Warwick Build Guide by coconutm1lk
SEASON 11 TOP WARWICK GUIDE 1000+ GAMES
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Runes: Short trades
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order 69.74% winrate
Threats & Synergies
Usually, win level 1-2-3-4-5-6, loose brawls after sett gets items
Champion Build Guide
Jaws of the Beast Warwick: lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. HOLD Q: Jaws of the Beast can be held down where Warwick performs the bite as usual then begins to charge for up to 0.5 seconds, during which he dashes behind his target and sticking to them, following their position anywhere on the map. The duration is extended if the target is under the effect of a dash or a displacement.
This is your bread and butter ability. Not is it your primary source of DPS but it is also your primary tool for sustain. It allows you to 1v1 most champions in the game as it heals a lot of your HP enabling you to survive longer in teamfights and skirmishes. Additionally, this ability is your main way of closing the gap that follows dashes, blinks, and some forms of CC. Mastering his Q is your main priority to be great at him as it is such a versatile spell.
Blood Hunt: Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
This ability defines him of what he is, a hunter. versatile as it allows you to fight enemies, hunt any stragglers, scout, and gank. The ability can locate enemies in the fog of war which makes it easier for you to invade, avoid getting caught, and counter ganked. It is very strong as it allows you to gank and chase people down. Almost no one can outrun you when the target is below 20% health and it also gives you an insane attack speed buff.
Primal Howl: Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
This is Warwick main defensive tool as opposed to his innate sustain. It can also be used offensively as well. The main usages for the skill include using it to fear enemies, tank damage, and engage. Using this in synergize with your Q will allow you to fear a target backward and it makes it harder for an enemy to escape. When dueling, save your E when you are low to bait enemies and outplay them with your sustain.
Infinite Duress: This is what makes Warwick well.. Warwick as it is a nifty tool as it has a fairly low cooldown, especially when going into the late game. Not only is it a strong CC for locking down carries and making picks it does a respectable amount of damage and heals work for all the damage dealt. This will make Warwick difficult to die. As Warwick usually immune to CC so do not hesitate to use this ability as an escape.
Most Warwick players will choose to raise the maximum amount of Blood Hunt (W) first so that he can clear lane quickly, as well as be able to hunt better. After that, the Jaws of the Beast (Q) will be the next priority skill to increase a little more damage and recover stronger. Teleport synergize well with this build.
For the easiest use for the first time training with Warwick, maxing out the Jaws of the Beast (Q) to get the ability to deal huge instant damage as well as strong recovery when going to the forest. Next is the Blood Hunt (W) skill because it gives quite a lot of attack and running speed, while Primal Howl (E) only needs one point to gain more resistance and have more control skills.
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Warwick becomes effective as a duelist the game progresses. You should be very active with Warwick in the window of time when he is most effective, ie the middle of the game. Follow in the footsteps of low health champions via Blood Hunt to move around the map faster and create opportunities as often as possible.
You can, with your sustain slay Dragons or Herald in the Rift fairly early in the game, as long as you make sure the enemy doesn't see you.
In team fight, try to arrive from the sides in order to place Primal Howl which will frighten several enemies and give you time to find a carry or isolated champion with Infinite Duress. Once in the fray, never stop fighting in order to keep yourself alive. The lower your life, the more your sustain increases.
Great at dueling
Great at taking objectives
Runs people down
Turns fight around
Weak against kiting
No escape when ultimate and Flash is down
Easily countered by grievous wounds