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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Syndra
She outdamages you at every stage of the game. High kill preassure at 3, 6,7,8,9,10 etc AVOID IT
Synergies
Ideal
Strong
Ok
Low
None
Welcome in my in-depth guide for Azir, The Emperor of The Sands
PROS
+ Nice lane bully if played properly
+ Team fight GOD vs certin teamcomps
+ Huge Range
+ Late game monster
+ Playmaking possibilities in kit
+ IT'S A BIRD!
CONS
- Hard to Master
- Kiting and positioning is somewhat useless
for other midlaners (AP version of cait)
- Can be punished well
- Feels defenceless againts CC
- Meh Mid Game
- Every match-up is bad at the beggining of playing Azir
+ Nice lane bully if played properly
+ Team fight GOD vs certin teamcomps
+ Huge Range
+ Late game monster
+ Playmaking possibilities in kit
+ IT'S A BIRD!
CONS
- Hard to Master
- Kiting and positioning is somewhat useless
for other midlaners (AP version of cait)
- Can be punished well
- Feels defenceless againts CC
- Meh Mid Game
- Every match-up is bad at the beggining of playing Azir
98% of my game took place on mid, 1-2% ADC (or rather APC) and >1% top, jungle, supp.
If you had asked me before Arise! base damage nerf I would have said eveywhere, even jungle.
Nowadays he is viable only as midlaner (some of you may argue that APC works too and their are right but there is a diffrence between working and being good, especially while Lethality Marksmen dominate bot lane.
Top: look at chapter treating about items that counter Azir. Tanks will rush Spirit Visage every single time and in addition to that your death will be caused by getting CCed with one spell ( every tank has at least 2 CC spells). Finally carry toplaners rekts you so hard by bursty kits and tanky stats.
In case of support, Azir is picked for his ultimate. Why did I say that? Brand and Zyra deal more damage with one spell then Azir with his entire combo. Ulti gives some CC and decent peel (EVERY 120s)
If you had asked me before Arise! base damage nerf I would have said eveywhere, even jungle.
Nowadays he is viable only as midlaner (some of you may argue that APC works too and their are right but there is a diffrence between working and being good, especially while Lethality Marksmen dominate bot lane.
Top: look at chapter treating about items that counter Azir. Tanks will rush Spirit Visage every single time and in addition to that your death will be caused by getting CCed with one spell ( every tank has at least 2 CC spells). Finally carry toplaners rekts you so hard by bursty kits and tanky stats.
In case of support, Azir is picked for his ultimate. Why did I say that? Brand and Zyra deal more damage with one spell then Azir with his entire combo. Ulti gives some CC and decent peel (EVERY 120s)
Procing Thunderlord's Decree isn't hard but to do it you have to know which combo is the best in certin situations.
With using wave of creeps:
1. Put soldier before casters. When enemy comes to AA the caster that is between soldier and enemy , Q him and AA2 Put soldier , use Q on enemy ( the best opportinity is placing it futher then enemy is, AA, AA once again or AA the minion and you may hit him.
3. Use one soldier for farming , when it is close to disappear put 2nd one, use Q on enemy and AA him.
Without minions:
1. With AS got with my build just Q, AA, AA
For both sitiuations mentioned above:
1. Basic for teamfight playstyle
(just sit in the backline and AA enemies, free proc on the target you are aiming for to deal damage )
With using wave of creeps:
1. Put soldier before casters. When enemy comes to AA the caster that is between soldier and enemy , Q him and AA2 Put soldier , use Q on enemy ( the best opportinity is placing it futher then enemy is, AA, AA once again or AA the minion and you may hit him.
1. With AS got with my build just Q, AA, AA
1. Basic for teamfight playstyle
(just sit in the backline and AA enemies, free proc on the target you are aiming for to deal damage )
Azir's E provides not only an escape mechanic but also some survivabilty and significant amount of damage in fights at early levels. Just to make things sure, DO NOT USE E IF YOU KNOW YOU WILL LOOSE THE TRADE. Using E requiers knowledge about the match-up and the reason is really simple. You are squishy and you don't have burst. Being unable to stay safely in lane looses it instantly. There are two proper ways to use it.
