Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
INTRODUCTION

First off, let me say that my summoners name has nothing to do with the fact that I play Amumu. Someone came up with the name for me when I first started playing a few years ago and it stuck. Secondly, welcome to my guide - or should I say MY ENCYCLOPEDIA on how to play Amumu, The Sad Mummy.
One of my pet peeves when reading through Mobafire Guides is that they all pretty much look the same w/the exception of the "top dog guides" (famous LoL players and teams), and to be completely honest it kind of aggravates me. Without going too into it, I will say that this guide is meant to be like nothing you guys have seen before. It doesn't copy paste the description of Amumu's abilities or explain what items do because, frankly, if you really wanted to see that you could visit League's website.
This guide is extremely detailed - to a fault. Enjoy it and memorize it like it's the League Bible and you'll be Golden. And for you critics, leave your negativity at the door because this is a Pancake Party of one and you are not invited, my friend.

Hello, my summoner's name is Smellslikeamumu. At the end of Season 4 I had solo-queued it to Gold.
Amumu was one of the main champions I used to do that since he can easily help snowball a champion and secure objectives throughout the game. In my opinion, he's rather easy to play once you've gotten the hang of it.
If you want to investigate a little:
Ranked Match History
I also have a YouTube channel and a twitch but let's not talk about it... Needless to say there are videos of baby sloths that have more views than my channel.
Let's do this.

Amumu is a tank, plain and simple. His kit allows him to gank successfully pre-6 but he is definitely a late-game oriented champion.
His versatility between building AP and Tanky is what makes him so viable in Season 5, where glass cannon junglers are being replaced by Tanky / AD champions (ie:






Amumu used to be one of the top bans in Seasons 1-3 but due to the recent champion increase he's no longer an insta-ban champion. Here are some more reason why you should consider playing this little monster...

Pros:
-
- Extremely tanky late game
- Can be built AP or Tank
- Early ganks at level 3
- Great with every team comp
Cons:
-
- Squishy early game
- Usually Counter Ganked
- Mana dependant early game

Ultimately there are 2 general styles as to how you can build Amumu: Tankmu and Ap-mu. As much as we love to think it's our choice of which one we use, it depends on a massive amount of variables: What would work better with our team comp? Which will impact the enemy team more late game? Do we need another tank or can we sacrifice health w/damage? On that note, here are some things to consider when deciding which style to play him...

TANKMU: Amumu build as a tank (armor, health, MR)
Benefits:
• Works well w/his (E)

• Allows him to engage w/(Q)

• Once he has hit late game, Amumu can use his health to tank turrets and secure objectives
Detriments:
• Without damage his ultimate

• Forget about carrying. Your lack of damage means you won't get kills and you won't be able to kill anyone alone. Tank Amumu is strictly a teamfight champion.
• Clearing jungle minions is torture at first. You'll need a hard leash to get you started.
AP-MU: Amumu built w/full ability power damage
Benefits:
• Clearing jungle minions becomes a lot easier; using the combo




• YOUR RELEVANT! Amumu's health is going to scale regardless of whether you build tanky items. You will still have more health than bursty mid champion but now you can dish out similar damage. Items like

• Rushing Dragon at an early stage in the game as Ap-mu is easy; bring one ally along with you and, assuming you don't make it obvious, you should be able to secure it. AP-mu has damage to destroy it quickly where Tankmu struggles without a few friends.
Detriments:
• Get creative! You aren't as much of a meatshield as you could have been w/Tankmu, so be careful w/your engages. Look for opportunities that don't involve you just going back in forth in from of your team because doing that will get you poked down fast.
• Your tower pushing still hasn't improved (sorry

• Amumu's ult scales with AP, meaning that toggling



General Overview:
Passive:

• (Q):

• (W):


• (E):

• (R):

Actual Spell Combinations:
• Clearing Jungle Camps: Amumu has the advantage of using his (Q)




• Effective Ganking: Run around to initate with (E)




• Escaping Ganks: As previously mentioned, Amumu can use his (Q)


