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Choose Champion Build:
-
Basic (FOR DUMMIES)
-
Advanced (FOR TeH PRoZ)
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction

- Restructuring majority of guide
- Cutting superfluous text
- Re-evaluating item build
You've finally purchased Draven. You looked at his glorious Fu Manchu while he was on sale, you saw that giant red Attack Damage bar, etc. Why you've bought Draven doesn't matter (since he's Draven), but how you'll play Draven does.
Draven is an interesting champion. He lies somewhere between a Carry and a Caster, and is probably considered the most difficult but most rewarding champion to play in the league. Easy to learn, but tough to master, a good Draven player can deal insane amounts of damage in any situation.
There are two different builds on this guide, the Advanced build, and the Basic build. The Basic build is more similar to a standard AD Carry, where the Advanced build is closer to an AD Caster. The Advanced build is much harder to use, but can deal incredible amounts of damage if used right. Sections pertaining specifically to the Advanced build are separated in each category.
IMPORTANT NOTE: The Laning Partners/Opponents sections are incomplete, since I update those based on my personal experiences. I apologize for the inconvenience, but promise to be constantly updating it.
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Runes




Greater Mark of Armor Penetration
There are no Attack Damage marks here at all. Why? Because, Draven already has awesome damage given to him by
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These runes are pretty standard with every carry. The flat armor is helpful with negating early game damage from your laning opponent, and the scaling magic resist is useful as the majority magic damage you'll usually encounter will be by mid to late game, at which these runes begin to outclass the flat magic resist ones.
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If you can afford it, it would actually be more beneficial to grab a



Not much can be explained about our choice of masteries. Draven is built to dish out damage, meaning that a full 21 points into the offensive masteries is necessary to maximize damage output. The remainder of your points are allocated into armor and health, necessary to get you through the laning phase.
Feel free to stick a point into

Advanced
The only difference between the Advanced masteries and the Basic masteries is that points are removed from the critical strike tree and allocated into
















Get




Once you max





Draven's passive is a little bit lame, but useful if used right. If you critically strike or hit with a




This is what defines Draven. When you activate this ability, Draven gets a




That's nice and all, but the real thing that just makes this ability freakin' awesome is the fact that Draven's attacks deal 85% bonus damage at max level. This allows you do do insane amounts of damage, especially paired with the fact that he can run more than two

The way Draven's



Draven's





The utility part of Draven's kit, not essential but still useful. It is a little mana-hungry and doesn't deal too much damage, but is great for checking bushes since it knocks enemies aside. Also, the slow is great for both chasing and escaping, and is helpful in teamfights when enemies group up.

Now, this skill certainly fits its name. Using his amazing muscles, Draven spins his axes to incredible speeds, and shoves them into the ground. They then begin to move across the map in the direction you fired them off, they hit his target, and then being repulsed by having touched a champion of lesser skill, return back to Draven hitting more enemies along the way.
This is an absolutely fantastic 1v1 tool, because you can deal the damage twice. You can literally cut an entire enemies' health bar in two just by using this. It can pass through several champions as well, although it begins to return after its first hit and deals less damage per champion hit. You could also activate the ability again to return it, or let it hit the edge of the map, where it'll eventually return by itself.
Starting Items
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The basic starting items for most champions. Alongside the early game mobility and sustain they give, the mobility is important for catching axes and poking with your ![]() ![]() |

Early Purchases
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Buying a ![]() |
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An important part of your early game. Since Draven deals a very high amount of damage in the early game, the life steal is used more effectively than with other traditional carries. It builds into ![]() |
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Gives a good amount of damage early on and builds into ![]() |

Standard Build
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The only boots that Draven should get. The extra attack speed and movement speed are both more useful on Draven than any other pair of boots you can get, so this is a no brainer. You COULD get ![]() ![]() ![]() |
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Makes Draven super stronk. The critical strikes that Draven can throw out can deal massive amounts of damage, and it works alongside his passive ability nicely. |

Survivability
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Get this if the enemy team has a good amount of crowd control. This item in particular is great since you can activate ![]() |
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Get this if the enemy has an ability that completely destroys you. We all have those games where mid has fed and the enemy ![]() |
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Get this if you don't know what to get. It's the most cost effective source of health in game, and will make you harder to kill overall. |
Advanced
Early Purchases
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Gives a good amount of damage early on and builds into ![]() |
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OR
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If you prefer the early armor penetration and cooldown over the lifesteal, grab ![]() ![]() |
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This makes you do tons of damage. Every time you activate your ![]() ![]() ![]() |

Standard Items
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The only boots that Draven should get. The extra attack speed and movement speed are both more useful on Draven than any other pair of boots you can get, so this is a no brainer. You COULD get ![]() ![]() ![]() |
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Makes Draven super stronk. The critical strikes that Draven can throw out can deal massive amounts of damage, and it works alongside his passive ability nicely. |
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If you thought the ![]() ![]() |
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OR
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If the majority of your enemies are stacking armor, get the ![]() ![]() |



In your early game, you'll be aggressively poking the enemy carry. To do this, you'll activate your


Once you throw your


Always focus on last hitting minions as well, which is super easy if you keep at least one axe up at all times. This also allows you to segue into going into an all-out attack on your laning opponent.
When you think you can deal enough damage to kill the enemy carry, go ahead and activate a second




In teamfights, just hang back and focus down the enemy. Be sure to start out with


Also, if you happen to miss your

Again, don't just save your



Advanced
The reason why this build is called Advanced is because you are heavily reliant on your





If you happen to drop one of your axes, you won't be able to proc your


Oh, and if you want, try and run three axes at once. You get enough late game cooldown reduction (masteries,



It's a little hard to see, but you get it.
The Laning Opponents listed here are only the ones that should prove a threat to you. This list is also partially incomplete, so some really important champions may not be there. In general, you easily shut down most squishies, which a lot of AD Carries and Supports fit into.

Always remember that the difficulty of the enemy carry (Aside from










However,


This is more of a null lane than an actual counter, to be honest.





(13/02/2013, v.1.1): Repetitive use of the word "Early On" annoyed me to no end. Fixed. Also, general spellchecking and formatting fixes all around.
(14/02/2013, v.1.2): Removed Manamune, restructured items. Advanced build is now a little more safer to play.
(14/02/2013, v.1.3): Added a few Laning Opponents.
(01/03/2013, v.1.4): Small update. Fixed skill sequence and added some unnecessary superfluous text thanks to an incredibly kind comment.
(20/03/2013, v.1.4.0.0.1): The best update ever.

I really do recommend jhoijhoi's manual, Making a Guide, for new Mobafire users.
I also recommend Laggermeister's Ten Commandments of Writing a Guide, as it is equally as useful. Hell, even moreso.
Anyways, thanks for reading my guide. Again, rate and comment, give me your hugs and slaps. I'm always open to criticism as long as it's constructive.
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