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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Blitzcrank
Introduction
My name is Admiral, or TiredOfLeague in game (ironic, I know) and I've been constantly playing


Enjoy :)


Thresh has naturally low damage both from his autos and all of his abilities with the exception of his




Here's Thresh's strengths and weaknesses as a support:
Pros: -Extremely good at engaging/disengaging with his ![]() ![]() -Can lock down enemies for long periods of time in teamfights with ![]() -Gets a lot of natural tankiness (armor) from his passive -Great at rescue missions with ![]() -Can fight and farm well under tower -Cannot be burst down by assassins -Extremely mobile in the jungle (hooking monsters with ![]() -Can set up favorable teamfights/engages if played well -Potentially high survivability while absorbing a ton of damage -One of the best crowd control champions in the game |
![]() |
Cons: -Almost no damage -Is destroyed by high damage, auto attack based champions like ![]() ![]() -Long cool-downs on most spells, especially ![]() -Hooks can be very easy to miss due to 0.5 second 'wind up' time before cast -Passive does not provide MR leaving him vulnerable to getting burst by mages (like ![]() -Punished very hard for missing hooks/ ![]() -Requires a ton of communication with ADC & Jungle to be successful -Difficult to master |

1:30 - 5:00 min need 10-20 souls
5:00 - 10:00 min need 30-50 souls
10:00 - 15:00 min need 50-70 souls
15:00 - 20:00 min need 70-80 souls
20:00 - 25:00 min need 80-100 souls
Try to keep collecting souls at this pace for the rest of the game. At 40 minutes, the longest most games usually go, you should have about 145-160 souls (that translates into 109-120 bonus armor and AP). It's OK if you fall slightly behind this goal, but try not to fall too far behind otherwise you'll just make things hard on yourself. Throw your

This is easiest to achieve if you spend most of your time in-lane, where the minions are, rather than wandering around the map and ganking (although you will need to do this more late-game in order to ward effectively).

The goal with these runes is to give







You could go with 5% CDR runes instead but that's almost worthless as it lowers the cooldown of your hook by 1 second (although, arguably, it will become more useful later on - 45% CDR - but you can get that by tweaking your masteries). Generally speaking, do not build CDR runes. You can get the same thing from items (like





You want to get masteries on

Here's a more detailed explanation of why I got certain masteries and what they offer to














Because



For example, if you lantern to an ally with












I used to run









-40% CDR (45% depending on your runes/masteries) so you can land more hooks. In this build:



-Plenty of health (2500 HP+) so you can engage and disengage via






-Armor and magic resist for the same reason. In this build:


-Active (or passive) shields and other boosts for your teammates to increase your teamfighting and peeling potential. In this build: Face of the mountain,


-Items that crowd control enemies, goes with teamfighting/peeling potential. In this build: Face of the Mountain (the movement speed boost)
Build totals:
+40 armor, 95 magic resistance, 1550 health, 40% CDR, 20% CDR on item actives
Naturally, this build does not work for all situations. Sometimes you need to mix things up a bit because of the enemy team's comp.
For example, if the enemy team has 4 or more autoattack-based AD champions like [Fiora], [Kalista],








Items to buy:
![]() still a great item on Thresh and the go-to item if you're the only tank on the team and you have a lot of squishes to peel for. The shield you get from this items passive is invaluable, even if its tank stats are nowhere near as good as what you get from ![]() ![]() |
![]() you need this item if you're against a Malzahar or a heavy cc team. It also gives some good MR and synchronizes nicely with ![]() |
![]() another useful item which you may want to get if trading in 20% CDR from ![]() |
![]() provides plenty of health which adds to your survivability. Good item to get if you're fed or are the only tank. Also works extremely well with ![]() |
![]() this is a fantastic item on ![]() ![]() ![]() |
![]() this is possibly a better item than ![]() ![]() |
![]() one of the many items that got massively changed, Abyssal is now a solid choice on Thresh. It gives you some good health, CDR, and quite a bit of MR. The downside is that it doesn't provide any armor, has no crowd control active/passive, and doesn't provide a shield (or give you a ridiculous HP boost like ![]() ![]() |
Items to avoid:
Talisman of Ascension
good item for chasing down enemies (its active) but not much else. ![]() ![]() |
![]() I've seen some builds with this item so I want to set the record straight. This item sucks. Yes it makes you very speedy out of combat but you can get the same effect with ![]() ![]() ![]() ![]() ![]() |
![]() garbage item on Thresh. Tank stats are mediocre at best and the damage to champions post-update is pathetic. ![]() ![]() |
|
![]() after the patch, this item is very poor on tanks including ![]() ![]() ![]() ![]() |
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