This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
[S7 READY TOP/MID] God tier ****ER - 70% Winrate - In depth
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Threats & Synergies
Cancer. Outranges you hard and is super annoying. play safe try to combo him all at once and place turrets passively.
Fucks up all your turrets at once. A good one will destroy you if you're not super careful. she is immobile tho so ask for ganks :)
His AOE ult kind of destroys all your turrets at once and then he zhonyas and you usually die. Annoying but if he's behind at all you should destroy him :)
FUCK PANTHEON. He will poke you with Q and ult on top of you. his ult literally destroys all your turrets, then he stuns you and you die. fuck pantheon.
If he's good he will Q your turrets and you at the same time, so don't let him and he should be easy as hell. melee people struggle with heimer :)
+Crazy, unexpected burst
+High Sustained Damage
+Most don't know how to play against him
+Able to 2v1, sometimes 3v1 without having insane mechanics
+High range on E and W
+Fits in most team comps
+Can solo drag and duo baron easily
+Pushes lane hard
+So. Much. Fun
-Relies heavily on having turrets pre-placed for max damage
-Without your turrets you will probably die and do nothing
-Needs to protect turrets (Get the point?)
-Stun can be hard to hit perfectly
Ignite is generally nice in the midlane (and even the toplane) for some early kill pressure.
Teleport is an option toplane so you can join your team at a moments notice, but I just don't find teleporting in as a Heimerdinger with no turrets set up is very effective. Personal preference though.
Ghost is totally viable instead of flash to help kite in your turrets, I just like flash more because walls n stuff.
Exhaust is nice against champs that can one-shot you, or on champs that you need to slow the hell down so your turret beams hit them.
In the toplane, Heimerdinger should generally be played as an AP off-tank split pusher.
Generally, ignite is better than teleport because teleporting in as a Heimerdinger just isn't very effective.
Banner of Command is a great item in the toplane, especially if you're against a Ryze or Swain as you can just shove to the inhibitor turret and most people won't even bother to try and stop you until it's too late.
Toplane is also more prone to ganks because the lane is longer, giving you more opportunities for double kills :-)
I think Heimerdinger is a VERY strong toplane bully, and a great counter for champions like Darius, Nasus and Garen.
I really prefer Heimerdinger in the midlane because you have a lot of kill pressure and can attempt to snowball the game easier than being in the toplane
Why? If you get a kill in the toplane, you really can't capitalize as much on it, other than taking the tower. In the midlane, if you kill your opponent you can take the tower, force a dragon, and even roam without having to walk forever.
HOW TO PLACE THA TURRETS
There are many ways you can place turrets, two of the usual, safe ones are
If you're fighting, just place turrets as close to the action as you can, without them getting hit by AOE damage (don't drop one on a Cinderhulk Hecarim
How to all-in
Heimerdinger is a weird champ when it comes to all in's. Usually, let the wave push naturally with your turrets until your enemy is under tower. If you have Luden's Tempest, wait until it is at 100 stacks, and make sure Thunderlord's Decree is available as well. Your combo is going to be E+R+W, autoattacks + Ignite. If you hit everything, this can completely destroy your enemy laner from well over half health.
How to turn ganks into double kills
Because Heimerdinger pushes waves so easily and naturally, he is often targetted by the enemy jungler.
You're going to need to ward as much as you can so you get a little heads up that it's about to go down. Stand in a way that makes both the enemy laner and jungler walk all the way through your turrets zones. When one or both are close, or on top of you, use your E to stun one, ult + Q on top of them, and W + Ignite the lowest one. Flash to avoid damage and then ctrl+6 when they both die :-)
Teamfighting is so different from laning for this champion.
If it's midgame, and your damage isn't crazy yet, just ult your Q and drop it on the enemies heads, put as many turrets down as you can, and try to chunk the squishiest one with E+W.
Only ult your W if you're positive you can hit it, and that it will kill. It's a huge ability that, if you miss, does absolutely nothing except embarrass you.
If it's late game, and your damage is pretty high, and your confident that you can hit abilities, aim to kill squishies. There is nothing more satisfying than landing an E and an ulted W on the enemy Ashe to drop her health 100-0.
If it's late game and you're not sure you can hit a nice stun, or the enemy team has a great frontline and/or super mobile champs, just ult Q and drop it.
If you're not almost certain your ult W will land, Just. Use. Your. Q.
Reliable damage is so much better than taking huge risks for no reason :-)
With or without Banner of Command, Heimerdinger is an incredible sieger.
Wait until the turret is aggro on a cannon or melee minion, and just drop your turrets. three turrets and/or an ulted turret absolutely MELT turrets and inhibs.
If you have Banner of Command it gets ridiculous. No one will be able to solo anti-siege you.
Enemy team storming your nexus? Drop three turrets and an ulted one and they will back off reall quick, or take massive damage.
Never forget that Heimerdinger can solo dragon without even entering the pit. Just drop your turrets from behind the wall and it's all good.
At level 11, if you have a carry jungler Master Yi, Xin Zhao, etc. you can duo baron! Drop turrets + ult and go 4 it.