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Spells:
Flash
Teleport
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Log
02.02.2012\\ Fixed a few bugs, some basic maintenance.
04.02.2012\\ Finished, waiting for comments.
Hello everyone!
It's my first time writing in Mobafire, and I decided to create a guide for the champion I like, Ryze. Many of you might be wondering: "Why should I play Ryze?" Well, if you like champions who can take other champions down quite well while still having some defensive stats, Ryze is a viable choice. Shall we begin?
It's my first time writing in Mobafire, and I decided to create a guide for the champion I like, Ryze. Many of you might be wondering: "Why should I play Ryze?" Well, if you like champions who can take other champions down quite well while still having some defensive stats, Ryze is a viable choice. Shall we begin?






Runes




Marks: This will boost up your early game, still affecting towards carries late game.
Seals: 189,74 bonus mana at level 18, and your damage output comes mostly from mana, nuff said. Greater Seal of Replenishment would be a good choice too, giving you even more time to farm, but will reduce your late game damage a bit.
Glyphs: 230,4 bonus mana blablabla. If you want a stronger early game, you might want to give a try for

Quintessences:

The 9 points in Offense: My aim is to get max CD reduction, so
Sorcery is a must.
Arcane Knowledge
is not bad at all either.
The 21 points in Utility:
Expanded Mind
,
Swiftness
and
Intelligence
are the crucial things I am hunting for. Some movement speed, maximum mana and cooldown reduction (needed to reach max CD reduction). Others are the most viable choices I found there.


The 21 points in Utility:



Okay, here it gets a bit more tricky. You will pick your items in the order regarding to the champions in your lane.
Starting items:
Sapphire Crystal Gives you more damage & you won't run out of mana that fast.
Meki Pendant will not keep you in the mana any better, unless you chose mana regen seals.
Health Potion x2 If you're having a harasser in your lane, you can just use your health potion and keep farming at your turret.
Mana Potion You will need this so you can farm till
Tear of the Goddess.
Core:
Facing AD-based lane:
Now it would look like this:
catalyst the protector
Facing AP-based lane:
Now it would look like this:
catalyst the protector
Final items:
Now it's time to decide your last item.
Items I would suggest:
50 AP for yourself, 30 AP and 25% spellvamp for you and your teammates. Buy this if none of your teammmates has this.
70 AP, 40% magic penetration. Pick this if enemy is stacking over 100 mres.
140 AP, 30% increased AP. This would make your W and E do good amount of damage, not so much increase in Q. Just another way to boost your damage to the maximum.
100 AP, 50 armor, untargetable for 2 seconds during active.
Uhm, just some defensive item, works well.
70 AP, 57 magic resist, reduces the magic resistance of enemies by 20. Get this if none of your teammmates have it.
Changing boots in late game
It might be worth it if the enemy team keeps using their CC on you.
Starting items:





Core:


Facing AD-based lane:

Now it would look like this:



Facing AP-based lane:

Now it would look like this:



Final items:





Now it's time to decide your last item.
Items I would suggest:




Uhm, just some defensive item, works well.

Changing boots in late game

Well, the goal is to get
Overload maxed first for the CD reduction. Then,
Rune Prison for snare and more damage, and last as but not the least
Spell Flux, as it has some good damage for that burst in late game.
Desperate Power when you can, it's just a bit of bonus damage and spell vamp.
Notice: you MAY skip adding the points in ulti, but get it before level 10, that spell vamp might save you.




Notice: you MAY skip adding the points in ulti, but get it before level 10, that spell vamp might save you.


I decided to take


Notice: feel free to grab your own decisions, I'm just telling the ones I usually take. Someone might be doing better with different spells. Sometimes I've seen people with


I suggest you to NOT use
Overload for farming before you've got your
Tear of the Goddess, it should be mainly used for harass. After
Tear of the Goddess though, it makes your last hitting easier, + you'll get 4 mana per
Overload cast. Keep your early game playing safe & care, because Ryze can only shine in mid-late game with decent farm. Also keep in mind your ultimate
Desperate Power can help you take on large creep waves easily, + your passive lowers also your ULTIMATES CD.
In a nutshell, more farm = better items = more damage & survivability. ALWAYS aim to outfarm the enemy lane. Most people don't understand the meaning of farm.





In a nutshell, more farm = better items = more damage & survivability. ALWAYS aim to outfarm the enemy lane. Most people don't understand the meaning of farm.
There is various skill combinations you can use. I'll explain some of them. DONE WITH 40% CD REDUCTION
For maximum damage output / dragon solo:
->
->
->
->
->
->
->
->
->
etc.
For harass:
->
->
You can be creative, but casting Q between all skills will provide out the best damage (because of Ryze's passive).
For maximum damage output / dragon solo:










For harass:



You can be creative, but casting Q between all skills will provide out the best damage (because of Ryze's passive).
Well, everyone can play Ryze, it's easy. But if you want to master Ryze, it takes a lot of skills (I haven't managed to do it yet, but everyone's still learning :) ).
Feel free to comment, positive / negative feedback, but keep in mind this is my first post in Mobafire, kinda can't handle the system too good yet. I hope everyone's having fun with dat Ryze beast!
Feel free to comment, positive / negative feedback, but keep in mind this is my first post in Mobafire, kinda can't handle the system too good yet. I hope everyone's having fun with dat Ryze beast!
Vademecum
Ryze Guide
Ryze
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