Yone Build Guide by WayOfTheTempesst
[Season 11.14] In-depth Challenger Yone Midlane Guide
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Go in on Aatrox when his passive is down and dodge all of his sweet spots which should be fairly easy with E movement speed and can even E back out when about to get hit by one. Respect his sustain early game and just focus on getting vamp and scaling yourself. Conq is good in this matchup.
Can be annoying early game due to not having many ways to go on her without getting hit by charm. Respect her all in and never 3rd q onto her without being behind minions or else she can easily full combo you before you can E back. Would go fleet in this matchup and just focus on getting prio bc you out push her. Can even lead with E ULT instead of 3rd Q so she can not charm you easily and to catch her off guard. Unflinching very good in this matchup bc dodging the charm is sometimes impossible when going onto her.
Very annoying and oppressive early game due to her being very hard to hit with 3rd q due to her E and W. I would focus on just going fleet in this lane and just going even and out sustaining/ out scaling her. Never E 3rd Q while she has E but rather E and go on her when you have your regular Q and it's not nado so you can hit it more easily.
One of the strongest control mages and most annoying for Yone. I would go dshield and fleet if you can, if you don't she will harrass you heavily and getting hit by even one Q can get rid of half your hp. Unflinching very good in this matchup since the stun is very hard to dodge esp when you try to engage on her. E at her and bait out her stun by running to the side before 3rd qing onto her. You can also E forward when she walls you and ur E should go behind the wall, very neat trick that can save your life.
This matchup is better for Yone than Yasuo imo. Take unflinching for sure in this matchup bc her stun is literally not dodgeable. You can take cleanse but personally I think unflinching is enough and take ignite for kill pressure. Use ur W whenever she fires a Q at you. Picking up early MR can be useful esp if they have other ap champs then she can never ever all in you. Stay above 80% hp at all times esp if you have no MR or she will full to 0 you at 6.
Honestly have not seen this champ in like 2 years? That being said I would imagine this matchup is fairly easy, you will be pushed in early for sure but overtime when you get items and levels he shouldnt be able to lane without dying fairly easily. Take fleet unflinching in this lane since his q is pretty impossible to dodge when you go on him.
Fairly easy in my experience. Go fleet dshield 2nd wind and he can just never poke you out and you will naturally take over the lane in time. Don't let him free harass you for free in the early levels by not standing in his sand soldier range. You can also time youe 3rd q when he ults and it will not knock you away which is a very cool trick you can surprise him with.
Never done this lane. Seems very easy and like an easier ahri. just make you you take very short trades so you dont get hit by a free EQW combo and lose half your hp. Take unflinching and fleet and this matchup should be a breeze.
This champ is kinda thanos and Riot refuses to nerf this chogath looking ass. Take Conq in this lane since you are not winning short trades anyway. Do not stand next to walls or you will get stunned very easily, i like holding onto my E to use it to dodge her E. Stay out of her range when her empowered Q is coming up. Use your W in response to her W. As long as you keep up in items you should be able to 1v1 her, whoever hits their mythic first will take over the lane. Your E can also stop her Ult if you time it right.
Fairly even matchup. I would take fleet and unflinching just for more speed while in her W can help a lot. This matchup can be very annoying esp at 6 bc you can never ever 3rd Q into her or she will just ult you and full to 0 you. Once she is 6 you should only E Ult to throw her off guard and maybe mess her ult up and secure an easy kill. Just play for sustaining and draining her mana early. Cass is easily ganked so freezing on your side and getting jg help works wonders. Only go on her if she misses her Q trying to harass you.
Not much experience in this matchup but sounds fairly easy. Take conq in this lane bc he gets way too tanky to not have the extra damage. Would probably take Dom in this matchup bc the fight will be very extended and the extra omnivamp will be nice. Another easily ganked champion due to no mobility so freezing against him is very effective. Always keep moving to try to dodge his Q when he silences you. Respond with W when he Ws you.
One of the easiest if not easiest matchup I have versed. Can take Conq dshield or fleet dblade depends on enemy comp. Baiscally just easy farm lane since he doesnt have much pressure. After you get enough points in E, your cd on E will be shorter than his W so you can just get his W out and then go in again for an easy kill. Only way you lose this lane is if you let him freely auto attack you and do nothing in return.
This champion basically kills you if he lands 5 auto attacks on you. The best you can do is Save your E for when he uses Q to dodge the sweet spot and take short trades against him and kite. If you mess up your wave and you are away from ur tower and he ghosts at you, you are probably dead unless you instantly ult away. Take Conq for sure or you will never kill him. Get ganks bc you will never win 1v1 against him if he isnt behind already.