General Concept: The jungle has definitely changed for the better in Season 5 and let me tell you why.
1) Additional Gold: Jungle minions give you more gold - which was a big dilemma in Season 3 and 4.
2) More Experience: Junglers literally HAVE to gank now which means we will be seeing less Godirs and Warwicks jungle farming a Feral Flare, and showing up mid game w/enough damage to kill a small child. The concept is simple: the longer you are in the jungle, the further behind in levels you are going to be.
3) Smite Changes / Buffs: The new jungle camps are incredibly versatile. Smite has become more than just an ability to last hit minions, it now determines which additional buffs you get. Each side of the map has 4 possible buffs that you can have - and you only have between 1-2 smites. Choose wisely.
4) Vision: AKA skuttle bucket (yes the little tank monster on both sides of the river). Believe it or not, he's a big deal. As junglers compete to get vision of the map, it really opens players' eyes to the enemy junglers presence. (Yes, the other Jungler is going to affect YOU and YOUR opportunity to secure objectives. He isn't just a myth that recently ganked lanes made up to insist you help their lane.)
5) Dragon and Baron: Securing objectives (especially Dragon and Baron) have become more important. The buffs they give you will literally be your ride or fall within the game - and its up to you, as a Jungler, to make that happen. It's a lot of pressure, really. Which is why I wanted to specify a bit more on jungle dinamic and open your eyes to the balance junglers must create for other players throughout the match.
Buffs and Stuffs:

Blue Buff grants the Crest of Insight:
• 25 flat mana regeneration per 5 seconds
• regenerates 0.5% of their maximum mana (or energy) per second
• 10% cooldown reduction on abilities
• Smite Priority: Low
Starting Blue: Viable but not recommended - Starting Blue decreases your chances of clearing the left side of the jungle w/out dying


Red Buff grants the Crest of Cinders:
• Applies a debuff that slows the target's movement speed by8 / 16 / 24% (5 / 10 / 15% for ranged attacks) for 3 seconds
• DoT that deals 8 + (2 × level) bonus true damage twice
• Smiting the Brambleback instantly restores 20 percent of your maximum health
• Smite Priority: Medium [If you are low health]
Starting Red: Not recommended for Amumu.


Smiting the Krugs grants Gift of Heavy Hands:
• Stuns minions and monsters every 1st and 5th hit
• Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff
• Lasts 90 seconds
• Smite Priority: Medium [Attack speed junglers benefit more from this buff]
Starting Krugs: Not recommended for Amumu.


Smiting Gromp will grant you the Gift of Toadstool:
• Attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds
• Lasts 90 seconds
• Smite Priority: High [Works great with his

Starting Gromp: Highly recommended. With the poison Gromp gives you, clearing Blue Buff becomes an easy task and helps you clear the left side of the jungle efficiently.


Smiting the Murkwolves spawns a Rift Spirit:
• Summons a Rift Spirit that watches over a portion of the jungle
• Lasts 90 seconds, but that timer goes down when the spirit chases enemies
• Smite Priority: Low in your own jungle, high in enemy jungle.
Starting Murkwolves: Not recommended. Quite pointless.


Smiting the Raptors grants Razor Sharp:
• Gives you a warning and magical sight for 10 seconds when an enemy ward spots you
• Lasts 90 seconds, with 1 charge
• Smite Priority: Very High [Getting rid of wards is a key component to jungling, make presence known while counter jungling or gank lane to activate.]
Starting Raptors: Not recommended.


Killing Dragon grants you Dragon Stayer Buff:
• Dragon's Might (1 stack): +8% total attack damage and ability power
• Dragon's Dominance (2 stacks): +15% damage to minions and monsters
• Dragon's Flight (3 stacks): +5% movement speed
• Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
• Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
*Deals his damage in an AOE Cone that burns nearby enemies, tank facing away from team.


Killing Baron Nashor now grants Hand of Baron buff:
Hand of Baron grants up to 40 attack power and ability power (scaling with game time)
• Hand of Baron grants an aura that empowers nearby minions:
All Minions:
-
- Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
-
- Are resistant to slow effects
-
- Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
Melee Minions:
-
- Gain +50% movement speed when within 800 units of enemy minions or turrets
-
- Size is increased
-
- +75 attack range
-
- 75% damage reduction versus champions and minions
-
- 30% damage reduction versus turrets (similar to cannon minions)
Ranged Minions:
-
- +20 attack damage
-
- +50% missile speed
-
- +100 attack range
Cannon Minions:
-
- +600 Attack Range
-
- +50 Attack Damage, but Attack Speed is halved
-
- Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
Super Minions:
-
- +25% Attack Speed.
-
- Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
• Baron buff reduces recall channel by 4 seconds.
• A successful recall heals 50% a champion's maximum health / mana
• A successful recall grants +50% movement speed for 8 seconds
*It is now imperative to watch out for Baron's attacks, they are now dodge-able.

