Warwick Build Guide by Daedralus
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Mid/Top + Jungle Builds
+14 ability power or +8.4 attack damage, adaptive and +5.5% attack speed
On-Hit Burst Build
Standard Tanky-AD Build
Jungle Build (AP)
Threats to Warwick with this build
|Katarina||Early game is extremely easy as she won't have enough damage to kill anyway, but you can also heal it off very easily. Your ult counters her ult and even if you don't have it, by activating your E, you will take much less damage, and can also stop her ult with the fear. Additionally, a well timed Q can allow you to travel with her when she uses her E, making it a super simple lane.|
|Galio||I put him on level 1 difficulty but do not underestimate his damage of course! If you consistently get hit by his E Q AA combo, he will get you eventually if he trades without you being able to life steal. This is an unlikely scenario however as you will surely be able to bite him after his dash, but it is ganks you must watch after as his initiation if on target is deadly. But considering that he doesnt even have an ultimate that can be used against you in all situations and that you can also prevent him from using it with E or R (dunno if you can follow him with Q but that would be dope) kinda limits his plays. He simply doesn`t do enough damage in a certain amount of time to kill you, thus difficulty 1.|
|Aatrox||You can follow his Q with your Q and out sustain him easily. If he uses R, simply R him as well, as it will prevent full usage of his R. By using E after, his damage later on can be rendered insignificant. Giving early kills to him is dangerous however, as he can get the upper hand.|
|Cho'Gath||Only problem comes from his Ult and his silence. If you do get combo'd you will die, so its actually not as easy as it seems at times. So be smart, and keep your HP up by using Q on minions if you must. This way, his 10+ seconds cool downs won't be able to catch up with his mana bar, leaving him wide open for the kill as he is also great immobile. He also stacks HP with his Ult, making you deal more percent damage towards him. If you do see that you are going to get hit by a Q + W combo, use your E immediately. If you are low enough for him to eat you, be ready to use the fear part, and possibly Q him after so that he can no longer do that. However, do not Q and simply run if your heal won't be sufficient to beat his ult. But if you also have your ult, use it after you Q, and you should have your entire HP back, plus your Q should be coming back soon. But do not use your Q immediately as he will use his in a moment. Use your 2nd Q to then counter his, by latching to the other side and dodging it, while also healing once again. Isn't this build just great xD|
|Malphite||He is an armor based champ where you play more AP based, with AP damaging abilities. His E does take away your attack speed, but you rely more on your Q anyway. His high cooldowns causes any of his abilities used during your E damage reduction period to a severe loss of advantage for him. Your healing factor also destroys him completely, as he will never have enough mana to deal with you.|
Quick Note on Preseason 8
Hi all! Very fast note on new preseason! All these runes are as new to me as to all of you, so I will be testing them out for a while and are subject to change. Currently, I chose the ones that look the best towards the old idea, and to be honest, I feel like this build works even better than before! These runes will literally make people go nuts!
My name is Daedralus and I am a Platinum ranked player in EUW. With the new Warwick out, I was rather very interested in his theme which got me to play and test him a lot. With that said, I realised that within his ability descriptions, there were rather interesting details that I knew I could abuse and came up with this build!
My guide will explain every item and its benefits in the items section, but in the overall summary part, only the core will be examined more in depth as the same rules apply to the other given sample builds with alternative items. Hope this guide helps and makes sense! Enjoy! =D
Pros / Cons With This Build
+ Insane Healing!
+ Damage Reduction Allows Your 1v1 Lane To Be Much Easier!
+ Roaming Is Extremely Easy and Powerful!
+ Jaws of the Beast Allows You To Follow All Dashes!
+ Infinite Duress Secures Kills and Trades Easily!
+ You Can Always Pick-Up Easy Kills From Blood-Hunted Targets Going B
+ Both Jaws of the Beast and Infinite Duress Proc On-Hit Effects
+ People will underestimate your healing and damage
+ Off-meta pick that will catch your lane opponent by surprise!
- Mana Hungry
- Squishy Early, Can be Bursted Down
- Wave Clear Is Horrible
- CC Hurts Warwick a Lot
- Weird Mechanic With Attack Speed Boost (Will Be Explained)
- Losing Lane Will Cause Your Teammates To Go Ham On You (People don't seem to appreciate off-meta picks =/)
- If your whole team fails, you will be useless in team-fights as the enemy team will be able to shut you down easily.
