Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
AD - AD is okay with Jax but I suggest not going overkill with it with items such as
Bloodthirster and
Infinity Edge because jax benefits much more from other items being
Blade of the Ruined King and
Trinity Force,try not to build items around AD like building a
Last Whisper and
Phantom Dancer or something of the category cause if you build like that you give no room for tank items which Jax needs.
AP - AP is a rather situational stat on Jax,sure you get AP from
Trinity Force but you don't buy it for the AP itself,it comes with a lot of other stats and passives.If you want to have fun with some AP Jax go ahead and do it but mind you it's not as good/viable as playing Jax as an Off Tank but go ahead if you want to troll some.
Attack Speed - Attack Speed is pretty good on Jax as it lets you proc the passive component of
Grandmaster-At-Arms more often but similar to AD don't overkill it,as Jax needs some items slots for tank items and he has a huge attack speed steroid already in his passive,getting attack speed helps in gaining stacks of it but don't go too far.
Health,Armor and Magic Resist - These 3 stats are what makes Tanks beefy,The health is backed up with resistances for physical and magic damage to be off lest effect on the health itseld,note that each point in armor and magic resist increase you effective health against physical and magical damage respectively.Effective Physical health is the amount of physical damage it takes for you to die use this formula for effective physical health.
Effective Physical Health = Health + Health*( armor/100 ),for example you have 2000 health and 100 armor,your effective physical health is doubled as in 2000 + 2000*( 100/100 ) = 4000,with effective magical health simply replace armor with magic resistance.Note that resistances work better if you have sustain as your enemies need to go through them again as you sustain your health back up and health would be the best option against champions who have innate penetration and huge amounts of true damage like
Darius since resistances cannot reduce true damage.
Crit - Jax doesn't really want crit as mentioned above it makes you lack item slots for tank items and you not surviving to deal damage is equivalent to wasting it.
Lifesteal/Spell Vamp - Both are decent stats on Jax but Jax definitely benefits more from lifesteal since he needs to also auto attack to get healed by the spell vamp from his
Empower and the passive component of
Grandmaster-At-Arms,an item such as
Hextech Gunblade is a great item on Jax however is just simply outclassed by
Blade of the Ruined King because bork's damage is definitely higher than that of Gunblade's in both the passive and active plus the acive of
Blade of the Ruined King is simply stronger in terms of chasing and escaping,you can get
Hextech Gunblade if you wish to get more resistances out of
Grandmaster-At-Arms and more sustain though.
Health/Mana regeneration - Jax doesn't really buy any items with these stats unless you count
Crystalline Flask,overall not useful on Jax as his slight mana issues is already gone when you're able to buy something like
Manamune,his health regeneration mostly comes from lifesteal/spellvamp.
Mana - Although
Muramana is a rather strong pick on Jax as it's passive proc applies to his
Empower and
Grandmaster-At-Arms's passive component meaning he can proc
Muramana up to 3 times in a single auto attack,it's just not reliable early game since Jax doesn't really benefit from the mana and mana regeneration from
Tear of the Goddess much.
CDR - Cooldown Reduction is a situational stat where if you find yourself in a team composition where you'd want to max
Leap Strike and
Counter Strike before
Empower since your team already provides enough damage then it's a decent stat.






AP - AP is a rather situational stat on Jax,sure you get AP from

Attack Speed - Attack Speed is pretty good on Jax as it lets you proc the passive component of

Health,Armor and Magic Resist - These 3 stats are what makes Tanks beefy,The health is backed up with resistances for physical and magic damage to be off lest effect on the health itseld,note that each point in armor and magic resist increase you effective health against physical and magical damage respectively.Effective Physical health is the amount of physical damage it takes for you to die use this formula for effective physical health.
Effective Physical Health = Health + Health*( armor/100 ),for example you have 2000 health and 100 armor,your effective physical health is doubled as in 2000 + 2000*( 100/100 ) = 4000,with effective magical health simply replace armor with magic resistance.Note that resistances work better if you have sustain as your enemies need to go through them again as you sustain your health back up and health would be the best option against champions who have innate penetration and huge amounts of true damage like

Crit - Jax doesn't really want crit as mentioned above it makes you lack item slots for tank items and you not surviving to deal damage is equivalent to wasting it.
Lifesteal/Spell Vamp - Both are decent stats on Jax but Jax definitely benefits more from lifesteal since he needs to also auto attack to get healed by the spell vamp from his







Health/Mana regeneration - Jax doesn't really buy any items with these stats unless you count


Mana - Although





CDR - Cooldown Reduction is a situational stat where if you find yourself in a team composition where you'd want to max



