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Watch out for him not to mark your Blue Buff, when you are taking Red. You can ask your team to ward it for you and guard it. Other than that he doesn't stand much chances against you. Be sure to invade his jungle as he is easy to 1v1 in the jungle. If you meet him in his jungle make sure to check if any of the enemy laners have left their lane. If they have you should just run and not fight. You can take their Blast Cone wich will give the enemies a small handicap.
Olaf
This viking is a beast. His ult makes him invincible to CC so you can't use the full effect of your Q and R. His damage and tankiness is too much for you to duel him. If he goes in try to kill the enemy carries instead as you will waste time by taking Olaf only. try to get him behind early to make him less usable mid game.
Shaco
Shaco will in lots of cases try to invade early and steal your red. Make your team guard it for you to make sure he doesn't get it. Also you shouldn't use your ult if he has ult. because he can cancel it and then your ult will go to a waste. In teamfights just try to use your Q on him when he tries to assassinate your carry.
Sejuani
You can duel her pretty easily because of he low damage. in teamfights just watch out for he ult, if you have a good enough reaction time you are able to ult their carry before it hits you and get out of there without getting stunned. This will most likely surprise your enemy and buy time for your team.
Lee Sin
He can whop you in early if you aren't careful. He is pretty bad in team fights but you shouldn't let him come close to your carry as he will Insec. Luckily he isn't much revelant in late game.
Hecarim
Hecarim has a great engage tool just like you. The difference is that his fear can go down on your whole team. You have to be really careful if you want to time it correctly like with Sejuanis ult. You also can't duel him in early game because of his W heal, and his Q is almost constant.
Amumu
Although he isn't played much he does have powerful teamfighting potential. He can be tanky in early game (with the right runes) and because of that he can make you waste time on him until his team comes to help him. Try to get him behind
Fiddlesticks
This guy doesn't get played. If you ever meet him don't ever be afraid of him. He is easy to kill and doesn't do much damage without his ult
Shyvana
Shyvana has great teamfighting potential as she has 3 AOE damaging spells (Her E in dragon form) she can go in and ult your whole team. She can be very tanky and will be a pain. Although you can make her less relevant by taking drakes and getting her behind in early game.
Nidalee
Nidalee can burst anyone down easily but she is pretty useless in teamfights as she only has damage and doesn't have much health.Watch out for her jumps if she hits a spear on your carry. In early you can easily duel her if you take her by surprise.
Kindred
Kindred can be pretty strong if you let her snow ball. Though you can duel her fairly easily. If you just hit with Q you shyould be able to burst her. Be wary of the marks she puts down. Take the marks if you can because it will delay her late game strength a bit.
Elise
She is able to burst you if she full combos you. She is also able to deny you mid ult with her E. But she is fairly squishy and you can duel her easy in the early game.
Graves
The current meta is all about the early game. Graves is very strong early game. If you let him snowball he will become way too strong mid game and will one-shot your carries. try denying him jungle farm with counterjungling.
Jax
Jax completely destroys you with his E. Also he is very slippery with his Q. Try to look for counter ganks and go in when he has committed with his Q and try to behind by that.
Master Yi
He is difficult to deal with if the yi is good. He can Q your Q and your R. Just keep that in mind when fighting him.
Synergies
IdealStrongOkLowNone
Runes:
Resolve
Aftershock
Shield Bash
Conditioning
Unflinching
Precision
Legend: Tenacity
Triumph
Bonus:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
I've mained Vi for some time now, and I would say that I have some good experience with her. I play on EUW and climbed season 7 from Bronze III to Gold IV. I don't have the greatest amount of mechanical skill, so she fits me perfectly. She has some very linear gameplay, which is easily countered in high elo. But in lower elos it doesn't matter that much.
Why Vi??
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Vi is an easy champion to pick up and is a great choice for people who aren't the greatest mechanical wise. She doesn't take that much to master but some things can be difficult for some people. Her initiation is amazing and her early ganks is mostly free kills if you can hit Vault Breaker(considering the enemy is aggressive). She can easily lock down the enemy carry in teamfights. And her punches gives an indescribable satisfaction.
