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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction
Hi, this is my first guide and here I want to talk about AP Carry
Wait, Zyra mid?
It's not wrong and I don't think people should stop playing
- You can't totally control your plants and sometimes you will KS your carry.
- Most of supports have some mobility or an ability that increases movement speed.
Zyra doesn't. - Unlike other supports who can poke and bring utility in one single skill, Deadly Bloom has nothing but damage.
- She is just too offensive. Don't waste her damage!
So, Zyra is a damage machine and I will kill everyone?
No,
And now that we know who this deadly lady is, let's see how to play her.
|
Pros
+ Great poke and strong lane presence. + Queen of CC: Slow, snare and an AoE knockup. + Massive AoE damage. + Her plants and her passive allow you to kill enemies even when you're dead. + Free wards. + + One of the best farmers in the game. |
Cons
- Squishy. - Poor mobility, slow movement speed. - Needs good positioning and practice to quickly use her skills. - Her plants must be managed to make you survive or improve your damage. - Damage falls at late game, like most mages. - Easily countered by gap closers and high mobility champions. - |
Greater Mark of Magic Penetration: Essential to increase your damage and counter magic resistance.
Greater Seal of Scaling Mana Regeneration: Will help you to push lanes and spam your skills during team fights.
Greater Glyph of Scaling Ability Power: This build focus on scaling runes because of the potential Zyra has in team fights at early game. With
Rabadon's Deathcap passive, your ability power will be greatly increased at level 18.
Greater Quintessence of Ability Power: Same above.
Alternative: You can choose magic resistance or armor seals instead of mana regeneration.
Essential for escape and positioning. In teamfights, |
If you like to play agressive, take this. |
More used in the competitive scenario. Once again, |
deadly bloom (Q): Your Q deals AoE magic damage, is your main poke and harass source and should be maxed as soon as you can. If deadly bloom hits one of
With max CDR, the cooldown goes to 3 seconds and you can spam this ability during team fights. The radius is not so large as Lux's
This ability has a good range and will allow you to farm and poke the enemy from a safe distance. Just stay farming with normal attacks and, when the enemy gets in range to poke you, use deadly bloom to punish him. Even if it doesn't damage him, the thorn spitter might hit and will keep him away from your minions.
Remember that the thorn spitter is NOT the same plant of your E. Both your Q and your Q's plant are focused on DAMAGE. However, once you build
How to use this ability:
- Ward bushes, dragon, baron and jungle.
- Combine with deadly bloom to poke and increase your damage.
- Combine with
Grasping Roots to slow an enemy.
When
When you're ganking or about to start a teamfight, make sure to land
If
In desperate situations, when
Starting Items
Standard Start:
x2
Agressive start:
x2
x3Defensive start: sight ward
x4
x2
Crystalline Flask: Helps you throughout early game, giving plenty of mana to eventually use your skills and plenty of health to survive trades. Remember to use it only after you lost both mana and health, or it won't be worth buying. Once you have 880 gold, consider going back to base and buy
Faerie Charm: In season 2, people used to start with boots and potions, but with the buffs on early movement speed, mana regeneration is better to buy at the beginning. If you buy two First Recall
Chalice of Harmony: Once you buy it, punish your enemy. Its passive increases your mana regeneration and you will be able to spam your abilities; also, it gives you magic resistance and will upgrade later into
Boots of Speed: It won't make you fast, but at least can help you a little bit against champions who poke you with skillshots. Upgrade as soon as you can to
Seeker's Armguard: If you're laning and losing against Core
Athene's Unholy Grail: Definetly,
Zhonya's Hourglass: Imagine the scenario: You're defending your tower and both the enemy mid and the jungler try to dive you. You cast your full combo, locking them under your tower and then activats Zhonya's to become untargetable. Result: DOUBLE KILL.
Sorcerer's Shoes: Buy it as soon as you can, if you have already bought Athene's and don't have enough for Zhonya's. Then, upgrade to Offensive Items
Rabadon's Deathcap: Essential item for any AP Carry. If you're not dying but also not winning, pick Rabadon's first instead of Zhonya's. If you're already winning, picking Rabadon's first will make you snowball; remember that, for most mages, mid game is when they are stronger, so take advantage of this.
Liandry's Torment: If you're laning against
Void Staff: I don't really like void staff on Defensive Items
Rylai's Crystal Scepter: HP, ability power and slow in each attack of your thorn spitters. I usually don't rush Rylai's, but it's essential in late game: You can poke your enemies even better in that awkward moment when both teams are waiting for someone to initiate the team fight. If
Will of the Ancients: Your skills and your plants proc spell vamp with diminished effect. However,
Abyssal Scepter: This item is better in short ranged champions, but pick it if the fed champion in the enemy team deals magic damage. It increases your magic resistance without giving up of ability power, but the magic penetration won't work so well because you have to stay behind your team.
Banshee's Veil: Another good option if you need magic resistance, also giving you extra health. It's good against
Guardian Angel: Pick it if you're the only one fed in your team and the real carry. It's worth it if you can position yourself to don't die first in team fights and come back while your tank holds the enemies.Late Game / Ideal Full Build
Item Sequence







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