Array
(
[display_name] => The Jungle Assassin!
[champion_id] => 102
[skin_id] => 82
[summoner_spell_builds] => Array
(
[0] => Array
(
[display_name] =>
[summoner_spell_ids] => Array
(
[0] => 14
[1] => 5
)
[description] =>
[display_order] => 1
[summoner_spells] => Array
(
[0] => Array
(
[summoner_spell_id] => 14
[client_id] => 4
[display_name] => Flash
[url] => flash
[description] => Teleports your champion toward your cursor's location.
[icon] => Spell_SummonerFlash.png
[level] => 8
[cooldown] => 300
[range] => 425
[is_classic] => 1
[is_dominion] => 1
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 36
[last_comment_ts] => 2018-09-12 12:27:03
)
[1] => Array
(
[summoner_spell_id] => 5
[client_id] => 11
[display_name] => Smite
[url] => smite
[description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre.
[icon] => Spell_SummonerSmite.png
[level] => 10
[cooldown] => 90
[range] => 500
[is_classic] => 1
[is_dominion] => 1
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 15
[last_comment_ts] => 2018-07-13 23:38:51
)
)
)
)
[item_builds] => Array
(
[0] => Array
(
[display_name] => Start with
[item_ids] => Array
(
[0] => 298
[1] => 151
[2] => 305
[3] => 188
)
[description] =>
[display_order] => 1
[is_grouped] => 0
[is_core] => 0
[group_display_name] =>
[items] => Array
(
[0] => Array
(
[item_id] => 298
[display_name] => Hunter's Talisman
[url] => hunters-talisman
[client_id] => 1039
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 0
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Basic
[description] =>
[recipe_cost] => 350
[total_cost] => 350
[sell_value] => 245
[category] => Mana Regen,Jungling
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] => Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river.
[unique_passive] => Tooth: Damaging a monster burns them for 60 magic damage and heals you for 30 Health over 5 seconds.
UNIQUE Passive: Monster Hunter: Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level the monster is higher than you. The first large monster killed grants +120 bonus experience. If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. [i]This penalty is removed upon completion of an enchantment.[/i]
[i]This item can only be purchased if you have Smite as a summoner spell.[/i]
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 1
[last_comment_ts] => 2017-10-12 15:13:19
)
[1] => Array
(
[item_id] => 151
[display_name] => Hunter's Machete
[url] => hunters-machete
[client_id] => 1041
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 0
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] =>
[tier] => Basic
[description] =>
[recipe_cost] => 350
[total_cost] => 350
[sell_value] => 245
[category] => Damage,Jungling
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] => Grants 10% Lifesteal vs monsters.
[unique_passive] => Nail: Basic attacks against monsters deal 35 bonus physical damage.
UNIQUE Passive: Monster Hunter: Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level the monster is higher than you. The first large monster killed grants +120 bonus experience. If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. [i]This penalty is removed upon completion of an enchantment.[/i]
[i]This item can only be purchased if you have Smite as a summoner spell.[/i]
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 8
[last_comment_ts] => 2017-10-12 18:49:49
)
[2] => Array
(
[item_id] => 305
[display_name] => Refillable Potion
[url] => refillable-potion
[client_id] => 2031
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Consumable
[description] =>
[recipe_cost] => 150
[total_cost] => 150
[sell_value] => 60
[category] => Health Regen,Consumables,Jungling,Laning
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] =>
[consume] => Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Limited to one type of Healing Potion.
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 1
[last_comment_ts] => 2017-10-16 07:06:18
)
[3] => Array
(
[item_id] => 188
[display_name] => Warding Totem
[url] => warding-totem
[client_id] => 3340
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 0
[is_howling_abyss] => 0
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 0
[available_in] =>
[tier] => Trinket
[description] =>
[recipe_cost] => 0
[total_cost] => 0
[sell_value] => 0
[category] => Trinkets,Vision
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] =>
[consume] =>
[active] => Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90-120 seconds depending on the average level of all champions.
Store one charge every 240-120 seconds depending on the average level of all champions, up to 2 maximum charges.
[i]A player may only have 3 Stealth Wards on the map at one time.[/i]
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 2
[last_comment_ts] => 2017-04-05 07:06:44
)
)
)
[1] => Array
(
[display_name] => Standart Build vs AP
[item_ids] => Array
(
[0] => 321
[1] => 40
[2] => 74
[3] => 76
[4] => 115
[5] => 98
)
[description] =>
[display_order] => 2
[is_grouped] => 0
[is_core] => 1
[group_display_name] =>
[items] => Array
(
[0] => Array
(
[item_id] => 321
[display_name] => Stalker's Blade - Runic Echoes
[url] => stalkers-blade-runic-echoes
[client_id] => 1402
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 0
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Legendary
[description] =>
[recipe_cost] => 375
[total_cost] => 2625
[sell_value] => 1837
[category] => Ability Power,Cooldown Reduction,Mana,Enchantments
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 300
[mana_regeneration] => 0
[ability_power] => 80
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] => Grants 10% Lifesteal vs monsters.
Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river.
[unique_passive] => Echo - Gain charges upon moving or casting. At full charges, the next spell hit expends all charges to deal 60 (+10% of ability power) magic damage to up to 4 targets. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing mana.
UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds.
UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you.
[i]Limited to one Jungle item.[/i]
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[1] => Array
(
[item_id] => 40
[display_name] => Sorcerer's Shoes
[url] => sorcerers-shoes
[client_id] => 3020
[icon] => /content/item/312e302e302e37302d33303230.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2
[recipe_cost] => 800
[total_cost] => 1100
[sell_value] => 770
[category] => Movement,Boots
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 18
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 2
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Enhanced Movement: +45 Movement Speed.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 7
[last_comment_ts] => 2013-04-10 16:57:44
)
[2] => Array
(
[item_id] => 74
[display_name] => Lich Bane
[url] => lich-bane
[client_id] => 3100
[icon] => /content/item/312e302e302e37302d33313030.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 1
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] => +350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 3 second cooldown.