Pros/cons
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Pros
+ Fun to play + Tanky and high damage + Strong lockdown potential + Nice ganks + Shreds tanks + Mobility
Vi's gank potential in early game is amazing. She has amazing damage and can also take some hits. She can easily lockdown the enemy carry and kill him in a few seconds. She also has good duel potential.
Cons
- Low mobility without Q - R can put you in bad spots - Q slows yourself - R can be cancelled by invulnerability
Of course, Vi has her weaknesses. When you gank you have to hit your or else your gank will fail horribly and you won't be able to do much damage. You can, of course, use your but there is still a chance that the enemy will flash into their turret and you'll in most cases end up dying
Abilities
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Blast shield (Passive)
RANGE: Innate COST: 0 mana COOLDOWN: 12 - 8
Hitting an enemy with an ability grants Vi a shield, scaling with 10% of your maximum health that lasts for 3 seconds.
Her passive gives you an amazing shield, that you probably will forget. It will help you out in many situations without you knowing it. The shield allows you to go in teamfights, and not die instantly as your shield absorbs a lot of damage in late game. When you are in situations with low health and someone chasing you, you might want to hit something in the middle of your run for your life. But remember that has to be with an ability, so Relentless Force will always be the most optimal. Since it is the ability that slows you down the least it will mostly be your best option for surviving. If you have Vault Breaker up you can also use that to dash through minions or monsters to get the shield. Just keep in mind that it slows you down by a great amount, and isn't too amazing if you are getting chased down by a champion with high mobility.
RANGE: 250 / 725 COST: 50/60/70/80/90 mana COOLDOWN: 12/11/10/9/8
Vi Channels for up to 4 seconds, increasing the damage, speed and range of the ability. Channeling the ability slows yourself by 15% and makes you silenced and disarmed. Vi then dashes forward with 33,3% increased damage against champions, knocking them back by a small amount and proccing one stack of Denting blows.
You can use this ability to charge in or use it as an escape. You should always start a gank with this ability, fully charged. If you land your Vault breaker, you should be able to get a flash or a kill. If you didn't get any of them then feelsbadman. The only time you should use this not fully charged is when you are in melee range. At that rate, the knockback and some basic attacks should do the same job. It synergizes with Sudden Impact which gives you a small amount of damage to up your kill potential when you gank in the early game. Because it is lethality it is also a bit useful in the late game, where people have bought armor against you.
Vi's basic attacks and Vault breaker apply one stack of Denting Blows each time hitting an enemy.
Her Denting blows are one of the reasons that she is broken. Applying 3 stacks consumes the stacks to deal damage based on a percentage of the enemies maximum health. When proccing the last stack she also gets an attack speed steroid and reduces the enemies armor by 20% for 4 seconds. This is what gives Vi her amazing dueling potential, also while making you a tank killer. This also makes you kill buffs, drakes and barons much faster. Sadly the damage against monsters and minions is capped at 300. The armor reduction it gives is insane and makes it so much easier to kill heavy armored tanks. i recommend learning to animation cancel with your Excessive force so you can kill enemies even faster!
RANGE:600 COST: 12/32/38/44/50 mana COOLDOWN: 1 RECHARGE: 14/12.5/11/9.5/8
Vi's next basic attack gains bonus range and deals physical damage to all enemies in a cone in front of her.
This is the ability that makes you relevant in the new jungle, dealing a kind of AOE that also deals some good damage. You will have to learn to animation cancel, so you can use the ability to its peak of performance. Also if your gank failed you can get a little bit of damage on them by using Excessive force on a minion. In the late game, the ability will be a nice tool for clearing a lot of minions.
RANGE:800 COST: 100/125/150 mana COOLDOWN: 110/85/60
Vi dashes forward against an enemy champion dealing physical damage and knocking them up for 1.25 seconds. While dashing she is immune to all CC and knocks everyone standing in her way aside while dealing 75% of damage.
