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Heimerdinger
Build Guide by Profound Pony
[S7 READY TOP/MID] God tier ****ER - 70% Winrate - In depth
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Choose Champion Build:
-
Miderdinger
-
Toperdinger
-
Supporterdinger
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Azir
Cancer. Outranges you hard and is super annoying. play safe try to combo him all at once and place turrets passively.
Ideal
Strong
Ok
Low
None
Introduction




Pros
+High Utility
+Crazy, unexpected burst
+High Sustained Damage
+Most don't know how to play against him
+Able to 2v1, sometimes 3v1 without having insane mechanics
+High range on E and W
+Fits in most team comps
+Can solo drag and duo baron easily
+Scales well
+Pushes lane hard
+So. Much. Fun
Cons
-Natural squishiness
-Low mobility
-Relies heavily on having turrets pre-placed for max damage
-Without your turrets you will probably die and do nothing
-Needs to protect turrets (Get the point?)
-Stun can be hard to hit perfectly
+High Utility
+Crazy, unexpected burst
+High Sustained Damage
+Most don't know how to play against him
+Able to 2v1, sometimes 3v1 without having insane mechanics
+High range on E and W
+Fits in most team comps
+Can solo drag and duo baron easily
+Scales well
+Pushes lane hard
+So. Much. Fun
Cons
-Natural squishiness
-Low mobility
-Relies heavily on having turrets pre-placed for max damage
-Without your turrets you will probably die and do nothing
-Needs to protect turrets (Get the point?)
-Stun can be hard to hit perfectly






Toplane
Heimerdinger
In the toplane,
Heimerdinger should generally be played as an AP off-tank split pusher.
Generally, ignite is better than teleport because teleporting in as a
Heimerdinger just isn't very effective.
Banner of Command is a great item in the toplane, especially if you're against a
Ryze or
Swain as you can just shove to the inhibitor turret and most people won't even bother to try and stop you until it's too late.
Toplane is also more prone to ganks because the lane is longer, giving you more opportunities for double kills :-)
I think
Heimerdinger is a VERY strong toplane bully, and a great counter for champions like
Darius,
Nasus and
Garen.
Midlane
Heimerdinger
I really prefer
Heimerdinger in the midlane because you have a lot of kill pressure and can attempt to snowball the game easier than being in the toplane
Why? If you get a kill in the toplane, you really can't capitalize as much on it, other than taking the tower. In the midlane, if you kill your opponent you can take the tower, force a dragon, and even roam without having to walk forever.

In the toplane,

Generally, ignite is better than teleport because teleporting in as a




Toplane is also more prone to ganks because the lane is longer, giving you more opportunities for double kills :-)
I think




Midlane

I really prefer

Why? If you get a kill in the toplane, you really can't capitalize as much on it, other than taking the tower. In the midlane, if you kill your opponent you can take the tower, force a dragon, and even roam without having to walk forever.

HOW TO PLACE THA TURRETS
There are many ways you can place turrets, two of the usual, safe ones are



How to all-in




How to turn ganks into double kills
Because

You're going to need to ward as much as you can so you get a little heads up that it's about to go down. Stand in a way that makes both the enemy laner and jungler walk all the way through your turrets zones. When one or both are close, or on top of you, use your E to stun one, ult + Q on top of them, and W +

If you're unexperienced with
Heimerdinger, teamfighting is, by far, going to be the hardest thing to do.
Teamfighting is so different from laning for this champion.
If it's midgame, and your damage isn't crazy yet, just ult your Q and drop it on the enemies heads, put as many turrets down as you can, and try to chunk the squishiest one with E+W.
Only ult your W if you're positive you can hit it, and that it will kill. It's a huge ability that, if you miss, does absolutely nothing except embarrass you.
If it's late game, and your damage is pretty high, and your confident that you can hit abilities, aim to kill squishies. There is nothing more satisfying than landing an E and an ulted W on the enemy
Ashe to drop her health 100-0.
If it's late game and you're not sure you can hit a nice stun, or the enemy team has a great frontline and/or super mobile champs, just ult Q and drop it.
If you're not almost certain your ult W will land, Just. Use. Your. Q.
Reliable damage is so much better than taking huge risks for no reason :-)

Teamfighting is so different from laning for this champion.
If it's midgame, and your damage isn't crazy yet, just ult your Q and drop it on the enemies heads, put as many turrets down as you can, and try to chunk the squishiest one with E+W.
Only ult your W if you're positive you can hit it, and that it will kill. It's a huge ability that, if you miss, does absolutely nothing except embarrass you.
If it's late game, and your damage is pretty high, and your confident that you can hit abilities, aim to kill squishies. There is nothing more satisfying than landing an E and an ulted W on the enemy

If it's late game and you're not sure you can hit a nice stun, or the enemy team has a great frontline and/or super mobile champs, just ult Q and drop it.
If you're not almost certain your ult W will land, Just. Use. Your. Q.
Reliable damage is so much better than taking huge risks for no reason :-)

Sieging
With or without


Wait until the turret is aggro on a cannon or melee minion, and just drop your turrets. three turrets and/or an ulted turret absolutely MELT turrets and inhibs.
If you have

Anti-Siege
Enemy team storming your nexus? Drop three turrets and an ulted one and they will back off reall quick, or take massive damage.
Objective control
Never forget that

At level 11, if you have a carry jungler


Profound Pony
Heimerdinger Guide
[S7 READY TOP/MID] God tier ****ER - 70% Winrate - In depth
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