[recipe_cost] => 450
[total_cost] => 3200
[sell_value] => 2240
[category] => Ability Power,Cooldown Reduction,Mana,Movement
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 250
[mana_regeneration] => 0
[ability_power] => 80
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 7
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 75% of your base AD + 50% of your Ability Power (1.5 Second Cooldown).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 14
[last_comment_ts] => 2017-10-16 09:36:06
)
[3] => Array
(
[item_id] => 76
[display_name] => Banshee's Veil
[url] => banshees-veil
[client_id] => 3102
[icon] => /content/item/312e302e302e37302d33313032.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 0
[available_in] => Classic
[tier] => Legendary
[description] => +450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds.
[recipe_cost] => 800
[total_cost] => 3000
[sell_value] => 2100
[category] => Magic Resist,Ability Power,Cooldown Reduction
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 60
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 75
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 13
[last_comment_ts] => 2017-08-23 12:52:09
)
[4] => Array
(
[item_id] => 115
[display_name] => Rabadon's Deathcap
[url] => rabadons-deathcap
[client_id] => 3089
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 0
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] =>
[recipe_cost] => 1100
[total_cost] => 3600
[sell_value] => 2520
[category] => Ability Power
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 120
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Increases Ability Power by 40%.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 20
[last_comment_ts] => 2018-03-06 08:25:15
)
[5] => Array
(
[item_id] => 98
[display_name] => Void Staff
[url] => void-staff
[client_id] => 3135
[icon] => /content/item/312e302e302e37302d33313335.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +50 Ability Power +250 Mana UNIQUE Passive: Spells penetrate 40% of the defender's magic resist.
[recipe_cost] => 1365
[total_cost] => 2650
[sell_value] => 1855
[category] => Ability Power
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 70
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 11
[last_comment_ts] => 2013-04-02 11:40:20
)
)
)
[2] => Array
(
[display_name] => Standart Build vs AD
[item_ids] => Array
(
[0] => 321
[1] => 40
[2] => 74
[3] => 114
[4] => 115
[5] => 98
)
[description] =>
[display_order] => 3
[is_grouped] => 0
[is_core] => 0
[group_display_name] =>
[items] => Array
(
[0] => Array
(
[item_id] => 321
[display_name] => Stalker's Blade - Runic Echoes
[url] => stalkers-blade-runic-echoes
[client_id] => 1402
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 0
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Legendary
[description] =>
[recipe_cost] => 375
[total_cost] => 2625
[sell_value] => 1837
[category] => Ability Power,Cooldown Reduction,Mana,Enchantments
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 300
[mana_regeneration] => 0
[ability_power] => 80
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] => Grants 10% Lifesteal vs monsters.
Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river.
[unique_passive] => Echo - Gain charges upon moving or casting. At full charges, the next spell hit expends all charges to deal 60 (+10% of ability power) magic damage to up to 4 targets. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing mana.
UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds.
UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you.
[i]Limited to one Jungle item.[/i]
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[1] => Array
(
[item_id] => 40
[display_name] => Sorcerer's Shoes
[url] => sorcerers-shoes
[client_id] => 3020
[icon] => /content/item/312e302e302e37302d33303230.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2
[recipe_cost] => 800
[total_cost] => 1100
[sell_value] => 770
[category] => Movement,Boots
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 18
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 2
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Enhanced Movement: +45 Movement Speed.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 7
[last_comment_ts] => 2013-04-10 16:57:44
)
[2] => Array
(
[item_id] => 74
[display_name] => Lich Bane
[url] => lich-bane
[client_id] => 3100
[icon] => /content/item/312e302e302e37302d33313030.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 1
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] => +350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 3 second cooldown.
[recipe_cost] => 450
[total_cost] => 3200
[sell_value] => 2240
[category] => Ability Power,Cooldown Reduction,Mana,Movement
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 250
[mana_regeneration] => 0
[ability_power] => 80
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 7
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 75% of your base AD + 50% of your Ability Power (1.5 Second Cooldown).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 14
[last_comment_ts] => 2017-10-16 09:36:06
)
[3] => Array
(
[item_id] => 114
[display_name] => Zhonya's Hourglass
[url] => zhonyas-hourglass
[client_id] => 3157
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 0
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] =>
[recipe_cost] => 300
[total_cost] => 2900
[sell_value] => 2030
[category] => Armor,Ability Power,Cooldown Reduction
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 45
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 75
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] =>
[consume] =>
[active] =>
[unique_active] => Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown.
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 24
[last_comment_ts] => 2017-05-04 16:11:26
)
[4] => Array
(
[item_id] => 115
[display_name] => Rabadon's Deathcap
[url] => rabadons-deathcap
[client_id] => 3089
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 0
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] =>
[recipe_cost] => 1100
[total_cost] => 3600
[sell_value] => 2520
[category] => Ability Power
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 120
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Increases Ability Power by 40%.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 20
[last_comment_ts] => 2018-03-06 08:25:15
)
[5] => Array
(
[item_id] => 98
[display_name] => Void Staff
[url] => void-staff
[client_id] => 3135
[icon] => /content/item/312e302e302e37302d33313335.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +50 Ability Power +250 Mana UNIQUE Passive: Spells penetrate 40% of the defender's magic resist.