Havnt vsed many bc no one rly plays the champ but Yone is just a better champion than Diana at the end of the day. The only time you lose this matchup is when she gets her first back of revolver thingy and sorch boots and she may try to cheese one shot you. As soon as you get shieldbow though she can never one shot you and you just take over the lane easily. Try to always go in when she misses Q and if she hits the Q just back up.
Never done this lane in my life. Maybe you can lose if you just take a super long trade early since his E gives him massive amounts of Ad. Just kite him and rush antiheal and you should be able to just outsustain his damage and win fairly easily.
I actually find this lane very annoying just due to the fact he will always E your 3rd Q and get massive damage in return on you and have so much MS you cant really catch him. Just a very slippery champion like Akali with tons of burst so it can be very annoying for Yone. I would take fleet personally and just make it to shieldbow and the lane should get easier. just never get caught in his W or run into his ult or you can die full to 0 fairly easily.
Have done this matchup once in chall. Actually annoying early bc its hard to not get hit by E if you go on her. She doesnt really scale very hard though so as long as you get to shieldbow you just win lane hard. Def take fleet unflinching in this lane bc dodging E is too hard sometimes. Use W in response to her Q.
Havnt done this lane tbh but in my head it sounds pretty hard. Never 3rd q into her or you will always get stunned by her when you come out of it. Enter ur E when you have 1 stack of Q instead of 2 so you dont force stun urself, aim ur 3rd away from her so it baits her W out too. Early bramble actually kinda good in this matchup to turn into thornmail later on.
Rare matchup that you will go boneplating and shieldbash with fleet. Save ur E for whenever Fizz tries to land E on you. After 6 he can easily full to 0 you if you dont pick up early MR. Watch your distance when boneplating is down or you will die full to 0 if his ult lands.
Very boring lane, he can never kill you but you can never kill him. Take conq and just scale and hope your team doesnt die to his roams. Take unflinching with 2nd wind just to get through his cc easier. Only way you really die is if you choose to go aggro when his jungler is nearby and you get chain cced.
Never done this matchup personally. Take fleet and 2nd wind and d shield so he cant poke you out too much. Early game will be rough but once you get beserkers and vamp you should be able to take over the lane fairly easily. Once you get shieldbow matchup swings in ur favor.
Champ is very annoying early game bc they usually cheese with ignite. Take Conq and just try to scale. When you engage on him with E if he uses W instantly E back, never fight him when his W is on. Also you should always E back when he is about to Q you or you will get cced and just lose the trade hard. After shieldbow lane gets easy.
Take fleet bc he can poke you out pretty easily when he is in baby form. Should try to go on him when he is mini bc he is a lot squishier and will take the most damage that way. Ideal to do it when he comes out of mega and he loses his ms speed buff. Never position next to a wall when he is mega or he can easily all in you. Buffer cc with ur E or R.
Fleet with 2nd wind and unflinching is best to way in this matchup. He can be very annoying due to his movespeed after full comboing you. Go on him when he uses his spells on the wave and try to hit him through minions when you go on him so he cant answer with his E at you.
Matchup is harder for Yone than it is for Yasuo. Another matchup you want to go resolve 2nd and take unflinching due to his E being hard to dodge. don't go on him if he has a lot of turrets out and becareful going on him with 3rd Q bc it is telegraphed and he can easily land his E on you and you can get full to 0ed if he has a lot of turrets out.
Champ can be very annoying, You really have to juke hard with your E ms and bait out the E, if she ever land E on you instantly go back to your E or you will lose the trade hard. Dodging her Q should be easy so just look for times to go on her when her E is down. Chain ccing her is the only real way to kill her, should disengage when she ults too. You only win the all in if her ult and E are down.
This matchup is probably the hardest matchup for Yone. I would take fleet with shieldbash and bone plating. Just play to survive untill shieldbow and you can maybe have a chance agianst her. Her biggest weakness is ganks so try to freeze as much as you can. Try to use ur E to dodge her E but the timing is very hard.
I need to do more testing in this lane to know if you need conq or fleet, I think fleet is probably best. Just play for short trades against him and Save ur E for when he Qs onto you to avoid his stun. Take boneplating and revitalize. Once you get shieldbow you take over the lane.
Very annoying early but the bright side is that most Jayce players do not play him to the fullest. Def take fleet 2nd wind into this lane bc he will poke you super hard early. Go on him when he uses his Q and try to E back once he goes into hammer form to dodge his melee Q.
Just take dshield and fleet and just freely scale. Her poke will be annoying early but the setup should allow you to ignore it. She is a hard champion to kill but later on she has no hard cc for you which makes her very easy to deal with and kill her.