Strategist, Organizing your Jungle:
Many guides try to explain to players that there is only one way to rotate through the jungle. However, that is impossible because League is highly dependent on circumstances. If a player makes a decision, it impacts the entire game like a butterfly effect. By me telling you to direct yourself around the jungle in a strict way, I’m setting you up for failure. For all we know, someone could counter gank you or put you behind and you don’t want to be super confused on what to do. With that said, here are a few different paths you can use to jungle Amumu…
“Super Aggressive”: When you want to counter gank the enemy jungler (as Amumu?! They’ll never see it coming!)
Step 1: Clear Gromp
Step 2: Take Blue Buff
Step 3: Clear Murkwolves
Step 4: Clear Skuttle (Gains vision)
Step 5: (Only if enemy jungler starts Gromp/Blue) Gank at enemy Red
*Wait for opponent to kill their red, then initiate
Step 6: Go back (Hopefully with a decent amount of gold)
Step 7: Gank a lane
*Side Note: I don’t usually counter gank unless the jungler is a weak start (IE:


“General Clear”: If you want to be efficient without endangering yourself… Keep reading.
Step 1: Clear Gromp
Step 2: Take Blue Buff
Step 3: Clear Murkwolves
Step 4: Clear Skuttle (Gains vision)
Step 5: Gank Mid / Top
Step 6: Go back and buy
“Playing it Safe”: When the enemy team saw you picked Amumu and pretty much insta-locked

Step 1: Clear Gromp
Step 2: Take Blue Buff
Step 3: Clear Murkwolves
Step 4: Go back and buy
“Ganked again… and again… and – well look at that! again”: So your team has no map awareness. Let’s find a solution for you.
This, of course, depends on the location in which you were ganked. If you were ganked while your buffs were up, assume they are now gone (unless your team managed to defend them during your death).
Ganked at Gromp: That’s just unfair to be ganked at your starting point. Go back and start over at Murkwolves
Ganked at Blue / Skuttle / Murkwolves: Rotate over to Red Buff, clear right side of jungle. Go back and buy
*Side Note: Buy some wards already, you’ve been ganked so much it’s going to take you out of early game completely if this continues.

Final Tips to Jungling:
1 - The Skuttle located in both sides of the river can be "guided" around. By stepping in front of him to block his path, a player can zone him into a small area and avoid ganks.
2 - You will not have timer on dragon unless a player on your team witnessed it's death. Sometimes it is worth the suicide to get that exact timer for your team.
3 - Baron Nashor now can damage players standing by the wall behind him. Did you think you were clever? Not really.



Compatibility [ALL LANES]
*These are not the only LoL champions compatible with Amumu. I'm only listing a select few.

![]() |
* Spell Combinations: Ganking Mid Lane: Amumu ganks through river (either side), engaging with (Q) ![]() ![]() ![]() ![]() ![]() Team Fighting: Amumu engages on the enemy team w/his (Q) ![]() ![]() ![]() ![]() Link to LOL Champion Database |

![]() |
* Spell Combinations: Ganking Bot Lane: Since Fiddle is relatively useless Mid Lane, he would have to be supporting. Fid engages w/ ![]() ![]() ![]() ![]() Team Fighting: Amumu's ![]() ![]() ![]() Link to LOL Champion Database |

![]() |
* Spell Combinations: Ganking Bot Lane: Morgana can simply use her (Q) ![]() ![]() ![]() ![]() ![]() Team Fighting: Amumu engages by running around enemy team w/Morg nearby, ulting multiple targets with ![]() ![]() ![]() Link to LOL Champion Database |

![]() |
* Spell Combinations: Amumu ulted with ![]() ![]() Link to LOL Champion Database |

• Starting Gromp: Highly recommended. The leash on Gromp let's you finish him w/out him killing you and smiting him grants you the much needed poison to kill blue buff. Smite first so that your teammates know how much of a leash to give you (effects are immediate) and by time you rotate to Murkwolves, you'll have Smite again.
• Starting Blue: Not necessary anymore. This should be your second stop.
• Starting Red: Not recommended. Amumu needs the mana regen more than CD reduction.
• Starting Gollums: No...
• Clearing Skuttle: High priority. You should always be clearing these buffs to grant your Top and Bot Lane the vision they need to avoid unnecessary ganks.