[recipe_cost] => 1365
[total_cost] => 2650
[sell_value] => 1855
[category] => Ability Power
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 70
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 11
[last_comment_ts] => 2013-04-02 11:40:20
)
)
)
[3] => Array
(
[display_name] => Situational
[item_ids] => Array
(
[0] => 98
[1] => 84
[2] => 283
[3] => 85
[4] => 153
[5] => 114
[6] => 325
[7] => 34
)
[description] =>
[display_order] => 4
[is_grouped] => 0
[is_core] => 0
[group_display_name] =>
[items] => Array
(
[0] => Array
(
[item_id] => 98
[display_name] => Void Staff
[url] => void-staff
[client_id] => 3135
[icon] => /content/item/312e302e302e37302d33313335.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +50 Ability Power +250 Mana UNIQUE Passive: Spells penetrate 40% of the defender's magic resist.
[recipe_cost] => 1365
[total_cost] => 2650
[sell_value] => 1855
[category] => Ability Power
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 70
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 11
[last_comment_ts] => 2013-04-02 11:40:20
)
[1] => Array
(
[item_id] => 84
[display_name] => Nashor's Tooth
[url] => nashors-tooth
[client_id] => 3115
[icon] => /content/item/312e302e302e37302d33313135.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] => +30% Attack Speed +55 Ability Power +12 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%
[recipe_cost] => 1000
[total_cost] => 3000
[sell_value] => 2100
[category] => Attack Speed,Ability Power,Cooldown Reduction
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 50
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 80
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 20
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => +20% Cooldown Reduction.
UNIQUE Passive: Basic attacks deal 15 (+15% of ability power) as bonus magic damage on hit.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 15
[last_comment_ts] => 2017-08-03 05:13:19
)
[2] => Array
(
[item_id] => 283
[display_name] => Luden's Echo
[url] => ludens-echo
[client_id] => 3285
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Legendary
[description] =>
[recipe_cost] => 1050
[total_cost] => 3200
[sell_value] => 2240
[category] => Ability Power,Cooldown Reduction,Mana
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 600
[mana_regeneration] => 0
[ability_power] => 90
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Haste: 10% cooldown reduction
UNIQUE Passive: Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of ability power) bonus magic damage to up to 4 targets on hit. This applies spell effects (e.g., Spell Vamp, Rylai's, etc).
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 11
[last_comment_ts] => 2018-06-03 07:36:16
)
[3] => Array
(
[item_id] => 85
[display_name] => Rylai's Crystal Scepter
[url] => rylais-crystal-scepter
[client_id] => 3116
[icon] => /content/item/312e302e302e37302d33313136.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Advanced
[description] => +500 Health +80 Ability Power Passive: Dealing spell damage slows the target's movement speed by 35% for 2 seconds (15% for multi-target spells).
[recipe_cost] => 915
[total_cost] => 2600
[sell_value] => 1820
[category] => Health,Ability Power
[health] => 300
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 90
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Your spell damage and summoned minions will slow the target's movement speed by 20% for 1 second.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 29
[last_comment_ts] => 2018-12-16 10:27:23
)
[4] => Array
(
[item_id] => 153
[display_name] => Liandry's Torment
[url] => liandrys-torment
[client_id] => 3151
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] =>
[tier] => Legendary
[description] =>
[recipe_cost] => 750
[total_cost] => 3100
[sell_value] => 2170
[category] => Health,Ability Power
[health] => 300
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 75
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 0
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] => Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%).
UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1.5% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take 2.5% of their maximum health per second instead. 100 max damage per second vs monsters.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 32
[last_comment_ts] => 2019-02-09 19:06:51
)
[5] => Array
(
[item_id] => 114
[display_name] => Zhonya's Hourglass
[url] => zhonyas-hourglass
[client_id] => 3157
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 0
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] =>
[recipe_cost] => 300
[total_cost] => 2900
[sell_value] => 2030
[category] => Armor,Ability Power,Cooldown Reduction
[health] => 0
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 45
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 75
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] =>
[consume] =>
[active] =>
[unique_active] => Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown.
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 24
[last_comment_ts] => 2017-05-04 16:11:26
)
[6] => Array
(
[item_id] => 325
[display_name] => Hextech Protobelt-01
[url] => hextech-protobelt-01
[client_id] => 3152
[icon] =>
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 0
[is_dominion] => 0
[available_in] =>
[tier] => Legendary
[description] =>
[recipe_cost] => 650
[total_cost] => 2500
[sell_value] => 1750
[category] => Health,Ability Power,Cooldown Reduction
[health] => 300
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 0
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 0
[mana_regeneration] => 0
[ability_power] => 60
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] =>
[passive] =>
[unique_passive] =>
[consume] =>
[active] =>
[unique_active] => Dash forward and unleash a nova of fire bolts that deal 75-150 (+25% of ability power) magic damage (depending on level). Enemies hit by multiple fire bolts take 20% damage from additional bolts (40 second cooldown, shared with other Hextech items).
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 1
[last_comment_ts] => 2018-03-14 19:44:16
)
[7] => Array
(
[item_id] => 34
[display_name] => Abyssal Mask
[url] => abyssal-mask
[client_id] => 3001
[icon] => /content/item/312e302e302e37302d33303031.gif
[is_consumable] => 0
[is_summoners_rift] => 1
[is_twisted_treeline] => 1
[is_howling_abyss] => 1
[is_crystal_scar] => 0
[is_classic] => 1
[is_dominion] => 1
[available_in] => Classic,Dominion
[tier] => Legendary
[description] => +70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.