Don't see many karthus solo lanes anymore but when I do it feels very very easy. Champion has no cc and you have so much ms to dodge all of his Qs. You cant take Fleet or Conq in this lane, doesnt really matter just depends on what the rest of the enemy comp is.
This champ is def not as easy as you would think it would be. Does a lot more damage than people expect esp when they go electrocute. I usually go Conq dshield with dom 2nd. Have good spacing and dont let him auto W Q you for a lot of damage early on.
I would take Fleet with 2nd wind and revitalize and just stay away from her daggers and she should never be able to all in you. Out sustain her and just spam ping when she roams bc that is how 90% of Kats get ahead. Go on her when you have 1 stack of q instead of 2 so you dont lock urself in the nado animation bc she will always dodge it.
Very easy lane for very easy scaling, can just take Conq bc this lane is very easy and scale to the fullest. If she ever ults just E back and then wait for your E to come back up and kill her.
Annoying esp if they take electrocute and ignite. Take fleet and dshield and just play for short trades. Take unflinching and 2nd wind and just sit on a magic mantle so he can not full to 0 you. Also I would take Exh in this matchup esp if ur support doesnt take it. Exh is the biggest counter against Ken.
Havnt rly done this lane, I would just play safe early bc he is very strong in the early levels and just play to knock him off his mount and then go back onto him for the all in before he can get his mount back. Boneplating revitalize is what I would always take in this matchup. I would take Conq in this matchup.
Always take fleet 2nd wind and unflinching against LB. Play around her W and try to never get in situations where she can E you easily. Should always try to freeze at ur tower or you can easily die to ganks with her amazing setup. Eing to the side when she Ws at you is very good to dodge the damage and try to dodge her E with ur increased MS. Never 3rd Q directly into her without any minions infront of you, she will just land E and it will be very painful.
Cant see this lane being bad at all. Just take fleet and unflinching and maybe cleanse if they have even more than just her cc. Should be able to take good short trades on her and just back out with your E whenever she is about to ult you or herself.
Very very annoying matchup. Take fleet and dshield and just focus on surviving. You just need to get to the point where you can kill him in one combo with ignite. Take 2nd wind and revitalize and just sustain and hard as you can. When you go in on him, do it when he just uses his Q.
can be very annoying early game but when you get vamp and enough sustain her damage shouldnt matter anymore. Her W will be very annoying throughout the whole game though. Take fleet 2nd wind and unflinching and just E out before the W hits you if you think you will die in the duration of it.
Not very hard, an easier Ahri matchup. Take fleet with unflinching and 2nd wind. If you are going to get hit by the Q make sure you at least land the 3rd Q in the process to do a lot of damage onto her while you are snared and E back when you can to dodge her ulti.
Yone usually does well into tanks but Malphite is def one of the more annoying ones due to the attack speed slow and massive amounts of armor. Take Conq with dom 2nd and rush bork and you should be able to kill him eventually and def will out sustain him. Just dont get poked too much early for free. Use W as an answer to his Q.
Kinda get to free scale against this matchup. Only annoying part is that he will force you to build Qss but after you get it he is just a sitting duck anyways. I would get zerkers vamp then qss then finish shieldbow. Just play safe untill you get all these items and if you havnt fell behind by then its free lane.
Fairly easy tank matchup, can go bork or shieldbow depends how tanky enemy team is as a whole. Only way you die is if you are super extended and die to his gank setup. Dont get baited into saplings and this matchup should be a breeze. Go Conq with unflinching and either 2nd wind or conditioning.
Pretty easy matchup imo. Just take trades in Your E and just run behind him so he cant hit you with his Q or E, if he tries to ult you just quickly E back. Take Conq and dom 2nd in this matchup.
Freezing on Nasus and calling ur jungle to come is easiest way to abuse Nasus. Just take trades in ur E and dont put urself into a position to get run down at lvl 6 by him. Take conq and dom 2nd.
Kinda an annoying matchup esp since not many people play this champ. Take fleet 2nd wind with unflinching to get through the annoying early game. Always E back when she is channeling uly and make Sure you never E at her and leave your E in flash range of her or she can follow up and kill you like that. Try to bait her E out just like Ahri E by running to the side with your E.
One of the more annoying control mages just bc she has a shield which will reduce your E damage and has burst + constant damge with her passive auto damage. Take dshield fleet 2nd wind to get through the early game. Once you get to vamp zerkers the lane swings in ur favor.
Yone is just very good into tanks due to his kit, you can go bork for more damage than shieldbow if youd like. Can scale for free rather easily which is always a huge win for Yone. Take Conq and dom 2nd. Just dont get hit by his W and dont stand next to his walls and it should be a wrap.
