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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Introduction
// Jax, Grandmaster At Arms. Most people would play him toplane or in the jungle. But one of his strengths is that to counter ADC's. And why not do that ALL GAME? // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
As a foreword, I know I've made the mistake of naming Jax's


Pros / Cons
Pros
+ Has a gap closer and an escape in his ![]() + Has a hard stun in his ![]() + Burns through turrets with his ![]() ![]() + Counters AD Carries with his ![]() + Has a variety of awesome skins + Low price for an OP champ! |
Cons
- Weak without items - Mostly relies on his stun to secure kills. - EXTREMELY mana heavy - No escape without ![]() ![]() - Will be blammed for trolling when going ADC Jax. - Standard pick or ban in low elo's. |
Runes
Greater Quintessence of Movement Speed: // Jax has decent movement speed, with and without items. However, sometimes people might get away 'cus they have the SLIGHT advantage over you, and you can't
Leap on them. This takes care of that. Replacements would be
Greater Quintessence of Attack Damage
Greater Mark of Attack Damage: // Allows you to do more damage early on. So much that it's just scary and it helps you last hit minions. Recplamanets would be
Greater Quintessence of Scaling Attack Damage so you do more damage late game. Just go with AD based marks, dammit!
Greater Glyph of Armor: // AD Carries. They do Attack Damage. This helps you repel those pesky auto attacks. If they can land them that is. Replacements would be
Greater Glyph of Ability Power to help your damage with
Empower and
Grandmaster-At-Arms. Not recommended though, just go with Armor.
Greater Seal of Armor: // Look at the text above. Replacements would be
Greater Seal of Mana to get rid of them pesky mana costs. Not recommended but hey, who knows?
Summoner Spells
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Ability Explanation
-
Relentless Assault: // Relentless Assault increases your attack speed as you attack minions, champions and structures. It's a great passive and combined with your
Empower this can prove to be the ultimate tower pusher.
-
Leap (Q): // Your escape, your gap closer, your everything. Initiate with this, escape with this. You can use this on enemy minions and champions, as well as friendly minions and champions. Most importantly, this can be used on WARDS. Never forget this, especially with the trinket system introduced in Season 4!
Empower increases it's damage, so it's a smart idea to activate this just before leaping.
-
Empower (W): // This skill gives you a temporary buff that is expended when attacking monsters, minions and champions. It resets your auto-attack timer so you can hit some nasty damage with this. Combined with your passive (
Relentless Assault) you can push towers, as it gives you the extra damage but does not expend it. Useful!
-
Counter Strike (E): // Alot of champions are defined by their ultimates. This is Jax's bread and butter. You press E to activate this and quickly jump in with
Leap before it runs out. This is why Jax ADC is viable. The majority of champions have to use Auto's to follow up on skills and this nullifies them. If they're stupid enough they will continue to attack you. The more they do however, the more damage it builds up and unleashes.
-
Grandmaster's Might (R): // (Passive) After every 3 auto attacks, his next auto attack will do extra AP damage. Upon activation this will give him extra armor and magic resistance. Although I've never had to activate this myself, you might have to to escape with a sliver of health.
Ability Sequence Order
// Pretty self explanatory. You use ![]() ![]() ![]() ![]() |
Items
Item Sequence

Berserker's Greaves
1100

Blade of the Ruined King
3200

Trinity Force
3333

Wit's End
2800

Hextech Gunblade
3000

Randuin's Omen
2700
![]() |
// Many people will raise an eyebrow to this. Why not go with a ![]() ![]() ![]() |
![]() ![]() |
// These boots are awesome because they give you... well, movmeent speed of course, but a really nice bit of Attack Speed that helps Jax early. ![]() |
![]() |
// A huge scramble of stats that ALL help Jax. AD? Check. AP? Check. Movement Speed? Check. Attack Speed? Double check. And for the icing on the cake, the passive rocks. When using ![]() ![]() ![]() |
![]() |
// Spell Vamp that helps with his skills, the stats that add up nicely with the ![]() |
![]() |
// Gives you a nice passive effect with damage as well as attack speed to go with it. More damage? Yes please. |
![]() |
// Takes care of the squishiness of Jax. Replace this with ![]() |
How to Play Jax ADC
Now when you looked at this guide you may have raised an eyebrow to the 'ADC' part. Did I mean he does AD damage or did I mean that he goes the ADC / Marksman role. It's both!
Explanation:
Yes, that's right!






Then how do you play him?










What about midgame and lategame?
Just keep your combo in mind that I explained before throughout midgame and buy the items I've recommended. I've explained why you need them. As for late game, you play

Who does Jax synergize with?
Supports with pulls, knockups, pushes, stuns... All of these work well. The best would be if they got any of these on level 1. You're not so desperate for health as most of the damage you'll receive, especially early, is soaked up by your






Is ADC Jax viable for ranked?
Yes. I've played him ADC Ranked quite a few times and won every game. The problem is not the game, it's the pre-game itself that's annoying. People don't know about this secret role that he goes with so nicely. In fact, people would rather just leave a queue and lose LP rather than deal with someone breaking the meta. This is why

tl;dr: Yes.
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