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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Annie
She can burst you easier than you due to her stun. Keep your distances & your cc up for a counterplay.
Ideal
Strong
Ok
Low
None
Introduction
I started playing Heimerdinger support on gold level for the fun only & I ended up carrying teamfights really more often than I expected, making really correct kda on this champ at botlane. (I'm actually around plat II & I always play my mains which gets boring, this is why I sometimes have fun at low gold lvl)
So if you : want to try smtg fun / are good at mage support / wanna try carry to gold
This is for you
You'll love it or you'll leave it.
This is a really particular gameplay (for a support) & it may not suit everyone.
Hope you'll enjoy discovering something (maybe not that) new & tropical.
And btw this is a quickstarter guide, I wont explain **** on tons of pages, you can find it anywhere else. I'll just explain the particularity of this champ with this build at this role.
This works thanks to a not that complicated synergy between how your items will work with your skills. Add a clever positionning & decision making & you can carry teamfights / botlane.
By the way you aim for mid - endgame.
Your liandry may actually give you more dmg than everyone on the final board.
You are a great poker / zoner / teamfight controller / baiter / counter player / tower pusher / Anything in -er (even your sister)
You can do a jungle creep early (if top team you may even steal crows - or give them to midlaner : remember turrets remain active for a while after exiting the range)
Or simply give a really good leech to your jgler.
By the way you aim for mid - endgame.
Your liandry may actually give you more dmg than everyone on the final board.
You are a great poker / zoner / teamfight controller / baiter / counter player / tower pusher / Anything in -er (even your sister)
You can do a jungle creep early (if top team you may even steal crows - or give them to midlaner : remember turrets remain active for a while after exiting the range)
Or simply give a really good leech to your jgler.
The build requires some gold, if you go like 0/3 & misses xp / gold from your poke you're gonna be in trouble.
You won't have Magic resist except late game. Be sure you don't misposition against a strong AP assassin like Leblanc.
Also
if you all in & fail on a champ (when you are supposed to do counterplays) you are exposed
if you put your turrets in the middle of the lane, revealing them & pushing the lane
if you play agressive without having 3 turrets near / your cc not up
So basically if you don't play safe enough in the early stage you highly may not be able to do anything before a long time.
You won't have Magic resist except late game. Be sure you don't misposition against a strong AP assassin like Leblanc.
Also
if you all in & fail on a champ (when you are supposed to do counterplays) you are exposed
if you put your turrets in the middle of the lane, revealing them & pushing the lane
if you play agressive without having 3 turrets near / your cc not up
So basically if you don't play safe enough in the early stage you highly may not be able to do anything before a long time.

In laning phase, you put them in your bush on the very side (they must not push your lane). Any ennemy getting stunned while in range of 3 turrets is a free kill for your adc (or for you). You can easily counter a gank by yourself going in a 3 turrets bush with your adc - really easy if exhaust / heal up.

CH-1 Electron Storm Grenade : CC. You can punish with this so hard. Really easy if ennemy is alraedy CC or busy with someone else. Don't waste it cause failing often means ennemies can rush your ***.
ULTIMATE


You can also use it at wide cone in certain rare situations. Requires more practice.

You may not agree with this Quickstarter guide. Then may I remember you all the undone things you have to do & just take care of it after closing this window so you don't downvote :)
Anyway just try it once. Stick to the core items & build path. Then adjust with the masteries / runes you prefer & even some changes in the skill order (just keep in mind you must max turrets quite fast).
If it still doesn't suit you, maybe you're at too high / low elo, or maybe this is just not your style at all. Just leave it then !
But i think this may actually become very viable.
My opinion about this champ :
Fun & relaxing tropical support who requires good awareness & positionning skills.
GF & HL (Good Fu*k & Have Lunch)
Anyway just try it once. Stick to the core items & build path. Then adjust with the masteries / runes you prefer & even some changes in the skill order (just keep in mind you must max turrets quite fast).
If it still doesn't suit you, maybe you're at too high / low elo, or maybe this is just not your style at all. Just leave it then !
But i think this may actually become very viable.
My opinion about this champ :
Fun & relaxing tropical support who requires good awareness & positionning skills.
GF & HL (Good Fu*k & Have Lunch)
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