Champ is very strong and counters ur champ a bit. Take fleet bone plating and unflinching against him. Play for scaling and use W whenever he Ws you or E to get away from hi so he cant auto after he stuns you. If you make it to shieldbow you have won.
Havnt vsed a poppy in lane before but can imagine it is even harder than vsing a malphite. Her base damage is intense and her W can make it hard for you to play the game. Dont use 3rd Q if she Ws and dont stand next to walls. Use W whenever she throws passive at you. Can go Bork first for more damage unless you need Shieldbow to not get dove full to 0 by enemy jungler. Take Conq 2nd wind and unflinching.
This champion actually gives me trouble just bc i never expect how much damage she can do. Go fleet boneplating and revitalize. I would go double dorans and if you are not ahead then sit on a cloth armor or she can easily full to 0 you if you mis position even one time. Try to abuse her lvl 1 and get lvl 2 before her to build a lead early. One misplay in this matchup = 0/10.
Only done this lane once, can be annoying due to her pressing E on you anytime you go on her with your E. Take fleet 2nd wind and revitilize unless enemy team has a lot of cc. You outscale her massively so just dont get poked too hard and die early and you should be able to take over the lane once you have enough points in ur E. Also you can E at her to get her E out and if she gets cocky and fights u, you can just Ult her and catch her off guard with her E down.
This champion is pretty much impossible to vs if you get camped esp if they go prowlers claw. Go boneplating overgrowth and just get 2 dorans into a cloth and get to shieldbow. If you arent too far behind you can eventually outscale him but if he builds correctly you will never be able to 1v1 him. I take exh in this matchup or else he will dive you full to 0 with enemy jungler. Personally i just take conq to try to cheese kill early if he gets cocky.
imo Riven is the only champion who outscales Yone or comes very close. This matchup is by far one of the worst just bc she can chain cc you if you ever get near her while also chunking you. Since you cant win the all in, I would take fleet and just try to win the sustain battle to get her out of lane. take boneplating and revitalize.
I put Rumble as Major just bc he can be very annoying with his shield and just control the whole map and put you under tower early game. I would go Conq and dshield just bc I feel like its impossible to ever kill him with fleet. Go 2nd wind and revitalize to make up for lack of fleet. Do not fight him when he is overheated with Q on or he will melt you very fast.
Can be annoying early game but after awhile he is a sitting duck for you. Go fleet 2nd wind and unflinching with dshield. Dont let him harass you too much for free early game but your sustain should be enough to burn through his mana pool. You can kill im fairly easily with items and lvl 6 if he gets too cocky.
Honestly fairly easy matchup. free scaling lane for yone. I would take conq into 2nd wind unflinching just so I can scale as hard as I can. Just play to get to shieldbow and take over the game, she is a rather safe champion so dont feel bad if you cant kill her early on.
Havnt had much experience with this matchup but pretty sure its pretty hard bc he just out stats you at least in the toplane. He can just run you down easily and punch you to death. Take conq with shieldbash and 2nd wind. Save your E to dodge his W and never line up next to minions so he can never stun you.
I think this matchup is really hard from what I have been through. Try to dodge his E with ur E but its very hard esp if hes really close to you. Do not fight him in his W and just play to scale and get your shieldbow. Go conq and take shieldbash and unflinching.
Never done this lane but doesnt sound too bad till 6 and if you arent falling behind early its really good for Yone. Take conq with 2ndwind and shieldbash. Dont chase him in his Q and do not fight him with his ulti on.
Don't think this matchup should be that hard. You can dodge all of his spells since you are so mobile. You can even rush bork into shieldbow and just outheal all of his damage and leave him doomed in the split against you. Go conq into taste of blood and rav against him.
Easy matchup imo. Only way you lose this lane is if you are just getting hit by all of his Es on cd. Play to get your first back and you should be able to win trades with him everytime he misses E. Go conq into 2nd wind and shieldbhash unless you need unflinching for everyone else on the enemy team.
Sylas can be very annoying early bc he just outsustains you so hard. When you go on him with your E try to only have 1 q stack bc if you go on him with 3rd q he will easily dodge it with his E. Do not trade too much with him if you have conq bc he will just out sustain till you cant do much anymore. If you have fleet then trading early should be fine and you will slowly outscale him. Both keystone are fine just depends what is on the enemy team. Take 2nd wind shieldbash as 2nd. You should never get hit by his ulti if he steals it from you bc he has no good way to set himself up to hit it.
