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Spells:
Flash
Ignite
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction
Rumble is a very easy to play champion. His learning curve is very small, simply because he combines the easy parts of many champions and makes a great, balance between them. His main damage/harass comes from


Rumble also has a unique cost, Heat which raises by 20 as he uses spells,and lowers over time as he doesn't. When Rumble reaches 50 Heat,all of his abilities besides his ult gain extra effects, like more damage, slow, movement speed,and shield health. These all increase by 30% which is fatal to squishies and those who try to get away at the last second. However,once he reaches 100 Heat, he overheats and is silenced, but gains additional magic damage on his auto attacks, which scale with level and AP. This requires control to stay in Danger Zone, unless you want the magic damage which is incredible early and mid game, and potentially late.
Pros:
[*] Easy to play and get used to.
[*] Really tanky.
[*] HAS A BOAT.
[*] Does amazing damage overall game,which not many champions can pull off.
[*] Gets additional magic damage on his auto attacks once overheated,that scale with level and AP.
[*] Can stay in lane INCREDIBLY long.
[*] Ult can turn the tide in a team fight,chase, or escape.
Cons:
[*] When you overheat you silence yourself, which can screw up a chase or an escape.
[*] Requires control in order to stay in danger zone to get additional damage and effects on his abilities.
[*] Ult may require getting used to with positioning and uses.
[*] Easy to play and get used to.
[*] Really tanky.
[*] HAS A BOAT.
[*] Does amazing damage overall game,which not many champions can pull off.
[*] Gets additional magic damage on his auto attacks once overheated,that scale with level and AP.
[*] Can stay in lane INCREDIBLY long.
[*] Ult can turn the tide in a team fight,chase, or escape.
Cons:
[*] When you overheat you silence yourself, which can screw up a chase or an escape.
[*] Requires control in order to stay in danger zone to get additional damage and effects on his abilities.
[*] Ult may require getting used to with positioning and uses.
Runes





These are amazing for Rumble's damage. These give you 8.5 magic pen total. The squishies in LoL have 30 MR early game. That's about a 1/3 of their MR, along with the 10% granted by




Armor seals are for those many physical bruisers top while MR seals are for those top casters such as


These REALLY boost your early game. Why? Because when you combine them with




Same reasoning as the Glyphs.
I run 9/21/0, like in season one masteries. In offense, I run my old magic pen route, plus the mastery for
Ghost. This boosts his overall game since you already get so much magic pen from runes.
In defense, I run naturally, the tank route. I grab all the % damage reductions. As a tanky AP, you want to have Rumble in the front as long as you can. You also want to be able to clean up a fight, and reduce the chances of getting nuked. That's why I run the defense tree instead of the 21 Utility tree.
Honestly, 9/0/21 just isn't as viable for Rumble as tanky AP, but, if you want to, I'm sure it might work.

In defense, I run naturally, the tank route. I grab all the % damage reductions. As a tanky AP, you want to have Rumble in the front as long as you can. You also want to be able to clean up a fight, and reduce the chances of getting nuked. That's why I run the defense tree instead of the 21 Utility tree.
Honestly, 9/0/21 just isn't as viable for Rumble as tanky AP, but, if you want to, I'm sure it might work.
For starting items, you either choose between
Boots or
Doran's Shield. I prefer Boots in many more situations because mobility is a huge advantage that provide many situations for an easy kill, but Doran's Shield gives you the ability to stay in lane because of its regen and armor against bruisers.
If you have to go back, try to at least have money for an
Amplifying Tome. This provides the opportunity to either build into
Hextech Revolver or a
Rylai's Crystal Scepter. In most situations, you want to build a Revolver first because A. It's cheaper and B. It provides good sustain in lane. However, if you're truly dominating in lane, you can get a Rylai's right off the bat, but be sure to get a
Will of the Ancients, as it not only helps you, it helps your team and can really give you an edge in team fights.
As you're building your
Will of the Ancients or
Rylai's Crystal Scepter, try to get your tier 2 boots. That extra movement and extra stat based on which boots you choose can really turn the tide. If you feel like you don't need to worry about their CC, you should go for
Sorcerer's Shoes, to give your spells that extra power. If they do have CC that's giving you trouble, go for your Mercury Treads.
Now from here, you can get one of two items. You can either go for a
Rabadon's Deathcap as extra damage if you're not having problems dying, or you can get
Zhonya's Hourglass, for extra survivability, the active provides you 2 seconds of invincibility, which gives you extra time for your cooldowns to go down and for you to start wrecking again, cleaning up team fights and overall affecting the fight more. Either way, grab one after the other as soon as possible.
For your last item, I recommend a nice
Abyssal Mask to give you that extra survivability against various casters. It not only gives you some decent MR, but provides a nice aura for your AP to burst them down even with items such as Mercury Treads.
One small note, if you're either dominating your lane or losing your lane hard, get a
Haunting Guise. This item is just amazing for tanky APs. It provides a subtle amount of health, AP, and gives you a great Magic Pen boost. Buy it while you're building
Rylai's Crystal Scepter or
Will of the Ancients, then sell it after building either
Rabadon's Deathcap or
Zhonya's Hourglass.