[recipe_cost] => 1180
[total_cost] => 3000
[sell_value] => 2100
[category] => Health,Magic Resist,Cooldown Reduction,Mana
[health] => 350
[health_regeneration] => 0
[health_multiplier] => 0
[dodge] => 0
[armor] => 0
[magic_resistance] => 55
[attack_damage] => 0
[attack_speed] => 0
[critical_strike] => 0
[critical_strike_chance] => 0
[critical_strike_damage] => 0
[life_steal] => 0
[spell_vamp] => 0
[tenacity] => 0
[mana] => 300
[mana_regeneration] => 0
[ability_power] => 0
[armor_penetration] => 0
[lethality] => 0
[magic_penetration] => 0
[cooldown_reduction] => 10
[attack_range] => 0
[gold_generation] => 0
[movement_speed_multiplier] => 0
[movement_speed_rank] => 0
[energy] => 0
[energy_regeneration] => 0
[experience] => 0
[unique_movement_speed_rank] => 0
[unique_movement_speed_multiplier] => 0
[unique_armor] => 0
[unique_magic_resistance] => 0
[unique_attack_damage] => 0
[unique_health_regeneration] => 0
[unique_mana] => 0
[unique_mana_regeneration] => 0
[unique_magic_penetration] => 0
[unique_armor_penetration] => 0
[unique_lethality] => 0
[unique_life_steal] => 0
[unique_spell_vamp] => 0
[unique_tenacity] => 0
[unique_attack_speed] => 0
[unique_cooldown_reduction] => 0
[unique_ability_power] => 0
[unique_critical_strike_chance] => 0
[unique_critical_strike_damage] => 0
[unique_dodge] => 0
[unique_gold_generation] => 0
[unique_health] => 0
[unique_death_time_reduction] => 0
[unique_energy] => 0
[unique_energy_regeneration] => 0
[unique_experience] => 0
[unique_health_multiplier] => 0
[aura] => Enemy champions within 325 range take 15% more magic damage.
[passive] =>
[unique_passive] => Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
[consume] =>
[active] =>
[unique_active] =>
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_published] => 1
[comment_count] => 19
[last_comment_ts] => 2019-02-01 14:56:09
)
)
)
)
[ability_builds] => Array
(
[0] => Array
(
[display_name] =>
[ability_ranks] => Array
(
[0] => 2
[1] => 1
[2] => 2
[3] => 1
[4] => 3
[5] => 4
[6] => 1
[7] => 1
[8] => 1
[9] => 2
[10] => 4
[11] => 2
[12] => 2
[13] => 3
[14] => 3
[15] => 4
[16] => 3
[17] => 3
)
[description] => This is my usual skillorder. When you have the chance to gank pre 6, take E instead of W/Q!
[display_order] => 1
)
)
[reforged_rune_builds] => Array
(
[0] => Array
(
[display_name] =>
[primary_path_reforged_rune_id] => 62
[primary_reforged_rune_ids] => Array
(
[0] => 4
[1] => 30
[2] => 27
[3] => 33
)
[secondary_path_reforged_rune_id] => 63
[secondary_reforged_rune_ids] => Array
(
[0] => 38
[1] => 40
)
[description] =>
[dispay_order] => 1
[primary_path_reforged_rune] => Array
(
[reforged_rune_id] => 62
[display_name] => Domination
[url] => domination
[description] => Burst damage and target access.
[short_description] => Burst damage and target access.
[client_id] => 8100
[path] => Domination
[slot] => Path
[display_order] => 0
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[primary_reforged_runes] => Array
(
[0] => Array
(
[reforged_rune_id] => 4
[display_name] => Electrocute
[url] => electrocute
[description] => Hitting a champion with 3 unique attacks or abilities within 3 seconds deals bonus adaptive damage.
Damage: 30-180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus damage.
Cooldown: 25-20 (based on level)
[short_description] => Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
[client_id] => 8112
[path] => Domination
[slot] => Keystone
[display_order] => 1
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 2
[last_comment_ts] => 2018-04-09 19:39:28
)
[1] => Array
(
[reforged_rune_id] => 30
[display_name] => Sudden Impact
[url] => sudden-impact
[description] => After exiting stealth or using a dash, blink or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds.
The triggering damage will also benefit from the penetration.
Cooldown: 4 seconds (on expiration)
[short_description] => Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink. teleport, or when leaving stealth.
[client_id] => 8143
[path] => Domination
[slot] => Greater Rune
[display_order] => 7
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[2] => Array
(
[reforged_rune_id] => 27
[display_name] => Eyeball Collection
[url] => eyeball-collection
[description] => Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power.
Collect 2 eyeballs per champion kill, 1 eyeball per champion assist or ward takedown.
[short_description] => Collect eyeballs on champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
[client_id] => 8138
[path] => Domination
[slot] => Secondary Rune
[display_order] => 10
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[3] => Array
(
[reforged_rune_id] => 33
[display_name] => Relentless Hunter
[url] => relentless-hunter
[description] => Gain 8 out-of-combat movement speed plus 8 per [i]Bounty Hunter[/i] stack.
Earn a [i]Bounty Hunter[/i] stack the first time you get a takedown on each enemy champion.
[short_description] => Unique champion takedowns grant permanent out of combat MS.
[client_id] => 8105
[path] => Domination
[slot] => Tertiary Rune
[display_order] => 13
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
)
[secondary_path_reforged_rune] => Array
(
[reforged_rune_id] => 63
[display_name] => Sorcery
[url] => sorcery
[description] => Empowered abilities and resource manipulation.
[short_description] => Empowered abilities and resource manipulation.
[client_id] => 8200
[path] => Sorcery
[slot] => Path
[display_order] => 0
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[secondary_reforged_runes] => Array
(
[0] => Array
(
[reforged_rune_id] => 38
[display_name] => Celerity
[url] => celerity
[description] => All movement speed bonuses are 10% more effective on you.
[short_description] => All movement speed bonuses are 10% more effective on you.
[client_id] => 8234
[path] => Sorcery
[slot] => Secondary Rune
[display_order] => 8
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 2
[last_comment_ts] => 2018-07-23 11:40:29
)
[1] => Array
(
[reforged_rune_id] => 40
[display_name] => Scorch
[url] => scorch
[description] => Your next ability hit sets champions on fire, dealing 10-30 bonus magic damage based on level after 1 second.
Cooldown: 10 seconds
[short_description] => Your first ability hit every 10s burns champions.