Matchup not too bad, I would go fleet and just play to farm and only go in on her when she wastes her E or try to juke her E with ur E. Pick up double dorans or mantle if they are double ap so she can not one shot you. Take shieldbow and 2nd wind.
Never had an issue with this matchup. The only lvls he truly has the edge is when he is lvl 2 and lands his W and Q on you. Wait till lvl 3 and and use ur E to dodge the 2nd part of his W so he can never get his passive off on you. Go fleet and shieldbash with 2nd wind.
Teemo can def be annoying and can cheese kill you if you play too aggro early. Can take fleet or conq depending on enemy team. Dont fight him when he qs you and just look to all in him at lvl 6. 2nd wind and shieldbash good.
One of the hardest lanes just like Lucian. Never walk up to the wave after she gets lvl 2 or you will lose 60% of ur hp. Only go near her if you are close to getting ur 3rd Q so u can CC her when she comes in. Take fleet exhaust shieldbash bone plating. Lane gets a lot easier the more u scale so try to just not lose too hard early.
Out stats you pretty hard so its all about kiting him. When he spins onto you, use ur E and try to get ur 3rd Q when you come back to ur body to easily 3rd Q away. Take fleet or conq depending on enemy team comp. Shieldbash Bone plating.
Matchup pretty impossible to die in. Go on him when his W is down bc he is very vulnerable. Honestly you can take TP and just follow his roams or else there is really no other way to stop it. I would take Conq bc the matchup isnt too rough. Take 2nd wind unflinching.
Champion is actually very annoying to deal with. He will have complete control over you early game. Trade with him in your E and if he responds with his E quickly go back to ur body. Take Conq with 2nd wind shieldbash. Play to not fall behind and after shieldbow you should be able to 1v1 him as long as you do not get hit by his E.
Very easy matchup that you can just easily free farm. Only way you get into real danger is if you get ganked and let him cage you. Do not 3rd q thorugh the cage but instead ult through it. Take 2nd wind shieldbash. Take conq.
Relatively easy matchup. Stay away from the wave so you dont get hit by free W dmg. Can dodge his Q and E with ur E. When he uses his abitlies to poke or on the wave that is ur chance to go in for a trade. Should be fairly easy to kill after 6. Take 2nd wind and shieldbash.
Matchup can be a little annoying due to his high burst and out sustains you early. Similar to the Sylas matchup just play to scale and not trade dmg early esp if you take Conq and you will outscale. Take 2nd wind and shieldbash.
Just a farm lane, try not to take free harass and just freely scale against him. Take Fleet dshield and 2ndwind and overgrowth. Respond with W when he uses Q.
Lane can be rough if he knows what he is doing (goes ignite electrocute). Do not trade with him when he has his empowered Q bc that is mostly all of his damage. I would go Conq Dshield with 2ndwind and overgrowth. Put extra points in E so ur E cd is lower than his W cd.
Very tough lane. take short trades against him and kite him out, do not let him use W twice on you or else you will take a lot of damage. W him when he is about to stun you with Q or use your E to kite him out and get ur nado. Take conq and 2nd wind overgrowth.
This champion is very annoying since he is basically a bruiser version of malphite. W when he Es onto you and try to Kite out his ulti with ur E. Go conq with boneplating and overgrowth and just try to survive till shieldbow and freeze near tower.
Very easy matchup just dodge his poke and just try to freeze so he is forced to walk up and go on him whenever you have ur 3rd q. Use E to dodge his Q or ultis if you have to. I would take Conq with conditioning dshield and unflinching if they have a lot of cc or just overgrowth.
Basically this matchup is just about not getting cheesed lvl 2 when he is stronger than you or fighting him when his passive is up. Play safe till lvl 3 and then take a good trade against him in ur E when his passive shield is down. also when you go to 3rd q him try to hit him with Yones body instead of the nado, he can windwall the nado but not ur body which is key in this matchup. Yasuo will beat you if he has his passive up and the minion wave is good for him bc he can easily chase you down. Take Conq with boneplating and overgrowh or shieldbhash. Start Dblade.
Yorick does a surprising amount of damage now so be careful of him early game. Just hold onto your E untill he uses his E, as long as you dodge his E you should win the all in. Take Conq with 2nd wind and overgrowth. You should take over the lane after shieldbow.
Pretty hard for Ziggs to play the game against you, just watch out for his poke early game. Can take conq or fleet depending on enemy team. Take conditioning and overgrowth and dshield if you are going conq and dblade if you are going fleet. Put extra points in E so your E cd is lower than his W cd.
Very easy lane the only thing you have to look out for is him running past you and putting double bomb on ur body, So if you see him doing this quickly E back so you do not get stunned and die to a gank. Take conq with conditioning and overgrowth and can even get away with d blade.
