Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction

PROS
High DPS output all game.
Becomes tanky mid-lategame.
DESTROYS melee champs in laning phase if played correctly.
Low-cooldown, game-changing ult.
TONS of slow.
Uncommon (Many people don't know how to play against him)
HE PLAYS LIKE AP GAREN WITH SLOWS LOL
CONS
A bit skillshot reliant.
No stuns.
Silences screw him over. (Including his own LOL)
Takes some getting used to.

Exhuast is so important for Rumble that I would consider it one of his own skills. Firstly, it's a part of his lockdown combo. It makes him into one of the best 1v1ers against melee carries that are not

Now, there are 2 choices for the defensive summoner.


This is mainly preference. I like to take


Other Viable Summoners





This is the framework of rumble. This is what gives him his endless harass in a lane. Know and love this passive. 30% is a lot of damage.





Decent skill. It's mainly used to run up to people, but comes with a nice little shield to help you tank enemy harass. Use it with


One of the components of Rumble's lock-down. Right after firing one harpoon, you can fire another one within 3sec. Fortunately, the slows stack, summing up to 70% slow at skill level 5. However, it is NOT the main damage skill, so it's maxed second, with one point at level 3.

This skill is what makes rumble a beast, as well as being another component of his lockdown. (350+) initial damage + (200+) DoT + all of your other skills combined = a dead squishy. Not to mention that this thing is also AOE, has a 1 min CD at skill level 3, AND slows. Personally, I believe this skill is OP as all hell, and that Riot should nerf the CD, but while it's like this, abuse it. The only downside is that it's a hard to aim skillshot.
Put 1 in
Flamespitter,
Scrap Shield, and
Electro-Harpoon, in this order.
Then max in this order:
Flamespitter Dat damage.
Electro-Harpoon Leveling it makes it not useless for damage.
Scrap Shield Good for running away and pulling off clutch kills
EXCEPTION:
If you're up against a really tough solo top, (ex. Akali/Wukong/Lee Sin/Talon/Fizz) prioritize
Scrap Shield over
Electro-Harpoon
and get
The Equalizer whenever you can.



Then max in this order:



EXCEPTION:
If you're up against a really tough solo top, (ex. Akali/Wukong/Lee Sin/Talon/Fizz) prioritize


and get

CORE



FULL


















Early Game
Harass the melee champion in your lane constantly. However, be sure to get CS. Use





Once you hit level 6, start using this combo to pretty much guarantee a kill/force summoners in a lane that is even a LITTLE bit overextended:
I present to you.... THE LOCKDOWN COMBO.






Also, make sure your heat gauge is at zero when you gank. Overheating can be one of the worst things that can happen to you while ganking. If you MUST overheat, it is better have

Mid Game
You have probably gotten a few kills under your belt now. Team-fights have started. Be sure to use


End Game
Same as midgame. However, you are now built tanky, so you can just go in a teamfight, and slaughter their carries without becoming too wounded. After full build is done, you'll have about upwards of about 150 armor and magic resist, maybe more, while having enough hp to make the resists worth it.
You must be logged in to comment. Please login or register.