[client_id] => 8237
[path] => Sorcery
[slot] => Tertiary Rune
[display_order] => 10
[is_deprecated] => 0
[is_deleted] => 0
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
)
)
)
[threats] => Array
(
)
[champion] => Array
(
[champion_id] => 102
[display_name] => Diana
[url_str] => diana
[title] => The Scorn of the Moon
[key] =>
[description] => An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.
"The sun does not reveal truth. Its light only burns and blinds." - Diana
[spotlight_embed_url] => http://www.youtube.com/watch?v=H7WSLWcACiw
[role] => Fighter
[defense_rating] => 6
[magic_rating] => 8
[attack_rating] => 7
[difficulty_rating] => 4
[damage_rating] => 3
[mobility_rating] => 2
[cc_rating] => 2
[toughness_rating] => 2
[utility_rating] => 1
[health] => 589
[health_increase] => 0
[mana] => 297
[mana_increase] => 0
[movement_speed] => 345
[armor] => 26
[armor_increase] => 0
[magic_resistance] => 32.1
[magic_resistance_increase] => 0
[attack_damage] => 53
[attack_damage_increase] => 0
[critical_strike] => 0
[critical_strike_increase] => 0
[health_regeneration] => 7.4
[health_regeneration_increase] => 0
[mana_regeneration] => 6
[mana_regeneration_increase] => 0
[attack_range] => 150
[attack_speed] => 0.625
[ability_power] => 0
[ability_power_18] => 0
[attack_speed_18] => 0.864
[health_18] => 2119
[mana_18] => 977
[movement_speed_18] => 345
[armor_18] => 87.2
[magic_resistance_18] => 53.4
[attack_damage_18] => 104
[critical_strike_18] => 0
[health_regeneration_18] => 21.9
[mana_regeneration_18] => 19.6
[attack_range_18] => 150
[tip_playing_as] => * Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
* Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
* Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
[tip_playing_against] => * Dodge Crescent Strike, or move to safety if you're affected by Moonlight.
* Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
* Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back in position.
[client_id] => 131
[riot_points] => 880
[influence_points] => 4800
[icon] =>
[is_published] => 1
[is_deprecated] => 0
[is_deleted] => 0
[is_buildable] => 1
[is_free] => 0
[views] => 0
[view_count] => 8935697
[comments] => 0
[comment_count] => 11
[votes] => 0
[vote_count] => 0
[community_tier_list_vote_count] => 462
[community_tier_list_score] => 0.505628
[community_tier_list_rank] => 2
[score] => 0
[lastpost_ts] => 0000-00-00 00:00:00
[last_comment_ts] => 2012-12-05 09:05:43
[critical_strike_chance] => 0
[critical_strike_chance_18] => 0
[preferred_skin] => 83
[create_ts] => 2012-08-08 00:00:00
)
[skin] => Array
(
[skin_id] => 82
[display_name] => Classic Diana
[champion_id] => 102
[champion_name] => Diana
[url_str] => diana-classic
[client_id] => 131000
[type] =>
[price] => 0
[chroma_count] => 0
[is_available] => 1
[is_deleted] => 0
[release_date] => 2012-08-08 00:00:00
[removal_date] => 0000-00-00 00:00:00
[score] => 80
[header_score] => 0
[vote_count] => 125
[comment_count] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[abilities] => Array
(
[0] => Array
(
[ability_id] => 514
[champion_id] => 102
[display_name] => Moonsilver Blade
[unranked_description] => Casting abilities grants Diana increased attack speed for 3 attacks. On every third basic attack, Diana cleaves nearby enemies, dealing bonus magic damage and restoring her mana.
[ranked_description] => Casting an ability grants Diana 30-90% (based on Moonfall's Rank) bonus attack speed for her next 3 basic attacks.
Every third basic attack within 3.5 seconds cleaves nearby enemies for 20-250 (based on level) {0.8} bonus magic damage and restores {0.15} mana.
[description] =>
[icon] =>
[cooldown_rank_1] => 0
[cooldown_rank_2] => 0
[cooldown_rank_3] => 0
[cooldown_rank_4] => 0
[cooldown_rank_5] => 0
[cooldown] => 0
[cost_rank_1] => 0
[cost_rank_2] => 0
[cost_rank_3] => 0
[cost_rank_4] => 0
[cost_rank_5] => 0
[cost_type] => mana
[attack_range] => 0
[range_rank_1] => 0
[range_rank_2] => 0
[range_rank_3] => 0
[range_rank_4] => 0
[range_rank_5] => 0
[keybind] => Passive
[video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0131_01.mp4
[display_order] => 0
[range_type] => self
[target_type] => passive
[comment_count] => 1
[is_deleted] => 0
[is_deprecated] => 0
[last_comment_ts] => 2013-05-28 02:13:47
)
[1] => Array
(
[ability_id] => 515
[champion_id] => 102
[display_name] => Crescent Strike
[unranked_description] => Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
[ranked_description] => Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing {60/95/130/165/200} {0.7} magic damage in an arc before exploding.
[description] =>
[icon] =>
[cooldown_rank_1] => 8
[cooldown_rank_2] => 7.5
[cooldown_rank_3] => 7
[cooldown_rank_4] => 6.5
[cooldown_rank_5] => 6
[cooldown] => 0
[cost_rank_1] => 55
[cost_rank_2] => 55
[cost_rank_3] => 55
[cost_rank_4] => 55
[cost_rank_5] => 55
[cost_type] => mana
[attack_range] => 0
[range_rank_1] => 830
[range_rank_2] => 830
[range_rank_3] => 830
[range_rank_4] => 830
[range_rank_5] => 830
[keybind] => Q
[video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0131_02.mp4
[display_order] => 1
[range_type] => self
[target_type] => passive
[comment_count] => 2
[is_deleted] => 0
[is_deprecated] => 0
[last_comment_ts] => 2012-11-07 08:46:18
)
[2] => Array
(
[ability_id] => 516
[champion_id] => 102
[display_name] => Pale Cascade
[unranked_description] => Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
[ranked_description] => Diana creates three orbiting spheres for 5 seconds that detonate on contact with enemies to deal {22/34/46/58/70} {0.2} magic damage per orb in an area. She also gains a temporary shield that absorbs {40/55/70/85/100} {0.3} damage. This shield is refreshed if all three spheres detonate.