- Extremely single target focus
- Ultimate is easy to body block by other enemy champions
Runes + Spells
: You are already based on chasing people down, so why not give it even a greater boost? This rune is honestly amazing when you run with like 1000 MS.
: The same idea remains from last season where we want to have our life fill on every hit. This rune makes the best choice here as a result.
: Adaptive is kinda weird with this build, but whatever is increased still helps a lot. You will be running around a lot and quite frankly, your Q is one of the best KS abilities I personally know, and you can get the takedown bonus anywhere, anytime.
: Similarly, also taken for more life steal. You practically play as a hunter, running around the map, and every kill makes you scalingly stronger in a way that is simply hilarious (for you of course.
: As soon as I saw this rune, I simply started laughing like a maniac. If you have played this build before, you will know that 1v3 situations can be tough as you need either Q or R to sustain over multiple damage sources. However, getting 15% of missing HP like this makes it much easier to wait that 0.1 second left for your Q to max your HP again. gg easy
: Even more life steal... How can one refuse?
|Essential spell in my opinion, as you will be in a lane and will require to dodge certain abilities as well as chase down enemies or make plays with it. It is also the perfect gap closer as Jaws of the Beast really has no range.|
|This, similar to Flash allows you to run and chase faster. But it is a great option as it enables you to roam much faster and become more efficient in your ganks.|
|This is for enemies that heal a lot like you do. If you are facing one, take this spell so that it both stops them from healing and also for you to secure the kill on them.|
Items + Explanations + Why They Work So Well!
Here I will be explaining every item, what it adds to Warwick, and why they are to good on him!
|This item is simply amazing as it gives you both ability power and attack damage, which Jaws of the Beast scale on. But it is the passive of this item that makes it what it is as it heals you for 15% of all damage dealt. With Jaws of the Beast having a heal for 70% of damage dealt with the + 15%, this means you will be healing for 85% of the damage you deal. And with both your AD and AP values increased with this item, Jaws of the Beast already has a much higher damage. Infinite Duress also greatly benefits from this item for the same reasons, making it a great item, with also a great active allowing to make chasing easier, or get executes off at enemies.|
|Now we get into why this build works so great! Lich Bane grants a great damage after the use of an ability on your next auto attack. But as both Jaws of the Beast and Infinite Duress apply on hit effects, you won't even need to do another auto attack as the proc will go off anyway. Not only this but with the added passive movement speed bonus, you will be going faster on a percentage basis, that also makes your Blood Hunt go much faster and thus Infinite Duress leap much farther. And thanks to dealing much more damage with Jaws of the Beast, your healing will increase quite significantly! Making this a great item!|
|Same deal as Lich Bane in this case, more damage, more speed, extra damage proc, more heals =D|
|With this item, you get much more damage, adding to your auto attacks, Jaws of the Beast and Infinite Duress. But along that, you most importantly get wave-clear. Warwick has terrible wave clearing and playing him in a lane can be difficult in terms of farming so I really do recommend picking up at least Tiamat at some point of the game. The 12% life steal is also great, making you simply heal back to maximum health with the combined forces of the previously listed items, and also has a on-hit proc that adds to your damage for Jaws of the Beast and Infinite Duress.|
|This is the other alternative to Ravenous Hydra as it will also help in terms of wave clear. Build this when you are going the tanky build. This item also has a single target extra damage proc, making it better for Jaws of the Beast.|
|Attack speed, cool down reduction, ability power, extra damage on hit, what else could you ask for? Perfect synergy with Infinite Duress, but this item can be swapped out if you would rather go a full burst build|
|This is a good item even if you are going full damage. As you are likely to be facing a mage in lane, this provides some good defence. But your main focus is the fact that this item increases all self healing by 25%! Just think about it! Jaws of the Beast 70% of damage dealt healed + 25%, Hextech Gunblade 15% of all damage dealt healed + 25%, Infinite Duress 100% of damage dealt + 25%. This item is just too good to ignore!|
|This is your tanky option that replaces Lich Bane. Although you do not get the movement speed anymore, now you get a very decent amount of armor and mana, while keeping the extra-damage proc that also slows enemies now. Overall, this is a very good item, and will definitely make you much more tanky.|
|Another option is to go for this item. It gives great extra movement speed, and also increased damage on next attack as well as a slow, which is great with the combined overall synergy mentioned.|
|This item will provide the means of shredding through tanky enemies due to the max health as damage. It also grants a great amount of life steal, along with an active that allows you to damage and steal and enemies movement speed. This item works amazingly well with Infinite Duress, but building this item will mean that your build has to be around AD rather AP, as Hextech Gunblade will no longer be an option.|
|Great item for much more survivability as the active can be a life saver and a great window of time for you to be able to use Jaws of the Beast again to heal a great portion of your health. But having no other great proc capabilities, this item should only be an option for a more tank focused build|
Overall, if you have read through the item explanations, you will see that this build actually makes a lot of sense. With the full burst build, you get the following:
1-Extreme Jaws of the Beast damage + heal. As this ability scales with both AD and AP, this hybrid build brings a lot of damage. As this ability already deals 10% of the targets maximum health additionally to its AD and AP scale, tanks are even better targets. Now going to the healing portion, at level 5, this skill heals for 70% of damage dealt. But thanks to the following items; Hextech Gunblade, Lich Bane, Ravenous Hydra, Luden's Echo, Nashor's Tooth and Ravenous Hydra from the core build, much more damage is dealt, where on hit proc's are also added to the equation along with increased healing bonuses, having you not only one-shot squishy targets, but also heal for even more!
