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Runes: MAIN RUNES
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Skill Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Sett
Heimerdinger
Heimerdinger and Blitzcrank are incredibly powerful together. I'd honestly say it's his strongest lane partner. The moment you hit level two, if Heimerdinger has several turrets up and you manage to hook either the ADC or Support, followed by your e and then his e (his stun) It's almost a guarantee kill/use of their summoners or forces them to back. Between the empowered turret shots and overall massive damage Heimerdinger puts out in burst you can kill just about any bot lane. Especially if you're both 6 the sheer burst between the two of you is insane. Heimerdinger struggles because the majority of his spells are skillshots. Blitzcrank enables Heimerdinger to instantly nuke whoever. Granted you're hitting your hook. Heimer and Blitz are two champions that require lane control to be utilized to their full potential, Heimer constantly shoves allowing Blitz the freedom to roam or hit easier hooks without minions in the way. The two of them enable one another to be played effectively.
Heimerdinger
Heimerdinger and Blitzcrank are incredibly powerful together. I'd honestly say it's his strongest lane partner. The moment you hit level two, if Heimerdinger has several turrets up and you manage to hook either the ADC or Support, followed by your e and then his e (his stun) It's almost a guarantee kill/use of their summoners or forces them to back. Between the empowered turret shots and overall massive damage Heimerdinger puts out in burst you can kill just about any bot lane. Especially if you're both 6 the sheer burst between the two of you is insane. Heimerdinger struggles because the majority of his spells are skillshots. Blitzcrank enables Heimerdinger to instantly nuke whoever. Granted you're hitting your hook. Heimer and Blitz are two champions that require lane control to be utilized to their full potential, Heimer constantly shoves allowing Blitz the freedom to roam or hit easier hooks without minions in the way. The two of them enable one another to be played effectively.


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Pros:















Another cool feature which was recently added is











Unlike most skillshots,

Cons:







It's very easy to kite

Typically requires an ADC with a strong lane presence because he himself can't clear waves, and ideally needs to get ahead early. Scaling ADCs force him to play passive which isn't ideal when playing

The slow on


Your

It's difficult to escape if you're caught out of position because you have very little mobility.


It's fairly easy to sidestep


Unlike most skillshots,


























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Aftershock: |






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Demolish: |


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Conditioning: |





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Unflinching: |




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Manaflow Band: |

















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Waterwalking: |




*******The final armor runes are dependent on your match up bot. Armor for double ad. MR for double AP, MR and Armor if they're both.*******
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Mana barrier: |
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Rocket Grab: |
Cost: 100
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From Plat down to Iron I would say it's fairly safe for you to just aim where they are, they won't really dodge. In Diamond+ I will typically aim my hook about where the opponent could potentially walk in the next full second, or as you'll see in challenger game players will constantly click up or down, and this may sound a little confusing but imagine the opponent has the afterimage from





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Overdrive: |
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God I hate this spell. After the slow nerf a few seasons back it's just something else. Basically, what it does is it makes you attack (attacking faster is basically pointless you'll only get like 1 or 2 extra autos in and usually people will run away) and move faster but for only a brief period of time. This spell is something interesting because essentially you can use it as a short gap closer or to reach an objective or teammate quicker, but it literally slows you after which is just counter productive to











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Power Fist: |
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Static Field: |
Cost: 100
![]() Range: 600 Enemies attacked by ![]() ![]() Passive: While this spell is available, lightning charges ![]() Active: Destroys damage shields on nearby enemies, deals magic damage, and silences. |











Keep in mind that using your ultimate for it's silence is viable even if the silence is brief. For example running at an













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Relic Shield: |







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Boots of Mobility: |








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SHURELYA'S BATTLESONG: |



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Frozen Heart: |





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Vigilant Wardstone |



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Knight's Vow: |







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Redemption: |


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Mikael's Blessing: |





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Abyssal Mask: |



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MANTHEON: |
Well, if you have decided you hate your adc and team to the point that you don't ban this champion WHO HAS A BASE MOVESPEED OF 355 WHICH IS FASTER THAN YOU WITH

There are few ways to play around




The other trick is either have your jungler camp him, as

(I personally ban

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Morgana: |






There are other ways to play around her, such as ulting before she can click her







You can outroam


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Nautilus: |

If he hooks your ADC there really isn't much you can do because he will pull them closer to his ADC and snare them on top of that. You can attempt to hook his ADC in return to try and stop them from killing your ADC. Hooking

The way to beat nautilus in lane is by hooking him from really far away so that his ADC can't participate in the trade. Hooking him while his


However, I recommend aiming for his ADC or going to hook him at max range so you can win the trade. Overall he does more damage and offers more CC than you do, so the only way to beat him is by burst or catching him out of position.
If you can








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Broken sun champion: |



Winning this lane is similar to the



There's another more difficult tactic that you can use to beat




Normally ADC players will hide behind



(You can only use this tactic if you're not standing in the middle of the wave). Typically this is best done by standing near the wall or alcove players wont expect you to do this. You do a lot more burst damage than


The only reason I give her a 4 is because it requires you to know

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Sivir: |




Similar to







The only real way to counter a



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Braum: |



Basically this is a lane where you want to widdle him down or go for hooking his ADC. He doesn't really have any kill potential on you but at the same time you can't really do anything to him either so it's very skill dependent. Overall really boring lane, but you do have the chance to kill him.
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The cow: |







Similar to

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Thresh: |


If








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Rakan: |

If he's with


However on his own he's actually really easy to kill and someone you can hook and knock up fairly easily. However, do keep in mind that if your ADC is really close to you he can knock them up in return and potentially kill them. Always be aware of your ADCs positioning.
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Pyke: |





To beat him as







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Bard: |








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Ezreal: |












If you're new to


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Taric: |














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