[description] =>
[icon] =>
[cooldown_rank_1] => 10
[cooldown_rank_2] => 10
[cooldown_rank_3] => 10
[cooldown_rank_4] => 10
[cooldown_rank_5] => 10
[cooldown] => 0
[cost_rank_1] => 40
[cost_rank_2] => 55
[cost_rank_3] => 70
[cost_rank_4] => 85
[cost_rank_5] => 100
[cost_type] => mana
[attack_range] => 0
[range_rank_1] => 200
[range_rank_2] => 200
[range_rank_3] => 200
[range_rank_4] => 200
[range_rank_5] => 200
[keybind] => W
[video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0131_03.mp4
[display_order] => 2
[range_type] => self
[target_type] => passive
[comment_count] => 0
[is_deleted] => 0
[is_deprecated] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[3] => Array
(
[ability_id] => 517
[champion_id] => 102
[display_name] => Moonfall
[unranked_description] => Diana draws in and slows all nearby enemies. Also passively increases the attack speed bonus from Moonsilver Blade
[ranked_description] => Passive: Increases the attack speed gained from Moonsilver Blade to {50/60/70/80/90}%.
Active: Diana reveals and draws nearby enemies up to 225 units toward her location, slowing them by {35/40/45/50/55}% for 2 seconds.
[description] =>
[icon] =>
[cooldown_rank_1] => 26
[cooldown_rank_2] => 24
[cooldown_rank_3] => 22
[cooldown_rank_4] => 20
[cooldown_rank_5] => 18
[cooldown] => 0
[cost_rank_1] => 70
[cost_rank_2] => 70
[cost_rank_3] => 70
[cost_rank_4] => 70
[cost_rank_5] => 70
[cost_type] => mana
[attack_range] => 0
[range_rank_1] => 350
[range_rank_2] => 350
[range_rank_3] => 350
[range_rank_4] => 350
[range_rank_5] => 350
[keybind] => E
[video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0131_04.mp4
[display_order] => 3
[range_type] => self
[target_type] => passive
[comment_count] => 0
[is_deleted] => 0
[is_deprecated] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
[4] => Array
(
[ability_id] => 518
[champion_id] => 102
[display_name] => Lunar Rush
[unranked_description] => Diana dashes to an enemy, dealing magic damage and consuming all active Moonlight debuffs. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight, even if Diana is interrupted during her dash.
[ranked_description] => Diana dashes to an enemy, dealing {100/160/220} {0.6} magic damage and consuming all active Moonlight debuffs. Lunar Rush has no cooldown when used to teleport to a target afflicted with a Moonlight debuff, even if Diana is interrupted during her dash.
[description] =>
[icon] =>
[cooldown_rank_1] => 25
[cooldown_rank_2] => 20
[cooldown_rank_3] => 15
[cooldown_rank_4] => 15
[cooldown_rank_5] => 15
[cooldown] => 0
[cost_rank_1] => 50
[cost_rank_2] => 65
[cost_rank_3] => 80
[cost_rank_4] => 80
[cost_rank_5] => 80
[cost_type] => mana
[attack_range] => 0
[range_rank_1] => 825
[range_rank_2] => 825
[range_rank_3] => 825
[range_rank_4] => 825
[range_rank_5] => 825
[keybind] => R
[video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0131_05.mp4
[display_order] => 4
[range_type] => self
[target_type] => passive
[comment_count] => 0
[is_deleted] => 0
[is_deprecated] => 0
[last_comment_ts] => 0000-00-00 00:00:00
)
)
[threat_counts] => Array
(
[0] => 0
[1] => 0
[2] => 0
[3] => 0
[4] => 0
[5] => 0
)
[leaguespyStats] => Array
(
[status] => 1
[data] => Array
(
[champion] => Array
(
[id] => 131
[mobafire_id] => 102
[name] => Diana
[url] => diana
[free_to_play] => 0
)
[lane] => Middle
[laneAlt] => Middle Lane
[rank] => 27
[rankings] => 53
[rankingsCount] => 58
[winRate] => 51
)
)
)
1
Spells:
Flash
Smite
Hello,
I am
Misdirection and this is my guide to jungle
Diana.I was Platinum in season 5. I mained
Zyra in Season 3 and 4 and like to play AP-Caster or Assasins in general. In Season 4, I shifted my main role from midlane to jungle, where I also liked to play unusual picks like
Kayle.
Diana is a very versatile champion, since she fits in a lot of roles, from tank/bruiser to full-burst-assassin. Also, she can be played on top-, midlane or in the jungle. Her mobility and ultimate
Lunar Rush make her very fun to play. It is almost impossible to write a "complete"
Diana guide that covers every aspect of her and every playstyle. For this reason, I want to share an in-depth look on my favorite role: the full-burst-jungle!
My item-/runes-/masteryrecommendations and so on, are only for this particular kind of playstyle. As I said before: there are millions of ways to build her(hello
Nashor's Tooth). But you can also find some general tips about her ie. in the Ability Section.
If you have any suggestion, which can help improving this guide, feel free to comment! Thank you.
Introduction to Full-Burst-Jungle-Diana!
Why jungle Diana?