Mid Game / Stacking the Assists:
• Ganking Bot Lane: If they are behind but responsive, asking your mid to roam bot with you might be more productive. If they are blind to the map, don't gank. I usually gank bot after clearing skuttle bucket (post-red clear) to give me additional vision of the enemy jungler.
• Securing Dragon: If you can clear it prior to 6 secretly, do it. Otherwise, the only dragon engages should be when a) your entire team is present and your team comp is superior, b) their jungler has gone back / died and does not have

• Ganking Top: Ideally you want to make sure it's not warded so using sweeper on top lane river bush prior to engaging or going the long way around is a good idea. If top lane is fed out of their mind, you probably should have ganked earlier and may need some assistance from mid lane before attempting a gank. Be sure to clear skuttle for vision. Ideally, clearing the buff that Gromp gives can also help you during your engage.
• Ganking Mid Lane: When in doubt, gank mid. Finished clearing skuttle on either side? Gank mid. Secured dragon? Gank mid. Bored? Gank mid. Do this as many times as possible during your match unless your mid lane is unresponsive - then ping uncontrollably to get their attention.
• Clearing Rift Skuttler: As important as this little vision ward is, you need to time it correctly. The vision lasts 75 seconds so you ideally want to clear it and begin prepping for Dragon 1 minute prior to spawn time. That way you not only get vision on it during the attempt but after the fact as well. Be sure to bring a Pink Ward along with your support to be used with your sweeper to clear wards.
• Stealing Enemy Blue: After a successfully engage bot lane or when the enemy has been assasinated in an attempt to take Dragon, Blue Buff (assuming it's there) is all yours. I mean, it's yours in theory but give it to your mid.

Late Game / Ultra Mega Tank-mu:
• Securing Baron: I cannot stress this enough. There is nothing more noobish than attempting Baron Nashor without Smite. Shoot, I save both Smites for Baron, to initiate and to finish him off. Expect the enemy team to engage on you. That double smite could be used to zone their Jungler away from the buff. Baron timing is tricky, usually it is attempted after an ace if the game is going well - but if it's not, be prepared for the enemy to try and steal it. Clear all wards in the area as well as Rift Skuttler. This will prep you just in case.
• Item Trading: Once you have hit full build, take a look at what the enemy team has built to counter you. Boots can be later replaced with items that grant movement speed as well as damage or health. This is situational. It is rare when a game makes it to this stage.
• Consumables: If you have finished all of your items and cannot buy anything else, buy


In this section I wanted to go over what most MobaFire Builds don't touch: what to build when you're being counter built (or, to explain it better, when someone is building against you). Obviously if you've become a total beast in the jungle (like I've intended for you to be by using this guide), you need to expect people to build against you. Fortunately there are only so many MR items so we can go over them here. Sometimes the key to success is to prepare for people to counter you and always be one step ahead.
• What most Tanks try to build:


• What ADC's build:

• What their Mid Lane is building:


Realistically, if you are building Tankmu, you have no reason to worry about any of these items, unless they have


If you are going Ap-mu, however, be very worried. It's times like these that you need magic penetration. Be sure to build



Amumu is one of the most effective team fight champions. There are very few champions who do not work well with his engages, making him an important member of the crew. If you've read the title, you can make your own deduction as to what this section is about.
Positioning:
•



• Surprise Bush Bomb: (Intended for Ap-mu, not recommended for Tankmu) Staying away from the group, looking for a chance to engage from behind a wall or in a bush gives Amumu the highest chance of landing his ultimate

• The Need for Speed: Build Rylai's crystal sceptor and



Effective Engages:
• Focusing the AD Carry: Getting on their ADC like white on rice prior to him/her destroying your team is essential. Amumu has 2 stuns (Q)


• Shutting down their fed top lane / jungle: Same concept, different target.
• General Team Fight Engage: Same concept. (Amumu pretty much has one initiate so be clever)
Avoid:
• Getting poked prior to engaging - Amumu is a mele champion w/very little escape, meaning you don't poke and then go in. You just GO!
• Wasting your mana - toggling


• Getting shut down too early - tanks cannot die too early in team fights. Plain and simple

Now that I have given you an in depth idea of the prospect that Amumu holds on Summoner's Rift, it's time to talk about other possibilities. Support Amumu is not a bad concept. Although his kit is designed to manipulate his way through the jungle, it can also be used in different lanes... and by "different lanes" I'm referring to Bot Lane. (Let's be realistic, here, he could never mid or top lane)
Let's break this down logically. What is really stopping Amumu from supporting?
• His (E)

• His (Q)


• There are 2 bushes bottom lane that Amumu can use to successfully stun opponents and engage without being suspected
So what is preventing him from being a bot lane champion? Probably just a matter of comparison with other recent champions. To be honest, Amumu COULD support... but then again, so can







Unfortunately I don't have an entire list of new and exciting builds to show you. As the list builds, however, I will keep this updated.
•


I don't own the rights to any of images used for this presentation. The unmodified versions can be found on the following links:
ARTICLE - SCRIPTED
Champion Icons - UNEDITED
Banner Background - EDITED
Little Knight Amumu Render - EDITED
You must be logged in to comment. Please login or register.