If you have to go back, try to at least have money for an




As you're building your



Now from here, you can get one of two items. You can either go for a


For your last item, I recommend a nice

One small note, if you're either dominating your lane or losing your lane hard, get a





The two main replaceable items in the build are
[*]
Zhonya's Hourglass And
[*]
Abyssal Mask
The former can be replaced by
Thornmail/
Randuin's Omen because they're both great items, however, Thornmail is very situational, whereas Hourglass can be used in a multitude of situations, and Randuin's isn't as needed because of Rylai's in the build.
The latter can be replaced by
Banshee's Veil/
Void Staff/
Deathfire Grasp. Banshee's has great survivabillity and an awesome passive, Void is for the people who just stack MR, and Gunblade is awesome for lifesteal and spell vamp, while adding some punch to your auto attacks. Also,
Deathfire Grasp lost it's MP5 after the Spectator patch, making it a great possibility for Rumble, thank you Kabutozero for suggesting this!
[*]

[*]

The former can be replaced by


The latter can be replaced by








Ult of course, Flamespitter for massive damage, chasing, farming, and harassment.Now, the latter two you can switch. However,Electro Harpoon is MUCH better for chasing and killing because even though Scrap Shield give movement speed, Electro Harpoon's damage is AMAZINGbecause of the ability to cast it twice even overheated, and the slow too!. It's just preference though, but this is always my skill sequence.




Demonstration

Actually,anyone with CC or a zoning/walling ability is good with Rumble.
With Rumble, typically what you want to do is use
Electro-Harpoon when starting a chase, then immediately following it up with both
Scrap Shield and
Flamespitter, hopefully with Rylai's by now. Rinse and repeat until
[*] A. They've escaped to the turret and you don't want to chase.
Or
[*] B. You've overheated.
Now, if you're in situation A, if they aren't tanky, or have a decent amount of health left, you can attempt to snipe them at their turret. Just simply use
The Equalizer, preferably when they're on screen, but Fog of War is easy to work with. With enough luck/AP (Most likely AP), you'll kill the opponent without pain.
However, in situation B, when you're overheated, it's very easy to do crazy damage with your auto attacks. The reason is because, with my build, each
Junkyard Titan proc does a ton of damage easily. This can kill them before they can run while you don't have a slow or speed up.



[*] A. They've escaped to the turret and you don't want to chase.
Or
[*] B. You've overheated.
Now, if you're in situation A, if they aren't tanky, or have a decent amount of health left, you can attempt to snipe them at their turret. Just simply use

However, in situation B, when you're overheated, it's very easy to do crazy damage with your auto attacks. The reason is because, with my build, each

I run
Flash/
Ignite because I like to chase, escape,snipe with my ult, or make sure I will kill them.However,
Exhaust or
Ghost are great alternatives, Exhaust almost ensuring you can survive duels, run, or lower damage in team fights, while Ghost allows you to continue extended escapes, chases, or to get team fights in extreme situations.




Rumble's early game is where he shines in many ways. Rumble is one of the most dangerous top solo early games, on par with
Riven and
Darius in my opinion. You want to farm and harass with
Flamespitter all the time, but make sure you grab Sight Ward in case you push your lane out way too much and their jungler is doing their job and ganking top. Also, make sure if you think your opponent has warded that you tell your jungler before they come to gank, or else you waste your jungler's time. Remember if you're getting harassed, you should use
Scrap Shield to constantly combo with
Flamespitter.





When you farm, you ALWAYS want to stay in danger zone for
Flamespitter. Even though the damage is reduced, it's still amazing for farming and pushing that lane extremely hard. You also harass VERY easily when farming with Rumble's two offensive spells.

When jungling just for farming, AND NOT ACTUAL JUNGLING, just use all your skills until you overheat for the magic damage. Rumble can actually use both standard buffs efficiently because with Blue, he gets CDR for his
Flamespitter while Red grants him that extra slow when overheat chasing.

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