This is what makes Vi a "Diver". Launching forward and knocking someone up is perfect for locking an enemy down. The ability is also easy to use as it just requires you to click on an enemy. This is what completes Vi's kit. You do though have to keep in mind, that this ability doesn't apply a stack of Denting blows which means that you will have to (again) know how to animation cancel with your Excessive force. Other than that the damage is pretty good in the late game as it scales with 140% of your bonus AD. Also when you knock the rest of the enemy team to the side, it gives your team time to follow up and help you. Also, take note that she lands behind the enemy she dunks, so you easily can use your Vault breaker afterward.
Combos & Tricks
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These are basic combos for Vi
Q+AA+E This is a basic combo and an easy way to get damage done. You should use this in the jungle against monsters, and ganking an enemy at early game. It deals a nice amount of damage, but be sure to come behind the enemy for maximum potential of your small knockback when ganking. If you need to kill an escaping target this is also very useful but keep the slow from Vault Breaker in mind when chasing.
R+Q+AA+E+AA+E+AA This is what you'll do when you go in for the enemy carries in teamfights. Vault Breaker will knock the target back against your team, but only for a small amount. Remember that you will always land behind the enemy after using Cease and Desist
Runes
Sudden Impact
Hail of Blades
Eyeball collection
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✦ Hail of Blades It allows you to burst an opponent easily. It's a hard rune to master though since you need to reset auto's very fast in order to use it at its full potential. Your burst is also just a lot faster compared to other runes.
✦ Sudden Impact Goes extremely well with your Vault Breaker. The cooldown of it is amazingly short at only 4 seconds so it will be up every time you use Vault Breaker. You might think that you are able to take Cheap Shot instead, but Cheap Shot won't be nearly as good in the late game, where the enemies might have gotten stronger and have more shields and utility as a counter to you.
✦ Eyeball Collection A pretty standard rune, provides a lot of AD and you will have to play pretty gank heavy if you want to utilize this rune. If you notice that the enemy lanes are too hard to gank consistently, take Ghost Poro instead.
✦ Relentless Hunter Allows you to roam faster around the map. Faster roaming= more objectives. And objectives win the game. You also won't feel as slow when charging your Vault Breaker.
✦ Triumph Very useful rune overall. It helps you survive a successful tower dive and sustains you over teamfights. It is just a nice rune to have and it really has no downsides.
✦ Coup de Grace is really nice when ganking low health targets and killing squishy enemies in teamfights. There is not a whole lot to these precision runes since they are so simple. It also allows you to do an easy finish off on an opponent with Cease and Desist
Summoner spells
SUMMONER SPELLS -
FLASH: Flash is mandatory. There is no exception.
SMITE: Also mandatory when going jungle. If you don't have Smite you can't get jungling items, so you must be going top.
TELEPORT: Teleport when going for Top lane. You could also take Ignite but that would only be against Warwick or Volibear.
Items
Titanic Hydra is great the auto attack reset and the passive it has. It gives some decent health and some attack damage. The health regen also helps you sustain if you take too much poke damage. Also, the effect it gives looks cool on top of your E :3
You should get Guardian Angel if the enemy has a bit too much Attack Damage for you to handle. It also adds a bit of damage so that's pretty nice too. The passive helps to keep yourself in teamfights for a longer duration of time and is also very nice.[/color]
Black Cleaver Black Cleaver helps you against heavy armored tanks. Its passive shreds armor, and synergizes well with your W. It gives an okay amount of health and provides you with some damage and CDR. I don't take this that much though, because you already have the second movement speed passive from Trinity Force.
Duskblade of Draktharr is the item I recommend getting after finishing Trinity Force. Duskblade of Draktharr gives great potential to Ctrl+Alt+Delete the enemy carry. It provides you with Lethality and Damage which turns you into a killing machine. The extra 10% CDR is very nice as well. The first passive gives you a bit of ward clear so you don't have to get Oracle Lens. The second passive gives you some more damage, but only applies if you are unseen for 1 second inside a bush. So be sure to step into a bush for a sec before you engage if you can.
Trinity Force is the core item on Vi, and there's a lot of reasons why. First of all, it has the Sheen passive which empowers your basic attack after using a spell. Then it also has its second passive which is the biggest reason that you always take this on Vi. The passive gives you a movement speed of 40% each time you hit a target with your basic attack. It allows you to stick to your target when chasing it down.