9 Points in Offense



Tier 2 -


Tier 3 - Lastly we get a point in

21 Points in Defense





Tier 2 -



Tier 3 -



Tier 4 - Even though



Tier 5 -

Tier 6 -



This start lets you do the jungle camp level 1 cheese the fastest and provides you with decent sustain with the lifesteal it gives.This item provides you with decent dueling potential and easier last hitting with its stats too. | This start can also clear 1 camp at the start of the game,but slower,I only start with this when I'm against someone who has both decent single target poke and has a good chance to beat me in an all in who deals mostly single target damage. |
With this start you can clear a jungle camp just as fast as the![]() |
![]() |
These are the items that a typical Jax would rush,reason being is that both these items give what Jax wants,attack speed some form of damage,powerful trades and chasing power,![]() ![]() |
![]() |
![]() |
Zephyr is a strong item on Jax due to it giving him good stats,not necessarily needed stats cause it's bough after your main items but it's a good bonus,plus this way you can have Tenacity while you have ![]() |
![]() |
This item is good for the stats it gives and the sustain it provides but the thing is,it's damage is kinda comparable with ![]() ![]() ![]() |
![]() |
This may seem weird but trust me,![]() ![]() ![]() |
Trinket
![]() |
I usually upgrade my trinket to this because it gains up to two charges of 3 minute ![]() ![]() ![]() |
Flash is just a great summoner spell to have on any champion,![]() ![]() |
![]() |
OR
|
![]() |
![]() ![]() ![]() |
By jungle cheese I mean you do a jungle camp at level 1,typically the Raptors ( the camp with 4 monsters ) since your jungler would take a lot of damage from them if he wants to do it early,also for the sake of your jungler as he/she gets higher in levels the camp will probable respawn after he's bough his jungle item.Then after you have cleared the jungle camp you back and
Teleport back to lane full health and with some extra potions and/or wards at the cost of your
Teleport and a few minions ( which gives less experience ).
Be advised that there are 3 things to consider if you want to do it,if one of these 3 things is not met,do not do it.The first one of course is if you got your
Counter Strike and you are sure that you have done this before in a custom game and you will not die to them and the second one is if you either feel that their top laner can put you at a huge disadvantage if they push the lane hard and is capable of doing so,a fine example of such a champion who can do this is a experienced
Tryndamere who can have a full fury bar after quickly pushing a wave with his
Spinning Slash and crit cheese you to win lane.The third one is pretty obvious,if the enemy suspects that you'll be able to do it and interrupts you,dealing enough damage to you to die if you try the camp or they'll try to steal it from you which is unusual,putting you in either a disadvantage or making you unable to do the camp without being really late to lane.
Okay so for example you go in a custom game with a buddy and try it out with your choice of runes and masteries and attempt to kill a jungle camp at level 1,say you successfully did it,have your buddy be in the enemy team and tell him to lane at top normally without telling him what you're about to do,if you were able to back and
Teleport back into lane without having an experience disadvantage meaning you did it fast enough then you're good to do it in a normal/ranked game,but be sure to ward for your safety.


Be advised that there are 3 things to consider if you want to do it,if one of these 3 things is not met,do not do it.The first one of course is if you got your



Okay so for example you go in a custom game with a buddy and try it out with your choice of runes and masteries and attempt to kill a jungle camp at level 1,say you successfully did it,have your buddy be in the enemy team and tell him to lane at top normally without telling him what you're about to do,if you were able to back and

Trading is an act of dealing damage to your opponent in exchange of taking some damage of your own,while harassing is dealing free damage to them,meaning that you deal damage to them without taking any yourself,these often lead to one winning lane in terms of cs and/or health.
Things to remember as to how you can win trades or not waste mana for no reason.
Things to remember as to how you can win trades or not waste mana for no reason.
Empower applies the damage on your next auto attack or your
Leap Strike
Empower is an auto attack reset,meaning that if you cast this ability after barely hitting an auto attack without waiting for the animation to finish,you instantly attack them again with the empowered auto attack,dealing damage faster and stacking up your
Relentless Assault faster.
- Although
Leap Strike can apply
Empower's bonus damage upon landing and
Leap Strike's damage cannot be negated by interrupting Jax mid-jump,this can only be in your favor if you don't have the time to use
Empower for an auto attack reset,in such cases that you are tower diving and you want to take 1 tower hit less and your enemy can be killed by an
Empowered
Leap Strike immediately.
Counter Strike is a powerful ability in trades if used properly,note that you can reactivate it after a second has passed to end the effect and stun your enemies immediately,knowing when to reactivate this may be crucial in winning or losing a duel.
Counter Strike does not only dodge auto attacks but it also reduces area of effect damage.
- Using
Counter Strike too early will discourage enemies from fighting you making you waste mana if not careful.
- Knowing your enemies abilities is crucial,for example,a
Tryndamere walks up to you to auto attack you,you activate
Counter Strike and trade an auto attack,he then spins into a bush wasting your
Counter Strike and mana after hitting you with the damage component of his
Spinning Slash,making you lose the trade.
- After getting a point in
Grandmaster-At-Arms,try to charge up 2 auto attacks and then proceeding to walk up to your opponent and bop em with it along with
Empower,use
Empower as an auto attack reset if possible.
- Not that Spell Shields can block the damage of
Leap Strike,this may seem small but if you activate
Empower to do the bonus damage on
Leap Strike,the spell shield will block all the damage from both
Leap Strike and
Empower.
If you're reading this,thank you so much for sticking around till the end,hope you have fun playing the game and have a nice day!
By the way if you guys find any errors that I made feel free to tell me about it in the comments,any suggestions or questions will be considered,once again thanks for reading and I hope you have a wonderful day!
By the way if you guys find any errors that I made feel free to tell me about it in the comments,any suggestions or questions will be considered,once again thanks for reading and I hope you have a wonderful day!
You must be logged in to comment. Please login or register.