Diana is very good at carrying the whole game on her own by ganking a lot and nuking any enemy champion. Especially carries that are out of position. She has a very weak early-game (pre-6), which - in my opinion - isn't very fun on midlane. That's why I like to "skip" her early-game in the jungle safely and start to gank as much as possible at level 6. I basically play her as a "roaming mid" champion in the jungle. Keep this in mind, when it comes to teamcomposition in championselect!
The main task of an assassin is to kill the enemy carry and get the f*** out alive. This is where you as
Diana come into play. She can kill enemy carries in basically a split of a second, with no chance of escaping her. Due to her shield from
Pale Cascade and Movement Speed, she is able to walk away alive after an assassination.
Cons
- very weak early
- kinda squishy
- needs an awful lot of mana
- often gets flamed in early-game
- only one CC-Spell
Diana is almost useless pre-6, because she doesn't have any ganking potential without Movement Speed and Lunar Rush . Thats also the reason why, I get flamed a lot in early game ("My jungler never ganks"). She only has one small CC-Spell which isn't that big of a deal ,cause your goal is to kill the enemy so fast that he didn't see what hit him.
This is my standart runeset for
Diana. It is built to fit my playstyle, which is nuking the enemy champions with one skill rotation.
For the ability description hover over the ability name with your mousecursor!
Moonsilver Blade : Diana 's passive gives her 20% increased Attack Speed and a huge bonus on every third strike. You will get a base amount and +80% of your ability power as additional magic damage. This is one reason, why Attack Speed Runes and Nashor's Tooth are very viable on Diana . However in this guide you wont find any additional attack speed, because the goal is to kill the enemy with your other abilities.
Make sure you are positioned correctly in the jungle to hit every monster with your passive and increase clearing time.
Also, there is one little but important trick which I didn't invent, but I also never read about in a guide yet: When you want the enemy inhibitor to get damage by your Moonsilver Blade you should not just click the inhibitor. Instead, manually walk closer to the inhibitor by clicking right next to it. If you are standing close enough, the inhibitor will get damaged by Moonsilver Blade . Weirdly, a max range Auto-Attack does not proc Moonsilver Blade on the inhibitor! You can see this in the Video Section!
Crescent Strike : This is your standart opener, when entering the fight. Notice that the bolt isn't moving in a straight line, but a curve. This makes the ability hard to land, because the enemy can walk in a straight line towards you and a bit to the left(since the bolt comes from Diana 's right), to dodge the skill. The upside of the skill is, that it has a very low cooldown on max level.
It also applies "Moonlight" on every enemy it hits for 3 seconds. The "Moonlight"-effect will be covered with her Ultimate: Lunar Rush .
Pale Cascade : This one is an awsome shield-spell, which also does AOE-damage to all enemies standing in melee range to Diana . Use it to shield yourself, right after you used Crescent Strike + Lunar Rush next to the enemy.
Moonfall : Moonfall is your only CC-Spell with Diana . Use it when the enemy is trying to escape and run away from you. You can also use it to interupt spells like Katarina 's Ultimate. In the jungle you can pull all monsters towards you, to ensure you will hit every monster with your passive.
Lunar Rush : This is probably one of the most fun ultimates in the game! Diana dashes towards an enemy and deals a good amount of damage on arrival. On max level the cooldown without any CDR is just 15 seconds, which is also nice.
The best part: If the enemy is inflicted with the "Moonlight"-debuff, Lunar Rush consumes the debuff, but will not go on cooldown at all. So everytime you hit a Crescent Strike you can use Lunar Rush with an instant cooldown reset on your ultimate. This will help you basically at any point of the game. Since the Moonlight-debuff grants vision on every enemy it hits, you are able to Crescent Strike over a wall and as soon as you can see the enemy, dash over the wall with your Lunar Rush .
It is important to say that the range of Crescent Strike (range: 830) is a bit larger than Lunar Rush 's (range: 825). That means, that if you hit Crescent Strike at maximum range, you can't Lunar Rush before you closed the gap between you and your target at least a bit. An important case of that would be the Lunar Rush into the Dragon/Baron pit. Although you can hit the
dragon
from any point behind the pit with your Crescent Strike , you won't be able to Lunar Rush over the wall from the same point. I will demonstrate this later in the "Video Section" of this guide.
Also notice, that Lunar Rush consumes ALL Moonlight-debuffs at once. When two enemies are inflicted with Moonlight, you can only use Lunar Rush on one of them to get the reset on the cooldown, since the debuff on the second enemy will be gone as soon as you use Lunar Rush on the first enemy.
Another nice trick is to outplay the enemy with Lunar Rush when you are in a "longer" 1v1 fight. When you are in melee range to your target, you will dash behind them with Lunar Rush . Also you are untargetable for a very short amount of time. This allows you to dodge any skill, that is comming at you. Applications of this will also be shown in the "Video Section" later.
Last but not least: You can press "R" even before the bolt of Crescent Strike arrives at the enemy. You will arrive at the same time giving you the cooldown reset on Lunar Rush .
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
To maximize your damage output, make sure to max this first.
Take 2 early points on level 1 and 3, to shield yourself against incomming damage from the jungle monsters and max this as your second ability.
Most of the time I spend the first point in Moonfall at level 5. However, if you see a chance to gank pre-5 make sure you can use Moonfall when you are ganking.
As for most of the ultimates in league, max this at 6/11/16!
Combos:
Standart Combo:
This is your main combo. When the enemy tries to
Flash away or can create a gap between you two, you have to decide if you want to use
Lunar Rush again, which will leave it on cooldown or to wait for your next
Crescent Strike and use
Lunar Rush afterwards.
Lunar-Rush-first
Sometimes it is not neccessary to land your
Crescent Strike before you use
Lunar Rush. Hitting a
Crescent Strike on maximum range is not easy, so you can
Lunar Rush first and when you are already in close range, safely use
Crescent Strike on him. Its better to land a safe
Crescent Strike and deal damage than landing no
Crescent Strike before you Ult. Also using
Lunar Rush first gets you the element of surprise,since the enemy will immediatly retreat when he sees your
Crescent Strike comming in and in the worst case missing him.
