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Recommended Items
Runes: Default

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Scorchclaw Smite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jax
Ban, Dodge, Or Choose Different Champ

Sett
Synergies

Sett
Champion Build Guide
Lethality. Aggressive Early Game:
Burst:
Mobility and Sustain:
Overall,
Best in Slot:
Attack Damage and Sustain:
Lifeline Options:
Tank Items:
Red Smite helps best in volatile matchups, where both sides of the matchups can kill eachother. Another aspect for Red Smite is solo laners that are difficult to take down.Example Matchups:
Blue Smite assists in sticking power through movement speed, and gets you across the map the best. Best taken in matchups that don't want to be dove, and high range comps. Movement Speed translates into damage.Example Matchups:
Green Smites shields you from bad matchups and dive comps, and is also the recommended jungle item as the bruiser build. Definitely take in matchups that are difficult.Example Matchups:
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Synergy with |
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Health.
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Set of secondary runes for easy and even matchups. The power from these runes allows |
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Second set of Secondary Runes for difficult matchups. The |
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Best Rune Shards for |
Best In Slot
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The best first item for |
Lethality Items
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One of |
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Provides waveclear against Siege comps. It's AoE assistance on Jungle Camps can get you out on the map faster. |
Crit Items
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It's component |
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It is absolutely crucial that |
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Grievous Wounds and Armor Pen. Better against champions with a lot of sustain but little HP stacking. |
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Allows |
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Best Crit item for Survivability and Life Steal. |
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Great movement speed for kiting, and Attack Speed helps apply lifesteal more often. |
Fighter Items
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The Second Option for Armor Penetration. The HP gives you survivability against champions that want to engage onto you. |
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Good Sustain item, however currently bugged. Lightshield Strike will heal you, but won't apply the Crit Damage. |
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Good Damage and Sustain. |
Lifeline Items
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Great for it's HP and Tenacity. This item is better if your recieving mixed damage. |
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Best option for surviving Magic Damage Burst. |
Tank Items
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Best armor item in the game. High Armor and Mana, with a helpful passive that reduces damage taken from auto attacks and slows enemy attack speed |
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Great Magic Resist item that increases your healing from lifesteal. Recommended when playing alongside enchanters. |
Boots
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Good Armor and Passive for Dueling. |
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For Tenacity and Magic. |
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Niche option, good for closing gaps and don't need much defenses. |
Full Clear. Economy Based Pathing. Only option when there's no oppurtunities to gank or invade, due to lack of cc or range disadvantage. After your first clear, return to your botside jungle quadrant. If there is no play botlane, full clear again. You'll have enough gold to purchase
Blue Side:
Red Buff >
Blue BuffRed Side:
Blue Buff >
Red Buff3 Camp Clear. Unlock your 3 spells as the standard ability order and look to impact the map. Best potential when your team has gank setup via CC. Start on your botside quadrant and clear 3 camps, then look at nearby lanes to see if there's a possible play. If not, continue to your next quadrants buff and clear from there, then look for a possible play on your two closest lanes, or ask for assistance on contesting the
Blue Side:
Red Buff > Red Side:
Blue Buff > 1 Camp Clear. Buff into Ganking a lethal Melee lane, only possible Top Lane. If the Top Lane matchup is volatile, and enemy Top is Melee, start on your top side quadrant buff. Level
Blue Side:
Blue BuffRed Side:
Red BuffBlue Side:
Red Side:
Red Buff >
Red Buff, then cross into the enemy jungle to take their
Blue Buff is because it offers more experience, and puts their camp on a desynced respawn timer, sabatoging their cycle.



























































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