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Spells:
Flash
Exhaust
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
Rookie Fella's Wukong Surviving Guide

Hey guys. This is my first guide on mobafire, giving a nice and hopefully useful in-game build and strategy for


spaaaaaaaace |
Pros
+ Good early damage+ Good harassment + Has escape mechanism + Fun and easy to play |
space | space | space |
Cons
- Squishy early game- No escape jump from heavy fights - Hard to master - Difficult to acquire (costs 6300 IP) |



Another way to use these 3 points on





greater mark of desolation
Greater Mark Of Desolation
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Greater Glyph Of Shielding
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Greater Seal Of Resilience
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greater quintessence of desolation
Greater Quintessence Of Desolation
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So, I use mostly greater quintessence of desolation and greater mark of desolation because the armor penetration they provide, along with

If you believe you are rather squishy early game with this pack of marks and quintessences, I suggest replacing them with


A great replacement of






So here's a list of good rune replacements:
Greater Quintessence of Attack Damage: Provides early game with sustaining attack damage, in order to get squishies soon off lane.
Greater Glyph of Cooldown Reduction: Gives you nice cooldown on your abilities in order to spam them faster than usual.
Greater Mark of Attack Damage: Just like
Greater Quintessence of Attack Damage, it gives you more ad for early game.
spaaaaaaceSmall Footnote



The reason i start with




A: The problem with




As you can see, let's guess in this pic I am ganked by











Also, please make sure you don't pay attention on the levels and health of the champions in the picture, it's just a random pic i found to show you what I actually meant.

Stone Skin is
Wukong's passive ability. It is an excellent passive for late game. Specifically, as many enemy champions you have close to you, that much stronger
gets and so more difficult he becomes to be killed in teamfight. Nothing more to say.
Crushing Blow is your most important harrasment tool during early game, as well as your strongest weapon late game. Combined with your
Nimbus Strike you can close enough to the enemy and slap him with a
before he manages to deal any sample of damage to you. I suggest you max this ability first.
Warrior Trickster is your of highest importance fight-and-gank-escape ability. I suggest that you unlock it soon early game, but not max it until level 18, as its damage is not significant and scales solely with ability power, which we don't and no one should ever build on
Wukong.
Warrior Trickster could also be used in an early-game-combo of:
Nimbus Strike--->
Crushing Blow--->
Warrior Trickster--->Run away from damage
Nimbus Strike is your main utility to enter fights quickly and help allies, or close enough to an enemy to harrass him before spamming
Warrior Trickster to run away. Nimbus strike should be maxed by level 13, since the
Attack Speed it provides gives you great damage during a fight.
Cyclone is
Wukong's ultimate ability. Just like all ultimates, it should be upgraded on levels 6, 11 and 16.
Cyclone is
's great weapon during a teamfight, as well as an escaping tool to complete the
Warrior Trickster utility. Specifically, as soon as you enter a teamfight, target a champion and
him, autoattack and then spam your
Cyclone to deal heavy damage to all nearby enemies, as well as knock them in the air.
Actually, spamming your ultimate during a serious heavy teamfight could mean disaster to the enemy team, e.g. forbaron nashor, once all your allies and enemies have joined except for
you, enter the fight with nimbus strike,
someone, autoattack then spam
Cyclone in order to send the whole team knocked up to the air. The enemy team will for sure first be confused on what to do next as well as disorder. Meanwhile, apart from the fact that you may have protected your carry from the enemy carry, you also gave your carry the ability to get one/two kills after this assault.
Last note aboutCyclone is that this move gives you increasing movement speed as time passes. It could help you escape ganks or chases, although I suggest you don't spend your precious ultimate on escapades, except on SERIOUS situations.
Spoiler: Click to view







Alternative Spells:
Ghost could be a great replacement for
Wukong. Instead of using your summoner spell to weaken a sole enemy and slow him down, you can fasten yourself to the max, giving you two advantages: either catch up to low-health enemies, or escape from ganks.
Ignite could be useful to
Wukong since combined with
Summoner's Wrath it gives you bonus attack damage, even though we aren't building full ad but ad tank.
Teleport is a spell I recently saw several
Wukongs use in game, just to gank effectively or get back in lane fast. Well, ever since this build makes
Wukong a tanky champion, you won't need a gank/solo top/mid spell.
I advise you not to use any of the other Summoner Spells, since they don't truly combine with





You could start with







I suggest you next get





















Finally, the decision is yours to make. I put up the two items I advise you to purchase according to the enemy team. If your team is building on heave=y ap casters, you should get



My




Also, since you will be an ad melee character bot, probably your team may be missing a support which could help much more against the enemy team bot. In order to face this, just because the enemy team will have acquired a support champion to cover their carry, you should target solely the support.
Constantly attacking the support doesn't allow it to assist or heal the carry, even if the carry itself deals damage to you. If you push the support to leave lane, the carry may be left alone behind, good prey for a gank of your mid, or go back too. That would be a nice time to push your lane back to the semi-safe zone, but not up to the turret, in case of ganks by the mid-champ or the jungler.
MID GAME
By now, in case you haven't had (m)any deaths, you should have at least purchased



Also, just if no one else is willing to buy a ward, buy a ward at this stage and place it in front of


Another good thing is that





LATE GAME (Important)
Late game is when almost all players have reached level 18 and (again) almost everyone has completed their builds. If my calculations are correct, you should have almost completed our build except for




Your role should be like this: Since at this point of game enemy teams keep colliding and heavy 5v5 teamfights occure, you should enter the fight around the 3rd or 4th of your team. Sure you have lots of survivability with your core items but you need to enter the fight in a way to avoid the ap caster's burst damage. You should at least wait for the real tank of your team. Then, you must, as we mentioned above, start with






Oh and another thing, I need someone to teach me better team options with

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