Sterak's Gage is a very great item. It gives you a bunch of health and adds 50% of your Base Attack Damage as extra Attack Damage. You should get this item if you are getting focused a lot or if you know the enemy is snowballing. You can get this after Trinity Force instead of Duskblade of Draktharr. It will keep you healthy and help you stay alive.
Jungling and ganking
You will start off by taking Red Brambleback at all times. If you are on the blue side go ping your top lane to come with you into the enemy jungle and take his red buff. Red buff will give you sustain and more damage to do your clear. You can go gank mid if needed or you can continue jungling and then go gank bot after that. Or you can go over to take scuttle crab and then gank top lane You gank the lane that seems like having the most trouble. If none of them has any trouble you could counter jungle or you can gank the enemy if they are playing aggressively ore have pushed far up in their lane. You can counter jungle of course, but then you should make sure you have enough health, and make sure he doesn't counter you to do so.
Before you mindlessly walk into the enemy jungle it's nice to know where the enemy jungler is first. If you look at the minimap enough you might know his last position easily and then decide if you want to go in or not. If you don't have any clue where he is then you should put yourself in his place. Mostly you know what buff he started by seeing which enemy laner gets late to lane. Then you can roughly set a plan of where the enemy jungler might be. Consider different options he could go with and maybe ping your team so they know where he is too. When you are counter jungling remember to put a deep ward. This will help you by an enormous amount. It gives you the information about where their jungler is and gives you a lot of time to warn your team. Also as a side note, you should usually leave one of the small minions instead of killing it. This will set their jungler behind a little more. If your early game is stronger than theirs though there isn't really a reason for you to leave it. Then you can come back and take it again if you want to.
Ganking routes for Vi
Top
These are very basic ganking routes. When lane ganking, only do it when your top laner is pushing. Then just make sure the enemy top laner doesn't see you and you should be good. Using the blast cone will add a nice element of surprise, and will catch a lot of players off guard.
Mid
For ganking mid, there aren't that many options. Either you come from one of the bushes. Or you come over the wall for a surprise. I mostly prefer using Vault Breaker to get over the wall and then fight the enemy. It blends nicely if you just counter jungled the enemy.
Bot
Bot lane is basically the same as top lane except there are 2 lanes so there is 2x the chance that there's warded.
Rule of thumb: Always take dragon if you kill enemy bot lane. The buffs the dragons give gives a huge boost and will get you a nice gold lead.
Also, a tip for you is to remember to look at the minimap a lot. I know that you probably have been told this a lot but it is especially important for you as the jungler to look at the minimap. You should look for the enemy jungler (to make sure he doesn't counter gank) and if the enemies go close to the brush near the river. If they do this it mostly means that they are warding the place. BUT!!! Remember that there are blast cones. If the enemy is engaging on your allies and you are nearby you can use the element of surprise to jump over and then help your team before the enemy gets away.
Teamfights
Vi is under a category of Fighters called "Divers" that means that you dive in hard, and kill the carry as quickly as possible giving your team a major advantage. Vi fits perfectly into this category as her ult Cease and Desist moves any enemy standing in her way and makes her immune to CC. Vi has one job in teamfights, which is to ENGAGE you'll have to ult the enemy carry and when you do that the teamfight has begun and your team will most likely help, at least if they don't hate you lol. Now, when you ult you should be able to kill their carry and then you'll probably win the teamfight. The enemy team will likely target you when you go in. Keep in mind that your team has to have a small distance so they can follow up. Look out for carries like Lucian, as he has his Relentless Pursuit to get further away and potentially put you in an even worse position. You should also look out if their carry has Quicksilver Sash, this item makes your Cease and Desist useless and you will just stand awkwardly in the middle of the enemy team.
Summary
Vi is a really fun champion and she can be really strong throughout the whole game. You can easily use her power in ranked to climb with.
Thanks a lot for reading my guide. If you liked the guide I would appreciate if you upvoted it. Don't hesitate to come with questions. I will continue to develop this and update it as much as I can.
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