2-Movement speed is also increased thanks to passives from Lich Bane and Luden's Echo, which makes it all the more easier while roaming for kills on other lanes.
3- Primal Howl grants you superior trading capabilities as it gives damage reduction, followed by a fear, allowing you to render some of your opponents abilities useless on top of crowd controlling them for an easy target.
4-Everything mentioned for Jaws of the Beast apply to Infinite Duress, where you deal a crazy amount of damage as on-hit effects are also dealt 3 times, while you heal yourself for 100% of the damage dealt, plus all the bonuses you gain thanks to your items.
5-Only problem you will truly face is the farming part as Warwick is extremely single target based, making it difficult to farm early on. Another point to make is a rather interesting mechanic for when Blood Hunt activates on a low health target. If you were previously dueling with this target and this ability procs, your next attack will seemingly have the attack speed bonus, but it will only be gained on the attack after. So clicking away or using an ability when this proc activates will immediately have you auto attack faster on the target rather than having to wait another full attack. So watch out for that!
6-Though Warwick mid/top can be amazing against certain champions, it is also horrible against some of them where he will be literally useless as he cannot get near them until he gets his Infinite Duress. Until then, you will have to beg for your jungler to come as you cannot do anything, and the lane pushes where you lose all your farm to tower.
Tips and Tricks
1-Sometimes it is better to not engage with Jaws of the Beast as timing it at a certain point may allow you to follow a Flash, making it much more beneficial as your target will have wasted their ability, while you remain on top of them.
2-Using Infinite Duress as a last resort in a 1v1 trade can be very useful, as if both you and your opponent are low on health, this will allow you to deal free damage to them (possibly killing them] as you pretty much come back to full HP as a result of the cast. This will make it much easier guaranteed for kills.
3-Never forget that both Jaws of the Beast and Infinite Duress cannot be interrupted while being cast. For example, when any dragon is attacked, the dragon flies to the air knocking everyone back. But if you actually hold down with Jaws of the Beast you will not be knocked back and a message will appear saying "cannot be displaced". This also applies to champion abilities, meaning you can actually block crowd control completely with well timed usage of either ability.
4-If you plan to enter a 1v2, always focus the same target until you kill. Kill the first target with your massive Jaws of the Beast burst while Primal Howl fearing both targets away, and then simply using Infinite Duress on the second target, easily gaining back all your lost health during the chase on the first target as no counter-measurements can be taken by the second target as you do this.
5-Starting with Long Sword is pretty beneficial and you shouldn't be too scared for the enemy wave to come under your tower as with your bonus damage with your passive, you will be able to one-hit kill any minion after 1 tower shot to casters, 2 shots to melees, and it is always recommended to Jaws of the Beast a cannon just to be safe.
Overall, this is my personal build that I have invented and believe is actually better than the current standard Warwick build as of all the mentioned reasons and synergies throughout the guide.
I hope you enjoyed this guide! All feedback is much appreciated! Be sure to check my Viktor guide out as well!
Please feel free to tell me any tips and tricks you also discover, or if you realise anything wrong within the guide!
Thank you for reading! ^^