler, expecially when they go to try and steal
Raptors or Red Sentinel/
Blue Sentinel
If you keep your lane pushed, it gives your jungler an advantage: invading the enemy jungle.
This is where you need to keep track of your own jungler, expecially when they go to try and steal


Sometimes you end up in those situations where it is you, or them, and no one else is going to help. I will be posting any exciting 1v1's with
Malzahar I get myself into!
1)
I feel like the player here was having a case of the overconfidents, and did not play this out so well. At the same time I DID play this 1v1 above average, especially when I moved away so the Hemorrhage stacks wore off before reengaging him.
2)
Aatrox did not wait for my passive to fully disappear after using E and Qing in. I probably still would have won even if he did. I am loving the fighter/bruisers trying to 1v1 a ROA Malzahar with Nether Grasp up. They are never going to win unless they are VERY fed.

1)
Vs Darius
I feel like the player here was having a case of the overconfidents, and did not play this out so well. At the same time I DID play this 1v1 above average, especially when I moved away so the Hemorrhage stacks wore off before reengaging him.
2)
Vs Aatrox
Aatrox did not wait for my passive to fully disappear after using E and Qing in. I probably still would have won even if he did. I am loving the fighter/bruisers trying to 1v1 a ROA Malzahar with Nether Grasp up. They are never going to win unless they are VERY fed.

Click above to go to sepcific section.
Final words to the void as I end this guide:
Treat your teammates with respect. They might feed. They might rage. They might just be awful at the game. So play


Resources
EZGIF.COM: Convert videos to gif
IMGUR.COM: Host of my gifs and images
CANVA.COM: Used to create banners
FOXY'S TABLES GUIDE: Would not have made the guide as awesome as it is without Foxy Riven's Guide!
Updates
I will be adding and expanding sections:
- Warding (Blue Side)
- Roaming the Jungle
- Items
- Early/Mid/Late Game
- Top Lane Malzahar
Jan 16, 2017
- Added Combo for
Malefic Visions+
Void Swarm in detail under Level 1/2 Lane Shove
- Added Abilities section (Still WIP)
- Updated To-Hit CDR 30% and the reasons to take either
Zhonya's Hourglass or
Abyssal Mask
- Update Order to Max in Skill Sequence section.
Jan 17, 2017
- Updated Skill Sequence Why Max E
Jan 18, 2017
- Reworked format in To Hit CDR 30% section to make it easier to read at a glance.
- Put Masteries details into a different colored table to make it easier to read through.
- Formatted all gifs/images to fill the full width.
Jan 21, 2017
- Spell checking and tidying up language
- Added at end of Level 1/2 Lane Shove section, Why Get to Level 2 First?
Mar, 13, 2017
- Added 1 v 1 Me Bro! section.
- Added Abilities, Masteries, Spells, Runes and Skill Order section by combining the aforementioned sections together into one.
Mar, 14, 2017
- Added links to top of section Abilities, Masteries, Spells, Runes and Skill Order to more easily navigate the new combined section.
- Updated and formatted Abilities in Abilities, Masteries, Spells, Runes and Skill Order.
Mar, 15, 2017
- Created new section The End combining previous sections Summary, Resources/Thank You and Updates/Revisions.
- Formatted videos to page width in 1 v 1 Me Bro! section and added Aatrox 1v1.
May 3, 2017
- Updated To-hit 30% CDR to include
Banshee's Veil and remove
Abyssal Mask
June 1, 2017
- Updated Abilities to update
Malzahar's mini-rework for Patch 7.11
- Need to update Level 1/2 Lane Shove and added note to this extent
June 2, 2017
- Added Void News for information and quick bits of information when new patches come out on what affects they might have
Malzahar's gameplay
- Combined former section Why Choose Malzahar? into Welcome, Void News, and Why Choose Malzahar?
- Added new GIF for Level 3 Lane Shove in Level 1/2/3 Lane Shove on Patch 7.11
Oct 23, 2017
- Updated ROA vs Morellonomicon with Proof is in the Pudding displaying about a week of Ranked
Malzahar games.
- Updated To-Hit CDR 30% with Where's the Magic Penetration?.
- Updated Abilities, Masteries, Spells, Runes and Skill Order
to Patch 7.12 numbers for Malzahar'sCall of the Void and
Nether Grasp
- Updated Build Order. Prioritized
Haunting Guise as third item (component for
Liandry's Torment) to get earlier Magic Pen.
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