1. Hit champion and try to block damage from at least one ability or AA.
2. DODGE ABILITIES Invisible text!
1. Hit champion and try to block damage from at least one ability or AA.
2. DODGE ABILITIES Invisible text!
It's the most common, powerful and useful combo on Azir that has ever existed. Perfectly timed Q allows you to pass even 2 walls with combo ex.
Midlane Raptors Camp
River - Bot Outter Turret
Blue Buff - Wolves Camp
Sneaky Mid Turret Insec
Red Buff - Krugs
Damage reduction againts Azir is ( in my opinion) the worst thing to encounter at this moment. AD Champions can easily get some pens thanks to Last Whisper and Lethality Items unlike AP ones. There are, in fact, Sorcerer's Shoes but it's just 10 flat pens meanwhile Last Whisper provides 45% bonus arm pen and lethality, oh boi lethality, even with Serrated Dirk Azir's armors means nothing.
Vs Negatron Cloak and Abyssal Mask - don't go all in and farm / poke
Vs Hexdrinker and Maw of Malmortius - rush Seeker's Armguard and try to survive laning phase
! REMEMBER ! Everything what I wrote here doesn't mean that every match is like mentioned above , it all depends how good you are and your enemy is, how game goes etc.
Vs Negatron Cloak and Abyssal Mask - don't go all in and farm / poke
Vs Hexdrinker and Maw of Malmortius - rush Seeker's Armguard and try to survive laning phase
! REMEMBER ! Everything what I wrote here doesn't mean that every match is like mentioned above , it all depends how good you are and your enemy is, how game goes etc.
This is propably the most honest section in the guide. Maxing W is legimetly twice as good as maxing Q. Q is not supposed to deal damage but to (re)position soldiers. 'Maxed Q allows to spam it' Azir mains say but I say 'then what'? Q deals only 145 dmg when W grants 60% bonus AS. Maths time! 60% from Nashor's Tooth, 35% from Berserker's Greaves and this 60% catch up the loss of Q and nerfed W dmg quite significantly. Melting tank champion is ready to pop off.
Invisible text!
Invisible text!
Synergies:
Nearly any tank works well with Azir. Although, the best ones are Nautilus and Maokai, their godlike peel protects you in almost any situation no matter how bursty enemy team is. Consider also picking Malphite, Poppy, Leona, Shen.
Combos:
Yasuo is the first thought for sure. Wind Wall and Last Breath help a lot
Kindred is second. Just pull them out of Lamb's Respite
Vayne because of her Condemn
Galio and Fiddlesticks by pulling enemies with Emperor's Divide into Idol of Durand and Crowstorm
Nearly any tank works well with Azir. Although, the best ones are Nautilus and Maokai, their godlike peel protects you in almost any situation no matter how bursty enemy team is. Consider also picking Malphite, Poppy, Leona, Shen.
Combos:
Yasuo is the first thought for sure. Wind Wall and Last Breath help a lot
Kindred is second. Just pull them out of Lamb's Respite
Vayne because of her Condemn
Galio and Fiddlesticks by pulling enemies with Emperor's Divide into Idol of Durand and Crowstorm
1. All your spells have low CD, ABUSE IT.
2. Whenever your ulti is up try kill your lane opponent. Poke him before it.
3. If you can't get a kill , try to roam bot / top.
4. Ultimate is a powerful zoning spell. Defend ADC from assasins and carry junglers etc.
5. Ultimate has long base CD. Don't waste it. Look at tip no.4
6. Don't try to insec enemies unless you are sure your team will follow up.
7. Soldiers can destroy summoning, wards, plants. Don't risk getting caught, use them.
8. You can interupt your dash with flash. It can save your life!
9. As a begginer be a begginer, slowly get used to Azir's capabilities.
2. Whenever your ulti is up try kill your lane opponent. Poke him before it.
3. If you can't get a kill , try to roam bot / top.
4. Ultimate is a powerful zoning spell. Defend ADC from assasins and carry junglers etc.
5. Ultimate has long base CD. Don't waste it. Look at tip no.4
6. Don't try to insec enemies unless you are sure your team will follow up.
7. Soldiers can destroy summoning, wards, plants. Don't risk getting caught, use them.
8. You can interupt your dash with flash. It can save your life!
9. As a begginer be a begginer, slowly get used to Azir's capabilities.
That's the most important things I can tell you about Azir. For more informations ask in comments. Hope you liked it!
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