Can be very annoying early but once you get lvls and first back she cant rly do much. Only way you lose and die in this matchup is if you use E at her and she runs past you and puts her E on her body and then kills you when you go back. Go back to ur body if you are hit by her E bc it will stop the sleep. Take fleet with 2nd wind and overgrowth.
Nunu & Willump
Nunu & Willump
Champion Build Guide
Hello! For those who don't know of me, I am known as Tempest. I've been a North American Challenger Yasuo main ever since season 6 and Challenger seasons before that just not with Yasuo. My all time peak in Season 6 was rank 4 with basically only with Yasuo and then was rank 2 in Season 7 with mostly Yasuo and Zed. I have been maining Yasuo ever since Heimer was reworked and really have never gotten bored of him ever. Since Yone's release I've mostly played him and Yasuo but have fallen in love with Yone. Here are my current accounts that I play on:OP.GG Unfortunately the only screenshot I have of my previous ranks is when I was top 10 in season 7:
Here is my S11 account where I only played Yasuo and Yone to Grandmaster with a 71% W/R:
Yone is one of the most fun and interesting champions to play due to how many things you can pull off on the champion and how you can always do something better in a fight with him, kinda similar to Riven. Yasuo has one of, if not the highest skill ceiling in the game and has so many small tricks and mechanics that you will always find yourself in new scenarios and improving on something.
Yone is also a very unique champion in the sense of his resource bar and cool downs. He is the only champion in the game that has such low cds on his main abilities AND has 0 mana costs. If you are all about hitting your buttons fast and having no downtime or waiting for cooldowns then you will love this champion.
If you like looking stylish, nonstop pulling off 2v1s, 3v1s, and love being the center of attention(good and bad) then Yone is definitely a champion for you!
Pros & Cons
+Can melt through squishies and tanks due to his mixed damage.
+Can be played Mid and Top.
+Has one of the best basic abilities in the game ( Soul Unbound).
+Highlight champion, flashy and makes you standout.
+Next to no cooldowns on main abilities and doesn't use mana.
-Champion is a lot weaker if you don't have setup for his ultimate.
-His approach is very linear and very easy to counterplay in higher ranks.
-Feast or Famine champion.
Conqueror: This keystone is by far the strongest and I usually prefer this taking it over Fleet Footwork in most cases. Conqueror gives you the best scaling and damage while also giving you some sustain when it's stacked.
Fleet Footwork: This keystone is good when the whole enemy team is squishy and against very hard lanes such as Renektonand Zed.
Overheal: The best scaling rune in this row and all around good option. While Triumph relies on you getting kill participation, Overheal is always useful and synergizes well with Yone's lifesteal build.
Triumph: I used to take this rune every game on Yone but recently I've been favoring Overheal for the guaranteed value and scaling. Still, Triumph can be a clutch rune that saves you in skirmishes and help you tower dive.
Legend: Alacrity: This is the only rune you would take in this tree. The attack speed is very crucial to getting your Q cooldown low early game and is more damage output throughout the game. Legend: Bloodline used to be an option but since the item rework Yone needs Legend: Alacrity to get enough attack speed for his maximum Q cooldown.
Last Stand: I take this rune almost every game because it gives Yone the best dueling potential in midlane. I find it more useful than Coup de Grace nowadays and it seems to be doing more damage.
Second Wind: This is the go-to rune in heavy poke lanes and coupled with Doran's Shield gives you the best survivability in lane.
Bone Plating: I take this rune vs lanes such as Fizz and Renekton where they can't easily poke it off but I also need to negate their heavy all-in early trades.
Conditioning: I take this rune for lanes that I need to scale in and it is generally only taken in easy lanes where Second Wind or Bone Plating don't give much value.
Overgrowth: This is a decent choice when you are scaling and HP can help you survive a lot of mid-game situations.
Revitalize: With the introduction of Immortal Shieldbow this season, Revitalize has a lot of value in the lifesteal and shield that the item give as well as if you Overheal. Yone also gains extra value from his Spirit Cleave shield with Revitalize. This rune will help you skirmish and teamfight better once you have your mythic completed.
Unflinching: Take this rune when you are against heavy CC as having this extra tenacity will help you escape a lot of situations and with Last Stand and Immortal Shieldbow your low HP teamfighting will be even stronger and allow you to keep dishing out damage.
Way of the Hunter (Passive)
Yone gains 2.5x critical chance from his items and his basic attacks alternate between physical damage and physical and magic damage.
Similar to his brother Yasuo, Yone also has the ability to get 100% critical strike chance at just two items. This makes Yone have one of the strongest two item spikes of any champion. In addition, his passive splits his damage type from his auto attacks making him difficult to itemize resistances against.