This is your combo for large teamfights, especially when you have to initiate for your team. Make sure your team can follow up, otherwise you probably will be dead.
This is the standart Combo with the extra active from
Hextech Protobelt-01. Use it after
Lunar Rush to hit as many bolts as possible to get maximum damage.
When to pick Diana ?
Diana synergizes very well, with any hard engage champions like
Amumu or
Malphite.
Malphite's ultimate plus your standard combo will be devastating for the enemy team. You can also team up with
Orianna shielding you and ulting when you have engaged into the enemy team for insane amount of damage. Also any champion which has some CC-spells will work with her.
Other mentions would be:
Leona,
Lee Sin,
Yasuo,
Katarina(although hard to pull off)
When not to pick Diana ?
Don't pick her when you don't have other tanks in your team.
Early game (pre-6)
The goal in the early phase (pre-6) is to survive and get level 6 as soon as possible.
UNDER CONSTRUCTION
Midgame
Until this point, your teammates will hopefully have survived the early game too. Early ganks from the enemy junglers like
Lee Sin,
Shaco or
Amumu can be a real pain for your team. Make sure to watch every lane while you are running or killing a monstercamp. It is not neccessary to look at the monsters while you are killing them.
GENERAL TIPP: Use keys F1 - F5 to focus your allies and get vision of their surroundings.
Use Spacebar to focus yourself again. This method is much faster than clicking the minimap.
At this point of the game you have multiple options:
The Farm:
Sometimes it happens, that every lane is pushing so hard, that it is impossible to gank. In this case, just stay in your jungle and farm. If you know where the enemy jungler is, you could counterjungle or even try to kill him. When you both are even make sure you have more buffs on you than him. This will likely cause you to win the fight. A lot of low elo junglers underestimate the power of the Red-Buff in a 1v1 situation.
The Gank:
Probably the best choice at level 6 is to gank and try to get objectives after a successful gank.
The best way to gank , in my opinion, is to tell your teammates to start a fight when you are comming down the river. This will distract the enemies and you can just walk passed their wards. This will work especially, if the enemy is ahead and not expecting you. If he is ahead he will more likely fight back instead of just disengage. Due to your boots, Movement Speed items and of course [Lunar Rush]], you will be able to catch up easily.
Make sure to run as close as possible before you start any combo. The closer you are, the easier you will land your
Crescent Strike. Also remember that
Crescent Strike has a slightly larger range than
Lunar Rush.
Engage with your standard Q-R-W-E combo. Make sure to use
Moonfall only when the enemy tries get away from you, to pull him back and slow him. If you are not sure to hit
Crescent Strike, use the
Lunar Rush-first combo to maximize your damage, instead of just failing the
Crescent Strike.
Lategame
In lategame, when a lot of teamfights occur, your primary goal is to assassinate preferably the enemy carry. Try to catch them out of position and punish them for their bad play. Often it happens, when the enemy team tries to engage on your team, that one of the carries is overextending hard. That is your chance to strike and nuke them, making it a 4 v 5. Another possibility would be to hard engage in their whole team with your
Zhonya's Hourglass-Combo. You should only do this when you know your team is following and actually CAN follow you immediatly.
Diana is very vulnerable to CC, so the best way to engage is when the enemy already failed their CC-Spells or when you engage second, after/with a
Malphite ultimate for instance.
In this video section, I will show some video footage on how to play Diana.
The Dragon Pit
VIDEO
Just a quick video that shows the range difference from
Crescent Strike and
Lunar Rush at the Dragon Pit. Notice, how I can't
Lunar Rush at the same positions after I used
Crescent Strike due to the range differences (Q=830,R=825), for the first two times. This is of course also important, when you gank or try to catch up in general.
Moonsilver Blade on inhibitor
VIDEO
Notice how Diana's
Moonsilver Blade doesn't deal damage to the inhibitor the first two times. Only after getting closer to the inhibitor manually, the
Moonsilver Blade applies damage!
Click
this link for the Cheat-Sheet.
Quick-Tips:
Don't gank pre-6, unless the enemy is heavily overextending.
Try to be "invisible" by not showing on the map, if not needed.
After a successful gank: push the lane!
Buy Sweeping Lens , if the enemy team is warding a lot.
Have an eye on objectives.
Dragon
!
Diana's Crescent Strike (830) has a higher range than Lunar Rush (825).
Diana's Combo: Q->R->W->E-> Zhonya's Hourglass ->Q->R->W
Use this combo when you think you will miss your Q, but you want the damage: R->Q->W->E->AA's
Use your Moonfall only if the enemy tries to get away, or to cancel abilities like Katarina 's Death Lotus .
Tell your team when you gank by pinging and make them bait the enemy into a fight before you arrive.
Diana works well with: Leona , Malphite , Amumu , Thresh , Lulu , Orianna , Alistar , Katarina
June 23rd, 2015:
- Created the guide!
October 21th, 2015:
- Added Changelog to keep track of the updates
- Added thoughts on
Nashor's Tooth
- Added
Void Staff and
Abyssal Mask comparison
November 12th, 2015:
- Started to overhaul the guide for season 6
November 13th, 2015:
- New mastery recommendations yaaaay!
November 17th, 2015:
- Removed Twin Shadows
- Runeglaive rage :@
January 14th, 2016
- Masteries updated
- Items updated
- Abilities updated: important note on
Moonsilver Blade!
- "How to play Diana" Chapter updated
- Video Section updated
Septembber 5th, 2016
- Added Protobelt
- Minor changes
November 11th, 2016
- Masteries updated
- Items updated
- shortened guide a bit
December 31th, 2017
- updated Runes
- updated Items
- Happy New Year!
You must be logged in to comment. Please login or register.