RANGE: 475 / 950
COOLDOWN: 4 − 1.33 (based on bonus attack speed)
Yone thrusts his sword in a targeted direction gaining a stack of Gathering Storm. After casting this ability at two stacks of Gathering Storm, Yone dashes a fixed distance knocking up enemies in the targeted direction.
Another thing you have to keep in mind while playing Yone is the amount of stacks you have on your Mortal Steel. Your third Q is your escape and often your engage tool. Use your third Q to combo with your Soul Unbound and Fate Sealed to lock up enemies and dish out huge damage and CC.
COOLDOWN: 22 / 19 / 16 / 13 / 10
Yone's on-demand dash and extra damage.
While this ability gives Yone a short dash when he needs it, it is not a reliable escape tool. After 5 seconds in his E, Yone will always return to his starting location unless he is hard CC'd or in the middle of an auto-attack windup. Use this ability to all-in your opponent as it repeats a percentage of the damage you dealt to all enemy champions during its duration. Yone also gains ramping movespeed during his E and ignores unit collision meaning you can E into enemy minions without having to path around them. As you master Yone, reactivate this ability to avoid immobilizing effects such as Sleepy Trouble Bubble as this will allow you to continue fighting as your E expires or is reactivated. While this ability is often compared to Zed's Death Mark, Yone's E calculates damage based on post-mitigation damage. This means that damage you deal to shields will not count towards the detonation damage upon reactivating his E or its expiration.
CAST TIME: .75
COOLDOWN: 120 / 100 / 80
Yone blinks to a target location knocking up and pulling enemies caught in his path to his target location.
Yone's ultimate has the potential to be one of the strongest teamfighting ultimates in the game, if landed. The massive AOE damage coupled with AOE CC makes it a game-winning ultimate if used properly. When using this ability it is important to note the relatively long windup and telegraphed nature of it. Enemies who know what Yone is capable of will Flash out of your path and focus you while you are vulnerable. Try to use Fate Sealed directly after enemies are knocked up by your Q or as a follow up to other CC abilities such as Encore or Crescendo.
This is the standard starting item on Yone. Giving Yone HP, AD, and omnivamp lets him sustain most lanes while giving him some extra damage. I often will take Dblade against melee champs or when I run Fleet Footwork.
This will be your starting item vs poke lanes where you need to be able to sustain without being able to get it from omnivamp on Doran's Blade. Taking DShield with resolve secondary makes even the toughest lanes playable. The downside of this start is that you do lose out on some damage early on in lane. Some matchups where you want to start Doran's Shield include Viktor, Azir, and Zoe. Doran's Shield can also be a good item to buy on your first back if you started Doran's Blade and need the extra survivability but don't have enough for Berserker's Greaves.
Cull is another item you can get early on in easier lanes. Note you should only pick up this item if it's an easy lane and you back with less than 1100G first back.
This will be the first item you rush as Yone. The movement speed paired with the massive attack speed boost really helps with early all ins to get your Mortal Steel and Spirit Cleave up faster.
Even though we usually want to rush Berserker's Greaves on Yone, there are some cases Plated Steelcaps are vital. An example of this is if you are laning against a Renekton and they have a Rengar jungle, Plated Steelcaps is so important or else you will just get one shot so fast the extra attack speed from Berserker's Greaves wouldn't even matter. Also even if it isn't a case you have to get them early, you should almost always trade in your Berserker's Greaves late game for either Plated Steelcaps or Mercury's Treads depending on teamcomp.
Similarly to Plated Steelcaps, Mercury's Treads is the same deal. I find it a lot more rare that I rush Mercury's Treads instead of Berserker's Greaves but there are some cases it is worth it, example being if you are laning against a Lissandra and their jungle is Rammus. Trade out Berserker's Greaves late game for Mercuruy's Treads if the enemy team has a lot of CC.
Since the new item rework, Immortal Shieldbow Is what I take on Yone everygame just because of the early shield it provides which Yone needs to survive against burst in teamfights. Immortal Shieldbow also gives every stat Yone wants while Galeforce and Kraken Slayer give more damage but leave Yone very squishy. Personally, while I see many go Galeforce I think Shieldbow is more suited to Yone's playstyle and let you fight through multiple enemies while Galeforce favors more single target damage.
Another core item on Yone that you will end up getting 2nd item every single game. Infinity Edge is a perfect on Yone as increasing crit damage and getting 100% crit by your second item boosts Yone's damage greatly.
Against a lot of healing and squishies go Mortal Reminder 3rd item and sit on Executioner's Calling after you finish building Immortal Shieldbow.
A very strong item on almost every AD champion. Usually when it comes to teamfights late game, whoever has the most Guardian Angels win simply due to it basically granting you an extra life without losing out on much damage. I usually go Guardian Angel 3rd or 4th item almost everygame as it protects your lead if you're ahead but also let's you get your ultimate off in teamfights without instantly dying if you're behind.
Bloodthirster should only be built if you are very far ahead of the enemy team. This item is really expensive but can be useful for snowballing your lead but it is generally risky to build as it leaves you more vulnerable than other 3rd item choices.
Spirit Visage is your best item choice against heavy AP comps. The item gives you increased healing, a decent amount of magic resist, and a lot of health. If you have something like a Yuumi, Lulu, Seraphine, or Soraka, Visage gives you amplified healing and shielding from them as well.
Force of Nature
Force of Nature gives you a a lot more magic resist than Spirit Visage when it is fully stacked but you lose out on the increased healing in exchange for some more mobility. Both can be strong choices given the enemy team and your team composition.
Death's Dance is a good item choice for some mixed offensive and defensive stats. It's a good item choice against bursty AD comps and is a viable 3rd item situationally.
Silvermere Dawn is good against things like Malzahar and Rammus where you need to QSS effect and it gives you some offensive and defensive stats. I still think it's best to just sit on Quicksilver Sash and complete this item as your 6th item.
This is probably the best armor item for Yone. It lets you get super tanky and has very good utility if you combo its active with your ultimate after landing it on multiple enemies.
The only other pure armor item I would go is Thornmail. I have only gotten this item against one champion and that would be against Fiora. The item is just a natural counter to her and is the only real way you stand a chance against her after 3 items. I could also see this as a good counter against Viego
If you decide to pick this up, get an early bramble after Immortal Shieldbow and finish it 3rd item.
In tougher matchups where Yone is usually abused, I opt into Fleet Footwork and Revitalize to make up for his lack of sustain in lane. This is necessary to get to his Berserker's Greaves spike so he can fight back against these harder lane matchups. The most important tip I would give Yone players in the early game is to play to CS and scale rather than playing to kill your opponent. Sometimes, if you play way too aggro you will lose too much HP which will make the lane unplayable. If you fall behind too far in the laning phase before you reach your Berserker's Greaves then it will be too late to fight back on your usual first item spike.
The optimal way to play Yone in the lane is to wait for level 3, get your 3rd Q and look for an E into 3rd Q combo to get a good trade with the enemy. Yone differs greatly from Yasuo in lane phase. Yasuo can go in when he pleases due to his short E cooldown and high mobility in the minion wave however, Yone's E cooldown is very long at early levels making his trading windows more spread out. When trading with your opponent in lane, ensure that you land every ability as missing even one 3rd Q inside of your E can make or break your lane. This is espeically true against higher mmr players who will abuse Yone while he E is on cooldown.
Since Yone is not the best at roaming, its best to freeze the minion wave near your tower in the majority of lanes so you can take long trades while your opponent tries to break your freeze. This will also make you harder to gank as you'll be in closer proximity to your tower but also easier to receive ganks from your jungler as the enemy laner has to step up to your side of the lane to grab CS.
Another thing thats super important in the Midgame, is expanding on the lead and getting even further ahead with the lead you build in the early laning phase. The best way to do this is after you push a wave into enemy tier 2 tower, always take the enemy jungle camps, whether it be gromp , rift scuttler , krugs , etc. you will build up an extremely huge level lead and is one of the most important things to do to win more games. Not only do you get extra experience from doing this, you also deny experiance from the enemy so this is a double positive win and is why you see high elo toplaners and split pushers get such a massive level lead.
So in short, get in a sidelane and push to enemy tier 2 tower, get control wards and clear their vision in the enemy jungle, and deny as many jungle camps as you can to build a massive lead and starve the enemy team. If you do these things and have already built a lead in the early game, you will find yourself winning so many more games as Yone.
While teamfighting as Yone, it is important to play patiently and not miss your E and ultimate. It is best to stack your 3rd Q and use your ultimate to follow up on stun on an important carry or when the enemy team is stacked up so you can hit a huge ulti. The worst thing you can do as Yone is rush a teamfight and E -> R onto a squishy target and then have no follow-up damage for the enemy carries. At the end of the day, there a lot of ways to play a late-game teamfight as Yone. If your backline is very strong compared to theirs, play front-to-back and look for a big ulti when the enemy team groups up. However, every game state is different so make sure you're being creative in your engages.
Special thanks to Chungmaster and Cactus for helping me throughout making this guide!